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		<title><![CDATA[Kotaku: Comic-con 08]]></title>
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			<title><![CDATA[Kotaku: Comic-con 08]]></title>
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		<description><![CDATA[Kotaku posts tagged Comic-con 08]]></description>
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			<title><![CDATA[Gears Author Ponders Lancer Cleaning]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears Author Ponders Lancer Cleaning" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read Gears Author Ponders Lancer Cleaning" href="http://kotaku.com/5030186/gears-author-ponders-lancer-cleaning" class="pp_image">
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<strong>By John Gaudiosi</strong>				<a href="http://kotaku.com/5030186/gears-author-ponders-lancer-cleaning" title="Click here to read more about Gears Author Ponders Lancer Cleaning">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Comic-con 08]]></category>
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			<pubDate><![CDATA[Tue, 29 Jul 2008 10:00:00 EDT]]></pubDate>
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			<title><![CDATA[Mortal Kombat Team Didn't Think Reaction To DC Crossover Would Be *That* Bad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mortal Kombat Team Didn't Think Reaction To DC Crossover Would Be *That* Bad" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Mortal Kombat Team Didn't Think Reaction To DC Crossover Would Be *That* Bad" href="http://kotaku.com/5030104/mortal-kombat-team-didnt-think-reaction-to-dc-crossover-would-be-that-bad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mortal Kombat Team Didn't Think Reaction To DC Crossover Would Be *That* Bad" alt="Click here to read Mortal Kombat Team Didn't Think Reaction To DC Crossover Would Be *That* Bad" src="http://cache.kotaku.com/assets/images/9/2008/07/burning_mk_symbol.jpg"/>
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				Sitting down with <em>Mortal Kombat</em> co-creator Ed Boon at Comic-Con last week, we chatted about the developer's latest creation <em>Mortal Kombat vs. DC Universe</em>. This was after some extended play time with newly released characters Shang Tsung and Catwoman, both gobs of fun to play.				<a href="http://kotaku.com/5030104/mortal-kombat-team-didnt-think-reaction-to-dc-crossover-would-be-that-bad" title="Click here to read more about Mortal Kombat Team Didn't Think Reaction To DC Crossover Would Be *That* Bad">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mortal Kombat Vs. DC Universe]]></category>
			<pubDate><![CDATA[Mon, 28 Jul 2008 20:40:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Spider Vs. Snake: Everyone Wins]]></title>
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				 It looks like THQ released a trailer during last week's Comic-Con showing off one of the boss fights I described in my <a href="http://kotaku.com/5027481/the-only-reason-id-want-anything-to-do-with-spiders">write-up of Deadly Creatures. </a>				<a href="http://kotaku.com/5029889/spider-vs-snake-everyone-wins" title="Click here to read more about Spider Vs. Snake: Everyone Wins">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jul 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ono: No Console Specific Fighters In Street Fighter IV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ono: No Console Specific Fighters In Street Fighter IV" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Ono: No Console Specific Fighters In Street Fighter IV" href="http://kotaku.com/5030102/ono-no-console-specific-fighters-in-street-fighter-iv" class="pp_image">
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				<em>Street Fighter IV</em> producer Yoshinori Ono fielded questions from the Street Fighter fanbase at Comic-Con this weekend at the <a href="http://kotaku.com/5028905/the-making-of-street-fighter-iv-the-liveblog">inappropriately named "Making of Street Fighter IV" panel</a>. While the majority of the questions and answers were gameplay focused or simply unanswerable, Ono did drop some good news &mdash; the console release of the fighter won't follow in the footsteps of Soulcaliburs II and IV.				<a href="http://kotaku.com/5030102/ono-no-console-specific-fighters-in-street-fighter-iv" title="Click here to read more about Ono: No Console Specific Fighters In Street Fighter IV">More&nbsp;&raquo;</a>
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			<category><![CDATA[Yoshinori Ono]]></category>
			<pubDate><![CDATA[Mon, 28 Jul 2008 16:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Halo Wars May Get Third Playable Race In The Flood]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo Wars May Get Third Playable Race In The Flood" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Halo Wars May Get Third Playable Race In The Flood" href="http://kotaku.com/5030100/halo-wars-may-get-third-playable-race-in-the-flood" class="pp_image">
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				If you happened to miss our <a href="http://kotaku.com/5028876/liveblogging-the-comic+con-halo-universe-panel">live coverage</a> of the <em>Halo</em> universe panel at <a href="http://kotaku.com/tag/comic_con-08">Comic-Con</a> this weekend, we're not offended. It was pretty missable for the casual <em>Halo</em> fan. But if you're the least bit excited about the release of real-time strategy game <em>Halo Wars</em>, you'll be ecstatic to learn that maybe, just maybe, you'll be able to play as the Flood.				<a href="http://kotaku.com/5030100/halo-wars-may-get-third-playable-race-in-the-flood" title="Click here to read more about Halo Wars May Get Third Playable Race In The Flood">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jul 2008 15:40:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Comic-Con: It's a Wrap]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Comic-Con: It's a Wrap" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Comic-Con: It's a Wrap" href="http://kotaku.com/5029908/comic+con-its-a-wrap" class="pp_image">
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				 It's Monday and Comic-Con 08 officially ended over the weekend. Mike McWhertor braved the fest on the hunt for gaming news and he bagged himself quite a lot of big game. Here's the run-down of what we've run so far:				<a href="http://kotaku.com/5029908/comic+con-its-a-wrap" title="Click here to read more about Comic-Con: It's a Wrap">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jul 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Darkstalkers, Street Fighter Get Pop Culture (Sticker) Shock]]></title>
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				Sideshow Toys always brings some serious sculpts to Comic-Con, catering to fans of horror, sci-fi and, of course, video games. The Pop Culture Shock label has a few Capcom licensed products for the second half of the year and beyond, including an excellent Morrigan and Cammy, each in two styles, plus a very sweet looking Vega.				<a href="http://kotaku.com/5029697/darkstalkers-street-fighter-get-pop-culture-sticker-shock/gallery/" title="Click here to read more about Darkstalkers, Street Fighter Get Pop Culture (Sticker) Shock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 27 Jul 2008 15:20:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ghostbusters: The Video Game Hands-On]]></title>
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				One of the most unfortunate cancellations of Comic-Con 08 was the <em>Ghostbusters: The Video Game</em> panel, planned to feature actors Dan Aykroyd and Ernie Hudson as well as reps from Sierra. While we were disheartened to learn of the nixing of that particular panel, we took comfort in the limited, but very awesome, showfloor demo of <em>Ghostbusters: The Video Game</em>. Based on our limited playtime, we're more interested than ever to get our hands on the final version, and not just for the stellar performance from the Ghostbusters booth babes.				<a href="http://kotaku.com/5029586/ghostbusters-the-video-game-hands+on" title="Click here to read more about Ghostbusters: The Video Game Hands-On">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Jul 2008 21:30:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gears Of War Movie To Be Pro Wrestler-Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears Of War Movie To Be Pro Wrestler-Free" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Gears Of War Movie To Be Pro Wrestler-Free" href="http://kotaku.com/5029617/gears-of-war-movie-to-be-pro-wrestler+free" class="pp_image">
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				At today's <em>Gears of War</em> panel at Comic-Con, Cliff Bleszinski from Epic Games was asked about the Len Wiseman directed movie based on the IP. Bleszinski, the executive producer on the Hollywood adaptation, says he has high hopes for the film.

"Look, we know that video game movies have been pretty bad," Cliff admitted to the crowd, attempting to assuage their fears that the <em>Gears</em> flick will suck. "But just think how bad comic book movies were for such a long time. We hope [the Gears of War movie] will change that."				<a href="http://kotaku.com/5029617/gears-of-war-movie-to-be-pro-wrestler+free" title="Click here to read more about Gears Of War Movie To Be Pro Wrestler-Free">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Jul 2008 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gears Of War 2 Features &quot;Backwards Compatible&quot; Linked Achievements]]></title>
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				Cliff Bleszinski presented <em>Gears of War 2</em> to Comic-Con attendees today, walking fans through the Sinkhole level shown last week at E3. While that gameplay session may be old news to <em>Gears</em> fans, Dude Huge had two new announcements for the crowd.

The first was that Steve Jablonsky, composer on films like <em>Transformers</em> and the <em>Texas Chainsaw Massacre</em> remake, was working on the score for <em>Gears of War 2</em>. Jablonsky was said to have been at Skywalker Studios working on the final mix of the soundtrack.

Even more interesting was the announcement that <em>Gears of War 2</em> would feature "linked Achievements." In short, goals reached in the original <em>Gears of War</em> will carry over to the sequel, giving the player bonuses. Cliff listed three examples of how linked Achievements will work.

Keep in mind, some may be light spoilers.				<a href="http://kotaku.com/5029602/gears-of-war-2-features-backwards-compatible-linked-achievements" title="Click here to read more about Gears Of War 2 Features &quot;Backwards Compatible&quot; Linked Achievements">More&nbsp;&raquo;</a>
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			<category><![CDATA[Comic-con 08]]></category>
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			<pubDate><![CDATA[Sat, 26 Jul 2008 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Resident Evil: Degeneration Comic-Con Trailer]]></title>
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				Pro Tip: Don't show up for the <em>Resident Evil: Degeneration</em> panel at Comic-Con less than 30 minutes prior to it happening or you won't get in. With the San Diego Con at capacity, getting into the Capcom helmed panel required serious <em>Resident Evil</em> dedication. We were covering Jordan Mechner's panel instead, but thanks to GameTrailers, we have the good stuff &mdash; the trailer itself. Enjoy!				<a href="http://kotaku.com/5029544/resident-evil-degeneration-comic+con-trailer" title="Click here to read more about Resident Evil: Degeneration Comic-Con Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[resident evil: degeneration]]></category>
			<pubDate><![CDATA[Sat, 26 Jul 2008 16:20:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Prince of Persia Creator Working On New Karateka Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prince of Persia Creator Working On New Karateka Game" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Prince of Persia Creator Working On New Karateka Game" href="http://kotaku.com/5029398/prince-of-persia-creator-working-on-new-karateka-game" class="pp_image">
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				While the majority of Jordan Mechner's talk at Comic-Con earlier today focused on all things <em>Prince of Persia</em>, some fans veered slightly off-topic, picking the programmer's brain on his other titles &mdash; <em>Karateka</em> and <em>The Last Express</em>.				<a href="http://kotaku.com/5029398/prince-of-persia-creator-working-on-new-karateka-game" title="Click here to read more about Prince of Persia Creator Working On New Karateka Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Jul 2008 15:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Marvel vs. Capcom 3 OTW?]]></title>
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				IGN heavily qualifies what it heard at Comic-Con '08, and it isn't confirmation. But any idiot can look at Mortal Kombat vs. DC Universe, especially the fact it's getting positive response, and figure that Marvel and Capcom have some kind of response.

Anyway, IGN reports that at Comic-Con, Kevin Feige, Marvel Studios President of Production (wotta title), was asked if a new Marvel vs. Capcom game was possible someday. His reply: "Yes. And maybe sooner than you think."

IGN goes on to say that a Capcom under-production title, probably for Japan release only, could provide the guts for the game, allowing it to be turned around in a relatively short time.
<a href="http://ps3.ign.com/articles/893/893929p1.html">
New Marvel vs Capcom Game On the Way?</a> [IGN, via <a href="http://scrawlfx.com/2008/07/marvel-vs-capcom-3-in-the-works">Scrawl</a>]				<a href="http://kotaku.com/5029501/marvel-vs-capcom-3-otw" title="Click here to read more about Marvel vs. Capcom 3 OTW?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Jul 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Comic-Con Cosplays Street Fighter, Final Fight... And Captain Commando?!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Comic-Con Cosplays Street Fighter, Final Fight... And Captain Commando?!" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Comic-Con Cosplays Street Fighter, Final Fight... And Captain Commando?!" href="http://kotaku.com/5029393/comic+con-cosplays-street-fighter-final-fight-and-captain-commando/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Comic-Con Cosplays Street Fighter, Final Fight... And Captain Commando?!" alt="Click here to read Comic-Con Cosplays Street Fighter, Final Fight... And Captain Commando?!" src="http://cache.kotaku.com/assets/images/9/2008/07/capcom_cosplay.jpg"/>
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				Capcom held a Street Fighter cosplay contest at its Comic-Con booth today, but things didn't quite go as planned. A good portion of the contestants decided to reach outside the Street Fighter universe to get their dress-up on, including a solid <em>Captain Commando</em>, multiple S.T.A.R.S. team members and folks better known for their appearances in the <em>Final Fight</em> series.				<a href="http://kotaku.com/5029393/comic+con-cosplays-street-fighter-final-fight-and-captain-commando/gallery/" title="Click here to read more about Comic-Con Cosplays Street Fighter, Final Fight... And Captain Commando?!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 20:20:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Afro Samurai Hands-On Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Afro Samurai Hands-On Impressions" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Afro Samurai Hands-On Impressions" href="http://kotaku.com/5029276/afro-samurai-hands+on-impressions" class="pp_image">
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				Namco Bandai treated Comic-Con attendees to a playable &mdash; but all too brief &mdash; demo of <em>Afro Samurai</em>, the Xbox 360 and PlayStation 3 title based on the manga of the same name. The demo, which feels like an early, tutorial-style level, helps get the player up to speed on the fighting mechanics in a tight, enclosed portion of a Japanese village.				<a href="http://kotaku.com/5029276/afro-samurai-hands+on-impressions" title="Click here to read more about Afro Samurai Hands-On Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Prince Of Persia Creator "Delighted" By Film Casting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prince Of Persia Creator &quot;Delighted&quot; By Film Casting" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Prince Of Persia Creator &quot;Delighted&quot; By Film Casting" href="http://kotaku.com/5029290/prince-of-persia-creator-delighted-by-film-casting" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Prince Of Persia Creator &quot;Delighted&quot; By Film Casting" alt="Click here to read Prince Of Persia Creator &quot;Delighted&quot; By Film Casting" src="http://cache.kotaku.com/assets/images/9/2008/07/santa_gyllenhaal.jpg"/>
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				Jordan Mechner discussed all things Prince of Persia at Comic-Con today, from the upcoming Ubisoft video game reboot to the forthcoming graphic novel to the Jerry Bruckheimer produced movie adaptation of <em>Prince of Persia: The Sands of Time</em>. Mechner didn't have too much to say about the new, cel-shaded take on the franchise, despite repeated questions from fans, but he did talk about the Mike Newell-directed film and the screenplay he's working on.				<a href="http://kotaku.com/5029290/prince-of-persia-creator-delighted-by-film-casting" title="Click here to read more about Prince Of Persia Creator "Delighted" By Film Casting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 17:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Green Lantern, Joker Join MK Vs. DC Universe Line Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Green Lantern, Joker Join MK Vs. DC Universe Line Up" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Green Lantern, Joker Join MK Vs. DC Universe Line Up" href="http://kotaku.com/5029247/green-lantern-joker-join-mk-vs-dc-universe-line-up" class="pp_image">
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				Ed Boon from Midway and Jimmy Palmiotti of DC Comics announced four new additions to the <em>Mortal Kombat Vs. DC Universe</em> roster at Comic-Con today, including Green Lantern and The Joker from the DC side, with Jax and Kitana returning on the MK side. Boon also announced that Mr. Palmiotti himself would be squirreled away in the game as an unlockable character. He'd be very well hidden, Boon said, with a Johnny Cage-like model shown on screen.				<a href="http://kotaku.com/5029247/green-lantern-joker-join-mk-vs-dc-universe-line-up" title="Click here to read more about Green Lantern, Joker Join MK Vs. DC Universe Line Up">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[NECA Pimps Gaming Toy Line Up At Comic-Con]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NECA Pimps Gaming Toy Line Up At Comic-Con" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read NECA Pimps Gaming Toy Line Up At Comic-Con" href="http://kotaku.com/5029098/neca-pimps-gaming-toy-line-up-at-comic+con" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NECA Pimps Gaming Toy Line Up At Comic-Con" alt="Click here to read NECA Pimps Gaming Toy Line Up At Comic-Con" src="http://cache.kotaku.com/assets/images/9/2008/07/gears_at_comiccon.jpg"/>
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				Toy make NECA gets a sizable slice of the Comic-Con show floor and it draws a huge crowd. We've seen a constant line at the company's booth as Comic-Conners queue up to grab those show exclusives. NECA's product line is heavy with video game licenses, with <em>Gears of War</em>, <em>Prototype</em>, <em>God of War</em>, <em>Tomb Raider</em>, <em>Rayman's Raving Rabbids</em>, <em>Bionic Commando</em> and others representing in plastic, poseable form. Hit up the gallery below to get a quick look at NECA's wares.				<a href="http://kotaku.com/5029098/neca-pimps-gaming-toy-line-up-at-comic+con" title="Click here to read more about NECA Pimps Gaming Toy Line Up At Comic-Con">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 13:08:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Spider-Man: Web Of Shadows Impressions]]></title>
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				Activision treated us to an early look at <em>Spider-Man: Web Of Shadows</em> at Comic-Con this week, giving us a taste of the game's suit-switching mechanic and highlighting boss battles with classic villains Venom and Vulture. In Web of Shadows, Venom has infected the people of New York with a symbiote plague, creating hundreds of mini-Venoms that our friendly neighborhood Spider-Man must dispatch.				<a href="http://kotaku.com/5028649/spider+man-web-of-shadows-impressions" title="Click here to read more about Spider-Man: Web Of Shadows Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Spider-Man: Web of Shadows]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 12:07:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mortal Kombat 9 Planned As A Mature Return To Form]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mortal Kombat 9 Planned As A Mature Return To Form" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Mortal Kombat 9 Planned As A Mature Return To Form" href="http://kotaku.com/5029002/mortal-kombat-9-planned-as-a-mature-return-to-form" class="pp_image">
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				We sat down with <em>Mortal Kombat</em> co-creator Ed Boon tonight to chat about his latest project, <em>Mortal Kombat Vs. DC Universe</em>. Once again, we pestered Mr. Boon about the <a href="http://kotaku.com/5026290/ed-boon-we-scrapped-mortal-kombat-8">scrapped version</a> of <em>Mortal Kombat 8</em>, once described by the long-term Midway dev as being heavily inspired by the look of <em>Gears of War</em>.				<a href="http://kotaku.com/5029002/mortal-kombat-9-planned-as-a-mature-return-to-form" title="Click here to read more about Mortal Kombat 9 Planned As A Mature Return To Form">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 09:53:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Midway Delaying Wheelman to Q1 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway Delaying Wheelman to Q1 2009" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Midway Delaying Wheelman to Q1 2009" href="http://kotaku.com/5029004/midway-delaying-wheelman-to-q1-2009" class="pp_image">
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				When <a href="http://kotaku.com/5027369/wheelman-hands-on-impressions-for-the-vin">we played</a> the Vin Diesel vehicle <em>Wheelman</em> at E3 last week, we were mostly surprised to learn that the game was coming out in the Fall. "What, <em>this</em> game?" we thought. While enjoyable junk food and technically impressive in parts, <em>Wheelman</em> felt like a game that was six months out, in need of a bit of polish before it went public.				<a href="http://kotaku.com/5029004/midway-delaying-wheelman-to-q1-2009" title="Click here to read more about Midway Delaying Wheelman to Q1 2009">More&nbsp;&raquo;</a>
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			<category><![CDATA[Delays]]></category>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 08:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[In Dead Space, No One Can Hear You Sweat Profusely]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Dead Space, No One Can Hear You Sweat Profusely" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read In Dead Space, No One Can Hear You Sweat Profusely" href="http://kotaku.com/5028938/in-dead-space-no-one-can-hear-you-sweat-profusely" class="pp_image">
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				Pity the guy forced to wear the <em>Dead Space</em> costume at Comic-Con 08, slave to the whims of EA marketing shot-callers. We saw this poor chap remove his space helmet earlier today and were witness to the gushing of sweat. When we asked for a "dramatic pose" he simply lifted his arms up a bit, so drained he was of energy. <em>Dead Space</em> may be pulling a crowd at the con, but we're worried for this guy's health. Keep <em>Dead Space</em> man hydrated!				<a href="http://kotaku.com/5028938/in-dead-space-no-one-can-hear-you-sweat-profusely" title="Click here to read more about In Dead Space, No One Can Hear You Sweat Profusely">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 02:40:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Street Fighter IV Panel Hints At Console Cammy Return]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV Panel Hints At Console Cammy Return" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Street Fighter IV Panel Hints At Console Cammy Return" href="http://kotaku.com/5028929/street-fighter-iv-panel-hints-at-console-cammy-return" class="pp_image">
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				If you missed out on our liveblog of Yoshinori Ono's "The Making of Street Fighter IV" panel at Comic-Con &mdash; at which very little actual "making of" was discussed, you might not have caught wind of the multiple Cammy mentions made during the presentation. Seth Killian from Capcom mentioned about halfway through the panel that the petite British street fighter had won the popular vote for characters that would appear in the console versions of <em>Street Fighter IV</em>. That's probably a good sign.				<a href="http://kotaku.com/5028929/street-fighter-iv-panel-hints-at-console-cammy-return" title="Click here to read more about Street Fighter IV Panel Hints At Console Cammy Return">More&nbsp;&raquo;</a>
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			<category><![CDATA[Comic-con 08]]></category>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 20:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ghostbusters: The Video Game Does Booth Babes Right]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters: The Video Game Does Booth Babes Right" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Ghostbusters: The Video Game Does Booth Babes Right" href="http://kotaku.com/5028932/ghostbusters-the-video-game-does-booth-babes-right" class="pp_image">
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<em>Ghostbusters: The Video Game</em> looks fantastic. Each time we've walked past the multiple kiosks showcasing the game at Comic-Con this year, we think "Must remember to play that at some point." What Sierra clearly understands, though, is how to appeal to Ghostbusters fans. Shorten the pants, expose some cleavage, then fill out the skimpy Ghostbuster uniform with women who look pretty for a living. We'll take one of whatever they're selling.				<a href="http://kotaku.com/5028932/ghostbusters-the-video-game-does-booth-babes-right" title="Click here to read more about Ghostbusters: The Video Game Does Booth Babes Right">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 20:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Making Of Street Fighter IV: The Liveblog]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Making Of Street Fighter IV: The Liveblog" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read The Making Of Street Fighter IV: The Liveblog" href="http://kotaku.com/5028905/the-making-of-street-fighter-iv-the-liveblog" class="pp_image">
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				Yoshinori Ono, producer of <em>Street Fighter IV</em>, is on stage right now at Comic-Con 08, talking about his latest creation and how it came to be. He's currently getting those new to Street Fighter IV up to speed, but hit the jump for our up to the minute liveblog coverage.				<a href="http://kotaku.com/5028905/the-making-of-street-fighter-iv-the-liveblog" title="Click here to read more about The Making Of Street Fighter IV: The Liveblog">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 18:31:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Liveblogging The Comic-Con Halo Universe Panel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging The Comic-Con Halo Universe Panel" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Liveblogging The Comic-Con Halo Universe Panel" href="http://kotaku.com/5028876/liveblogging-the-comic+con-halo-universe-panel" class="pp_image">
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				The Halo Universe Comic-Con panels is getting underway, focusing on &mdash; as far as we know &mdash; <em>Halo Wars</em> and the <em>Halo</em> novels. The panel, a star-studded Halo cast includes: Graeme Devine of Ensemble Studios, Frank O'Connor of Microsoft Game Studios, Joseph Staten, author of Halo: Contact Harvest, Eric Nylund author of Halo: The Fall of Reach and Halo: First Strike, Tobias Buckell, author of Halo: The Cole Protocol and Jon Goff and Corrinne Robinson from McFarlane Toys.				<a href="http://kotaku.com/5028876/liveblogging-the-comic+con-halo-universe-panel" title="Click here to read more about Liveblogging The Comic-Con Halo Universe Panel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 24 Jul 2008 17:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Manga Coming to Japanese Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Manga Coming to Japanese Wii" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Manga Coming to Japanese Wii" href="http://kotaku.com/5028856/manga-coming-to-japanese-wii" class="pp_image">
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				 The New York Times is reporting that four of Japan's biggest manga publishers have formed a joint venture with an unnamed software company to bring digital versions of their comics to the Wii.				<a href="http://kotaku.com/5028856/manga-coming-to-japanese-wii" title="Click here to read more about Manga Coming to Japanese Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 17:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Metal Gear Online Tournament Hits Comic-Con, Kojima Signs Stuff]]></title>
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				 Konami and Major League Gaming have teamed up to host a Metal Gear Online Tournament at this year's Comic-Con in San Diego. Prizes for the tournament include a PS3 bundle and game bundles as well as some shirts, gift cards and such.				<a href="http://kotaku.com/5028752/metal-gear-online-tournament-hits-comic+con-kojima-signs-stuff" title="Click here to read more about Metal Gear Online Tournament Hits Comic-Con, Kojima Signs Stuff">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Liveblogging Will Wright Discussing His Inner Otaku At Comic-Con]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging Will Wright Discussing His Inner Otaku At Comic-Con" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Liveblogging Will Wright Discussing His Inner Otaku At Comic-Con" href="http://kotaku.com/5028773/liveblogging-will-wright-discussing-his-inner-otaku-at-comic+con" class="pp_image">
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				<em>Spore</em> creator Will Wright is addressing the massive Comic-Con crowd at ballroom 6CDEF right now, talking about his own nerdy obsessions, a topic attendees are quite familiar with. Wright is talking about his otaku bent, the Stanley Kubrick directed <em>2001: A Space Odyssey</em>. The film, which features aliens, evolution and space travel quite prominently, is clearly a perfect lead in to talk about the upcoming <em>Spore</em>.				<a href="http://kotaku.com/5028773/liveblogging-will-wright-discussing-his-inner-otaku-at-comic+con" title="Click here to read more about Liveblogging Will Wright Discussing His Inner Otaku At Comic-Con">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Spore E-Card Creator Goes Live, Makes You An E-Card God]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spore E-Card Creator Goes Live, Makes You An E-Card God" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Spore E-Card Creator Goes Live, Makes You An E-Card God" href="http://kotaku.com/5028048/spore-e+card-creator-goes-live-makes-you-an-e+card-god" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spore E-Card Creator Goes Live, Makes You An E-Card God" alt="Click here to read Spore E-Card Creator Goes Live, Makes You An E-Card God" src="http://cache.kotaku.com/assets/images/9/2008/07/spore_comic_book_creator.jpg"/>
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				Planetwide Media has launched the <a href="http://www.mashon.com/spore/">MashON Spore E-Card Creator</a>, an online app that uses <em>Spore</em> monsters, backgrounds and props, in conjunction with the fun of word bubbles, to create custom virtual cards. With the right submarine placement, you too can create your own <em>Spore</em> penis monster and e-mail it to your parents.				<a href="http://kotaku.com/5028048/spore-e+card-creator-goes-live-makes-you-an-e+card-god" title="Click here to read more about Spore E-Card Creator Goes Live, Makes You An E-Card God">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 13:40:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA, DC Bring Mirror's Edge To Comic Books]]></title>
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				Electronic Arts announced today it has partnered with Wildstorm, an imprint of DC Comics, to bring its <em>Mirror's Edge</em> intellectual property to life as an ongoing comic book series. A limited edition prequel issue will be available to Comic-Con attendees at Booth #5233. The first person adventure, currently in development at DICE, will <a href="http://kotaku.com/359077/dead-space-gets-comic-book-prequel">join sister property <em>Dead Space</em></a> in the four color 2D medium later this year. The move is part of EA's IP³ initiative, a push to bring internally developed properties outside of the video game space and into areas like movies, animation and graphic novels.				<a href="http://kotaku.com/5028047/ea-dc-bring-mirrors-edge-to-comic-books" title="Click here to read more about EA, DC Bring Mirror's Edge To Comic Books">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Jim Lee Dishes On DC Universe Online]]></title>
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				Sony Online Entertainment treated members of the press to a luncheon earlier today, part of the Comic-Con 08 push for <em>DC Universe Online</em>. The massively-multiplayer online action RPG, coming to both the PlayStation 3 and PC platforms, will be playable by the public for the first time tonight. We'll be going hands-on with the title this evening, taking part in an in-game Brainiac themed live event with other DC heroes.				<a href="http://kotaku.com/5028451/jim-lee-dishes-on-dc-universe-online" title="Click here to read more about Jim Lee Dishes On DC Universe Online">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 22:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Peek At Comic-Con 08's Big Gaming Booths]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Peek At Comic-Con 08's Big Gaming Booths" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Peek At Comic-Con 08's Big Gaming Booths" href="http://kotaku.com/5028448/peek-at-comic+con-08s-big-gaming-booths/gallery/" class="pp_image">
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				We snuck in (legitimately!) to the Comic-Con 08 show floor prior to the opening of the show, poking around the nearly empty booths before we grabbed our press passes. There's a pretty sizable gaming presence this year &mdash; much bigger than the last. Konami, Sony Computer Entertainment America, Ubisoft, SOE, EA and Capcom are among the bigger publishers taking up a floorspace this year, with playable demos, limited edition merchandise and coveted swag ripe for the taking.				<a href="http://kotaku.com/5028448/peek-at-comic+con-08s-big-gaming-booths/gallery/" title="Click here to read more about Peek At Comic-Con 08's Big Gaming Booths">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 21:20:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Afro Samurai Gets Comic-Con Appearance]]></title>
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				 Afro Samurai will be demoed to the public for the first time at this week's Comic-Con International in San Diego, Namco Bandai announced today.				<a href="http://kotaku.com/5028420/afro-samurai-gets-comic+con-appearance" title="Click here to read more about Afro Samurai Gets Comic-Con Appearance">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Comic-Con: We've Arrived]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Comic-Con: We've Arrived" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read Comic-Con: We've Arrived" href="http://kotaku.com/5028417/comic+con-weve-arrived" class="pp_image">
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				 Comic-Con may not officially start until tomorrow but the wheels of big Comic business are already rolling. This afternoon alone we met with folks from several publishers and developers to check out upcoming projects. Stay tuned later tonight for McWhertor's reports from the San Diego Convention Center.				<a href="http://kotaku.com/5028417/comic+con-weve-arrived" title="Click here to read more about Comic-Con: We've Arrived">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Xbox Live Makes Horror Funny This Fall]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Makes Horror Funny This Fall" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Xbox Live Makes Horror Funny This Fall" href="http://kotaku.com/5028132/xbox-live-makes-horror-funny-this-fall" class="pp_image">
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				 We know that directors James Wan (Saw), David Slade (30 Days of Night), James Gunn (Slither), Andrew Douglas (The Amityville Horror), and Marcus Nispel (Friday The 13th) can be scary, but how are they at making us laugh? Microsoft explores this concept this fall as they deliver original comedy pilots from the masters of horror to the Xbox 360. The concept was conceived by Gunn and Producer Peter Safran of Scary Movie fame, which makes a whole lot of sense, though I'm not sure the actual results will. So far my favorite pilot description is for James Wan's Doggie Heaven, in which a young man is shot to death only to wake up in the wrong afterlife. Hilarity ensues! 				<a href="http://kotaku.com/5028132/xbox-live-makes-horror-funny-this-fall" title="Click here to read more about Xbox Live Makes Horror Funny This Fall">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Signs Up Talent Agency To Bring Franchises To Movies, TV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Signs Up Talent Agency To Bring Franchises To Movies, TV" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read EA Signs Up Talent Agency To Bring Franchises To Movies, TV" href="http://kotaku.com/5028049/ea-signs-up-talent-agency-to-bring-franchises-to-movies-tv" class="pp_image">
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				The <a href="http://www.unitedtalent.com/">United Talent Agency</a> and Electronic Arts have announced an agreement to help bring internally developed EA franchises to other entertainment media, including movies, animation, comic books and television. UTA, EA's "partner in crime", will represent the developer-publisher as it moves its IP into the "realm of large-budget motion pictures and television series." Let's hope that doesn't mean <em>Madden: The Movie</em>.				<a href="http://kotaku.com/5028049/ea-signs-up-talent-agency-to-bring-franchises-to-movies-tv" title="Click here to read more about EA Signs Up Talent Agency To Bring Franchises To Movies, TV">More&nbsp;&raquo;</a>
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			<category><![CDATA[Comic-con 08]]></category>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 10:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[We're Going To Comic-Con!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We're Going To Comic-Con!" href="http://kotaku.com/comic_con-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon08</span></a></div -->					<div><a title="Click here to read We're Going To Comic-Con!" href="http://kotaku.com/5028027/were-going-to-comic+con" class="pp_image">
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				We're making the trek down to the San Diego Convention Center tomorrow morning for our annual trip to Comic-Con. We'll be covering all things video game related over the next five days, bringing you details from the show floor, live blogs from Comic-Con panels and all the news that breaks from Capcom, EA, Activision, Konami and much, much more.				<a href="http://kotaku.com/5028027/were-going-to-comic+con" title="Click here to read more about We're Going To Comic-Con!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 22:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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