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		<title><![CDATA[Kotaku: Combat]]></title>
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			<title><![CDATA[Kotaku: Combat]]></title>
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		<description><![CDATA[Kotaku posts tagged Combat]]></description>
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			<title><![CDATA[A Shrunken Cortana and Master Chief Wage War Against Halo’s Bad Guys]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Shrunken Cortana and Master Chief Wage War Against &lt;em&gt;Halo&lt;/em&gt;’s Bad Guys" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read A Shrunken Cortana and Master Chief Wage War Against &lt;em&gt;Halo&lt;/em&gt;’s Bad Guys" href="http://kotaku.com/5884733/a-shrunken-cortana-and-master-chief-wage-war-against-halos-bad-guys/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Shrunken Cortana and Master Chief Wage War Against &lt;em&gt;Halo&lt;/em&gt;’s Bad Guys" alt="Click here to read A Shrunken Cortana and Master Chief Wage War Against &lt;em&gt;Halo&lt;/em&gt;’s Bad Guys" src="http://cache.kotaku.com/assets/images/9/2012/02/small_ac81db1f96f261cbc5990e3e260e7b6e.jpg"/>
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				 The newest <em>Halo</em> Minimates aren't going to offer up any clues to <em>Halo 4</em>, but they're still worthy additions to the collections of fans who've been following the sci-fi series. First announced last September, the Series 4 set will mark the first time that Cortana's been a bite-sized plaything. The UNSC vs. Covenant battles will spread to your desk later this year.				<a href="http://kotaku.com/5884733/a-shrunken-cortana-and-master-chief-wage-war-against-halos-bad-guys/gallery/" title="Click here to read more about A Shrunken Cortana and Master Chief Wage War Against Halo’s Bad Guys">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884733/a-shrunken-cortana-and-master-chief-wage-war-against-halos-bad-guys/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884733]]></guid>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Anniversary]]></category>
			<category><![CDATA[Combat]]></category>
			<category><![CDATA[Evil]]></category>
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			<category><![CDATA[Mini mates]]></category>
			<pubDate><![CDATA[Mon, 13 Feb 2012 18:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Batman: Arkham City's Creators Would Make a Lovely Matrix Game, Wouldn't They?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Batman: Arkham City&lt;/em&gt;'s Creators Would Make a Lovely &lt;em&gt;Matrix&lt;/em&gt; Game, Wouldn't They?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Batman: Arkham City&lt;/em&gt;'s Creators Would Make a Lovely &lt;em&gt;Matrix&lt;/em&gt; Game, Wouldn't They?" href="http://kotaku.com/5864146/batman-arkham-citys-creators-would-make-a-lovely-matrix-game-wouldnt-they" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Batman: Arkham City&lt;/em&gt;'s Creators Would Make a Lovely &lt;em&gt;Matrix&lt;/em&gt; Game, Wouldn't They?" alt="Click here to read &lt;em&gt;Batman: Arkham City&lt;/em&gt;'s Creators Would Make a Lovely &lt;em&gt;Matrix&lt;/em&gt; Game, Wouldn't They?" src="http://cache.kotaku.com/assets/images/9/2011/12/small_d6a2c0276f66ce157fab53bce0bddaa6.jpg"/>
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				<em>In today's completely topical edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=44752699">Ｓｏｕｌｓ</a> feels he's found the perfect developer to make the next</em> Matrix<em> game</em>. <em>Does anybody still care about </em>The Matrix?				<a href="http://kotaku.com/5864146/batman-arkham-citys-creators-would-make-a-lovely-matrix-game-wouldnt-they" title="Click here to read more about Batman: Arkham City's Creators Would Make a Lovely Matrix Game, Wouldn't They?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Batman: arkham city]]></category>
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			<category><![CDATA[rocksteady]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[The Matrix]]></category>
			<pubDate><![CDATA[Thu, 01 Dec 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Halo Remake's Kinect Support Won't Ruin the Xbox Classic]]></title>
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				They won't tell us whether this fall's <a href="http://kotaku.com/5809964/the-library-will-and-wont-still-suck-in-the-halo-remake-same-with-the-graphics">10-years-later remake, <em>Halo: Combat Evolved Anniversary</em></a> will use the Kinect for voice control, gesture control or what, but Microsoft did tell us, today today, that the game's <a href="http://kotaku.com/5813521/halos-remake-has-kinect-support">Kinect suport</a> won't compromise the quality of the original game. Here's their official statement: "It's no surprise we're exploring ways Kinect can enhance game experiences in authentic and meaningful ways. The Kinect features we're exploring with '<em>Halo: Anniversary</em>' are additive and will not affect the core gameplay experience or alter our mission of delivering a faithful recreation of the original game. That said we have nothing else to share just yet."				<a href="http://kotaku.com/5813729/the-halo-remakes-kinect-support-wont-ruin-the-xbox-classic" title="Click here to read more about The Halo Remake's Kinect Support Won't Ruin the Xbox Classic">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813729/the-halo-remakes-kinect-support-wont-ruin-the-xbox-classic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813729]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA["halo]]></category>
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			<category><![CDATA[Evolved]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Halo Combat Evolved]]></category>
			<pubDate><![CDATA[Mon, 20 Jun 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The First Mad Catz-Published Flight Sim is Pretty Much What You'd Expect]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The First Mad Catz-Published Flight Sim is Pretty Much What You'd Expect" href="http://kotaku.com/fighting-airplane-people/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fightingairplanepeople</span></a></div -->					<div><a title="Click here to read The First Mad Catz-Published Flight Sim is Pretty Much What You'd Expect" href="http://kotaku.com/5807927/the-first-mad-catz+published-flight-sim-is-pretty-much-what-youd-expect/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The First Mad Catz-Published Flight Sim is Pretty Much What You'd Expect" alt="Click here to read The First Mad Catz-Published Flight Sim is Pretty Much What You'd Expect" src="http://cache.kotaku.com/assets/images/9/2011/06/small_catalina.jpg"/>
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				 They said they were getting<a href="http://kotaku.com/5807210/well-look-whos-making-video-games-now-mad-catz"> into the flight sim business</a>, and here we are. Controller and random accessory creator Mad Catz proudly presents <a href="http://kotaku.com/5807210/well-look-whos-making-video-games-now-mad-catz">War Wings: Hell Catz</a>, the first in a series of flight combat titles exploring important points in the history of aviation.				<a href="http://kotaku.com/5807927/the-first-mad-catz+published-flight-sim-is-pretty-much-what-youd-expect/gallery/" title="Click here to read more about The First Mad Catz-Published Flight Sim is Pretty Much What You'd Expect">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5807927/the-first-mad-catz+published-flight-sim-is-pretty-much-what-youd-expect/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807927]]></guid>
			<category><![CDATA[Fighting Airplane People]]></category>
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			<category><![CDATA[Mad Catz]]></category>
			<category><![CDATA[Trickstar Games]]></category>
			<category><![CDATA[War Wings: Hell Catz]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Now That We've Mastered Modern Warfare, Bring On The Swords]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Now That We've Mastered Modern Warfare, Bring On The Swords" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Now That We've Mastered Modern Warfare, Bring On The Swords" href="http://kotaku.com/5772341/now-that-weve-mastered-modern-warfare-bring-on-the-swords" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Now That We've Mastered Modern Warfare, Bring On The Swords" alt="Click here to read Now That We've Mastered Modern Warfare, Bring On The Swords" src="http://cache.kotaku.com/assets/images/9/2011/02/small_call.jpg"/>
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				<em> In today's installment of Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=37318122:37318122">Nameloi</a> craves a game that realistically depicts getting brained with a morningstar. We've got modern combat covered, why not medieval combat? She's even made her own box art. </em>				<a href="http://kotaku.com/5772341/now-that-weve-mastered-modern-warfare-bring-on-the-swords" title="Click here to read more about Now That We've Mastered Modern Warfare, Bring On The Swords">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5772341/now-that-weve-mastered-modern-warfare-bring-on-the-swords]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5772341]]></guid>
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			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Simulation]]></category>
			<pubDate><![CDATA[Mon, 28 Feb 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[See Bond Go Hand-To-Hand In Blood Stone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See Bond Go Hand-To-Hand In Blood Stone" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read See Bond Go Hand-To-Hand In Blood Stone" href="http://kotaku.com/5643169/see-bond-go-hand+to+hand-in-blood-stone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See Bond Go Hand-To-Hand In Blood Stone" alt="Click here to read See Bond Go Hand-To-Hand In Blood Stone" src="http://cache.kotaku.com/assets/images/9/2010/09/explore_kotaku_videos_427.jpg"/>
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				<!-- videoId: explore/kotaku/videos/427 --><!-- /videoId: explore/kotaku/videos/427 --> If you thought all developer Bizarre Creations can do is driving, wait until you see Daniel Craig driving his fists, knees, feet, and elbows into the easily broken bits of his enemies in Blood Stone 007.				<a href="http://kotaku.com/5643169/see-bond-go-hand+to+hand-in-blood-stone" title="Click here to read more about See Bond Go Hand-To-Hand In Blood Stone">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 20 Sep 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Finding Balance In The Combat Of Star Wars: The Old Republic]]></title>
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				 How do you make sure people play something other than a Jedi or Sith in Star Wars: The Old Republic? By making sure the other classes can kick Force-sensitive ass.				<a href="http://kotaku.com/5522894/finding-balance-in-the-combat-of-star-wars-the-old-republic" title="Click here to read more about Finding Balance In The Combat Of Star Wars: The Old Republic">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5522894/finding-balance-in-the-combat-of-star-wars-the-old-republic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5522894]]></guid>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Star wars: the old republic]]></category>
			<pubDate><![CDATA[Fri, 23 Apr 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's A Dante's Inferno Combat Montage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's A Dante's Inferno Combat Montage" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read It's A Dante's Inferno Combat Montage" href="http://kotaku.com/5459824/its-a-dantes-inferno-combat-montage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's A Dante's Inferno Combat Montage" alt="Click here to read It's A Dante's Inferno Combat Montage" src="http://cache.kotaku.com/assets/images/9/2010/07/7a97dabe1915ecc5f5.jpg"/>
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				 If you want to get a good idea of how Dante handles the minions of hell in EA's Dante's Inferno, you'll need a montage - a Dante combat montage.				<a href="http://kotaku.com/5459824/its-a-dantes-inferno-combat-montage" title="Click here to read more about It's A Dante's Inferno Combat Montage">More&nbsp;&raquo;</a>
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			<category><![CDATA[montage]]></category>
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			<pubDate><![CDATA[Fri, 29 Jan 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Look At Combat In Dead To Rights: Retribution]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look At Combat In Dead To Rights: Retribution" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A Look At Combat In Dead To Rights: Retribution" href="http://kotaku.com/5390151/a-look-at-combat-in-dead-to-rights-retribution" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Look At Combat In Dead To Rights: Retribution" alt="Click here to read A Look At Combat In Dead To Rights: Retribution" src="http://cache.kotaku.com/assets/images/9/2009/10/deatrights.jpg"/>
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				 Combat designer Lee Roberts walks us through combat in the dog-eat-guy world of <a class="autolink" title="Click here to read more posts tagged #deadtorightsretribution" title="Click here to read more posts tagged #deadtorightsretribution" href="http://kotaku.com/tag/deadtorightsretribution/">Dead To Rights: Retribution</a>.				<a href="http://kotaku.com/5390151/a-look-at-combat-in-dead-to-rights-retribution" title="Click here to read more about A Look At Combat In Dead To Rights: Retribution">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Volatile]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 26 Oct 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Here's How MagnaCarta 2 Combat Works]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's How MagnaCarta 2 Combat Works" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Here's How MagnaCarta 2 Combat Works" href="http://kotaku.com/5377291/heres-how-magnacarta-2-combat-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's How MagnaCarta 2 Combat Works" alt="Click here to read Here's How MagnaCarta 2 Combat Works" src="http://cache.kotaku.com/assets/images/9/2009/10/2697673_01.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged NAMCO BANDAI" title="Click here to read more posts tagged NAMCO BANDAI" href="http://kotaku.com/tag/namco-bandai/">Namco Bandai</a>'s <a class="autolink" title="Click here to read more posts tagged MAGNACARTA 2" title="Click here to read more posts tagged MAGNACARTA 2" href="http://kotaku.com/tag/magnacarta-2/">MagnaCarta 2</a> is in stores today, which makes it an excellent time for a combat walkthrough video!				<a href="http://kotaku.com/5377291/heres-how-magnacarta-2-combat-works" title="Click here to read more about Here's How MagnaCarta 2 Combat Works">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Combat]]></category>
			<category><![CDATA[Magnacarta 2]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 08 Oct 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Champions Online Combat Preview: Challenge Accepted]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Champions Online Combat Preview: Challenge Accepted" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Champions Online Combat Preview: Challenge Accepted" href="http://kotaku.com/5319869/champions-online-combat-preview-challenge-accepted" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Champions Online Combat Preview: Challenge Accepted" alt="Click here to read Champions Online Combat Preview: Challenge Accepted" src="http://cache.kotaku.com/assets/images/9/2009/07/challenge.jpg"/>
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				After some hands-on time with <a class="autolink" title="Click here to read more posts tagged CHAMPIONS ONLINE" title="Click here to read more posts tagged CHAMPIONS ONLINE" href="http://kotaku.com/tag/champions-online/">Champions Online</a> <a href="http://kotaku.com/5312161/five-things-you-need-to-know-about-champions-online">earlier this month</a>, I pronounced myself skeptical of the combat system.				<a href="http://kotaku.com/5319869/champions-online-combat-preview-challenge-accepted" title="Click here to read more about Champions Online Combat Preview: Challenge Accepted">More&nbsp;&raquo;</a>
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			<category><![CDATA[Preview]]></category>
			<category><![CDATA[Age Of Conan]]></category>
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			<category><![CDATA[cryptic studios]]></category>
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			<category><![CDATA[World of Warcraft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 21 Jul 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Space Combat In Star Trek Online]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Combat In Star Trek Online" href="http://kotaku.com/star-trek-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">startrekonline</span></a></div -->					<div><a title="Click here to read Space Combat In Star Trek Online" href="http://kotaku.com/5070337/space-combat-in-star-trek-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Combat In Star Trek Online" alt="Click here to read Space Combat In Star Trek Online" src="http://cache.kotaku.com/assets/images/9/2008/10/pewpewpew.jpg"/>
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				 Cryptic Studios' latest installment of Ask Cryptic on the Star Trek Online website neatly puts to rest one of my biggest worries about the game - how space combat is handled. I've spent far too many years battling starships both in video game and miniatures game form to have the experience reduced to a simple point and click affair.				<a href="http://kotaku.com/5070337/space-combat-in-star-trek-online" title="Click here to read more about Space Combat In Star Trek Online">More&nbsp;&raquo;</a>
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			<category><![CDATA[Star Trek Online]]></category>
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			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Space]]></category>
			<pubDate><![CDATA[Wed, 29 Oct 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5070337&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Brutal Legend Fighting Works]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Brutal Legend Fighting Works" href="http://kotaku.com/combat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">combat</span></a></div -->					<div><a title="Click here to read How Brutal Legend Fighting Works" href="http://kotaku.com/366843/how-brutal-legend-fighting-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Brutal Legend Fighting Works" alt="Click here to read How Brutal Legend Fighting Works" src="http://cache.kotaku.com/assets/images/9/2008/03/small_151148-91-1.jpg"/>
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				We'd never question the brilliance of Tim Schafer and Double Fine's upcoming action/rockventure title<a href="http://kotaku.com/search/brutal%20legend/"> Brütal Legend</a>. But we were...curious, that's all...about how the game would actually play. PSX Extreme explains:<blockquote>The battle axe is Eddie's primary attack, and it works much like Devil May Cry's sword attack does - basic, yet effective. Riggs will shred on the guitar when he needs to cast various types of magic, and performing these magic attacks will require timed combo entry on your controller.</blockquote>Magic attacks include fun like literal "face melting" solos. Hmm...maybe it's all the Rock Band brainwashing, but all this button mashing music creation combat sounds pretty fantastic. 				<a href="http://kotaku.com/366843/how-brutal-legend-fighting-works" title="Click here to read more about How Brutal Legend Fighting Works">More&nbsp;&raquo;</a>
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			<category><![CDATA[Combat]]></category>
			<category><![CDATA[brutal legend]]></category>
			<category><![CDATA[Double Fine]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Wed, 12 Mar 2008 15:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Warhawk Is Go]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warhawk Is Go" href="http://kotaku.com/warhawk-down/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warhawkdown</span></a></div -->					<div><a title="Click here to read Warhawk Is Go" href="http://kotaku.com/294139/warhawk-is-go" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warhawk Is Go" alt="Click here to read Warhawk Is Go" src="http://cache.kotaku.com/assets/images/9/2007/08/small_warhawkscree.jpg"/>
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				One of the most highly anticipated games for the PlayStation 3 is finally here, with Warhawk available on the PlayStation Network for digital download and rushing to store shelves as we speak. $39.99 online nets you the game and what promises to be a very lengthy download indeed, while for $59.99 at the store you get a convenient installation platter along with a Jabra Bluetooth headset in exclusive shiny piano black. Fancy! Hit the jump for the official press release! 				<a href="http://kotaku.com/294139/warhawk-is-go" title="Click here to read more about Warhawk Is Go">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/294139/warhawk-is-go]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-294139]]></guid>
			<category><![CDATA[Warhawk Down]]></category>
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			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation network]]></category>
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			<category><![CDATA[psn]]></category>
			<category><![CDATA[Warhawk]]></category>
			<pubDate><![CDATA[Tue, 28 Aug 2007 10:40:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fable 2 Combat Video]]></title>
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								<a href="http://kotaku.com/283913/fable-2-combat-video" title="Click here to read more about Fable 2 Combat Video">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/283913/fable-2-combat-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-283913]]></guid>
			<category><![CDATA[Attack]]></category>
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			<category><![CDATA[Lionhead Studios]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 30 Jul 2007 15:50:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Up Close With Fable 2 on Death and Combat]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Up Close With Fable 2 on Death and Combat" href="http://kotaku.com/fable-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fable2</span></a></div -->					<div><a title="Click here to read Up Close With Fable 2 on Death and Combat" href="http://kotaku.com/277527/up-close-with-fable-2-on-death-and-combat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Up Close With Fable 2 on Death and Combat" alt="Click here to read Up Close With Fable 2 on Death and Combat" src="http://cache.kotaku.com/assets/images/9/2007/07/small_fable_e307.jpg"/>
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				When last we saw Peter Molyneux and his promise-filled Fable 2 at GDC, he just would not stop talking about his dog. I should know, I was there. And you know what? He made a believer out of me. But this time, in a hotel room at E3, he showed off two things teenage boys are probably much more interested in: fighting and death.				<a href="http://kotaku.com/277527/up-close-with-fable-2-on-death-and-combat" title="Click here to read more about Up Close With Fable 2 on Death and Combat">More&nbsp;&raquo;</a>
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			<category><![CDATA[Peter Molyneux]]></category>
			<pubDate><![CDATA[Wed, 11 Jul 2007 23:41:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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			<title><![CDATA[God of War Team Hiring]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War Team Hiring" href="http://kotaku.com/combat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">combat</span></a></div -->					<div><a title="Click here to read God of War Team Hiring" href="http://kotaku.com/266019/god-of-war-team-hiring" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War Team Hiring" alt="Click here to read God of War Team Hiring" src="http://cache.kotaku.com/assets/images/9/2007/06/small_godowarjob.JPG"/>
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				The SCEA Santa Monica development team that worked on God of War is hiring.				<a href="http://kotaku.com/266019/god-of-war-team-hiring" title="Click here to read more about God of War Team Hiring">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/266019/god-of-war-team-hiring]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-266019]]></guid>
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			<category><![CDATA[scea santa monica]]></category>
			<pubDate><![CDATA[Tue, 05 Jun 2007 11:02:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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