"This is what all of the "X ripped that off of Y" posts sound like to me:
"I think that all the auto makers who ripped off Amedee Bollee Sr's steering wheel were just biters and cars haven't been the same since.""
""But how can any major, innovative console manufacturer not be looking at the 100 million+ precedent set by the PS2 and realizing that no one but first place has a realistic chance of reaching such heights?"
So, in other words, quit listening to voices of reason and keep fanning the flames?"
"@Mark Wilson - "when has a SIXAXIS control scheme ever been "pretty good" enough to actually use for more than 2-3 minutes at a time?"
I'm going to read that as a direct question and respond that I found Sixaxis worked great for me on these titles:
flOw
Blast Factor
Blazing Angels I and II (Yes, I flew BOTH games to completion using the Arcade Sixaxis setup)
Burnout Paradise
Lair (I hear you when you say you wanted to turn it off, but I didn't have a problem with tilt in Lair AT ALL)
Warhawk
To show balance, Sixaxis was poorly utilized such that I didn't use it at all in these games:
Tony Hawk Project 8 and Proving Ground
Skate
Every other use of sixaxis is pretty much a small part of input (e.g."
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