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		<title><![CDATA[Kotaku: Cliff Bleszinski]]></title>
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			<title><![CDATA[Kotaku: Cliff Bleszinski]]></title>
			<link>http://kotaku.com/tag/cliff bleszinski</link>
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		<link>http://kotaku.com/tag/cliff bleszinski</link>
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		<description><![CDATA[Kotaku posts tagged Cliff Bleszinski]]></description>
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			<title><![CDATA[Gears of War Creators Are Giving the 'Dudebro' Thing a Rest With Fortnite]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Creators Are Giving the 'Dudebro' Thing a Rest With &lt;em&gt;Fortnite&lt;/em&gt;" href="http://kotaku.com/fortnite/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fortnite</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Creators Are Giving the 'Dudebro' Thing a Rest With &lt;em&gt;Fortnite&lt;/em&gt;" href="http://kotaku.com/5878559/gears-of-war-creators-are-giving-the-dudebro-thing-a-rest-with-fortnite" class="pp_image">
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				Epic Games makes macho games that feature manly men. <em>Gears of War</em>, for example. But they're also making <em>Fortnite</em>, a game their lead game designer, Cliff Bleszinski, tells G4 should help the studio's shed the developer's "dudebro" image just a bit.				<a href="http://kotaku.com/5878559/gears-of-war-creators-are-giving-the-dudebro-thing-a-rest-with-fortnite" title="Click here to read more about Gears of War Creators Are Giving the 'Dudebro' Thing a Rest With Fortnite">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fortnite]]></category>
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			<pubDate><![CDATA[Mon, 23 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
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			<title><![CDATA[A Night-and-Day Comparison Best Describes Fortnight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Night-and-Day Comparison Best Describes &lt;em&gt;Fortnight&lt;/em&gt;" href="http://kotaku.com/fortnite/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fortnite</span></a></div -->					<div><a title="Click here to read A Night-and-Day Comparison Best Describes &lt;em&gt;Fortnight&lt;/em&gt;" href="http://kotaku.com/5867061/a-night+and+day-comparison-best-describes-fortnight" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Night-and-Day Comparison Best Describes &lt;em&gt;Fortnight&lt;/em&gt;" alt="Click here to read A Night-and-Day Comparison Best Describes &lt;em&gt;Fortnight&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_2d12f2e50095c2b11e43a26ec7ee8fe3.jpg"/>
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				<!-- videoId: Hhqu-kPySpY --><!-- /videoId: Hhqu-kPySpY --> <em>Fortnite</em>, <a href="http://kotaku.com/5866967/epic-games-reveals-cartoony-new-ip-fortnite">revealed last nite</a> (rimshot) at the Spike Video Game Awards, is one of those games whose elements seem to be either derivative or easily recognizable, yet an easy description remains tip-of-the-tongue elusive. It's a got resource gathering, but it's not really <em>Minecraft</em>; cartoony characters, but you can't say it's <em>Team Fortress</em>; zombies and headshots, but it sure isn't <em>Left 4 Dead</em>; and a post-apocalyptic setting, but it's definitely not <em>Brink</em>, <em>Rage</em> or <em>Borderlands</em>.				<a href="http://kotaku.com/5867061/a-night+and+day-comparison-best-describes-fortnight" title="Click here to read more about A Night-and-Day Comparison Best Describes Fortnight">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 11 Dec 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What Gears of War's Designer Wants for the Next Xbox]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What &lt;em&gt;Gears of War's&lt;/em&gt; Designer Wants for the Next Xbox" href="http://kotaku.com/xbox-720/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox720</span></a></div -->					<div><a title="Click here to read What &lt;em&gt;Gears of War's&lt;/em&gt; Designer Wants for the Next Xbox" href="http://kotaku.com/5851219/what-gears-of-wars-designer-wants-for-the-next-xbox" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What &lt;em&gt;Gears of War's&lt;/em&gt; Designer Wants for the Next Xbox" alt="Click here to read What &lt;em&gt;Gears of War's&lt;/em&gt; Designer Wants for the Next Xbox" src="http://cache.kotaku.com/assets/images/9/2011/10/small_gears.jpg"/>
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				 The next Xbox hasn't been announced. There have been hints and rumors, but nothing official. Regardless, it is coming, and game designers, like the rest of us, have a laundry list of things they want. <em>Gears of War</em> Cliff Bleszinski is no different.				<a href="http://kotaku.com/5851219/what-gears-of-wars-designer-wants-for-the-next-xbox" title="Click here to read more about What Gears of War's Designer Wants for the Next Xbox">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851219/what-gears-of-wars-designer-wants-for-the-next-xbox]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851219]]></guid>
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			<pubDate><![CDATA[Wed, 19 Oct 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gears of War Designer Isn't Sick of Gears of War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Designer Isn't Sick of &lt;em&gt;Gears of War&lt;/em&gt;" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Designer Isn't Sick of &lt;em&gt;Gears of War&lt;/em&gt;" href="http://kotaku.com/5846402/gears-of-war-designer-isnt-sick-of-gears-of-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Designer Isn't Sick of &lt;em&gt;Gears of War&lt;/em&gt;" alt="Click here to read &lt;em&gt;Gears of War&lt;/em&gt; Designer Isn't Sick of &lt;em&gt;Gears of War&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_gears_of_war_3_01.jpg"/>
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				 Now that <em>Gears of War 3</em> is out and <a href="http://kotaku.com/5841999/gears-of-war-3-the-kotaku-review">reviewed</a>, it's time to talk about future <em>Gears</em> games. Because, why not? Those games make cashola! And <em>Gears</em> designer Cliff Bleszinski isn't sick of them. Yet.				<a href="http://kotaku.com/5846402/gears-of-war-designer-isnt-sick-of-gears-of-war" title="Click here to read more about Gears of War Designer Isn't Sick of Gears of War">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846402/gears-of-war-designer-isnt-sick-of-gears-of-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846402]]></guid>
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			<pubDate><![CDATA[Tue, 04 Oct 2011 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Japanese Developers Should Have Played More PC Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Japanese Developers Should Have Played More PC Games" href="http://kotaku.com/tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tech</span></a></div -->					<div><a title="Click here to read Why Japanese Developers Should Have Played More PC Games" href="http://kotaku.com/5844588/why-japanese-developers-should-have-played-more-pc-games" class="pp_image">
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				Gaming's reached a turning point. Western games have more realistic graphics and physics than Japanese games. This isn't good or bad. It's true.				<a href="http://kotaku.com/5844588/why-japanese-developers-should-have-played-more-pc-games" title="Click here to read more about Why Japanese Developers Should Have Played More PC Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844588/why-japanese-developers-should-have-played-more-pc-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844588]]></guid>
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			<pubDate><![CDATA[Wed, 28 Sep 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[East Coast Earthquake? QUICK! To Twitter!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read East Coast Earthquake? QUICK! To Twitter!" href="http://kotaku.com/earthquake/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">earthquake</span></a></div -->					<div><a title="Click here to read East Coast Earthquake? QUICK! To Twitter!" href="http://kotaku.com/5833658/east-coast-earthquake-quick-to-twitter/gallery/" class="pp_image">
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				An Earthquake hit Virginia today, and we felt tremors all up and down the east coast. Instead of seeking shelter or whatever you do when an earthquake hits, the games industry took to twitter to make jokes. Seems reasonable to us.				<a href="http://kotaku.com/5833658/east-coast-earthquake-quick-to-twitter/gallery/" title="Click here to read more about East Coast Earthquake? QUICK! To Twitter!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Aug 2011 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
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			<title><![CDATA[Gears of War 3 Live from Comic-Con]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Gears of War 3&lt;/em&gt; Live from Comic-Con" href="http://kotaku.com/comic_con-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon2011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Gears of War 3&lt;/em&gt; Live from Comic-Con" href="http://kotaku.com/5823658/gears-of-war-3-live-from-comic+con" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Gears of War 3&lt;/em&gt; Live from Comic-Con" alt="Click here to read &lt;em&gt;Gears of War 3&lt;/em&gt; Live from Comic-Con" src="http://cache.kotaku.com/assets/images/9/2011/07/small_gears_3_panel.jpg"/>
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				The talent behind Gears of War 3 is talking about the forthcoming game during the game's annual presence at San Diego Comic-Con. Design director Cliff Bleszinski and executive producer Rod Fergusson will be fielding questions from fans. What will they say?				<a href="http://kotaku.com/5823658/gears-of-war-3-live-from-comic+con" title="Click here to read more about Gears of War 3 Live from Comic-Con">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823658/gears-of-war-3-live-from-comic+con]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823658]]></guid>
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			<category><![CDATA[Gears Of War 3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 21 Jul 2011 21:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Cliffy B's First Game was a Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliffy B's First Game was a Sequel" href="http://kotaku.com/look-at-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookatthis</span></a></div -->					<div><a title="Click here to read Cliffy B's First Game was a Sequel" href="http://kotaku.com/5821813/cliffy-bs-first-game-was-a-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cliffy B's First Game was a Sequel" alt="Click here to read Cliffy B's First Game was a Sequel" src="http://cache.kotaku.com/assets/images/9/2011/07/small_thepalaceofdeceit.jpg"/>
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				"Just stumbled upon my first real game I made...on disk," <a href="http://www.whosay.com/CliffBleszinski/photos/47163">writes Epic Games' design director</a> and the creator of the <em>Gears of War</em> series. Weighing in at a whopping 1.44 megabytes is <em>The Palace of Deceit II: The Dragon's Plight</em>. We're awaiting a gameplay trailer, Cliff.				<a href="http://kotaku.com/5821813/cliffy-bs-first-game-was-a-sequel" title="Click here to read more about Cliffy B's First Game was a Sequel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821813/cliffy-bs-first-game-was-a-sequel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821813]]></guid>
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			<pubDate><![CDATA[Fri, 15 Jul 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Gears of War Designer Doesn't Want To Be Remembered Only for Gears]]></title>
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				Cliff Bleszinski designs <em>Gears of War</em>. The games sell millions. Before Bleszinski made <em>Gears</em> games, he worked on <em>Unreal Tournament</em> games and <em>Jazz Jackrabbit</em>, but it's <em>Gears of War</em> that he's known for.				<a href="http://kotaku.com/5813539/gears-of-war-designer-doesnt-want-to-be-remembered-only-for-gears" title="Click here to read more about Gears of War Designer Doesn't Want To Be Remembered Only for Gears">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Jun 2011 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What To Do When You Can't Shoot Out Eyeballs in Gears of War 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What To Do When You Can't Shoot Out Eyeballs in &lt;em&gt;Gears of War 3&lt;/em&gt;" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read What To Do When You Can't Shoot Out Eyeballs in &lt;em&gt;Gears of War 3&lt;/em&gt;" href="http://kotaku.com/5812075/what-to-do-when-you-cant-shoot-out-eyeballs-on-jimmy-fallon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What To Do When You Can't Shoot Out Eyeballs in &lt;em&gt;Gears of War 3&lt;/em&gt;" alt="Click here to read What To Do When You Can't Shoot Out Eyeballs in &lt;em&gt;Gears of War 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_videogames_01.jpg"/>
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				So many games this year <a href="http://kotaku.com/5810959/e3-2011-was-on-a-boat">are on boats</a>, <em>Gears of War 3</em> included. But the game isn't only on a boat, it's also on talk show <em>Late Night with Jimmy Fallon</em>.				<a href="http://kotaku.com/5812075/what-to-do-when-you-cant-shoot-out-eyeballs-on-jimmy-fallon" title="Click here to read more about What To Do When You Can't Shoot Out Eyeballs in Gears of War 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[watch this]]></category>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Maybe A Laugh Track and Tower Defense Are Just What Gears of War 3 Needed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" href="http://kotaku.com/5811829/maybe-a-laugh-track-and-tower-defense-are-just-what-gears-of-war-3-needed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" alt="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" src="http://cache.kotaku.com/assets/images/9/2011/06/small_gears_3_horde_2.jpg"/>
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				<em>Gears of War</em>'s developers certainly didn't invent "Horde Mode." But Epic Games, creator of <em>Gears</em>, is lucky in that every <em>other</em> game developer who copies their popular multiplayer mode gives the studio credit for it when showing off their own take on Horde.				<a href="http://kotaku.com/5811829/maybe-a-laugh-track-and-tower-defense-are-just-what-gears-of-war-3-needed" title="Click here to read more about Maybe A Laugh Track and Tower Defense Are Just What Gears of War 3 Needed">More&nbsp;&raquo;</a>
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			<category><![CDATA[e3 2011]]></category>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Notch Will Get That For You, Cliffy B]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Notch Will Get That For You, Cliffy B" href="http://kotaku.com/they-said-it/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theysaidit</span></a></div -->					<div><a title="Click here to read Notch Will Get That For You, Cliffy B" href="http://kotaku.com/5811057/notch-will-get-that-for-you-cliffy-b" class="pp_image">
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				Epic Games and <em>Gears of War</em> creator Cliff Bleszinski have made a ton of money. <em>Minecraft</em> creator Markus "Notch" Persson carries around a little bit of scratch himself. We're pretty sure both had no trouble making their escapes from Los Angeles after E3. [<a href="http://twitter.com/#!/notch/status/79596864638427137">via Twitter</a>]				<a href="http://kotaku.com/5811057/notch-will-get-that-for-you-cliffy-b" title="Click here to read more about Notch Will Get That For You, Cliffy B">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Jun 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Seeing How the Other Half Fights in Gears of War 3's Pulp Fiction-inspired Campaign]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Seeing How the Other Half Fights in &lt;em&gt;Gears of War 3&lt;/em&gt;'s &lt;em&gt;Pulp Fiction&lt;/em&gt;-inspired Campaign" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read Seeing How the Other Half Fights in &lt;em&gt;Gears of War 3&lt;/em&gt;'s &lt;em&gt;Pulp Fiction&lt;/em&gt;-inspired Campaign" href="http://kotaku.com/5810950/seeing-how-the-other-half-fights-in-gears-of-war-3s-pulp-fiction+inspired-campaign" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Seeing How the Other Half Fights in &lt;em&gt;Gears of War 3&lt;/em&gt;'s &lt;em&gt;Pulp Fiction&lt;/em&gt;-inspired Campaign" alt="Click here to read Seeing How the Other Half Fights in &lt;em&gt;Gears of War 3&lt;/em&gt;'s &lt;em&gt;Pulp Fiction&lt;/em&gt;-inspired Campaign" src="http://cache.kotaku.com/assets/images/9/2011/06/small_gears-3---campaign_bridge_02a.jpg"/>
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				If you watched Microsoft's E3 2011 press briefing for its <em>Gears of War 3</em> demo&mdash;played by Epic Games' Cliff Bleszinski and Ice T&mdash;you only saw half the story. At an E3 demo, we saw the other half of that Tarantino-inspired battle.				<a href="http://kotaku.com/5810950/seeing-how-the-other-half-fights-in-gears-of-war-3s-pulp-fiction+inspired-campaign" title="Click here to read more about Seeing How the Other Half Fights in Gears of War 3's Pulp Fiction-inspired Campaign">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810950/seeing-how-the-other-half-fights-in-gears-of-war-3s-pulp-fiction+inspired-campaign]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810950]]></guid>
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			<pubDate><![CDATA[Fri, 10 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What is America's Fetish This Week? America (Fuck Yeah!)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What is America's Fetish This Week? &lt;em&gt;America (Fuck Yeah!)&lt;/em&gt;" href="http://kotaku.com/fetish/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fetish</span></a></div -->					<div><a title="Click here to read What is America's Fetish This Week? &lt;em&gt;America (Fuck Yeah!)&lt;/em&gt;" href="http://kotaku.com/5802595/what-is-americas-fetish-this-week-america-fuck-yeah" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What is America's Fetish This Week? &lt;em&gt;America (Fuck Yeah!)&lt;/em&gt;" alt="Click here to read What is America's Fetish This Week? &lt;em&gt;America (Fuck Yeah!)&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_whatisamerca.jpg"/>
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				It all started with a middle finger. It was directed firmly at England, and for the next 200-plus years, America's desire to do things its own way hasn't changed. The country's pride hasn't either.				<a href="http://kotaku.com/5802595/what-is-americas-fetish-this-week-america-fuck-yeah" title="Click here to read more about What is America's Fetish This Week? America (Fuck Yeah!)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 May 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[They Win a Gears of War 3 Match Without Firing a Bullet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read They Win a &lt;em&gt;Gears of War 3&lt;/em&gt; Match Without Firing a Bullet" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read They Win a &lt;em&gt;Gears of War 3&lt;/em&gt; Match Without Firing a Bullet" href="http://kotaku.com/5802776/they-win-a-gears-of-war-3-match-without-firing-a-bullet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read They Win a &lt;em&gt;Gears of War 3&lt;/em&gt; Match Without Firing a Bullet" alt="Click here to read They Win a &lt;em&gt;Gears of War 3&lt;/em&gt; Match Without Firing a Bullet" src="http://cache.kotaku.com/assets/images/9/2011/05/small_f_hym4fwngo.jpg"/>
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				<!-- videoId: F_hYM4fWNGo --><!-- /videoId: F_hYM4fWNGo --> You can win a match in the <em>Gears of War 3</em> beta without firing a shot. It's impressive, if not the most exciting thing to watch. Good work, folks (the featured players here are from the <a href="http://www.youtube.com/user/arCtiCvBi">pro gaming team Amazyn</a>, we think), and hat tip to Gears czar Cliff Bleszinski for <a href="http://twitter.com/therealcliffyb/statuses/70558821352873984">Tweeting it</a> to our attention.				<a href="http://kotaku.com/5802776/they-win-a-gears-of-war-3-match-without-firing-a-bullet" title="Click here to read more about They Win a Gears of War 3 Match Without Firing a Bullet">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 May 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Cliffy B Implies No Master Chief/Gears Crossover Because Microsoft is 'Kind of Squeamish']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliffy B Implies No Master Chief/&lt;em&gt;Gears&lt;/em&gt; Crossover Because Microsoft is 'Kind of Squeamish'" href="http://kotaku.com/.soft-m./" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">softm</span></a></div -->					<div><a title="Click here to read Cliffy B Implies No Master Chief/&lt;em&gt;Gears&lt;/em&gt; Crossover Because Microsoft is 'Kind of Squeamish'" href="http://kotaku.com/5797291/cliffy-b-implies-no-master-chiefgears-crossover-because-microsoft-is-kind-of-squeamish" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cliffy B Implies No Master Chief/&lt;em&gt;Gears&lt;/em&gt; Crossover Because Microsoft is 'Kind of Squeamish'" alt="Click here to read Cliffy B Implies No Master Chief/&lt;em&gt;Gears&lt;/em&gt; Crossover Because Microsoft is 'Kind of Squeamish'" src="http://cache.kotaku.com/assets/images/9/2011/04/small_gearscliffchiefsplash.jpg"/>
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				Epic Games characters have appeared into other games before - <em>Lost Planet 2</em>, for example. The studio's willing to consider any reasonable tie-in with its own games, too, so you're not the first to wonder how awesome it'd be to have a Master Chief skin in <em>Gears of War</em>.				<a href="http://kotaku.com/5797291/cliffy-b-implies-no-master-chiefgears-crossover-because-microsoft-is-kind-of-squeamish" title="Click here to read more about Cliffy B Implies No Master Chief/Gears Crossover Because Microsoft is 'Kind of Squeamish'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Apr 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Real Cliffy B Meets the Real Fake Cliffy B]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" href="http://kotaku.com/5777063/the-real-cliffy-b-meets-the-real-fake-cliffy-b" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" alt="Click here to read The Real Cliffy B Meets the Real Fake Cliffy B" src="http://cache.kotaku.com/assets/images/9/2011/03/small_isgo.mattandcliff.jpg"/>
											</a></div>
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				At left is the bona fide Cliff Bleszinski, design director for Epic Games. At right is Twitter's <a href="http://twitter.com/#!/Fakecliffy_b">Fakecliffy_b</a> - the spoof account run by <a href="http://www.mrexd.com/">Matthew Rex Downham</a>, himself a designer of iOS applications and games. Real Cliffy B and Fakecliffy_b met, at last, at GDC 2011.				<a href="http://kotaku.com/5777063/the-real-cliffy-b-meets-the-real-fake-cliffy-b" title="Click here to read more about The Real Cliffy B Meets the Real Fake Cliffy B">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Mar 2011 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Gears of War 3's Designer On Betas, Bugs & Cheerleader Outfits]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War 3's Designer On Betas, Bugs &amp; Cheerleader Outfits" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Gears of War 3's Designer On Betas, Bugs &amp; Cheerleader Outfits" href="http://kotaku.com/5773691/gears-of-war-3s-designer-on-betas-bugs--cheerleader-outfits" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War 3's Designer On Betas, Bugs &amp; Cheerleader Outfits" alt="Click here to read Gears of War 3's Designer On Betas, Bugs &amp; Cheerleader Outfits" src="http://cache.kotaku.com/assets/images/9/2011/03/small_gears_3_interview.jpg"/>
											</a></div>
									</div>
				Gears of War design director Cliff Bleszinski wants you to play his game's upcoming beta, not only to extract a "metric fuckton of data" from your playing time, but for you to upload whatever bugs you see to YouTube.				<a href="http://kotaku.com/5773691/gears-of-war-3s-designer-on-betas-bugs--cheerleader-outfits" title="Click here to read more about Gears of War 3's Designer On Betas, Bugs & Cheerleader Outfits">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5773691/gears-of-war-3s-designer-on-betas-bugs--cheerleader-outfits]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5773691]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Tue, 01 Mar 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bulletstorm Once had Campaign Co-Op, but It &quot;Broke Down&quot; the Game]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bulletstorm Once had Campaign Co-Op, but It &amp;quot;Broke Down&amp;quot; the Game" href="http://kotaku.com/bulletstorm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bulletstorm</span></a></div -->					<div><a title="Click here to read Bulletstorm Once had Campaign Co-Op, but It &amp;quot;Broke Down&amp;quot; the Game" href="http://kotaku.com/5764980/bulletstorm-once-had-campaign-co+op-but-it-broke-down-the-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bulletstorm Once had Campaign Co-Op, but It &amp;quot;Broke Down&amp;quot; the Game" alt="Click here to read Bulletstorm Once had Campaign Co-Op, but It &amp;quot;Broke Down&amp;quot; the Game" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bulletstorm_clones.jpg"/>
											</a></div>
									</div>
				As an irreverent, dick-joking romp filled with guns and bloodshed, Bulletstorm would seem to be a natural for cooperative play in the game's main campaign. It actually was much less than a perfect fit, said Epic Games' design boss.				<a href="http://kotaku.com/5764980/bulletstorm-once-had-campaign-co+op-but-it-broke-down-the-game" title="Click here to read more about Bulletstorm Once had Campaign Co-Op, but It &quot;Broke Down&quot; the Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5764980/bulletstorm-once-had-campaign-co+op-but-it-broke-down-the-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5764980]]></guid>
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			<pubDate><![CDATA[Sat, 19 Feb 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5764980&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bulletstorm's PC Demo's on the Way — After it Releases]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bulletstorm's PC Demo's on the Way — After it Releases" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Bulletstorm's PC Demo's on the Way — After it Releases" href="http://kotaku.com/5764824/bulletstorms-pc-demos-on-the-way-+-after-it-releases" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bulletstorm's PC Demo's on the Way — After it Releases" alt="Click here to read Bulletstorm's PC Demo's on the Way — After it Releases" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bulletstorm_screens.jpg"/>
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				Bulletstorm got a pre-release demo on the Xbox 360 and PS3. "In other news, PC gamers are grumpy about this," Epic Games' Cliff Bleszinski <a href="http://twitter.com/#!/therealcliffyb/status/25979475304906752">tweeted last month</a>. Well, Bulletstorm will get a PC demo, but after its release. In other news, PC gamers are probably grumpy about this.				<a href="http://kotaku.com/5764824/bulletstorms-pc-demos-on-the-way-+-after-it-releases" title="Click here to read more about Bulletstorm's PC Demo's on the Way — After it Releases">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5764824/bulletstorms-pc-demos-on-the-way-+-after-it-releases]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5764824]]></guid>
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			<pubDate><![CDATA[Fri, 18 Feb 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5764824&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Not Sure Being Impaled On A Cactus Counts As Going Green]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Not Sure Being Impaled On A Cactus Counts As Going Green" href="http://kotaku.com/bulletstorm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bulletstorm</span></a></div -->					<div><a title="Click here to read Not Sure Being Impaled On A Cactus Counts As Going Green" href="http://kotaku.com/5759983/not-sure-being-impaled-on-a-cactus-counts-as-going-green" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Not Sure Being Impaled On A Cactus Counts As Going Green" alt="Click here to read Not Sure Being Impaled On A Cactus Counts As Going Green" src="http://cache.kotaku.com/assets/images/9/2011/02/small_n54mwuwfhmo.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				<!-- videoId: N54mwuWFHmo --><!-- /videoId: N54mwuWFHmo --> In the latest episode of Bulletstorm's Bulletpoints, Epic's Cliff Bleszinski explores a more humane, environmentally friendly way to kill your opponents.				<a href="http://kotaku.com/5759983/not-sure-being-impaled-on-a-cactus-counts-as-going-green" title="Click here to read more about Not Sure Being Impaled On A Cactus Counts As Going Green">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5759983/not-sure-being-impaled-on-a-cactus-counts-as-going-green]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5759983]]></guid>
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			<pubDate><![CDATA[Mon, 14 Feb 2011 12:24:25 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Video Games Are Like Rock Music, Elvis And...Dungeons And Dragons?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Are Like Rock Music, Elvis And...Dungeons And Dragons?" href="http://kotaku.com/cliff-bleszinski/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cliffbleszinski</span></a></div -->					<div><a title="Click here to read Video Games Are Like Rock Music, Elvis And...Dungeons And Dragons?" href="http://kotaku.com/5750826/video-games-are-like-rock-music-elvis-anddungeons-and-dragons" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Are Like Rock Music, Elvis And...Dungeons And Dragons?" alt="Click here to read Video Games Are Like Rock Music, Elvis And...Dungeons And Dragons?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_79639657.jpg"/>
											</a></div>
									</div>
				 Cliff Bleszinski, the designer behind Gears of War, is a nice enough guy. Polite, well-mannered, intelligent, all that jazz. But his video games, with their chainsaw guns and curb-stomps, might raise some eyebrows. Not mine, but <i>other</i> people's.				<a href="http://kotaku.com/5750826/video-games-are-like-rock-music-elvis-anddungeons-and-dragons" title="Click here to read more about Video Games Are Like Rock Music, Elvis And...Dungeons And Dragons?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5750826/video-games-are-like-rock-music-elvis-anddungeons-and-dragons]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5750826]]></guid>
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			<pubDate><![CDATA[Thu, 03 Feb 2011 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Learn the Secrets of Nintendo's 3DS From the Man Behind Mario Kart and Nintendogs]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Learn the Secrets of Nintendo's 3DS From the Man Behind Mario Kart and Nintendogs" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Learn the Secrets of Nintendo's 3DS From the Man Behind Mario Kart and Nintendogs" href="http://kotaku.com/5736592/learn-the-secrets-of-nintendos-3ds-from-the-man-behind-mario-cart-and-nintendogs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Learn the Secrets of Nintendo's 3DS From the Man Behind Mario Kart and Nintendogs" alt="Click here to read Learn the Secrets of Nintendo's 3DS From the Man Behind Mario Kart and Nintendogs" src="http://cache.kotaku.com/assets/images/9/2011/01/small_3ds_01.jpg"/>
											</a></div>
									</div>
				 With the annual Game Developers Conference set to kick off next month, we're starting to learn much more about the talks, including one that promises to walk us through the creation of the Nintendo 3DS.				<a href="http://kotaku.com/5736592/learn-the-secrets-of-nintendos-3ds-from-the-man-behind-mario-cart-and-nintendogs" title="Click here to read more about Learn the Secrets of Nintendo's 3DS From the Man Behind Mario Kart and Nintendogs">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5736592/learn-the-secrets-of-nintendos-3ds-from-the-man-behind-mario-cart-and-nintendogs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5736592]]></guid>
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			<pubDate><![CDATA[Tue, 18 Jan 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[&quot;I Made A Video Game Where You Can Blow Out A Man's Asshole&quot;]]></title>
			<description>
			<![CDATA[
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				<!-- videoId: explore/kotaku/videos/1252/ --><!-- /videoId: explore/kotaku/videos/1252/ --> Hear Epic Games design director Cliff Bleszinski utter the words that could one day appear on his tombstone in the latest installment of Bulletstorm's Bulletpoints video series. Not safe for work, unless you work at a proctologist office.				<a href="http://kotaku.com/5727642/i-made-a-video-game-where-you-can-blow-out-a-mans-asshole" title="Click here to read more about &quot;I Made A Video Game Where You Can Blow Out A Man's Asshole&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5727642/i-made-a-video-game-where-you-can-blow-out-a-mans-asshole]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5727642]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Nsfw]]></category>
			<pubDate><![CDATA[Fri, 07 Jan 2011 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5727642&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Ever Happened To The Christmas Video Game?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Ever Happened To The Christmas Video Game?" alt="Click here to read What Ever Happened To The Christmas Video Game?" src="http://cache.kotaku.com/assets/images/9/2012/02/small_4d864dd85c4ff7e261199241bbb3038a.jpg"/>
											</a></div>
									</div>
				 Christmas. It's not only a holiday, but a mood, a memory. Movies ranging from It's A Wonderful Life to Home Alone capture that festive feeling. Video games, do not.				<a href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" title="Click here to read more about What Ever Happened To The Christmas Video Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5715930]]></guid>
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			<pubDate><![CDATA[Wed, 22 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gears of War 3 Has 'Special Unlocks' For Serious Epic Fans]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War 3 Has 'Special Unlocks' For Serious Epic Fans" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Gears of War 3 Has 'Special Unlocks' For Serious Epic Fans" href="http://kotaku.com/5715477/gears-of-war-3-has-special-unlocks-for-serious-epic-fans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War 3 Has 'Special Unlocks' For Serious Epic Fans" alt="Click here to read Gears of War 3 Has 'Special Unlocks' For Serious Epic Fans" src="http://cache.kotaku.com/assets/images/9/2012/01/small_082d31bca64d1d2041a976f6df7a8219.jpg"/>
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				Next year's <a href="http://kotaku.com/tag/gearsofwar3">Gears of War 3</a> will (somehow) reward players of Shadow Complex, Unreal Tournament 3 and other already released games from the folks at Epic Games, according to the Xbox 360 game's designer.				<a href="http://kotaku.com/5715477/gears-of-war-3-has-special-unlocks-for-serious-epic-fans" title="Click here to read more about Gears of War 3 Has 'Special Unlocks' For Serious Epic Fans">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5715477/gears-of-war-3-has-special-unlocks-for-serious-epic-fans]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5715477]]></guid>
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			<category><![CDATA[unreal tournament 3]]></category>
			<pubDate><![CDATA[Mon, 20 Dec 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5715477&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" href="http://kotaku.com/5714275/jazz-jackrabbit-returns-sort-of-with-iphone-twin-stick-shooter-demo/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" alt="Click here to read Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo" src="http://cache.kotaku.com/assets/images/9/2010/12/small_jjscreenshot00024.jpg"/>
											</a></div>
									</div>
				Gears of War designer Cliff Bleszinski once made video games about green rabbits fighting turtles, a series known as Jazz Jackrabbit. Epic Games' former mascot returns after a long hiatus, only this time as a proof-of-concept twin-stick shooter.				<a href="http://kotaku.com/5714275/jazz-jackrabbit-returns-sort-of-with-iphone-twin-stick-shooter-demo/gallery/" title="Click here to read more about Jazz Jackrabbit Returns (Sort Of) With iPhone Game Demo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5714275/jazz-jackrabbit-returns-sort-of-with-iphone-twin-stick-shooter-demo/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5714275]]></guid>
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			<pubDate><![CDATA[Thu, 16 Dec 2010 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5714275&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Report: Gears of War Getting Kinect Control [Update]]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Gears of War Getting Kinect Control [Update]" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Report: Gears of War Getting Kinect Control [Update]" href="http://kotaku.com/5690751/report-gears-of-war-getting-kinect-control" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Gears of War Getting Kinect Control [Update]" alt="Click here to read Report: Gears of War Getting Kinect Control [Update]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_62ba0f6243f4b011b4d86c21b79e81e3.jpg"/>
											</a></div>
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				Epic Games' beefed up Xbox 360 shooter series may be adding a little motion control to its Locust-chainsawing action, according to one report that says Gears of War is getting Kinect enabled.				<a href="http://kotaku.com/5690751/report-gears-of-war-getting-kinect-control" title="Click here to read more about Report: Gears of War Getting Kinect Control [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5690751/report-gears-of-war-getting-kinect-control]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5690751]]></guid>
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			<category><![CDATA[Mark Rein]]></category>
			<pubDate><![CDATA[Mon, 15 Nov 2010 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Cliffy B: Heavy Rain Missed Its Chance With The Ladies]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" href="http://kotaku.com/women/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">women</span></a></div -->					<div><a title="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" href="http://kotaku.com/5682113/cliffy-b-heavy-rain-missed-its-chance-with-the-ladies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" alt="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" src="http://cache.kotaku.com/assets/images/9/2011/11/small_097941b37f6ba901dd3f391ed2d33524.jpg"/>
											</a></div>
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				Joking that women "love two things in life, queso dip and true crime," Epic Games' Cliff Bleszinski told a podcast that he felt Heavy Rain missed out on bigger sales by not marketing itself more to the fairer sex.				<a href="http://kotaku.com/5682113/cliffy-b-heavy-rain-missed-its-chance-with-the-ladies" title="Click here to read more about Cliffy B: Heavy Rain Missed Its Chance With The Ladies">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5682113/cliffy-b-heavy-rain-missed-its-chance-with-the-ladies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5682113]]></guid>
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			<pubDate><![CDATA[Thu, 04 Nov 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Hollywood And Video Games Should Break Up Pronto]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollywood And Video Games Should Break Up Pronto" href="http://kotaku.com/film/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">film</span></a></div -->					<div><a title="Click here to read Hollywood And Video Games Should Break Up Pronto" href="http://kotaku.com/5663589/hollywood-and-video-games-should-break-up-pronto" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hollywood And Video Games Should Break Up Pronto" alt="Click here to read Hollywood And Video Games Should Break Up Pronto" src="http://cache.kotaku.com/assets/images/9/2010/10/hollywood-sign-address.jpg"/>
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				 In July 1937, author F. Scott Fitzgerald <a href="http://www.newyorker.com/reporting/2009/11/16/091116fa_fact_krystal">arrived</a> in Hollywood, California. Fitzgerald was at the tail-end of his writing career and hoped to pick up some extra scratch penning screenplays.				<a href="http://kotaku.com/5663589/hollywood-and-video-games-should-break-up-pronto" title="Click here to read more about Hollywood And Video Games Should Break Up Pronto">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5663589/hollywood-and-video-games-should-break-up-pronto]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5663589]]></guid>
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			<pubDate><![CDATA[Thu, 14 Oct 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5663589&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Look At All That Cash That Gears Of War Fans Raised For Charity]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Look At All That Cash That Gears Of War Fans Raised For Charity" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Look At All That Cash That Gears Of War Fans Raised For Charity" href="http://kotaku.com/5632276/look-at-all-that-cash-that-gears-of-war-fans-raised-for-charity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Look At All That Cash That Gears Of War Fans Raised For Charity" alt="Click here to read Look At All That Cash That Gears Of War Fans Raised For Charity" src="http://cache.kotaku.com/assets/images/9/2010/09/kefaeskqzsa.jpg"/>
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				<!-- videoId: kEfAeSKQzsA --><!-- /videoId: kEfAeSKQzsA --> You can count on Gears of War fans when it comes to buying virtual goods in the name of doing good. Want proof? Epic Games' charity campaign tied to Gears of War 3 just raised over $150,000 for charity.				<a href="http://kotaku.com/5632276/look-at-all-that-cash-that-gears-of-war-fans-raised-for-charity" title="Click here to read more about Look At All That Cash That Gears Of War Fans Raised For Charity">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5632276/look-at-all-that-cash-that-gears-of-war-fans-raised-for-charity]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5632276]]></guid>
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			<category><![CDATA[Rod Fergusson]]></category>
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			<pubDate><![CDATA[Tue, 07 Sep 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Do Game Developers Know About Real Guns?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do Game Developers Know About Real Guns?" href="http://kotaku.com/gun-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gunweek</span></a></div -->					<div><a title="Click here to read What Do Game Developers Know About Real Guns?" href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Do Game Developers Know About Real Guns?" alt="Click here to read What Do Game Developers Know About Real Guns?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_607080cf235fccfe5992280604692a78.jpg"/>
											</a></div>
									</div>
				 In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an instrument for destruction. In-game guns and, well, guns are different. What do game developers know about the real deal?				<a href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" title="Click here to read more about What Do Game Developers Know About Real Guns?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5626214]]></guid>
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			<pubDate><![CDATA[Tue, 31 Aug 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[See What The Industry Thinks With Game Theory]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See What The Industry Thinks With Game Theory" href="http://kotaku.com/game-theory/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gametheory</span></a></div -->					<div><a title="Click here to read See What The Industry Thinks With Game Theory" href="http://kotaku.com/5603365/see-what-the-industry-thinks-with-game-theory" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See What The Industry Thinks With Game Theory" alt="Click here to read See What The Industry Thinks With Game Theory" src="http://cache.kotaku.com/assets/images/9/2010/08/gametheory.jpg"/>
											</a></div>
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				A new video game show and online magazine announced today offers a look into the minds of the video game industry.				<a href="http://kotaku.com/5603365/see-what-the-industry-thinks-with-game-theory" title="Click here to read more about See What The Industry Thinks With Game Theory">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5603365/see-what-the-industry-thinks-with-game-theory]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5603365]]></guid>
			<category><![CDATA[Game Theory]]></category>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Tue, 03 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Amber Nichols]]></dc:creator>
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			<title><![CDATA[Five Flicks The Gears Of War Movie Should Ape]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Flicks The Gears Of War Movie Should Ape" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read Five Flicks The Gears Of War Movie Should Ape" href="http://kotaku.com/5600330/five-flicks-the-gears-of-war-movie-should-ape" class="pp_image">
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				 That's right, the Gears of War movie is going back to the drawing board. The game's designer, Cliff Bleszinski, said the aim was to have the feature film version "more like District 9".				<a href="http://kotaku.com/5600330/five-flicks-the-gears-of-war-movie-should-ape" title="Click here to read more about Five Flicks The Gears Of War Movie Should Ape">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5600330/five-flicks-the-gears-of-war-movie-should-ape]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5600330]]></guid>
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			<pubDate><![CDATA[Fri, 30 Jul 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gears Of War Movie &quot;More Like District 9&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears Of War Movie &amp;quot;More Like District 9&amp;quot;" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Gears Of War Movie &amp;quot;More Like District 9&amp;quot;" href="http://kotaku.com/5597168/gears-of-war-movie-more-like-district-9" class="pp_image">
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				 Third-person shooter Gears of War looked set to get the Hollywood treatment until the movie's director Len Wiseman (Live Free or Die Hard) decided to focus his attention on another motion picture.				<a href="http://kotaku.com/5597168/gears-of-war-movie-more-like-district-9" title="Click here to read more about Gears Of War Movie &quot;More Like District 9&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Jul 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shirtless Old Spice Man Explains Joys Of Shirtless Gears of War Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shirtless Old Spice Man Explains Joys Of Shirtless Gears of War Play" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Shirtless Old Spice Man Explains Joys Of Shirtless Gears of War Play" href="http://kotaku.com/5586336/shirtless-old-spice-man-explains-joys-of-shirtless-gears-of-war-play" class="pp_image">
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				<!-- videoId: OVSVR-axNYA --><!-- /videoId: OVSVR-axNYA --> What questions burn within the big brain of Gears of War  designer Cliff "Clifford" Bleszinski? "Does the huge dude in those Old Spice commercials do everything with his shirt off?" is one. The deodorized one responds, praising shirtless Locust chainsawing.				<a href="http://kotaku.com/5586336/shirtless-old-spice-man-explains-joys-of-shirtless-gears-of-war-play" title="Click here to read more about Shirtless Old Spice Man Explains Joys Of Shirtless Gears of War Play">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 Jul 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gears Of War Designer Walks Us Through Bulletstorm]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears Of War Designer Walks Us Through Bulletstorm" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Gears Of War Designer Walks Us Through Bulletstorm" href="http://kotaku.com/5578337/gears-of-war-designer-walks-us-through-bulletstorm" class="pp_image">
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				 Confused by the over-the-top combat of frantic gameplay of Bulletstorm? Let the dulcet tones of Epic Games' design director Cliff Bleszinski guide you through the game in terms you can understand, like "radial blur" and "gang bang."				<a href="http://kotaku.com/5578337/gears-of-war-designer-walks-us-through-bulletstorm" title="Click here to read more about Gears Of War Designer Walks Us Through Bulletstorm">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Jul 2010 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[This Guy's Very Enthused about Gears of War 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Guy's Very Enthused about &lt;em&gt;Gears of War 3&lt;/em&gt;" href="http://kotaku.com/wat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wat</span></a></div -->					<div><a title="Click here to read This Guy's Very Enthused about &lt;em&gt;Gears of War 3&lt;/em&gt;" href="http://kotaku.com/5573332/this-guys-very-enthused-about-gears-of-war-3" class="pp_image">
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				<!-- videoId: spwMpTBnW7g --><!-- /videoId: spwMpTBnW7g --> Maybe you know someone who's just a little too cray-cray for <em>Gears of War</em>. If not, now you do. Meet iSekC, who's cuckoo for Cole Train and was knighted by Cliff Bleszinski himself as the game's No. 1 fan.				<a href="http://kotaku.com/5573332/this-guys-very-enthused-about-gears-of-war-3" title="Click here to read more about This Guy's Very Enthused about Gears of War 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Jun 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Gears of War 3 Changing Things Up To Stay Out of The Rut]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War 3 Changing Things Up To Stay Out of The Rut" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Gears of War 3 Changing Things Up To Stay Out of The Rut" href="http://kotaku.com/5565584/gears-of-war-3-changing-things-up-to-stay-out-of-rut" class="pp_image">
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				 Gotta give the Gears of War series credit. We're three games in, and designer Cliff Bleszinski still believes in keeping things fresh.				<a href="http://kotaku.com/5565584/gears-of-war-3-changing-things-up-to-stay-out-of-rut" title="Click here to read more about Gears of War 3 Changing Things Up To Stay Out of The Rut">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jun 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ice-T Says He's Gonna Be in Gears of War 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ice-T Says He's Gonna Be in &lt;em&gt;Gears of War 3&lt;/em&gt;" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Ice-T Says He's Gonna Be in &lt;em&gt;Gears of War 3&lt;/em&gt;" href="http://kotaku.com/5556673/ice+t-says-hes-gonna-be-in-gears-of-war-3" class="pp_image">
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				You may recall last April, Ice-T and Epic Games' Cliff Bleszinski <a href="http://kotaku.com/5333091/ice-t-plays-call-of-duty-loses-stuff-demands-snapple-rings-cliffy-b">discussed casting opportunities for <em>Gears of War 3</em></a>, before that game was even announced. Last night, Ice let slip that he has a speaking part, but quickly retracted it.				<a href="http://kotaku.com/5556673/ice+t-says-hes-gonna-be-in-gears-of-war-3" title="Click here to read more about Ice-T Says He's Gonna Be in Gears of War 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 06 Jun 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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