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		<title><![CDATA[Kotaku: Color]]></title>
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			<title><![CDATA[Kotaku: Color]]></title>
			<link>http://kotaku.com/tag/color</link>
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		<link>http://kotaku.com/tag/color</link>
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		<description><![CDATA[Kotaku posts tagged Color]]></description>
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			<title><![CDATA[Where'd All the In-Game Color Go?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where'd All the In-Game Color Go?" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Where'd All the In-Game Color Go?" href="http://kotaku.com/5016572/whered-all-the-in+game-color-go" class="pp_image">
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				  While some people argue that what games need is <a href="http://kotaku.com/384392/what-game-design-needs-more--monotony">more monotony</a>, at least in terms of black and white games, plenty of people are dissatisfied with the current trend of drabness in developers' color palettes.  Of course, there are plenty of brightly colored games that are and will continue to be released, but plenty of people <a href="http://trustygamer.com/tg/home/industry-thoughts/i-miss-color/">miss color</a>.  Bright color.  I myself am rather fond of candy-colored palettes, preferring them to drab medieval "realism."  One blogger thinks he has the answer to who stole the color from games:				<a href="http://kotaku.com/5016572/whered-all-the-in+game-color-go" title="Click here to read more about Where'd All the In-Game Color Go?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Color]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Market]]></category>
			<pubDate><![CDATA[Sun, 15 Jun 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Gallery: Time Crisis Scans]]></title>
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								<a href="http://kotaku.com/268765/gallery-time-crisis-scans" title="Click here to read more about Gallery: Time Crisis Scans">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pretty Party Crisis]]></category>
			<category><![CDATA[Bandai]]></category>
			<category><![CDATA[Color]]></category>
			<category><![CDATA[guncon]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Time Crisis 4]]></category>
			<pubDate><![CDATA[Thu, 14 Jun 2007 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[The Future Is Brown]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future Is Brown" href="http://kotaku.com/quake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quake</span></a></div -->					<div><a title="Click here to read The Future Is Brown" href="http://kotaku.com/209368/the-future-is-brown" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Future Is Brown" alt="Click here to read The Future Is Brown" src="http://cache.kotaku.com/assets/images/9/2006/10/the_future_is_brown.jpg"/>
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      I loved <em>Quake</em>, but let's face facts: my excrement is more chromatic, a bright rainbow that flies out of my bottom in a TubGirl-style arc (if you don't get the reference, for god's sakes, don't Google) compared to the palette of that classic. <em>Quake's</em> color scheme is brown, rust, mustard and maroon.  And ten year's later? FPS game designers are still doing everything in grays and browns. Consider this image from Aeropause as proof: it's like every game out there is being designed by the color-blind. Meanwhile, companies like Nintendo cram so much color into their games that they trigger epileptic seizures. What's up with that? <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/209368/the-future-is-brown" title="Click here to read more about The Future Is Brown">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Brown]]></category>
			<category><![CDATA[Color]]></category>
			<category><![CDATA[gray]]></category>
			<pubDate><![CDATA[Mon, 23 Oct 2006 10:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Pro-Gaming Blows Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pro-Gaming Blows Up" href="http://kotaku.com/pro_gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">progaming</span></a></div -->					<div><a title="Click here to read Pro-Gaming Blows Up" href="http://kotaku.com/199358/pro+gaming-blows-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pro-Gaming Blows Up" alt="Click here to read Pro-Gaming Blows Up" src="http://cache.kotaku.com/assets/images/9/2006/09/small_progaming.jpg"/>
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      Pro-gaming, which has been around for about nine years, is finally coming into its own. I spent time last month talking to some of the major players in eSports for a story on the current state of pro-gaming and the sudden surge of leagues.				<a href="http://kotaku.com/199358/pro+gaming-blows-up" title="Click here to read more about Pro-Gaming Blows Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pro-gaming]]></category>
			<category><![CDATA[Color]]></category>
			<category><![CDATA[esports]]></category>
			<pubDate><![CDATA[Fri, 08 Sep 2006 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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