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		<title><![CDATA[Kotaku: Classic Games]]></title>
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			<title><![CDATA[Kotaku: Classic Games]]></title>
			<link>http://kotaku.com/tag/classic games</link>
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		<link>http://kotaku.com/tag/classic games</link>
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		<description><![CDATA[Kotaku posts tagged Classic Games]]></description>
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			<title><![CDATA[How To Talk to Your Children About Classic Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Talk to Your Children About Classic Video Games" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read How To Talk to Your Children About Classic Video Games" href="http://kotaku.com/5867589/how-to-talk-to-your-children-about-classic-video-games" class="pp_image">
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				<em>It's a delicate subject but one that will inevitably come up for any parent, and you've got to be prepared. In this age of bright and shiny high definition games, how can we force our children to play through the games we grew up on first? This is commenter<a href="http://kotaku.com/speakup/forum?comment=45146973"> Balmung</a>'s question in today's Speak Up on Kotaku. Now eat your video games, kids. </em>				<a href="http://kotaku.com/5867589/how-to-talk-to-your-children-about-classic-video-games" title="Click here to read more about How To Talk to Your Children About Classic Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 Dec 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Game Changers: Sequels That Scared The True Fans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Changers: Sequels That Scared The True Fans" href="http://kotaku.com/genre-benders/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">genrebenders</span></a></div -->					<div><a title="Click here to read Game Changers: Sequels That Scared The True Fans" href="http://kotaku.com/5517302/game-changers-sequels-that-scared-the-true-fans" class="pp_image">
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				 Yesterday 2K Games panicked some gamers with news that the turn-based tactics series X-Com will return as a <a href="http://kotaku.com/5516654/x+com-is-back">first-person shooter.</a> What other classic video game franchise have had their genres changed, and how did they weather the transformation?				<a href="http://kotaku.com/5517302/game-changers-sequels-that-scared-the-true-fans" title="Click here to read more about Game Changers: Sequels That Scared The True Fans">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bionic Commando]]></category>
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			<category><![CDATA[Classic Games]]></category>
			<category><![CDATA[Fallout]]></category>
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			<pubDate><![CDATA[Wed, 14 Apr 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GOG Scores MegaRace]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GOG Scores MegaRace" href="http://kotaku.com/classic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">classicgames</span></a></div -->					<div><a title="Click here to read GOG Scores MegaRace" href="http://kotaku.com/5235038/gog-scores-megarace" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GOG Scores MegaRace" alt="Click here to read GOG Scores MegaRace" src="http://cache.kotaku.com/assets/images/9/2009/04/lanceboyle.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged CD PROJEKT" title="Click here to read more posts tagged CD PROJEKT" href="http://kotaku.com/tag/cd-projekt/">CD Projekt</a>'s DRM-free classic computer game download service  has secured several titles from French publisher Microids, including Mega Race, one of the premier showcase titles for CD Rom technology.				<a href="http://kotaku.com/5235038/gog-scores-megarace" title="Click here to read more about GOG Scores MegaRace">More&nbsp;&raquo;</a>
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			<category><![CDATA[MegaRace]]></category>
			<pubDate><![CDATA[Thu, 30 Apr 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GameTap Rolls Free Games Back Into The Vault]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap Rolls Free Games Back Into The Vault" href="http://kotaku.com/now-less-free/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nowlessfree</span></a></div -->					<div><a title="Click here to read GameTap Rolls Free Games Back Into The Vault" href="http://kotaku.com/5134611/gametap-rolls-free-games-back-into-the-vault" class="pp_image">
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				 After a year spent rolling out premium games for non-playing customers to play for free, online gaming service GameTap has announced that they're now beginning to roll them right back in.				<a href="http://kotaku.com/5134611/gametap-rolls-free-games-back-into-the-vault" title="Click here to read more about GameTap Rolls Free Games Back Into The Vault">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5134611/gametap-rolls-free-games-back-into-the-vault]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5134611]]></guid>
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			<pubDate><![CDATA[Mon, 19 Jan 2009 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[On the Less Ambitious and More Accessible]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the Less Ambitious and More Accessible" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read On the Less Ambitious and More Accessible" href="http://kotaku.com/5081305/on-the-less-ambitious-and-more-accessible" class="pp_image">
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				 While I'm a fan of the fresh and innovative, I'm more likely &mdash; depending on time and monetary constraints &mdash; to run screaming for the safe, the familiar, the ... boring games on my shelf?  Well, there's something to be said for the comfort of the familiar, and Tom Cross takes a look at why there's something to celebrate in the less ambitious, safer and more familiar games out there.  Cross looks at <i>Jedi Knight II: Jedi Outcast</i> and <i>The Lord Of The Rings: The Third Age</i>.   What it is about those well-worn, "uninventive" titles?:				<a href="http://kotaku.com/5081305/on-the-less-ambitious-and-more-accessible" title="Click here to read more about On the Less Ambitious and More Accessible">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game design]]></category>
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			<pubDate><![CDATA[Sun, 09 Nov 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Good Old Games Launches Open Beta]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Good Old Games Launches Open Beta" href="http://kotaku.com/good-old-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goodoldgames</span></a></div -->					<div><a title="Click here to read Good Old Games Launches Open Beta" href="http://kotaku.com/5067783/good-old-games-launches-open-beta" class="pp_image">
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				 CD Projekt's classic gaming revival service has opened its doors to the public, as Good Old Games moves into the open beta phase.  Now everybody can head over to the website at <a href="http://www.gog.com">http://www.gog.com</a> and spend their money on DRM-free versions of popular older titles, instead of just those select few privileged enough to attain a closed beta slot. 				<a href="http://kotaku.com/5067783/good-old-games-launches-open-beta" title="Click here to read more about Good Old Games Launches Open Beta">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Oct 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Retro Sabotage's 20th Edition: Missile Command]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Retro Sabotage's 20th Edition: Missile Command" href="http://kotaku.com/retro-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrogaming</span></a></div -->					<div><a title="Click here to read Retro Sabotage's 20th Edition: Missile Command" href="http://kotaku.com/5016475/retro-sabotages-20th-edition-missile-command" class="pp_image">
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				Our disturbed friends at Retro Sabotage are all suspender-popping about their 20th sabotage since the site launched shortly before New Year's Eve. Remember, these are flash games that play normally (or close to it) before something goes horribly, comically wrong and beyond your control.				<a href="http://kotaku.com/5016475/retro-sabotages-20th-edition-missile-command" title="Click here to read more about Retro Sabotage's 20th Edition: Missile Command">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nostalgia]]></category>
			<pubDate><![CDATA[Sat, 14 Jun 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[20-year-old Memories of a Life Not Lived]]></title>
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				Gamers of my generation may remember Activision's Alter Ego, released in 1986. It was a text-and-graphics, choice-based somewhat-precusor to later games like The Sims or Second Life. The game fascinated me, even as a 13-year-old, with the idea of living another life — and helping to create such a rich narrative — or just living that far forward. I feel like I actually have memories of the virtual lives I led in the game:				<a href="http://kotaku.com/5009513/20+year+old-memories-of-a-life-not-lived" title="Click here to read more about 20-year-old Memories of a Life Not Lived">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 17 May 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Last Express Gets Re-Distributed Through GameTap]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Last Express Gets Re-Distributed Through GameTap" href="http://kotaku.com/adventures/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">adventures</span></a></div -->					<div><a title="Click here to read The Last Express Gets Re-Distributed Through GameTap" href="http://kotaku.com/202477/the-last-express-gets-re+distributed-through-gametap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Last Express Gets Re-Distributed Through GameTap" alt="Click here to read The Last Express Gets Re-Distributed Through GameTap" src="http://cache.kotaku.com/assets/images/9/2006/09/figure2.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Even the most gouged CD is repairable. Hold it up to the light. If you can see light actually prickling through in luminous quills, you can safely throw it out. Otherwise, it can generally be sanded and polished to playability again.				<a href="http://kotaku.com/202477/the-last-express-gets-re+distributed-through-gametap" title="Click here to read more about The Last Express Gets Re-Distributed Through GameTap">More&nbsp;&raquo;</a>
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			<category><![CDATA[last express]]></category>
			<category><![CDATA[news that florian cares about that will fail to elicit a single comment]]></category>
			<pubDate><![CDATA[Fri, 22 Sep 2006 08:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202477&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GamePro TV Episode Unearthed, Embarrasses Entire Internet]]></title>
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				<center></center>Gentlemen, this is your punishment for cramming my Kotaku box with approximately 600 comment requests in the past half-day, outstripping even the pleadings from exotic royalty, the promises of prodigious semenal output, and the offers for very reasonably-priced t-shirt manufacture.  				<a href="http://kotaku.com/187965/gamepro-tv-episode-unearthed-embarrasses-entire-internet" title="Click here to read more about GamePro TV Episode Unearthed, Embarrasses Entire Internet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/187965/gamepro-tv-episode-unearthed-embarrasses-entire-internet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187965]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Classic Games]]></category>
			<category><![CDATA[Gamepro]]></category>
			<category><![CDATA[Ghouls N' Ghosts]]></category>
			<category><![CDATA[Nineties]]></category>
			<category><![CDATA[Teenage Mutant Ninja Turtles]]></category>
			<pubDate><![CDATA[Tue, 18 Jul 2006 17:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187965&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubiquities: a Game Staples Retrospective]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubiquities: a Game Staples Retrospective" href="http://kotaku.com/classic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">classicgames</span></a></div -->					<div><a title="Click here to read Ubiquities: a Game Staples Retrospective" href="http://kotaku.com/183604/ubiquities-a-game-staples-retrospective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubiquities: a Game Staples Retrospective" alt="Click here to read Ubiquities: a Game Staples Retrospective" src="http://cache.kotaku.com/assets/images/9/2006/06/small_003, crates of pots ready to go.jpg"/>
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        <div class="FloatHack"></div>
    

      1up has compiled a list of game features that, at the time of their releases, influenced the entire industry and all the games that came afterwards.  Features that have become staples, in-jokes or both.  The only things suspiciously absent are the ubiquitous crates and 'sploding barrels of FPS fame.				<a href="http://kotaku.com/183604/ubiquities-a-game-staples-retrospective" title="Click here to read more about Ubiquities: a Game Staples Retrospective">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/183604/ubiquities-a-game-staples-retrospective]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-183604]]></guid>
			<category><![CDATA[Classic Games]]></category>
			<category><![CDATA[History]]></category>
			<pubDate><![CDATA[Tue, 27 Jun 2006 21:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=183604&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Game Over!  Stop-Motion Food Rocks Frogger]]></title>
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Stop-motion impressario PES lets loose with food and Frogger in this classic-gaming stop-motion carnival of deeeeelight.				<a href="http://kotaku.com/180514/game-over--stop+motion-food-rocks-frogger" title="Click here to read more about Game Over!  Stop-Motion Food Rocks Frogger">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/180514/game-over--stop+motion-food-rocks-frogger]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-180514]]></guid>
			<category><![CDATA[Food]]></category>
			<category><![CDATA[Centipede]]></category>
			<category><![CDATA[Classic Games]]></category>
			<category><![CDATA[Frogger]]></category>
			<category><![CDATA[Pacman]]></category>
			<category><![CDATA[Pes]]></category>
			<category><![CDATA[Stop Motion]]></category>
			<category><![CDATA[Videos]]></category>
			<pubDate><![CDATA[Tue, 13 Jun 2006 21:20:50 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=180514&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[FEATURE: Think Before Selling Your Used Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FEATURE: Think Before Selling Your Used Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read FEATURE: Think Before Selling Your Used Games" href="http://kotaku.com/141348/feature-think-before-selling-your-used-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FEATURE: Think Before Selling Your Used Games" alt="Click here to read FEATURE: Think Before Selling Your Used Games" src="http://cache.kotaku.com/assets/images/9/2005/12/Marioforsale2-thumb.gif"/>
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				<i>By Kyle Orland</i>				<a href="http://kotaku.com/141348/feature-think-before-selling-your-used-games" title="Click here to read more about FEATURE: Think Before Selling Your Used Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/141348/feature-think-before-selling-your-used-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-141348]]></guid>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Classic Games]]></category>
			<category><![CDATA[Used Games]]></category>
			<pubDate><![CDATA[Wed, 07 Dec 2005 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[kourosh]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=141348&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[360's Power and Graphics are Nice, But ...]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 360's Power and Graphics are Nice, But ..." href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read 360's Power and Graphics are Nice, But ..." href="http://kotaku.com/141334/360s-power-and-graphics-are-nice-but-" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 360's Power and Graphics are Nice, But ..." alt="Click here to read 360's Power and Graphics are Nice, But ..." src="http://cache.kotaku.com/assets/images/9/2005/12/joust-1-thumb.jpg"/>
											</a></div>
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				</a>So I've had the Xbox 360 for a couple of weeks now. It's a great machine. I played through <i>Kameo</i> and loved it. A gorgeous game. And I'm playing a lot of <i>Project Gotham Racing 3</i> &mdash; another stunner with excellent Xbox Live integration. 				<a href="http://kotaku.com/141334/360s-power-and-graphics-are-nice-but-" title="Click here to read more about 360's Power and Graphics are Nice, But ...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/141334/360s-power-and-graphics-are-nice-but-]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-141334]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[Classic Games]]></category>
			<category><![CDATA[Gauntlet]]></category>
			<category><![CDATA[Joust]]></category>
			<category><![CDATA[Smash Tv]]></category>
			<pubDate><![CDATA[Tue, 06 Dec 2005 13:57:56 EST]]></pubDate>
			<dc:creator><![CDATA[kourosh]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=141334&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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