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		<title><![CDATA[Kotaku: Clover]]></title>
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			<title><![CDATA[Kotaku: Clover]]></title>
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		<description><![CDATA[Kotaku posts tagged Clover]]></description>
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			<title><![CDATA[When Your First Game Design Is Destroyed By Dad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Your First Game Design Is Destroyed By Dad" href="http://kotaku.com/platinum-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read When Your First Game Design Is Destroyed By Dad" href="http://kotaku.com/5763012/when-your-first-game-design-is-destroyed-by-dad" class="pp_image">
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				 Atsushi Inaba's credits are impressive. He's produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.				<a href="http://kotaku.com/5763012/when-your-first-game-design-is-destroyed-by-dad" title="Click here to read more about When Your First Game Design Is Destroyed By Dad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5763012/when-your-first-game-design-is-destroyed-by-dad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5763012]]></guid>
			<category><![CDATA[Platinum Games]]></category>
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			<pubDate><![CDATA[Thu, 17 Feb 2011 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The First Test Run Of Okami Was "Incredibly Boring"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The First Test Run Of Okami Was &quot;Incredibly Boring&quot;" href="http://kotaku.com/hideki-kamiya/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hidekikamiya</span></a></div -->					<div><a title="Click here to read The First Test Run Of Okami Was &quot;Incredibly Boring&quot;" href="http://kotaku.com/5397498/the-first-test-run-of-okami-was-incredibly-boring" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The First Test Run Of Okami Was &quot;Incredibly Boring&quot;" alt="Click here to read The First Test Run Of Okami Was &quot;Incredibly Boring&quot;" src="http://cache.kotaku.com/assets/images/9/2009/11/Okami_boxart.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged #hidekikamiya" title="Click here to read more posts tagged #hidekikamiya" href="http://kotaku.com/tag/hidekikamiya/">Hideki Kamiya</a>, designer of Bayonetta, created Okami back when he worked at Capcom's Clover. In the recent issue of Famitsu (translated by 1Up), Kamiya looks back at making Okami.				<a href="http://kotaku.com/5397498/the-first-test-run-of-okami-was-incredibly-boring" title="Click here to read more about The First Test Run Of Okami Was "Incredibly Boring"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Nov 2009 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Binary Tweed Launches Politically-Charged Clover]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Binary Tweed Launches Politically-Charged Clover" href="http://kotaku.com/community-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">communitygames</span></a></div -->					<div><a title="Click here to read Binary Tweed Launches Politically-Charged Clover" href="http://kotaku.com/5249132/binary-tweed-launches-politically+charged-clover" class="pp_image">
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				 <a class="autolink" title="Click here to read more posts tagged BINARY TWEED" title="Click here to read more posts tagged BINARY TWEED" href="http://kotaku.com/tag/binary-tweed/">Binary Tweed</a> Launches Politically-Charged Clover Independent developer Binary Tweed has finally released the politically-pointed watercolor platforming adventure Clover via the Xbox Live <a class="autolink" title="Click here to read more posts tagged COMMUNITY GAMES" title="Click here to read more posts tagged COMMUNITY GAMES" href="http://kotaku.com/tag/community-games/">Community Games</a> Program.				<a href="http://kotaku.com/5249132/binary-tweed-launches-politically+charged-clover" title="Click here to read more about Binary Tweed Launches Politically-Charged Clover">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 May 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Capcom Based Business On Movie Studios, Not Game Studios]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Based Business On Movie Studios, Not Game Studios" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Based Business On Movie Studios, Not Game Studios" href="http://kotaku.com/5163942/capcom-based-business-on-movie-studios-not-game-studios" class="pp_image">
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				Few years back, Capcom underwent some pretty radical changes, and ended up restructuring as a company. But when time came to make the changes, they didn't model the new Capcom on an existing model.				<a href="http://kotaku.com/5163942/capcom-based-business-on-movie-studios-not-game-studios" title="Click here to read more about Capcom Based Business On Movie Studios, Not Game Studios">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Mar 2009 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Okami Creator Says Western Developers Are Superior]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Creator Says Western Developers Are Superior" href="http://kotaku.com/platinum-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read Okami Creator Says Western Developers Are Superior" href="http://kotaku.com/5156993/okami-creator-says-western-developers-are-superior" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami Creator Says Western Developers Are Superior" alt="Click here to read Okami Creator Says Western Developers Are Superior" src="http://cache.kotaku.com/assets/images/9/2009/02/inaba.jpg"/>
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				Capcom's Jun Takeuchi <a href="http://kotaku.com/5156600/capcoms-jun-takeuchi-on-the-rise-of-western-gaming">spoke today about the "rise"</a> of Western gaming. But former Capcom man <a class="autolink" title="Click here to read more posts tagged ATSUSHI INABA" title="Click here to read more posts tagged ATSUSHI INABA" href="http://kotaku.com/tag/atsushi-inaba/">Atsushi Inaba</a>, well, he goes a little further, saying that, overall, "Western developers are superior to those in Japan".				<a href="http://kotaku.com/5156993/okami-creator-says-western-developers-are-superior" title="Click here to read more about Okami Creator Says Western Developers Are Superior">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Feb 2009 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Binary Tweed's Political Puzzle Platformer Clover Looks Delightful]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Binary Tweed's Political Puzzle Platformer Clover Looks Delightful" href="http://kotaku.com/xbox-live-community-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivecommunitygames</span></a></div -->					<div><a title="Click here to read Binary Tweed's Political Puzzle Platformer Clover Looks Delightful" href="http://kotaku.com/5129321/binary-tweeds-political-puzzle-platformer-clover-looks-delightful" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Binary Tweed's Political Puzzle Platformer Clover Looks Delightful" alt="Click here to read Binary Tweed's Political Puzzle Platformer Clover Looks Delightful" src="http://cache.kotaku.com/assets/images/9/2009/01/clover.jpg"/>
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				 If you think this screenshot from Clover, a "political platform puzzler" coming soon to Xbox Live Community Games from independent developer Binary Tweed, is lovely, you should see their managing director's mustache.				<a href="http://kotaku.com/5129321/binary-tweeds-political-puzzle-platformer-clover-looks-delightful" title="Click here to read more about Binary Tweed's Political Puzzle Platformer Clover Looks Delightful">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5129321/binary-tweeds-political-puzzle-platformer-clover-looks-delightful]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5129321]]></guid>
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			<pubDate><![CDATA[Mon, 12 Jan 2009 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Third Time Lucky For Okami?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Third Time Lucky For Okami?" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Third Time Lucky For Okami?" href="http://kotaku.com/5034617/third-time-lucky-for-okami" class="pp_image">
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				Despite being one of the best damn games we've ever played, Okami bombed (at the register, relative to its quality) on the PS2. <a href="http://kotaku.com/5031280/okami-on-wii-didnt-do-so-well">Bombed on the Wii, too</a>. So maybe, uh, third time's a charm? Let's hope so (because this isn't official confirmation)! A listing for a Greatest Hits version of the game - on PS2 - has turned up on retailer Play-Asia, with a ship date of later this month. Who knows, maybe a cheap, <em>cheap </em>price will look great to the 3-4 people who somehow missed it first time around. And don't own a Wii. 				<a href="http://kotaku.com/5034617/third-time-lucky-for-okami" title="Click here to read more about Third Time Lucky For Okami?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Aug 2008 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[After 11 Months, My Okami Art Book Arrives]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read After 11 Months, My Okami Art Book Arrives" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read After 11 Months, My Okami Art Book Arrives" href="http://kotaku.com/5019040/after-11-months-my-okami-art-book-arrives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read After 11 Months, My Okami Art Book Arrives" alt="Click here to read After 11 Months, My Okami Art Book Arrives" src="http://cache.kotaku.com/assets/images/9/2008/06/e2/f7/small_e2f7abff455d9a8dd46c168f06c62fc9.jpg"/>
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				In July 2007, fresh from beating the game, I ordered the Japanese-language edition of the Okami art book. Weeks went by. Then <em>months</em>. No art book. I totally forgot about the thing. Then today, June 24, <em>2008</em>...success! The book finally turns up (albeit the English-language edition). Was it worth the wait? Was it <em>ever</em>. This is a <em>proper </em>art book. Full of concept art, level design sketches, character reference models and even some mangas detailing both the game's boss battles and "god release" cutscenes. Best part? It even gives you soundtrack advice: ie, if you're reading this, play track 7 on disc 3 of the soundtrack. 				<a href="http://kotaku.com/5019040/after-11-months-my-okami-art-book-arrives" title="Click here to read more about After 11 Months, My Okami Art Book Arrives">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Jun 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Difficulty of (Games') Difficulty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Difficulty of (Games') Difficulty" href="http://kotaku.com/en-garde/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">engarde</span></a></div -->					<div><a title="Click here to read The Difficulty of (Games') Difficulty" href="http://kotaku.com/389321/the-difficulty-of-games-difficulty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Difficulty of (Games') Difficulty" alt="Click here to read The Difficulty of (Games') Difficulty" src="http://cache.kotaku.com/assets/images/9/2008/05/small_okamigodhand-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/okamigodhand.jpg"></a> Kieron Gillen has a nice meditation on difficulty and games over at the <i>Escapist</i>: where do you find it these days?  Gillen opines that real difficulty, something "balanced expertly on the precipice between hard and unfair" (like his example of <i>God Hand</i>), is increasingly pushed towards the edges.  As the rules of the economic game have changed, many titles are forced to balance challenge with "completability," with the balance being skewed towards easy (or 'easier):				<a href="http://kotaku.com/389321/the-difficulty-of-games-difficulty" title="Click here to read more about The Difficulty of (Games') Difficulty">More&nbsp;&raquo;</a>
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			<category><![CDATA[en garde]]></category>
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			<category><![CDATA[God Hand]]></category>
			<pubDate><![CDATA[Sun, 11 May 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Capcom Fuck Clover's Sad Panda Corpse [Updated]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" href="http://kotaku.com/386008/capcom-fuck-clovers-sad-panda-corpse-[updated]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" alt="Click here to read Capcom Fuck Clover's Sad Panda Corpse [Updated]" src="http://cache.kotaku.com/assets/images/9/2011/11/ebe03569e9ffa78c676576cdd6a60771.jpg"/>
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				 How does <em>Okami</em> director Hideki Kamiya feel about the Wii port? He's pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya:				<a href="http://kotaku.com/386008/capcom-fuck-clovers-sad-panda-corpse-[updated]" title="Click here to read more about Capcom Fuck Clover's Sad Panda Corpse [Updated]">More&nbsp;&raquo;</a>
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			<category><![CDATA[Okami]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 01 May 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Okami On Wii Controls Well, Only "Quasi-16:9" [UPDATE]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" href="http://kotaku.com/357445/okami-on-wii-controls-well-only-quasi+169-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" alt="Click here to read Okami On Wii Controls Well, Only &quot;Quasi-16:9&quot; [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2008/02/small_okamii.jpg"/>
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				 Last week, Capcom stated on their company store that <a href="http://kotaku.com/356821/okami-wii-still-43-nope-169-confirmed">Okami on Wii would be running at 16:9</a>. Why is this important? Because the PS2 version did <em>not</em>, and if the Wii version <em>did</em>, it'd be a very valid reason for many to go out and buy the same game twice. Turns out that the game doesn't <em>really </em>run at 16:9, however. IGN sat down with it the other day and found it actually sports: <blockquote>...a quasi-16:9 widescreen mode &mdash; we call it "quasi" because it's not full resolution; thin black bars remain on each side of the screen.</blockquote>Ah well. On the bright side, they report that the use of the Wii Remote for celestial brushwork is like "night and day" compared to the PS2 version, with brushwork becoming faster, more accurate and easier to pull off. And in case you weren't already aware, the port's best feature is related neither to aspect ratio nor gameplay: you can now skip the game's cutscenes, which should make a second playthrough all the more enticing.				<a href="http://kotaku.com/357445/okami-on-wii-controls-well-only-quasi+169-[update]" title="Click here to read more about Okami On Wii Controls Well, Only "Quasi-16:9" [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Feb 2008 08:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Seeds Gets Craptastic New Name]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Seeds Gets Craptastic New Name" href="http://kotaku.com/horrible/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">horrible</span></a></div -->					<div><a title="Click here to read Seeds Gets Craptastic New Name" href="http://kotaku.com/304227/seeds-gets-craptastic-new-name" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Seeds Gets Craptastic New Name" alt="Click here to read Seeds Gets Craptastic New Name" src="http://cache.kotaku.com/assets/images/9/2007/09/small_seedsnewname.jpg"/>
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				 Clover Studios was Capcom's boutique team behind game innovative games like <i>Okami</i> and <i>God Hand</i>. What's more, Clover is a pretty nice name! When things soured with Capcom, the studio was shuttered and producer Atsushi Inaba, <i>Resident Evil</i> creator Shinji Mikami and <i>Devil May Cry</i> creator Hideki Kamiya formed SEEDS. It was Clover reborn, and likewise it also had a cool name. The emphasis here is <i>had</i>. Over on the SEEDS official website, there is a notice that Seeds is apparently merging with <strike>IT company <a href="http://www.circuit.co.jp/h2/odd.htm">ODD Solutions</a></strike> ODD Corporation to form, brace yourself, Platinum Games. Yes, PLATINUM GAMES. The website says something like:				<a href="http://kotaku.com/304227/seeds-gets-craptastic-new-name" title="Click here to read more about Seeds Gets Craptastic New Name">More&nbsp;&raquo;</a>
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			<category><![CDATA[Okami]]></category>
			<category><![CDATA[seeds]]></category>
			<pubDate><![CDATA[Thu, 27 Sep 2007 01:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Okami Creator Itching for Sequel]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Creator Itching for Sequel" href="http://kotaku.com/gossip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gossip</span></a></div -->					<div><a title="Click here to read Okami Creator Itching for Sequel" href="http://kotaku.com/282133/okami-creator-itching-for-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami Creator Itching for Sequel" alt="Click here to read Okami Creator Itching for Sequel" src="http://cache.kotaku.com/assets/images/9/2007/07/small_20060419org00m300117000p_size6.jpg"/>
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				 <a href="http://kotaku.com/gaming/4%7C3-is-for-suckers/inafune-on-okami-for-wii-282073.php">Wii port</a> or not, before I start, know: At the moment, Capcom has no concrete plans to make <i>Okami 2</i>, and nothing has been greenlit. However! Insiders tell us that <i>Devil May Cry</i> creator and <i>Okami</i> designer <a href="http://en.wikipedia.org/wiki/Hideki_Kamiya">Hideki Kamiya</a> really would like to make <i>Okami 2</i>. The Union Jack lovin' game creator is very interested in doing a sequel and has voiced this desire. Unfortunately, since the game is a Capcom/Clover title, it's not his decision to make. It's just something that he'd really like to do. What's more, Kamiya tells our insider that the dissolution of Clover had nothing to do with poor <i>Okami</i> sales. Rather, producer Atsushi Inaba had an argument with Capcom  management. 				<a href="http://kotaku.com/282133/okami-creator-itching-for-sequel" title="Click here to read more about Okami Creator Itching for Sequel">More&nbsp;&raquo;</a>
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			<category><![CDATA[seeds]]></category>
			<pubDate><![CDATA[Wed, 25 Jul 2007 03:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[SEEDS Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SEEDS Studio" href="http://kotaku.com/watching-them-grow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchingthemgrow</span></a></div -->					<div><a title="Click here to read SEEDS Studio" href="http://kotaku.com/268393/seeds-studio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SEEDS Studio" alt="Click here to read SEEDS Studio" src="http://cache.kotaku.com/assets/images/9/2007/06/small_seeds.jpg"/>
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CLOVER studio, who have in the past been responsible for Okami and Viewtiful Joe, is now SEEDS studio (I guess they are going backwards?). Designers Kamiya and Mikami are apparently working on a few big titles for (<em>assumably</em>) the PS3 and the Xbox 360 as they will no longer be supporting the PS2 any longer. What they're working on is still kept tightly under wraps, but I'm sure these talented fellas will be able to churn out something we all like. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/268393/seeds-studio" title="Click here to read more about SEEDS Studio">More&nbsp;&raquo;</a>
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			<category><![CDATA[Watching them grow]]></category>
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			<category><![CDATA[seeds]]></category>
			<category><![CDATA[Studio]]></category>
			<pubDate><![CDATA[Wed, 13 Jun 2007 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA['Vision Doesn't Sell Games']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Vision Doesn't Sell Games'" href="http://kotaku.com/game-development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedevelopment</span></a></div -->					<div><a title="Click here to read 'Vision Doesn't Sell Games'" href="http://kotaku.com/260016/vision-doesnt-sell-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Vision Doesn't Sell Games'" alt="Click here to read 'Vision Doesn't Sell Games'" src="http://cache.kotaku.com/assets/images/9/2007/05/small_okamileaves-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/05/okamileaves.jpg"></a>From this week's <i>Escapist</i>, a rather sobering look at the 'demise of Clover Studios.'  Everyone claims they want new, different, innovative games, but somehow a studio like Clover that produced <i>Viewtiful Joe 2</i>, <i>God Hand</i> and <i>Okami</i> can't stay afloat.  The author points out that for a "scrappy independent developer," selling hundreds of thousands of copies would be quite the achievement, but for a division of Capcom it was a "stinging disappointment."				<a href="http://kotaku.com/260016/vision-doesnt-sell-games" title="Click here to read more about 'Vision Doesn't Sell Games'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Development]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[Okami]]></category>
			<pubDate><![CDATA[Sun, 13 May 2007 15:30:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Capcom Clears Up Clover Closing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Clears Up Clover Closing" href="http://kotaku.com/gamasutra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamasutra</span></a></div -->					<div><a title="Click here to read Capcom Clears Up Clover Closing" href="http://kotaku.com/237935/capcom-clears-up-clover-closing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Clears Up Clover Closing" alt="Click here to read Capcom Clears Up Clover Closing" src="http://cache.kotaku.com/assets/images/9/2007/02/small_die_clove_die.jpg"/>
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				When darling developer Clover was shut down by Capcom corporate, following a string of gorgeous and fun to play games that failed to perform at retail, it smacked of giant corporate entity unjustly squashing its arthouse underdog. In the Gamasutra interview published today, Capcom's Charles Bellfield helps to add clarity to the situation, giving a helpful peek at the structure of the Japanese company that published Viewtiful Joe and Okami.				<a href="http://kotaku.com/237935/capcom-clears-up-clover-closing" title="Click here to read more about Capcom Clears Up Clover Closing">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Mon, 19 Feb 2007 22:30:08 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[From Clover To Seeds: Okami Creator's New Gig]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Clover To Seeds: Okami Creator's New Gig" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read From Clover To Seeds: Okami Creator's New Gig" href="http://kotaku.com/236810/from-clover-to-seeds-okami-creators-new-gig" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From Clover To Seeds: Okami Creator's New Gig" alt="Click here to read From Clover To Seeds: Okami Creator's New Gig" src="http://cache.kotaku.com/assets/images/9/2007/02/small_seedssite.jpg"/>
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				In a heart-wrenching move to many, <a href="http://tags.kotaku.com/gaming/clover/">Clover Studios</a> was shuttered late last year. Fronted by Atsushi Inaba, the studio brought us titles like <i>Okami</i> and <i>GODHAND</i>. We had heard <a href="http://kotaku.com/gaming/clover/rumor-clover-studios-v20-224969.php">rumblings</a> that Inaba had created another Osaka-based studio. What's more, it apparently had big financial <a href="http://kotaku.com/gaming/original/blind-item-what-clover-is-doing-now-and-with-whom-233865.php">backing</a>. 				<a href="http://kotaku.com/236810/from-clover-to-seeds-okami-creators-new-gig" title="Click here to read more about From Clover To Seeds: Okami Creator's New Gig">More&nbsp;&raquo;</a>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Breaking]]></category>
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			<pubDate><![CDATA[Wed, 14 Feb 2007 19:40:47 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Blind Item: What Clover Is Doing Now (And With Whom)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blind Item: What Clover Is Doing Now (And With Whom)" href="http://kotaku.com/original/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">original</span></a></div -->					<div><a title="Click here to read Blind Item: What Clover Is Doing Now (And With Whom)" href="http://kotaku.com/233865/blind-item-what-clover-is-doing-now-and-with-whom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blind Item: What Clover Is Doing Now (And With Whom)" alt="Click here to read Blind Item: What Clover Is Doing Now (And With Whom)" src="http://cache.kotaku.com/assets/images/9/2007/02/kotakupointingfish.jpg"/>
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				<i>Eds Note: "Blind Items" will appear occasionally for gossip and rumors. Hit up the comments section for conjecture and speculation.</i>				<a href="http://kotaku.com/233865/blind-item-what-clover-is-doing-now-and-with-whom" title="Click here to read more about Blind Item: What Clover Is Doing Now (And With Whom)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/233865/blind-item-what-clover-is-doing-now-and-with-whom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-233865]]></guid>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Blind Items]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[godhand]]></category>
			<category><![CDATA[inaba]]></category>
			<category><![CDATA[Mikami]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 05 Feb 2007 08:40:05 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=233865&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Rumor: Clover Studios v2.0]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Clover Studios v2.0" href="http://kotaku.com/clover/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clover</span></a></div -->					<div><a title="Click here to read Rumor: Clover Studios v2.0" href="http://kotaku.com/224969/rumor-clover-studios-v20" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Clover Studios v2.0" alt="Click here to read Rumor: Clover Studios v2.0" src="http://cache.kotaku.com/assets/images/9/2006/12/small_okamimikamiinaba.jpg"/>
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      When Capcom <a href="http://www.kotaku.com/gaming/top/breaking-clover-studio-is-dead-207026.php">shuttered</a> Clover, the arm behind <i>Okami</i> and <i>Godhand</i>, grown men cried. Producer <a href="http://www.kotaku.com/gaming/okami/the-last-of-the-clover-interviews-207653.php">Atsushi Inaba</a> fled the company, while his partner-in-crime Shinji Mikami (<i>Resident Evil</i>) kept <a href="http://www.kotaku.com/gaming/capcom/capcom-exec-talks-clover-badmouths-sega-208626.php">contractual</a> ties with Capcom. 				<a href="http://kotaku.com/224969/rumor-clover-studios-v20" title="Click here to read more about Rumor: Clover Studios v2.0">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/224969/rumor-clover-studios-v20]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-224969]]></guid>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[atsushi inaba]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[godhand]]></category>
			<category><![CDATA[Gossip]]></category>
			<category><![CDATA[Mikami]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Rumor]]></category>
			<pubDate><![CDATA[Fri, 29 Dec 2006 11:21:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=224969&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Rumor Smash: Capcom Doesn't Love The 360 THAT Much]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor Smash: Capcom Doesn't Love The 360 THAT Much" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read Rumor Smash: Capcom Doesn't Love The 360 THAT Much" href="http://kotaku.com/224644/rumor-smash-capcom-doesnt-love-the-360-that-much" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor Smash: Capcom Doesn't Love The 360 THAT Much" alt="Click here to read Rumor Smash: Capcom Doesn't Love The 360 THAT Much" src="http://cache.kotaku.com/assets/images/9/2006/12/small_capcom_dude.jpg"/>
											</a></div>
									</div>
				Two Capcom-Xbox 360 rumors have been crawling around the internet for the past couple (slow news) days, so before we get too many more tips about these non-stories, let's smash 'em!				<a href="http://kotaku.com/224644/rumor-smash-capcom-doesnt-love-the-360-that-much" title="Click here to read more about Rumor Smash: Capcom Doesn't Love The 360 THAT Much">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/224644/rumor-smash-capcom-doesnt-love-the-360-that-much]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-224644]]></guid>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[God Hand]]></category>
			<category><![CDATA[rumor smashing]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 27 Dec 2006 20:20:19 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=224644&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GOD HAND Smacks Cheap In Japan [Update]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GOD HAND Smacks Cheap In Japan [Update]" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read GOD HAND Smacks Cheap In Japan [Update]" href="http://kotaku.com/214244/god-hand-smacks-cheap-in-japan-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GOD HAND Smacks Cheap In Japan [Update]" alt="Click here to read GOD HAND Smacks Cheap In Japan [Update]" src="http://cache.kotaku.com/assets/images/9/2006/11/small_godhandslashed.jpg"/>
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      <strike>Granted, this is at one store, but here it is: <i>GOD HAND</i> marked down to 2,600 yen (US $22). The game was originally priced at 7,140 yen ($61). Can't help but think closing Clover was sadly a financial decision, not a creative control one. Regardless, McWhertor points out that the original price was far too high anyway. Agreed. <span class="byline">Brian Ashcraft</span> </strike>				<a href="http://kotaku.com/214244/god-hand-smacks-cheap-in-japan-[update]" title="Click here to read more about GOD HAND Smacks Cheap In Japan [Update]">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/214244/god-hand-smacks-cheap-in-japan-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-214244]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[God Hand]]></category>
			<category><![CDATA[Playstation 2]]></category>
			<category><![CDATA[Ps2]]></category>
			<pubDate><![CDATA[Mon, 13 Nov 2006 15:22:44 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=214244&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Best Okami Tattoo We've Seen]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Okami Tattoo We've Seen" href="http://kotaku.com/tattoo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tattoo</span></a></div -->					<div><a title="Click here to read The Best Okami Tattoo We've Seen" href="http://kotaku.com/210873/the-best-okami-tattoo-weve-seen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Okami Tattoo We've Seen" alt="Click here to read The Best Okami Tattoo We've Seen" src="http://cache.kotaku.com/assets/images/9/2006/10/small_okami_tattoo_gag.jpg"/>
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      Nevermind that it's the <em>only</em> Okami tattoo we've seen...				<a href="http://kotaku.com/210873/the-best-okami-tattoo-weve-seen" title="Click here to read more about The Best Okami Tattoo We've Seen">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/210873/the-best-okami-tattoo-weve-seen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-210873]]></guid>
			<category><![CDATA[Tattoo]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[leg hair]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[rip]]></category>
			<pubDate><![CDATA[Sun, 29 Oct 2006 07:19:03 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=210873&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Before We Knew the Sad Truth, Inaba Explained Clover]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Before We Knew the Sad Truth, Inaba Explained Clover" href="http://kotaku.com/inaba/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">inaba</span></a></div -->					<div><a title="Click here to read Before We Knew the Sad Truth, Inaba Explained Clover" href="http://kotaku.com/209647/before-we-knew-the-sad-truth-inaba-explained-clover" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Before We Knew the Sad Truth, Inaba Explained Clover" alt="Click here to read Before We Knew the Sad Truth, Inaba Explained Clover" src="http://cache.kotaku.com/assets/images/9/2006/10/small_threeleafclovers.jpg"/>
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      Sick of hearing about how Capcom smothered Clover Studios with a giant throw pillow and left the arty studio for dead in a dumpster out by the airport? Me neither! Gamasutra's Brandon Sheffield has an insightful interview with Atsushi Inaba from way back at TGS, way back when there was still a Clover Studios. While the word has always been that Clover was a word play on "creativity lover," Inaba points out:				<a href="http://kotaku.com/209647/before-we-knew-the-sad-truth-inaba-explained-clover" title="Click here to read more about Before We Knew the Sad Truth, Inaba Explained Clover">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/209647/before-we-knew-the-sad-truth-inaba-explained-clover]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-209647]]></guid>
			<category><![CDATA[inaba]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[Clover Studios]]></category>
			<category><![CDATA[God Hand]]></category>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[Viewtiful Joe]]></category>
			<pubDate><![CDATA[Tue, 24 Oct 2006 06:22:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=209647&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Capcom Exec Talks Clover, Badmouths Sega]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Exec Talks Clover, Badmouths Sega" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Exec Talks Clover, Badmouths Sega" href="http://kotaku.com/208626/capcom-exec-talks-clover-badmouths-sega" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Exec Talks Clover, Badmouths Sega" alt="Click here to read Capcom Exec Talks Clover, Badmouths Sega" src="http://cache.kotaku.com/assets/images/9/2006/10/small_charlesbtalking.jpg"/>
											</a></div>
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      Former Sega marketer and current Capcom VP, Charles Bellfield pulls no punches in a recent GameDaily interview. With Clover Studios (<i>God Hand</i>, <i>Okami</i>) recent closing, Bellfield talks about what that means for Capcom and what exactly the subsidiary was. He points out that it was "physically a floor in our sixteen-story R&D building in Osaka in Japan. It was identical to the other fifteen floors that were in the same building..." Moreover, the majority of the team has been transitioning from Clover to Capcom for months. Continuing, Bellfield adds: 				<a href="http://kotaku.com/208626/capcom-exec-talks-clover-badmouths-sega" title="Click here to read more about Capcom Exec Talks Clover, Badmouths Sega">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/208626/capcom-exec-talks-clover-badmouths-sega]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208626]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[charles bellfield]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[Clover Studios]]></category>
			<category><![CDATA[inaba]]></category>
			<category><![CDATA[Mikami]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Thu, 19 Oct 2006 00:22:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208626&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Last Of The Clover Interviews]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Last Of The Clover Interviews" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read The Last Of The Clover Interviews" href="http://kotaku.com/207653/the-last-of-the-clover-interviews" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Last Of The Clover Interviews" alt="Click here to read The Last Of The Clover Interviews" src="http://cache.kotaku.com/assets/images/9/2006/10/small_okamicreators.jpg"/>
											</a></div>
									</div>
				
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      I know you're just as sad and/or angry as I am about the closing of Clover Studios, creators of Viewtiful Joe, Okami and God Hand. My emotions lean closer to "anger" as I realized I was the only one at my local EB to secure a God Hand pre-order. Shame on you, game buying public!				<a href="http://kotaku.com/207653/the-last-of-the-clover-interviews" title="Click here to read more about The Last Of The Clover Interviews">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/207653/the-last-of-the-clover-interviews]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-207653]]></guid>
			<category><![CDATA[Okami]]></category>
			<category><![CDATA[1Up]]></category>
			<category><![CDATA[atsushi inaba]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[God Hand]]></category>
			<category><![CDATA[Interview]]></category>
			<pubDate><![CDATA[Sat, 14 Oct 2006 21:05:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207653&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Capcom On Clover Closing]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom On Clover Closing" href="http://kotaku.com/mikami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mikami</span></a></div -->					<div><a title="Click here to read Capcom On Clover Closing" href="http://kotaku.com/207287/capcom-on-clover-closing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom On Clover Closing" alt="Click here to read Capcom On Clover Closing" src="http://cache.kotaku.com/assets/images/9/2006/10/small_shinjiandinaba.jpg"/>
											</a></div>
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      Capcom has supplied game site Next Generation with a Q&A which hopefully clear up some of the confusion (and heartbreak) regarding Clover Studio's shuttering. Capcom states that the subsidiary was liquidated because it would be better to have all the R&D resources in a single company. The fifteen staff members still working in Clover Studio will be transfered to Capcom R&D. Moreover, all the Clover copyrights will revert to Capcom. 				<a href="http://kotaku.com/207287/capcom-on-clover-closing" title="Click here to read more about Capcom On Clover Closing">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/207287/capcom-on-clover-closing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-207287]]></guid>
			<category><![CDATA[Mikami]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[Gossip]]></category>
			<category><![CDATA[inaba]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Kotakustalku]]></category>
			<pubDate><![CDATA[Thu, 12 Oct 2006 22:22:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207287&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Rumor: Clover to Break From Capcom]]></title>
			<description>
			<![CDATA[
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				This morning <a href="http://www.kotaku.com/gaming/top/breaking-clover-studio-is-dead-207026.php">we reported </a>that Clover Studio was being "absorbed" by parent company Capcom. Now comes news, via Wired, that the studio might not be going so quietly into that night.				<a href="http://kotaku.com/207177/rumor-clover-to-break-from-capcom" title="Click here to read more about Rumor: Clover to Break From Capcom">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Oct 2006 14:10:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207177&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Breaking: Clover Studio is Dead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Breaking: Clover Studio is Dead" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Breaking: Clover Studio is Dead" href="http://kotaku.com/207026/breaking-clover-studio-is-dead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Breaking: Clover Studio is Dead" alt="Click here to read Breaking: Clover Studio is Dead" src="http://cache.kotaku.com/assets/images/9/2006/10/small_cloverstudio.jpg"/>
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      As of today, the studio behind <i>Viewtiful Joe</i>, <i>Okami</i> and <i>God Hand</i> is no more. <a href="http://en.wikipedia.org/wiki/Clover_Studio">Clover Studio</a> was shuttered by main shareholder Capcom. At a Board of Directors' meeting was held, and it was decided that Clover should dissolved. The reason? According to the Capcom IR release:				<a href="http://kotaku.com/207026/breaking-clover-studio-is-dead" title="Click here to read more about Breaking: Clover Studio is Dead">More&nbsp;&raquo;</a>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[atsushi inaba]]></category>
			<category><![CDATA[Breaking]]></category>
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			<category><![CDATA[Shinji Mikami]]></category>
			<category><![CDATA[Viewtiful Joe]]></category>
			<pubDate><![CDATA[Thu, 12 Oct 2006 07:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[TGS06: I Hope This Okami Plush Isn't For Humping]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" href="http://kotaku.com/202813/tgs06-i-hope-this-okami-plush-isnt-for-humping" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" alt="Click here to read TGS06: I Hope This Okami Plush Isn't For Humping" src="http://cache.kotaku.com/assets/images/9/2006/09/small_okami_plush.jpg"/>
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      Unlike E3, rest its soul, you can actually buy cool stuff from video game publishers at Tokyo Game Show. One of the halls is dedicated to selling t-shirts, mouse pads (with breasts to rest your weary wrist upon, of course), love pillows, statues, towels, and toys.				<a href="http://kotaku.com/202813/tgs06-i-hope-this-okami-plush-isnt-for-humping" title="Click here to read more about TGS06: I Hope This Okami Plush Isn't For Humping">More&nbsp;&raquo;</a>
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			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Tgs06]]></category>
			<pubDate><![CDATA[Sat, 23 Sep 2006 23:36:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202813&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clover's God Hand = Total Insanity + Total Hilarity]]></title>
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				Leather clad dominatrix power spanking? Check. Rapid fire mantis-style testicle stabbing? Check. Hard Gay-esque prancing bad boys on the receiving end of an ethereal baseball bat? Err. I guess. Proof that Shinji Mikami and team Clover are three sake carafes deep at each and every post-lunch design meeting? Check!!				<a href="http://kotaku.com/185975/clovers-god-hand--total-insanity-%252B-total-hilarity" title="Click here to read more about Clover's God Hand = Total Insanity + Total Hilarity">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 08 Jul 2006 15:22:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=185975&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Okami Game Play Footage Is Beyond Stunning]]></title>
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				Game site Siliconera uploaded a short <a href="http://www.o-kami.jp/"><i>Okami</i></a> game footage clip that shows a tree coming back to life and <a href="http://en.wikipedia.org/wiki/Amaterasu">Amaterasu</a> fighting some badies. Even on YouTube, the game looks ungodly beautiful. Now that is amazing. 				<a href="http://kotaku.com/169909/okami-game-play-footage-is-beyond-stunning" title="Click here to read more about Okami Game Play Footage Is Beyond Stunning">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Apr 2006 08:22:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=169909&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Reach Out and Touch the Hand of God]]></title>
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				 It seems that God Hand, the upcoming "god action fighter" from Clover that we just heard about a few days ago, is so far along its production schedule that it will be playable at E3. Hopefully that will answer some of our questions, like "God action fighter?" IGN has the news, along with other games hitting the E3 floor.				<a href="http://kotaku.com/168652/reach-out-and-touch-the-hand-of-god" title="Click here to read more about Reach Out and Touch the Hand of God">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Apr 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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