<![CDATA[Comments from Sunjammer]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Comments from Sunjammer]]> http://kotaku.com/people/Sunjammer http://kotaku.com/people/Sunjammer Sunjammer commented on Can't We All Just Get Along? @kidko: Totally agree. I have no idea why the feedback system hasn't been more tightly intergrated with live.

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http://kotaku.com/389084/cant-we-all-just-get-along#c5635731 http://kotaku.com/389084/cant-we-all-just-get-along#c5635731 Sat, 10 May 2008 17:45:50 MDT
Sunjammer commented on First Gears of War 2 Gameplay Footage A couple more views through.. I'd have been impressed by the "human shield" bit if he hadnt spent 2 seconds wresting his aim onto an enemy from that position.

God damnit. The next generation MS or Sony console better steal liberally from the Wii's controls for shooters. Watching dudes play these games is like watching someone play a piano while wearing mittens.

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http://kotaku.com/5008514/first-gears-of-war-2-gameplay-footage#c5635721 http://kotaku.com/5008514/first-gears-of-war-2-gameplay-footage#c5635721 Sat, 10 May 2008 17:43:29 MDT
Sunjammer commented on First Gears of War 2 Gameplay Footage Really great looking stuff. I have one huge concern though;

Weapons in GOW felt like popguns. Rapid fire bb's. "Yay". The only two things truly satisfying in the game from a shooting pov was pistol headshots and point blank shotguns. Everything rapid fire sounded weak and had zero stopping power.

I hated shooting guns in that game, which resulted in me playing the game like a complete retard, always using cover to get close for melee.

They need to fix the guns and make it feel like you're actually hitting something when you do. Gouts of blood don't tell me i've done any damage when the dude i hit is still continuing just fine through his grenade throw animation.

Then again this is a problem in basically EVERY console shooting game that isnt a Tom Clancy title; rapid fire weapons take precedence over semi automatic because it gives the player greater chance to wrestle the inaccurate controls onto a target.

Sigh.

So i'll be getting Gears 2 for the same reason i got Gears 1. It's going to be a great rollercoaster. I'm just never going to return to it again is all.

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http://kotaku.com/5008514/first-gears-of-war-2-gameplay-footage#c5635696 http://kotaku.com/5008514/first-gears-of-war-2-gameplay-footage#c5635696 Sat, 10 May 2008 17:40:01 MDT
Sunjammer commented on What Game Makes You Pull Your Hair Out? I wasn't aware we were talking about vintage gaming as well. In that case everyone would just list Battletoads and be done with it. Though i beat Battletoads NES, before i was 10 years old even. HA HA HA. Thank you OCD. No way i can replicate that today.

I'd like to see a poll of games that are super hard but feel good to play anyway.

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http://kotaku.com/5008510/what-game-makes-you-pull-your-hair-out#c5632235 http://kotaku.com/5008510/what-game-makes-you-pull-your-hair-out#c5632235 Sat, 10 May 2008 07:44:39 MDT
Sunjammer commented on What Game Makes You Pull Your Hair Out? I tend to like punishment, but sometimes the basic game system is more punishing than the challenge of it.

I love playing Dead Rising for kicks, everything about that game short of the friendly AI impresses me, but the time limits and ridiculous escort missions just annoy me to such an unbelievable extent i feel no joy in playing it for winning. I always just wind up running around ignoring my objectives, kill a few zombies, and then shut it down.

So i'd have to say Dead rising. It's just too much.

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http://kotaku.com/5008510/what-game-makes-you-pull-your-hair-out#c5632209 http://kotaku.com/5008510/what-game-makes-you-pull-your-hair-out#c5632209 Sat, 10 May 2008 07:37:55 MDT
Sunjammer commented on Can't We All Just Get Along? Here's my theory;

You don't know them? 50/50 chance they know eachother, meaning they have a tribe and you're not in it, ergo you need to work for acceptance. Until then you're nobody.

People hate being nobodies; a lot of people get defensive about their nobody status and feel like outsiders; sometimes being an outsider can result in feelings of agression towards the insiders.

Enter anonymity. Perfect excuse to exercise those feelings of agression in a "safe environment".

To me it's always this balance that creates hostility. In a group of friends, abrasive talk is lined with understanding. In a group of strangers it's cause for concern.

I've never played games with people that didn't know eachother and experience the XBLA potty mouth hysteria i've seen if i've been playing with friends and an outsider has joined up. It's double crap if a group of outsiders show up. Then we have tribal warfare.

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http://kotaku.com/389084/cant-we-all-just-get-along#c5632198 http://kotaku.com/389084/cant-we-all-just-get-along#c5632198 Sat, 10 May 2008 07:34:13 MDT
Sunjammer commented on Will Verbinski Make BioShock The First Great Game Flick? I want people to stop posting suggestions for how the story of the film should be juxtaposed to the story of the game.

The absolute best we can do now is hope for the SPIRIT of the game to be carried through faithfully. I for one am STOKED to see what they come up in terms of production design. 2 hours of top notch hollywood Bioshock makeover sounds like 2 hours of non-tedious sex to me.

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http://kotaku.com/388882/will-verbinski-make-bioshock-the-first-great-game-flick#c5624046 http://kotaku.com/388882/will-verbinski-make-bioshock-the-first-great-game-flick#c5624046 Fri, 09 May 2008 14:16:25 MDT
Sunjammer commented on echochrome Review: Poppin', Lockin' and Thinkin' The weird thing for me is that i have absolutely no interest in the gameplay of this one, but what i've heard about the music makes me want to pick it up nonetheless.

Another game like this is DEFCON; gameplay didn't hold up for long, but the music and sound keeps me coming back.

I want to boot up Bioshock or Splinter cell chaos theory for the same reasons.

Ahh game soundtracks. How you've kept me afloat.

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http://kotaku.com/5008449/echochrome-review-poppin-lockin-and-thinkin#c5623955 http://kotaku.com/5008449/echochrome-review-poppin-lockin-and-thinkin#c5623955 Fri, 09 May 2008 14:13:47 MDT
Sunjammer commented on Gore Verbinski Making BioShock Movie Fucking awesome. Any excuse to see ANYTHING steampunk is good enough, game or no game. That's all i have to say.

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http://kotaku.com/388784/gore-verbinski-making-bioshock-movie#c5610964 http://kotaku.com/388784/gore-verbinski-making-bioshock-movie#c5610964 Fri, 09 May 2008 02:51:49 MDT
Sunjammer commented on Battle of the Bands Review: Musical Smackdown @Sunjammer: In terms of gameplay of course. If all you need to compare it to rock band is that there's music in it, you're in a heap of trouble.

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http://kotaku.com/388428/battle-of-the-bands-review-musical-smackdown#c5600346 http://kotaku.com/388428/battle-of-the-bands-review-musical-smackdown#c5600346 Thu, 08 May 2008 13:50:14 MDT
Sunjammer commented on Battle of the Bands Review: Musical Smackdown @machinespirit: Not enough to differentiate it from rock band? In what way is this even SIMILAR to rock band?

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http://kotaku.com/388428/battle-of-the-bands-review-musical-smackdown#c5600335 http://kotaku.com/388428/battle-of-the-bands-review-musical-smackdown#c5600335 Thu, 08 May 2008 13:49:50 MDT
Sunjammer commented on Zero Punctuation Beats On Smash Bros. Brawl Fantastic review. And i love SSB. I think his most resounding point is the paragraph about being "that guy". It's true for a ton of nintendo party games, where we all assume everyone gets the fun of it, but then you try to teach someone how to do a mario kart power slide and you realize just how indoctrinated you've become to the idiosyncracies of nintendo game design.

Two thumbs up. He's right all over. I just love the game anyway.

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http://kotaku.com/383143/zero-punctuation-beats-on-smash-bros-brawl#c5588152 http://kotaku.com/383143/zero-punctuation-beats-on-smash-bros-brawl#c5588152 Thu, 08 May 2008 05:12:12 MDT
Sunjammer commented on NVIDIA Boss Weeps For PC Piracy Tightening security measures strengthens piracy. This is such an obvious binary result. There's just no other way about it.

PC game piracy is music piracy. You have to make games easier to pay for, you have to provide an excellent service through which to pay for and acquire them, and you need to increase value for paying customers.

I've bought more games through steam than any other channel in recent years. I think that's a good indicator.

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http://kotaku.com/388306/nvidia-boss-weeps-for-pc-piracy#c5588107 http://kotaku.com/388306/nvidia-boss-weeps-for-pc-piracy#c5588107 Thu, 08 May 2008 05:01:17 MDT
Sunjammer commented on Fallout 3 Grabs Big-Name Composer For Soundtrack Jeremy Soule is spectacularly overrated. He was wonderful around the time of Citizen Kabuto, and peaked HARD at Icewind Dale, and pretty much everything since then has been rehashing his old ideas. He's a very SLICK composer, but in terms of delivering something with actual pathos, he stopped doing that a long long time ago. He's immediatly identifiable, but not by the quality of his work. Aside from the IWD theme (which is so great it STILL blows my mind), i'd like someone to name me a truly great piece of his that wasn't brass driven chords for 2 minutes or 3 minutes of "lonely" pipes.

Let's instead discuss the less cool sounding composers that do equally spectacular work. Bill Brown's Undying soundtrack was unbelievable, another composer i'd love to do Fallout 3.

I felt, at the time of IWD2, that Zur's work was a weak followup to IWD (which was worth playing for the music alone), but anyone that questions Zur's compliance with the vision and mood of that game are out of their minds. It was a spectacular soundtrack for an underrated game, and i'm stoked that someone of his caliber is doing Fallout 3.

I honestly feel that anyone that thinks Soule is the right choice for Fallout have no idea what makes the Fallout sound. The bleak tribal ambient of Fallout 1 and 2 are sounds that simply aren't part of Soule's repertoire. Zur is less slick, but he has broader range.

Giant thumbs up, those stupid sports event fingers, only they're thumbs. Awesome ones.

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http://kotaku.com/388146/fallout-3-grabs-big+name-composer-for-soundtrack#c5583766 http://kotaku.com/388146/fallout-3-grabs-big+name-composer-for-soundtrack#c5583766 Wed, 07 May 2008 18:44:26 MDT
Sunjammer commented on Fallout 3 Grabs Big-Name Composer For Soundtrack Let's not forget Icewind Dale 2

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http://kotaku.com/388146/fallout-3-grabs-big+name-composer-for-soundtrack#c5577143 http://kotaku.com/388146/fallout-3-grabs-big+name-composer-for-soundtrack#c5577143 Wed, 07 May 2008 13:47:00 MDT
Sunjammer commented on Ubisoft Brings Protöthea Shump to WiiWare Wow that looks really horrible. Again, like BitKid, i'm a huge shmup gamer. This looks like someone trying but not getting it.

Also, as a musician, i am appalled. Yech.

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http://kotaku.com/5008108/ubisoft-brings-protthea-shump-to-wiiware#c5572540 http://kotaku.com/5008108/ubisoft-brings-protthea-shump-to-wiiware#c5572540 Wed, 07 May 2008 11:15:53 MDT
Sunjammer commented on Capcom, Nippon Ichi, Namco Bandai, Gust, And Idea Factory Team For RPG Fan's Wet Dream Totally forgot how utterly giant Morrigan's titties were. Sweet jesus.

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http://kotaku.com/387992/capcom-nippon-ichi-namco-bandai-gust-and-idea-factory-team-for-rpg-fans-wet-dream#c5572490 http://kotaku.com/387992/capcom-nippon-ichi-namco-bandai-gust-and-idea-factory-team-for-rpg-fans-wet-dream#c5572490 Wed, 07 May 2008 11:14:29 MDT
Sunjammer commented on A 70-year-old's Take on GTA IV Now try teaching him how to powerslide in mario kart wii!

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http://kotaku.com/5008054/a-70+year+olds-take-on-gta-iv#c5572436 http://kotaku.com/5008054/a-70+year+olds-take-on-gta-iv#c5572436 Wed, 07 May 2008 11:12:56 MDT
Sunjammer commented on Mirror's Edge In Motion *spontaneous orgasm*

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http://kotaku.com/387711/mirrors-edge-in-motion#c5552634 http://kotaku.com/387711/mirrors-edge-in-motion#c5552634 Tue, 06 May 2008 13:47:43 MDT
Sunjammer commented on Target: Terror Review: 90s Arcade Action I wonder why there's such a huge discrepancy between games in terms of how smooth the cursor is, even from first party games. Mario Galaxy has a super fast, super smooth cursor. Zelda TP had a horrible laggy cursor.

It seems as though the more fancy bullshit they try to pull with it graphically the less responsive it gets, but apparently that's not predictable either.

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http://kotaku.com/387122/target-terror-review-90s-arcade-action#c5527865 http://kotaku.com/387122/target-terror-review-90s-arcade-action#c5527865 Mon, 05 May 2008 12:23:17 MDT
Sunjammer commented on Week in Games: The Blox that Go Boom I was excited about Iron man until i saw someone play it and was told by a store clerk that it played like, and i translate from norwegian, "a long papercut across the face".

So disappointing. Ah well, i guess i can replay marvel ultimate alliance again. Sigh.

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http://kotaku.com/386943/week-in-games-the-blox-that-go-boom#c5520470 http://kotaku.com/386943/week-in-games-the-blox-that-go-boom#c5520470 Mon, 05 May 2008 06:10:36 MDT
Sunjammer commented on Ken Levine And Co. At Work On New X-Com Game? What i actually liked about xcom was finding technology, researching it and slowly watching your organization grow from some regular army dudes to psionic super cyber badasses with alien armor, weapons and aircraft. The strategic layer impressed me FAR more than the tactical one. As long as the tech tree is ginormous and the paths you can take along it are long and flexible and leave a real imprint on your playing style, they can do whatever the hell they want as far as i'm concerned.

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http://kotaku.com/386976/ken-levine-and-co-at-work-on-new-x+com-game#c5520434 http://kotaku.com/386976/ken-levine-and-co-at-work-on-new-x+com-game#c5520434 Mon, 05 May 2008 06:00:17 MDT
Sunjammer commented on Perhaps The World's Only Kingpin Retrospective I loved this game, even if it did end really poorly.

Visually it was pretty amazing; like a gangster steampunk dockworker (dockpunk?) thing at times. It was just a great world to run around in.

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http://kotaku.com/387014/perhaps-the-worlds-only-kingpin-retrospective#c5520409 http://kotaku.com/387014/perhaps-the-worlds-only-kingpin-retrospective#c5520409 Mon, 05 May 2008 05:52:19 MDT
Sunjammer commented on Two New Screens for Golden Axe: Beast Rider They're DONE with Iron Man? Not from what i can see.

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http://kotaku.com/386857/two-new-screens-for-golden-axe-beast-rider#c5514892 http://kotaku.com/386857/two-new-screens-for-golden-axe-beast-rider#c5514892 Sun, 04 May 2008 07:09:54 MDT
Sunjammer commented on The History of PC Game ... Packaging? The Marathon box felt like unearthing some alien relic. For a mac game, it was pretty damn unbelievably awesome to see, though it was almost impossible to take good care of.

Damn Marathon. I still remember the serial by heart for all the times i had to reinstall the thing at uni after admins deleted it from the powerpc workstations.

I have to admit, every time i see some fancy boxing my heart skips. It's part of the artform for me still. My favorite moment as a games consumer was spending my own saved up allowance on Monkey Island. That box art was so gorgeous i wanted to put it up on my wall.

The state of the art was so rotten for the XBOX, with those ugly ass green/black dvd cases, i would immediatly discard the cases and use a cd folder instead.

I actually miss the old days of copy protection. The Lucasarts style code wheels were awesome; the Sierra manual table lookups not so much. It became another gauge of quality; wether you can tie the packaging and physical content into the game experience without being overly intrusive.

In recent times there hasnt been a single piece of packaging i wanted to keep or display. At this point i welcome digital distribution.

Speaking of digital distribution, if i find out who decided XBLA games would just randomly "time out" and require periodic connections to Live to stay purchased i'll finally find good cause for my voodoo doll experiment. Thanks MS, for further punishing me for being temporarily offline.

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http://kotaku.com/386862/the-history-of-pc-game--packaging#c5514856 http://kotaku.com/386862/the-history-of-pc-game--packaging#c5514856 Sun, 04 May 2008 06:38:00 MDT
Sunjammer commented on IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns @Tietsu: Wow man. I may be wrong about this, but; Nice knowing you buddy.

IGN reviews are hilariously poor whenever a reviewer actually likes a game. It's strange. When they deal with crap it's like they make an effort to justify their negative opinion. When they deal with something good they just instantly give up trying to justify and just gush all over it.

I trust Eurogamer blindly. Any game review referring to a gameplay experience as "being kicked in the cock by a bull" has my respect. Edge, Gamespot, Gamespy and IGN can go burn.

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http://kotaku.com/386744/ign-editor-fires-back-on-exclusive-gta-iv-review-flak-ethics-concerns#c5508537 http://kotaku.com/386744/ign-editor-fires-back-on-exclusive-gta-iv-review-flak-ethics-concerns#c5508537 Sat, 03 May 2008 05:12:43 MDT
Sunjammer commented on PO Powered Armor Makes It All Better I have to say though, everything i've seen of PO to date has progressively disappointed me.

It looks like a slightly higher tech blend of FEAR and Project Snowblind, with less emphasis on the parts of FEAR that really stood out.

FEAR, for its time, was the ultimate CQB action game. Personally i wish they'd steal liberally from Condemned 2 and really evolve the combination of melee attacks and gunplay. Oh well.

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http://kotaku.com/386518/po-powered-armor-makes-it-all-better#c5497581 http://kotaku.com/386518/po-powered-armor-makes-it-all-better#c5497581 Fri, 02 May 2008 11:41:44 MDT
Sunjammer commented on PO Powered Armor Makes It All Better I have my orders sir, please be nice to me!

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http://kotaku.com/386518/po-powered-armor-makes-it-all-better#c5496872 http://kotaku.com/386518/po-powered-armor-makes-it-all-better#c5496872 Fri, 02 May 2008 11:16:13 MDT
Sunjammer commented on Penny Arcade Game Gone Gold @GusherKid: The point of that strip is the transformation of a promised favor through transferring the debt. That *IS* social commentary. Penny Arcade has always been chock full of non sequiturs and in-jokes you may not necessarily catch. The video game element is merely one among many.

In any case their social circle have been characters in the strip since years ago. What you're doing, in essence, is complaining that characters in a comic strip talk to eachother about eachother. Oh no! Blasphemy!

It's a free online comic. You're entirely allowed to ignore it, much like they're entirely allowed to not give a flying fuck wether you're entertained or not. That's the beauty of it.

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http://kotaku.com/5007513/penny-arcade-game-gone-gold#c5486545 http://kotaku.com/5007513/penny-arcade-game-gone-gold#c5486545 Thu, 01 May 2008 18:38:40 MDT
Sunjammer commented on Bethesda Talks <i>Fallout 3</i>'s Advancements I was going to ask the most important question of all; Does Ron Perlman do the opening narration. But then i realized it'd be rhetorical.

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http://kotaku.com/386249/bethesda-talks-fallout-3s-advancements#c5486095 http://kotaku.com/386249/bethesda-talks-fallout-3s-advancements#c5486095 Thu, 01 May 2008 17:57:56 MDT
Sunjammer commented on Penny Arcade Game Gone Gold @JustThisGuy: So because he's an indulgent writer you don't like him as a person? That says a metric ton about you more than it does about him.

I will always, ALWAYS advocate the use of unnecessarily dramatic prose in opinion pieces. It adds color, which is good regardless of what shade of Lovecraft you wind up with.

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http://kotaku.com/5007513/penny-arcade-game-gone-gold#c5486047 http://kotaku.com/5007513/penny-arcade-game-gone-gold#c5486047 Thu, 01 May 2008 17:54:51 MDT
Sunjammer commented on ScummVM, Now For Your Nintendo Wii If lucasarts had any fucking brains they'd be selling collections of wii-enabled scummvm driven games.

They'd get a sell out of me for sure

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http://kotaku.com/385491/scummvm-now-for-your-nintendo-wii#c5448874 http://kotaku.com/385491/scummvm-now-for-your-nintendo-wii#c5448874 Wed, 30 Apr 2008 06:03:45 MDT
Sunjammer commented on Mario Kart Wii Review: I'm Not Angry, Just Disappointed @boxmyth: Weird, because i felt the exact opposite with Mario Galaxy; That game to me was reaffirmation that Mario could carry a platformer. How you could take something that tries to win you over so tenaciously as soulless makes me wonder; What games do you think HAVE soul?

Nintendo make very, very simple games. They rarely go to lengths to tell stories or deepen their characters, and as such, as we grow up and the graphics gain fidelity, and other developers drop things on us like Bioshock or GTA4, we grow to expect Nintendo games to somehow match brawn with that.

I can't tell you how vital it is for Nintendo's future success that they don't ever go there. They are in such blistering command of polished simplicity it's staggering to watch, and while we, old and weary, may be clinical about it and brush it off as soulless and calculated, at the same time it is like condemning Beethoven for not writing more light hearted waltzes.

I'm excited about the Wii, not for its advances or regresses or whatever it is that Nintendo are trying to sell us, but because for the first time in a long while they're out of their element, and they're trying things out; Right now they're plodding along trying to do the same schedule of franchises they do every year, but at the same time they do mad things like the wheel, the balance board, the channel metaphor.

Before i was like.. Oh well.. Better luck next time Nintendo. Now it's turning into christ almighty i can't WAIT for the next one! I'll be hugely impressed if Nintendo doesn't sink their profits into some serious r&d, and eventually we'll reap the benefits of that, even if it does wind up some kind of shoe you wear on your head that projects images on your balls. It's so WEIRD all of it, and that, to me, is what gives it its soul.

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http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5442974 http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5442974 Tue, 29 Apr 2008 17:28:58 MDT
Sunjammer commented on Mario Kart Wii Review: I'm Not Angry, Just Disappointed @silentbobfan: Ah-ha, you're totally right of course, but to me, probably a sucker for punishment, that's honestly a real bit of the allure of the game.

It means even though i'm better than someone else there's always a chance of fortune rolling in their favor. It increases their enjoyment of the game, and thanks to the awesomeness of synergy, that increases mine as well.

Then again this is 100% true for same-screen multiplayer and probably completely false for online.

With MKDS i refused to play randoms for all the snaking, so my experience there as well was with people i could communicate with through MSN and the like on the side. Hearing your opponent tell you "you wouldve won if it hadn't been for that blue shell" softens the blow immensely.

It's such a double edged sword for Nintendo. It's nice to be able to tick off "online mario kart" on the list of the Wii's achievements, but it's also the kind of thing that most readily displays how little Nintendo actually know about online multiplayer and how the atmosphere of same-screen multiplayer is deadly hard to replicate online.

Nintendo will have to learn, eventually, that their old franchise games may not translate flawlessly to online play without some resonant changes to the core gameplay. For MKW they'd benefit from the ability to turn weapons on/off when you create a game much like with the Worms games of old. I know i personally would appreciate a "pure" MK experience once in a while without any items whatsoever.

It's ironic and telling that the best online multiplayer game Nintendo has ever published, Metroid Prime Hunters, was created by western developers. I'm surprised they didn't learn more lessons from that one.

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http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5442652 http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5442652 Tue, 29 Apr 2008 17:08:45 MDT
Sunjammer commented on Mario Kart Wii Review: I'm Not Angry, Just Disappointed @silentbobfan: What rubber band? I'm too busy getting nuked to shit to notice anyone performing better at the rear. In that sense there's always going to be a "rubber band" in Mario Kart. Personally i'm not that keen on a racing game where my skills progress to the level of automatically obliterating all opposition, and manually setting a handicap always feels like a painfully artificial measure.

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http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5439512 http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5439512 Tue, 29 Apr 2008 14:39:57 MDT
Sunjammer commented on Mario Kart Wii Review: I'm Not Angry, Just Disappointed Wait a minute; i'm really surprised so many are complaining about the blue shell and not about the pow block, which is a global fucking nuke that in addition to screwing with you does it in an annoying way (what's the point of counting down to it?) and feels boring as hell to actually fire yourself.

The blue shell in MKDS didn't catch this hailstorm of hatorade if i recall correctly, and to me it was like a simple part of the game to occationally get fucked over by a blue shell, just as much as i'd fuck others over in the same way.

It's a big part of the roulette of Mario Kart. Item balance has very little to do with this game. The only balance there is is that you're less likely to get screwed at the back than at the front, and personally i like it that way.

The thing with the blue shell is that it's only "acceptable" if it's extremely rare, and in a smaller field of racers that was the case. In the new expanded field you run into nuke items ridiculously often, and it breaks the natural flow of the game. MKW is the first Mario Kart game i've played in which i've been hit by *several* nukes in quick succession, and there is simply no excuse for that.

Blue shell is like Gorlax in smash bros. When he hits it's just a big fat dumb event that makes little sense in terms of balance, and thats its awesomeness. Nothing like throwing a giant pokemon at someone followed by a resounding "In your face! IN YOUR FACE!"

Blue shell. The ultimate weapon.
We just shouldn't be seeing it every race like we do now.

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http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5439438 http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5439438 Tue, 29 Apr 2008 14:37:21 MDT
Sunjammer commented on Mario Kart Wii Review: I'm Not Angry, Just Disappointed Totally agree about the items. There's just too much item and not enough racing, which is particularly lame because i feel the actual racing bit has been refined EXTREMELY well now. Oh well.

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http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5439161 http://kotaku.com/385002/mario-kart-wii-review-im-not-angry-just-disappointed#c5439161 Tue, 29 Apr 2008 14:27:21 MDT
Sunjammer commented on GTA IV Runs At 630P on PlayStation 3, So What's That Mean? @Fulgurator: Amen

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http://kotaku.com/385237/gta-iv-runs-at-630p-on-playstation-3-so-whats-that-mean#c5439107 http://kotaku.com/385237/gta-iv-runs-at-630p-on-playstation-3-so-whats-that-mean#c5439107 Tue, 29 Apr 2008 14:25:05 MDT
Sunjammer commented on Mario Kart Control Schemes: FIGHT @MrPerson: Or same-screen multiplayer. It's a ton of fun with friends as long as everyone has the same "disadvantage"

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http://kotaku.com/384513/mario-kart-control-schemes-fight#c5405477 http://kotaku.com/384513/mario-kart-control-schemes-fight#c5405477 Mon, 28 Apr 2008 08:33:16 MDT
Sunjammer commented on New Sonic Unleashed Screens Why the hell is Sonic running around in the real world. It's like all the mad creativity of the levels in the old games just got chucked out the window.

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http://kotaku.com/384512/new-sonic-unleashed-screens#c5405452 http://kotaku.com/384512/new-sonic-unleashed-screens#c5405452 Mon, 28 Apr 2008 08:31:39 MDT