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			<title><![CDATA[If We Had DLC a Decade Ago]]></title>
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				<em>Actually, we did. They were called "unlockables" and, after playing the game a lot, you got them for free. <a href="http://www.reddit.com/r/gaming/comments/c2txx/what_if_dlc_existed_when_we_were_growing_up_pic/">Seen via Reddit.</a></em>				<a href="http://kotaku.com/5536671/if-we-had-dlc-a-decade-ago" title="Click here to read more about If We Had DLC a Decade Ago">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 May 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Taking Games' Commentary Beyond Repeat Performances]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Taking Games' Commentary Beyond Repeat Performances" href="http://kotaku.com/stick-jockey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stickjockey</span></a></div -->					<div><a title="Click here to read Taking Games' Commentary Beyond Repeat Performances" href="http://kotaku.com/5514192/taking-games-commentary-beyond-repeat-performances" class="pp_image">
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				Even if your wideout didn't see that linebacker coiled up between the hashmarks in <em>Madden</em>, ready to hit him like a lifetime supply of bad news, anyone who's played the game can quote from memory what comes next.				<a href="http://kotaku.com/5514192/taking-games-commentary-beyond-repeat-performances" title="Click here to read more about Taking Games' Commentary Beyond Repeat Performances">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 10 Apr 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[You Should Relax About BioShock 2, No Freak Outs!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Should Relax About BioShock 2, No Freak Outs!" href="http://kotaku.com/2k-marin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kmarin</span></a></div -->					<div><a title="Click here to read You Should Relax About BioShock 2, No Freak Outs!" href="http://kotaku.com/5463874/you-should-relax-about-bioshock-2-no-freak-outs" class="pp_image">
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				 BioShock was designed by Ken Levine and developed by 2K Boston. <a class="autolink" title="Click here to read more posts tagged #bioshock2" title="Click here to read more posts tagged #bioshock2" href="http://kotaku.com/tag/bioshock2/">BioShock 2</a> is not. Levine is not working on the game. But should you be worried?				<a href="http://kotaku.com/5463874/you-should-relax-about-bioshock-2-no-freak-outs" title="Click here to read more about You Should Relax About BioShock 2, No Freak Outs!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Feb 2010 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[This Is Exactly Why I Hate Peripherals]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is Exactly Why I Hate Peripherals" href="http://kotaku.com/commentary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commentary</span></a></div -->					<div><a title="Click here to read This Is Exactly Why I Hate Peripherals" href="http://kotaku.com/5462961/this-is-exactly-why-i-hate-peripherals" class="pp_image">
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				 They are gaming's extras. The add-ons. The bits that are outside the core elements. And I hate them.				<a href="http://kotaku.com/5462961/this-is-exactly-why-i-hate-peripherals" title="Click here to read more about This Is Exactly Why I Hate Peripherals">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Feb 2010 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[War for Profit in MGS4]]></title>
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				Plenty of high praise has flowed to Metal Gear Solid 4, but N'Gai Croal offers a different take in his latest posting over on Level Up. The game, like others, makes timely use of Private Military Corporations (read: mercenaries) to create an environment players want to explore and a story they want to advance. But MGS4's true point lies in its "war economy," which governs or responds to the choices made by players.				<a href="http://kotaku.com/5014347/war-for-profit-in-mgs4" title="Click here to read more about War for Profit in MGS4">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 08 Jun 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Exclusive Reviews: Ethically Troubling?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Exclusive Reviews: Ethically Troubling?" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read Exclusive Reviews: Ethically Troubling?" href="http://kotaku.com/384477/exclusive-reviews-ethically-troubling" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/ignGTA.jpg"></a>Variety's Ben Fritz thinks so. Provoked by <a href="http://kotaku.com/384346/gta-iv-best-game-since--well-when">IGN's 10/10 rating</a> of Grand Theft Auto IV, he draws a line that seems to connect "exclusive" first-crack  reviews of games and superior, almost historic ratings (as is the case in GTA IV.)				<a href="http://kotaku.com/384477/exclusive-reviews-ethically-troubling" title="Click here to read more about Exclusive Reviews: Ethically Troubling?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 27 Apr 2008 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[The Cake Goes To Portal's Commentary]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Cake Goes To Portal's Commentary" href="http://kotaku.com/commentary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commentary</span></a></div -->					<div><a title="Click here to read The Cake Goes To Portal's Commentary" href="http://kotaku.com/320124/the-cake-goes-to-portals-commentary" class="pp_image">
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				The best part of Orange Box's Portal is, without a doubt, playing it. But the optional developer commentary comes in a close second. For those of you who've played the game but not taken the time to walk through the levels and click on the cleanly-interfaced word bubbles, we urge you to. Consider it the equivalent of a DVD commentary, but with the directors explaining how they subtly manipulated your perception instead of some actor's coke habit. You'll feel like the luckiest lab rat in town. But Portal got us wondering, why don't more games include commentaries? 				<a href="http://kotaku.com/320124/the-cake-goes-to-portals-commentary" title="Click here to read more about The Cake Goes To Portal's Commentary">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 15:40:22 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[GalCiv 2: An Epic Battle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GalCiv 2: An Epic Battle" href="http://kotaku.com/hee%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hee!</span></a></div -->					<div><a title="Click here to read GalCiv 2: An Epic Battle" href="http://kotaku.com/261891/galciv-2-an-epic-battle" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/05/deathcrab.jpg"></a>The Bongolian Deathcrab.  The USS <i>You Are All So Boned</i>.  17 days of <i>Galactic Civilizations II</i>, and a really, really funny (if longish) running commentary to go with it.				<a href="http://kotaku.com/261891/galciv-2-an-epic-battle" title="Click here to read more about GalCiv 2: An Epic Battle">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 19 May 2007 17:30:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Uwe Boll's Alone In The Dark Commentary]]></title>
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What more could we possibly add? Although Uwe's right: Tara Reid <em>does</em> look intelligent with those glasses! <span class="byline">FLORIAN ECKHARDT</span>				<a href="http://kotaku.com/178422/uwe-bolls-alone-in-the-dark-commentary" title="Click here to read more about Uwe Boll's Alone In The Dark Commentary">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Jun 2006 03:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Wait, What Does "Next-Gen" Exactly Mean?]]></title>
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				This is embarrassing. I don't know what "next-gen" refers to. Several times a week, I type those two little words into this website, and read it even more times. Yet, I'm clueless. 				<a href="http://kotaku.com/147583/wait-what-does-next+gen-exactly-mean" title="Click here to read more about Wait, What Does "Next-Gen" Exactly Mean?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Jan 2006 14:20:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Are We Really in the Next-Gen?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are We Really in the Next-Gen?" href="http://kotaku.com/commentary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commentary</span></a></div -->					<div><a title="Click here to read Are We Really in the Next-Gen?" href="http://kotaku.com/147078/are-we-really-in-the-next+gen" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/confused.jpg"></a>Keith Stuart of <a href="http://technology.guardian.co.uk/weekly/story/0,16376,1677778,00.html">The Guardian</a> wonders if all of this "Next Gen" talk is getting out of hand. After all, some of this year's biggest games <i>Zelda</i>, <i>MGS4</i> and <i>Vision Gran Turismo</i> are all sequels to long-standing franchises. Stuart's not impressed. 				<a href="http://kotaku.com/147078/are-we-really-in-the-next+gen" title="Click here to read more about Are We Really in the Next-Gen?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Jan 2006 14:40:05 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[More Writers Wary of Plastic-y Graphics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Writers Wary of Plastic-y Graphics" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read More Writers Wary of Plastic-y Graphics" href="http://kotaku.com/146440/more-writers-wary-of-plastic+y-graphics" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/Jjportrait.jpg"></a>Josh Korr, a games reviewer for the St. Petersburg Times <a href="http://www.sptimesphotos.com/blogs/videogames/2005/12/jar-jar-problem.html">echoes</a>  <a href="http://www.wired.com/news/culture/0,1284,69739,00.html">Clive Thompson's</a> concerns with the Xbox 360 and its character models. They look so, well fake, in some cases. Korr calls it the Jar Jar effect, (citing the plastic appearance of the character in the <i>Star Wars</i> prequels as evidence). Korr points out that Binks lacked the "mass, physics and details of a living thing" and feels similarly about the Xbox 360's early characters. We've all seen <i>Gears of War</i> footage by now, those guys don't look plastic-y  and their giant suits definitely have some weight to them. Remember, the original Xbox didn't really hit its stride visually until the last 50 percent of its lifecycle - we need to give the developers a little time to craft and create. 				<a href="http://kotaku.com/146440/more-writers-wary-of-plastic+y-graphics" title="Click here to read more about More Writers Wary of Plastic-y Graphics">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jan 2006 12:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Five Trends from 2005]]></title>
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				Over at <a href="http://www.gamegirladvance.com/archives/2005/12/29/the_five_biggest_trends_of_2005.html">Game Girl Advance</a> they've published a year-end write-up of their own. There are no "game of the year" choices here. Instead, they choose to look at the biggest trends of '05. Their top five? "Sex and Games" (ooh, Hot Coffee, it burns), "Wireless Online Gaming", "There's Room for Both of Us" (the DS and PSP <i>can</i> coexist), "Console Indie Development" and Gamers Fight Back Against Critics. 				<a href="http://kotaku.com/145904/five-trends-from-2005" title="Click here to read more about Five Trends from 2005">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 Dec 2005 12:00:09 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[The 12 Days of Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 12 Days of Gaming" href="http://kotaku.com/commentary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commentary</span></a></div -->					<div><a title="Click here to read The 12 Days of Gaming" href="http://kotaku.com/144819/the-12-days-of-gaming" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/treez.gif"></a>Tom Loftus put together the <a href="http://msnbc.msn.com/id/10492713/">12 Days of Gaming</a> (totally not singable) over at MSNBC, and in addition to being a superb wrap up of the year in gaming, is also a pretty clever idea (I wish I'd thought of it). Here at Kotaku, we're not all "bah humbug," just Ashcraft - but I think it's the jet lag. 				<a href="http://kotaku.com/144819/the-12-days-of-gaming" title="Click here to read more about The 12 Days of Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Dec 2005 16:21:19 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[K.K. Slider is Not the Mouthpiece for an Agenda]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read K.K. Slider is Not the Mouthpiece for an Agenda" href="http://kotaku.com/commentary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commentary</span></a></div -->					<div><a title="Click here to read K.K. Slider is Not the Mouthpiece for an Agenda" href="http://kotaku.com/144074/kk-slider-is-not-the-mouthpiece-for-an-agenda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read K.K. Slider is Not the Mouthpiece for an Agenda" alt="Click here to read K.K. Slider is Not the Mouthpiece for an Agenda" src="http://cache.kotaku.com/assets/images/9/2005/12/animalcrossingriaa-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/animalcrossingriaa.jpg"></a><cite>The New York Times</cite> <a href="http://www.nytimes.com/2005/12/19/technology/19link.html">tracked</a> down Perrin Kaplan to talk to her about the <a href="http://www.kotaku.com/gaming/animal-crossing/animal-crossing-blasts-cd-companies-142348.php">mouthy </a> K.K. Slider. Kaplan assures everyone that <i>Animal Crossing</i>'s K.K. Slider does not have an anti-music industry agenda. "People can read a lot into a little," Kaplan said, "but musician K.K. Slider &mdash; a guitar-playing cartoon dog &mdash; is saying only that he's a free spirit who cannot be bought and sold for any amount of money." He's like Neil Young, I guess. 				<a href="http://kotaku.com/144074/kk-slider-is-not-the-mouthpiece-for-an-agenda" title="Click here to read more about K.K. Slider is Not the Mouthpiece for an Agenda">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 Dec 2005 16:00:39 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[A Love Letter to Sega's Football Manager]]></title>
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				David Willis has a pretty descriptive look at Sega's <i>Football Manager</i> series and the addictions it creates over at <a href="http://greatreporter.com/mambo/content/view/959/2/">Great Reporter</a>. FYI, this isn't American Football, this is European Football, he's talking about - but reading the article it sounds like the same sort of obsession American men go through with their fantasy football teams. For those who haven't had a chance to play <i>Football Manager</i> the 2006 version is coming to both Xbox 360 and Sony's PSP this spring. 				<a href="http://kotaku.com/139697/a-love-letter-to-segas-football-manager" title="Click here to read more about A Love Letter to Sega's Football Manager">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gift Guide]]></category>
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			<pubDate><![CDATA[Mon, 28 Nov 2005 15:59:18 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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