<![CDATA[Comments from Tonx]]> <![CDATA[Comments from Tonx]]> <![CDATA[Tonx commented on Nintendo Facing Controller Ban Over Patent Lawsuit]]> @MSUSteve: Not to mention the part about the classic controller - a Wii peripheral.

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<![CDATA[Tonx commented on Nintendo Facing Controller Ban Over Patent Lawsuit]]> I thought Nintendo stopped manufacturing Wavebirds and the like? But to put a stop on the flow of the Classic Controller would be nasty - I imagine Nintendo will pony up the bond.

If not - I feel bad for anyone who likes Starfox 64.

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<![CDATA[Tonx commented on E3 Roundup Day 2: Sony]]> My favourite part was when they talked at length about how "2008 is the year of the PS3"... but before mentioning a single new game or service, started talking about how good the PS2 was doing this year.

'2008 is the year of the PS3' is an easy claim to make though... seeing how 2008 is half over and previously announced games are starting to hit for the holidays. Aside from the video service, though, Sony didn't really promise anything else for 2008.

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<![CDATA[Tonx commented on E3 Roundup Day 2: Nintendo]]> I was extremely disappointed in Nintendo's showing... before I realized the following:

- The Wii MotionPlus was confirmed to be packaged in with Wii Sports Resort in Spring 2009

- Future franchises - like Starfox or F-Zero - will likely benefit from the Wii MotionPlus (so a 2009 or later release)

- They didn't show a lot of upcoming games anyway - like the new WarioLand title or Mario Sluggers

- E3 is no longer Nintendo's place to show off their holiday lineup - in part because they sell games year-round reliably, and in part because they have almost entirely stopped hyping games so damn early.

- It's possible - if not likely - that more holiday-time releases from Nintendo are coming, but weren't announced yesterday in order to emphasize their commitment to the three peripherals - Wii Speak, Balance Board, Wii MotionPlus.

All in all, after I looked at their presser as pitched at a different crowd that gaming site junkies like us, and a presser to push the peripherals that make the Wii unique this generation, I wasn't so disappointed. I'm still disappointed - but that's not stopping me from looking forward to a future with the incredibly accurate Wii MotionPlus.

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<![CDATA[Tonx commented on Nintendo E3 08 Press Conference Liveblog]]> That was a lame conference. They were really one-note with it all. They mentioned that the Zelda and Mario teams were working on something to look forward to, something more hardcore, but that's it? The biggest shocker was GTA on the DS, but besides that, there was practically nothing to sink the teeth into. A Wii Sports sequel was pretty much all they detailed today.

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<![CDATA[Tonx commented on Rumor: Slim, Sub $100 Nintendo DS Coming]]> Also - Guitar Hero is the only game I can think of that requires the peripheral. The Opera browser too, though that could be solved with a firmware update and some internal memory.

I'd put SERIOUS stock in this rumor though - a DS redesign may not be 'due', but Nintendo is taking a financial beating over software piracy, and this looks like a big step to put a stop to it.

The DS homebrew cards used to require a GBA slot boot before they found an exploit to launch their homebrew from the startup automatically. If Nintendo removes the GBA slot, there's no GBA boot. And an updated firmware could potentially lock out flash cards for good.

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<![CDATA[Tonx commented on Rumor: Slim, Sub $100 Nintendo DS Coming]]> @Sooku: A few is exactly what it is though. No GBA port and a lower price tag appeals to about 90% of the market Nintendo is persuing - they won't stop making Lites though, lest they offend all the Poketots.

If this rumor is true - great! The only thing that would sour the deal was if there was an announcement they were no longer manufacturing Lites as a result.

But wait... hmmm... did you have trouble finding GBA SPs when the Micro came out?

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<![CDATA[Tonx commented on Body Types: Why Ivy's Boobs Are Such A Big, Big Deal]]> I'd like to see a single creative medium, video games through sculpture, that has not experimented and evolved - and benefitted - from manipulation of the human form. The question is asked if the identity and maturity of gaming is being helped by these fantasy fueled sex symbols. I challenge you to find a creative medium where this phase hasn't been tantamount.

'Sex sells' is the old adage. Flip that upside down, though, and you realize that no sexuality = no sales. Find an art form, any creative medium, that hasn't thrived and grown though sexuality. I challenge you - because I can make a case from Cave Drawings straight through to Rap Music.

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<![CDATA[Tonx commented on Body Types: Why Ivy's Boobs Are Such A Big, Big Deal]]> I was going to compare this issue to a Bond movie, but realized that's unfair. After all - the ladies and men of gaming are animated, even if it's with motion capture.

Take a look at body proportions of the realistically animated features like Ghost in the Shell or Macross or whatever. Or at comic books, which feature the kinds of characters in our video games - larger than life, world-saving superheroes and villains. You could blame the gaming industry if you wanted, or the mass market or whathaveyou - but the image that topped this article, Ivy's breasts, can be found in any medium that features a character designer. Have you seen DC comics' new Batgirl, a busty-leather-clad-lipstick-lesbian? Seen any anime lately?

This isn't a problem with gaming. I wouldn't even say it's a problem. It's a complete societal mindset. Can gaming adjust that? Hardly, we're a minority in the mass market. Gaming will react to the trends though - but don't look at video games for cues as to where society will look to next for their representations of sexuality in gaming.

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<![CDATA[Tonx commented on The E3 2008 Kotaku Fantasy Betting Pool]]> 500 KP - Nintendo will announce Animal Crossing Wii, and there will be no voice support (4:1)

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<![CDATA[Tonx commented on BioWare's Radical Anti-Piracy Strategy]]> So their solution to the piracy issue is... to let people pirate the full released game as a 'demo' and then encourage them to buy it because there's more DLC in the works.

Interesting, if a little flawed. I don't think it's the best solution, but it's certainly a solution.

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<![CDATA[Tonx commented on Animal Crossing Wii At E3 Already Confirmed?]]> Don't underestimate Animal Crossing's power to sell hardware (as if the Wii had a problem with that). All those 'virtual world' junkies that populate Habbo Hotel or play offline with something like the Sims eat it up. ACWW was how I got my girlfriend to get a DS. Now she's further in GTA4 than I am.

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<![CDATA[Tonx commented on Activision Blizzard Merger Official]]> @Tonx: Shit wait no... Blactivizzard sounds like a pokemon.

Blactivizzard used PayDay!
It's super effective!

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<![CDATA[Tonx commented on Activision Blizzard Merger Official]]> @Brian Crecente: Acti-Zard? Really? It sounds like a Japanese robot. An Acting Robot.

Actiblizzion is really good... but I prefer Blactivizzard.

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<![CDATA[Tonx commented on Activision Blizzard Merger Official]]> I'm curious as to if this will change any plans for the Activision presser next Tuesday. I'm sure they'll mention the Blizzard merger - but will Blizzard's presence change the information detailed...?

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<![CDATA[Tonx commented on Animal Boxing Lets You Punch A Cat Right In The Face]]> @ƒox: Yeah, lets not get into that territory, shall we? What's way more fun is clicking the 'Animal Cruelty' tag and seeing what comes up!

Sadly... no Animal Crossing posts. But still funny.

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<![CDATA[Tonx commented on 2.41 Firmware Brings New PS3 Platinum Trophy]]> @Tyber_Zann: If I, as a programmer, were instructed to write a patch for a game that works perfectly just to implement a stat-tracking system for trophies, with the condition that the game had to work just as well if not better on the difficult PS3 architecture... I would probably quit.

Well... that's not true. I would probably launch a campaign against management for making a bad business decision, and if that didn't work, then quit.

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<![CDATA[Tonx commented on E3: Dud or a Blast?]]> Wow, hostility towards specific consoles and companies in an internet gaming website comments thread! My wish came true! :-o

I'm always happy when we get an E3 not so dead-centred on console manufacturers. Konami / Capcom / Take Two / EA / Squeenix / Ubisfot / Activision should prove to be just a little more interesting than MS/Sony/Ninty news. Maybe even some new franchises unveiled.

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<![CDATA[Tonx commented on E3: Dud or a Blast?]]> Dammit... I like it better when the big 3 get their pressers first, so they can unveil uncoming 3rd party stuff before the official word from the 3rd parties. Squeenix and EA will steal a big of the buzz from Nintendo and Sony. So therefore... the vote goes to MS, who is going to have the biggest show because they'll have the most to say to kick off E3, before anyone else.

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<![CDATA[Tonx commented on Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]> @Foxstar Sixtail: Ah, yes, the "Don't call yourself 'hardcore' unless you own EVERY system" comment.

I think 'obessive' may be a better choice of words - no negative connotation implied. 'Critic' may be another, or 'journalist'. But I would not dare say - or even imply - that the dedicated WoW gamer, or the Ikaruga high score holder, or the 100% completionist, isn't 'hardcore' based on what systems he or she buys.

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<![CDATA[Tonx commented on Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]> Crecente's Nintendo Theory - that peripherals are the new money makers - seems unusually far off the mark. I can see where it's coming from but...

I'm not seeing any - any - peripherals for the DS. And the Wii has a nunchuk (included with the Wii), two plastic casings which I'd hardly qualify as peripherals, and a balance board which Nintendo hasn't announced any first party support for, though they assure us third party is coming in spades. The rest is third party, like Rock Band instruments.

I see a possible future in Nintendo adding more peripherals - that was the intent of the expansion port on the bottom of the Wii Remote after all - but I don't see any evidence of it. But even if they unveiled a new peripheral this E3, it's hardly the company's new direction. Nintendo makes money lots of different ways - but manufacturing peripherals is certainly not on top of the list.

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<![CDATA[Tonx commented on Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]> @Fierfaerie: I don't know, I just think that other gaming companies could stand to learn from Nintendo's marketing strategies. I think what we've come to expect as 'good marketing' for a AAA title isn't necessarilly effective marketing.

@Shiryu: Oh dear... okay, yeah that's disappointing... poor Portugal.

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<![CDATA[Tonx commented on Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]> @Shiryu: I remember the incessant (IGN-encouraged) whining over lack of Metroid Prime 3 advertising. I also seem to recall they moved well over a million copies before 2007 was out. (Wikipedia says 1.14 million.)

Just because they don't advertise the same way MS or Sony does doesn't mean it's worse.

@Silverwolf: If that were even remotely true... wouldn't Nintendo then have a neverending supply of children to sell their stuff to? Wouldn't that assure their dominance as opposed to undermine it somehow?

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<![CDATA[Tonx commented on Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]> @Fierfaerie: Nintendo has a problem?

Checks stock trends for Nintendo, Sony and Microsoft...

Hmm... nope.

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<![CDATA[Tonx commented on Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]> @Torgen: I can't see it happening. One of the tenets of game design over at Nintendo is building a game around entertaining game mechanics - and not building a game around a story or character. What are the memorable game mechanics for Kid Icarus? Metroid and Kid Icarus shared a lot of code and mechanics - Nintendo went with Metroid and never looked back.

I'm not saying it couldn't happen... it's just that Nintendo wouldn't set out to make a Wii Kid Icarus game. They'd set out to make a good game with good game mechanics, and if at some point in development, Kid Icarus fit the mold of that game, then he'd be included.

That being said... Retro studios did amazing things bringing Metroid to 3D... maybe now that the trilogy is wrapped up, they can use the Metroid Wii game engine to make a top shelf Kid Icarus... hmmm...

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<![CDATA[Tonx commented on Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]> "Nintendo doesn't need to shake things up at E3 to continue their success."

Nintendo has been on a steady upward streak because they've shaken things up. Market disruption, and all of that. To think that they, as a business, can afford to rest on their laurels is severely misreading everything Nintendo's worked for since they unveiled the DS at E3, what, four years ago now?

Whether or not they 'shake things up' remains to be seen - that's a pretty subjective stance. But to assume that they won't even try - especially with their stock the highest it's ever been - is shortsighted at best.

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<![CDATA[Tonx commented on Mega Man 9 Details: There's A Woman!]]> I really hope this sells like crazy and becomes a massively successful title. I'd love to see more developers enter classic 8-Bit style gaming into the market.

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<![CDATA[Tonx commented on Not So Fast Gaming, DVD Still Pwns You]]> 10 Billion in hardware and accessories for gaming - and only 8 billion in actual games?

Taking a quick look at the attach rates...err... yeah. I guess that's about right. I thought it seemed really out of whack for the majority of gamer's money to be spent on hardware and accessories over games themselves, but that actually adds up.

I wonder what those numbers would be like if piracy wasn't around.

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> So much judgement is being passed... note the absense of any of the following terms in the press release - and their proliferation in the comments section (and Fahey's article...)

- "2-D"
- "3-D"
- "Port"
- "Emulate"
- "Multiplayer"

And now Squeenix's words that they actually used:

- "Remastered"
- "All-new dual screen presentation"
- "Wireless Play mode"

Until we see some footage or screenshots (likely at E3) I think we can all hold our collective judgements. Even the most even-handed conjecture from that press release doesn't lean towards a new art direction or the classic sprites. It's guesswork at best - I can't wait to see some screens.

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<![CDATA[Tonx commented on Diablo III Producer - "Color Is Your Friend"]]> Get ready for a deluge of dark screenshots - that aren't representative of the final product.

Even Blade Runner has color. Lighten up, online angry peoples.

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<![CDATA[Tonx commented on Are Video Game Predators After Your Children?]]> The story is entirely true. Too bad it's also entirely lopsided. Still - if parents think their lonely kid's online friends are universally a good thing, maybe they should pick up a copy of the USA Today. And then get them on a bus to camp.

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> @Llost: Oh, by the way - once we pressured the DM for a tabletop D&D game into giving us an opportunity to do some powerlevelling, gain lots of experience. He eventually stuck us in a shrinking room with a neverending supply of monsters. We gained lots of experience, but were all doomed to die. Fun times!

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> @Llost: It's not the story that has a pace slowdown - it's the entire game that gets a pace slowdown. RPGs have a fairly routine formula of switching between story elements, combat elements, travel and communication, maintenance elements (inventory management, for example) and then break it up with a few minigames or cinematics. Chrono Trigger does an exquisite job balancing everything out so that each element never takes over. A good counter example is Final Fantasy VIII, where the sometimes confusing and hard to navigate overworld makes for long travel times and doubling back combined with repetitive battles, when all you really want is the next story point so you can leave the area behind. Final Fantasy VII also keeps this balance very well, like Chrono Trigger - but occasionally punishes you with additional irrelevant battles for making a wrong turn. (Which is why FF7 is much more fun the second playthrough, I found).

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> @GloatingSwine: I not only agree with your statement - I champion it. I don't really bother comparing the two though. Final Fantasy VII and Chrono Trigger are incredible games in their own right. Determining which is the better game is largely a matter of taste.

@Llost: Random battles aren't bad. They're a time-tested and proven game mechanic in nearly every RPG out there. But the pace of Chrono Trigger isn't ever stalled by a need to beat more enemies, by a need to level up, by a need to worm your way through the world map random encounters. It makes for a better overall game in my opinion - but not necessarily, say, a better Final Fantasy game, which is built on the random encounter system.

If you've ever played a tabletop D&D game, imagine what it would be like the seventieth time your DM threw a goblin at you. That's how random battles feel for me. I powerlevel too - but the fact that Chrono Trigger can be played without ever fighting the same battle twice is amazing to me. That's why I play it. That's why I love it.

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> @DigitalHero: Your icon is of Crono... it's very mind boggling that your only comment on this news is disappointment that it isn't coming to your platform of choice. You of all people should be actively excited!

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> @solar_tf: Show me where in the press release or the website - or anything Square has released - that it's a 'port'.

Because as far as I can tell, that was Fahey's assumption, and not from any source.

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> @Wolfers: This remake news is the 'best news all year' for RPG fans - especially JRPG fans - because Chrono Trigger is widely considered the best sprite based RPG of all time - and in some circles, the best RPG ever. Just before the dawn of FF 7 and the 3D RPG, Chrono Trigger defined what a JRPG should be. It's heavilly influential to game designers and gamers alike.

Aside from that - how often do JRPG fans get news anyway? The most news we get is "Final Fantasy Fillintheblank Delayed".

Anyway - the reason I found Chrono Trigger to be my favorite game of all time was simple. No random battles. Because the game had no random battles, the pace of the game, the structure of it, was under the complete control of the designers. It's the only JRPG I've ever played where the battle system doesn't wear thin throughout the course of the game - each battle is unique. It's the best innovation ever made in a JRPG, and no one has learned from it.

That's why I'm excited.

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> @PBz0r: The press release doesn't mention the word 'port' - just that it was originally released on the SNES.

However, Square has a trend. Make a SNES game (like Final Fantasy IV, II in the States), make a remake with updated sprite art (Final Fantasy IV Advance), make a 3D remake (FF IV DS).

I don't think even Square would release the game three times with the same sprite art. Though that would make me happy - it's one of the most beautiful games to ever be composed with a pixel palette.

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<![CDATA[Tonx commented on Square Enix Confirms Chrono Trigger DS]]> That press release is vague at best. It's going to take advantage of the dual screens - but does that mean a 3-D remake or larger sprites or what?

Wireless play sounds... confusing. PvP or co-op dungeon exploring or what?

However, knowing Squeenix's addiction to extra dungeons in remakes, that makes me excited. Anyone who traversed the 80 level dungeon in the remake of FF I for the GBA should be excited for a new huge area to explore in Chrono Trigger. Anything that holds a candle to the Black Omen would be an amazing journey to go through.

And it's coming this holiday. I cannot wait for screenshots to see how they're doing the art direction - and if they'll include the cinematics of the PS1 version.

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<![CDATA[Tonx commented on Actually, Zubo Is Fun For All Ages]]> @B-Minus: Great, thanks, now that's all I see in that picture. Dammit, it's like the six fingered gunmen in GTA all over again...

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