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		<title><![CDATA[Kotaku: Civilization]]></title>
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			<title><![CDATA[Kotaku: Civilization]]></title>
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		<link>http://kotaku.com/tag/civilization</link>
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		<description><![CDATA[Kotaku posts tagged Civilization]]></description>
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			<title><![CDATA[Gods, Spies Take Center Stage In Civilization V Expansion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gods, Spies Take Center Stage In &lt;em&gt;Civilization V&lt;/em&gt; Expansion" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read Gods, Spies Take Center Stage In &lt;em&gt;Civilization V&lt;/em&gt; Expansion" href="http://kotaku.com/5885161/heres-how-civilization-v-gods--kings-will-reinvent-the-series" class="pp_image">
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				Ed Beach talks rapid-fire when he's dishing details on <em>Gods & Kings</em>, the <em>Civilization V</em> expansion pack that <a href="http://kotaku.com/5885016/new-civilization-v-expansion-adds-religion-espionage/gallery/1">Firaxis announced this morning</a>. I can't blame him. He's got a lot to say.				<a href="http://kotaku.com/5885161/heres-how-civilization-v-gods--kings-will-reinvent-the-series" title="Click here to read more about Gods, Spies Take Center Stage In Civilization V Expansion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885161/heres-how-civilization-v-gods--kings-will-reinvent-the-series]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885161]]></guid>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[civilization v]]></category>
			<category><![CDATA[Civilization V: Gods & Kings]]></category>
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			<pubDate><![CDATA[Thu, 16 Feb 2012 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[New Civilization V Expansion Brings Religion, Espionage Back to Series]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New &lt;em&gt;Civilization V&lt;/em&gt; Expansion Brings Religion, Espionage Back to Series" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read New &lt;em&gt;Civilization V&lt;/em&gt; Expansion Brings Religion, Espionage Back to Series" href="http://kotaku.com/5885016/new-civilization-v-expansion-adds-religion-espionage/gallery/" class="pp_image">
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				Developer Firaxis will release an expansion pack for <em>Civilization V</em> this spring, it said today.				<a href="http://kotaku.com/5885016/new-civilization-v-expansion-adds-religion-espionage/gallery/" title="Click here to read more about New Civilization V Expansion Brings Religion, Espionage Back to Series">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885016/new-civilization-v-expansion-adds-religion-espionage/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885016]]></guid>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[civilization v]]></category>
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			<pubDate><![CDATA[Thu, 16 Feb 2012 08:01:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
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			<title><![CDATA[Civilization V Game of the Year Edition Hits Sept. 27]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" href="http://kotaku.com/5840088/civilization-v-game-of-the-year-edition-hits-sept-27" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" alt="Click here to read &lt;em&gt;Civilization V Game of the Year Edition&lt;/em&gt; Hits Sept. 27" src="http://cache.kotaku.com/assets/images/9/2011/09/small_civ.jpg"/>
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				 A "Game of the Year" edition of Sid Meier's Civilization V, featuring six packs and the digital soundtrack, hits stores on Sept. 27 for $50, 2K Games said this morning.				<a href="http://kotaku.com/5840088/civilization-v-game-of-the-year-edition-hits-sept-27" title="Click here to read more about Civilization V Game of the Year Edition Hits Sept. 27">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840088/civilization-v-game-of-the-year-edition-hits-sept-27]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840088]]></guid>
			<category><![CDATA[Civilization]]></category>
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			<category><![CDATA[Civilization V Game of the Year Edition]]></category>
			<pubDate><![CDATA[Wed, 14 Sep 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Remembering The House That Civilization Built]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remembering The House That &lt;em&gt;Civilization&lt;/em&gt; Built" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Remembering The House That &lt;em&gt;Civilization&lt;/em&gt; Built" href="http://kotaku.com/5836022/remembering-the-house-that-civilization-built" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remembering The House That &lt;em&gt;Civilization&lt;/em&gt; Built" alt="Click here to read Remembering The House That &lt;em&gt;Civilization&lt;/em&gt; Built" src="http://cache.kotaku.com/assets/images/9/2011/08/small_rangers.jpg"/>
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				I don't tend to truly <em>miss </em>many video game studios. Businesses come and go, their developers move on, make new stuff, the world keeps spinning.				<a href="http://kotaku.com/5836022/remembering-the-house-that-civilization-built" title="Click here to read more about Remembering The House That Civilization Built">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5836022/remembering-the-house-that-civilization-built]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836022]]></guid>
			<category><![CDATA[Total Recall]]></category>
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			<pubDate><![CDATA[Wed, 31 Aug 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Let's Talk About How CivWorld Isn't Civilization!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" href="http://kotaku.com/5832249/lets-talk-about-how-civworld-isnt-civilization" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" alt="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" src="http://cache.kotaku.com/assets/images/9/2011/08/small_civworldweek3.jpg"/>
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				So here we are again, folks. Another week, another <em>CivWorld</em> discussion. Hopefully, most of you decided to either play in the new <em>Kotaku</em> game or a public one. Regardless of what game you're playing, I'm sure you all have a lot to say about how the game is treating you. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5832249/lets-talk-about-how-civworld-isnt-civilization" title="Click here to read more about Let's Talk About How CivWorld Isn't Civilization!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832249/lets-talk-about-how-civworld-isnt-civilization]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832249]]></guid>
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			<pubDate><![CDATA[Thu, 18 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[How to Join Kotaku's Next, Civilized Game Club]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" href="http://kotaku.com/5825680/how-to-join-kotakus-next-civilized-game-club" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" alt="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" src="http://cache.kotaku.com/assets/images/9/2011/07/small_announcementimagebadge.jpg"/>
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				Welcome everyone to the next edition of the <em>Kotaku</em> Game Club. We're going to do a little experiment this month, playing <em>CivWorld</em>, the <a href="http://kotaku.com/5818093/can-civworld-save-facebook-gaming-from-itself">sophisticated social version of Sid Meier's <em>Civilization</em>.</a>  In case you're new to the group, our <a href="http://kotaku.com/264228/kotakus-game-club">mission</a> is to play video games together as a group, discussing the narrative, mechanical and human aspects of a game as we experience it. Every week, there will be a column about the section that we just played, and we'll come together and share our thoughts. To be clear, you guys don't need to respond to the column; everyone can bring their own topics to the table. We'll have an official "meeting" during the hour or so after the post is published, so we can have a real discussion.				<a href="http://kotaku.com/5825680/how-to-join-kotakus-next-civilized-game-club" title="Click here to read more about How to Join Kotaku's Next, Civilized Game Club">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825680/how-to-join-kotakus-next-civilized-game-club]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825680]]></guid>
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			<pubDate><![CDATA[Thu, 28 Jul 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Computer Learns to Play Civilization by Reading the Instruction Manual]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Computer Learns to Play &lt;em&gt;Civilization&lt;/em&gt; by Reading the Instruction Manual" href="http://kotaku.com/study/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">study</span></a></div -->					<div><a title="Click here to read Computer Learns to Play &lt;em&gt;Civilization&lt;/em&gt; by Reading the Instruction Manual" href="http://kotaku.com/5821014/computer-learns-to-play-civilization-by-reading-the-instruction-manual" class="pp_image">
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				Starting from nothing, a computer taught itself to read the instruction manual for <em>Civilization</em> and saw its rate of victory jump from 46 percent to 79 percent.				<a href="http://kotaku.com/5821014/computer-learns-to-play-civilization-by-reading-the-instruction-manual" title="Click here to read more about Computer Learns to Play Civilization by Reading the Instruction Manual">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821014/computer-learns-to-play-civilization-by-reading-the-instruction-manual]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821014]]></guid>
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			<pubDate><![CDATA[Wed, 13 Jul 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Here's What Civilization On Facebook Looks Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's What &lt;em&gt;Civilization&lt;/em&gt; On Facebook Looks Like" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Here's What &lt;em&gt;Civilization&lt;/em&gt; On Facebook Looks Like" href="http://kotaku.com/5802546/heres-what-civlization-on-facebook-looks-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's What &lt;em&gt;Civilization&lt;/em&gt; On Facebook Looks Like" alt="Click here to read Here's What &lt;em&gt;Civilization&lt;/em&gt; On Facebook Looks Like" src="http://cache.kotaku.com/assets/images/9/2011/05/small_hzj97dcnxxo.jpg"/>
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				<!-- videoId: hZJ97DCNXXo --><!-- /videoId: hZJ97DCNXXo --> We gave you <a href="http://kotaku.com/5800721/sid-meier-hopes-to-release-civ-world-this-summer-says-it-fundamentally-changes-series">a brief rundown</a> on how <em>Civilization World</em>, the upcoming Facebook version of the classic PC strategy series, worked the other day. Now you can see for yourself in this trailer.				<a href="http://kotaku.com/5802546/heres-what-civlization-on-facebook-looks-like" title="Click here to read more about Here's What Civilization On Facebook Looks Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802546/heres-what-civlization-on-facebook-looks-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802546]]></guid>
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			<pubDate><![CDATA[Tue, 17 May 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sid Meier Hopes to Release Civ World This Summer, Says It Fundamentally Changes Series]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sid Meier Hopes to Release &lt;em&gt;Civ World&lt;/em&gt; This Summer, Says It Fundamentally Changes Series" href="http://kotaku.com/the-world-is-yours/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theworldisyours</span></a></div -->					<div><a title="Click here to read Sid Meier Hopes to Release &lt;em&gt;Civ World&lt;/em&gt; This Summer, Says It Fundamentally Changes Series" href="http://kotaku.com/5800721/sid-meier-hopes-to-release-civ-world-this-summer-says-it-fundamentally-changes-series" class="pp_image">
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				 <em>Civ World</em>, Sid Meier's attempt to bring the complexities of his long-lived strategy game <em>Civilization</em> to the quick play nature of Facebook, is due to hit the online service this summer, <em>CNN</em> reports.				<a href="http://kotaku.com/5800721/sid-meier-hopes-to-release-civ-world-this-summer-says-it-fundamentally-changes-series" title="Click here to read more about Sid Meier Hopes to Release Civ World This Summer, Says It Fundamentally Changes Series">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 May 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Wikileaks Suspect Bradley Manning Found Inspiration in Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wikileaks Suspect Bradley Manning Found Inspiration in Video Games" href="http://kotaku.com/the-power-of-ideas/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thepowerofideas</span></a></div -->					<div><a title="Click here to read Wikileaks Suspect Bradley Manning Found Inspiration in Video Games" href="http://kotaku.com/5799298/wikileaks-suspect-bradley-manning-found-inspiration-in-video-games" class="pp_image">
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				 In The Washington Post's in-depth profile of the alleged source of classified information passed to WikiLeaks, a childhood friend discusses how computer games played a part in introducing Bradley Manning to the world of ideas.				<a href="http://kotaku.com/5799298/wikileaks-suspect-bradley-manning-found-inspiration-in-video-games" title="Click here to read more about Wikileaks Suspect Bradley Manning Found Inspiration in Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5799298/wikileaks-suspect-bradley-manning-found-inspiration-in-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5799298]]></guid>
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			<pubDate><![CDATA[Fri, 06 May 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Let's Learn How To Play The Wonderfully Complex Civilization Board Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Learn How To Play The Wonderfully Complex Civilization Board Game" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Let's Learn How To Play The Wonderfully Complex Civilization Board Game" href="http://kotaku.com/5781444/lets-learn-how-to-play-the-wonderfully-complex-civilization-board-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Learn How To Play The Wonderfully Complex Civilization Board Game" alt="Click here to read Let's Learn How To Play The Wonderfully Complex Civilization Board Game" src="http://cache.kotaku.com/assets/images/9/2011/03/small_0o1-aeyz9my.jpg"/>
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				<!-- videoId: 0o1-AeYZ9MY --><!-- /videoId: 0o1-AeYZ9MY --> Civilization: The Board Game from Fantasy Flight Games is no mere global Monopoly, no svelte Catan. It is a <a href="http://kotaku.com/#!5602589/sid-meiers-civilization-the-board-game-looks-wonderfully-complex">complicated affair</a> and one that's not so easy to capture on video.				<a href="http://kotaku.com/5781444/lets-learn-how-to-play-the-wonderfully-complex-civilization-board-game" title="Click here to read more about Let's Learn How To Play The Wonderfully Complex Civilization Board Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5781444/lets-learn-how-to-play-the-wonderfully-complex-civilization-board-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5781444]]></guid>
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			<pubDate><![CDATA[Sun, 13 Mar 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Are Video Games Turning Liberals Into Virtual Conservatives?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Video Games Turning Liberals Into Virtual Conservatives?" href="http://kotaku.com/role_playing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roleplaying</span></a></div -->					<div><a title="Click here to read Are Video Games Turning Liberals Into Virtual Conservatives?" href="http://kotaku.com/5764327/are-video-games-turning-liberals-into-virtual-conservatives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Video Games Turning Liberals Into Virtual Conservatives?" alt="Click here to read Are Video Games Turning Liberals Into Virtual Conservatives?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_sims3.jpg"/>
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				 Monica Potts a feminist graduate of an all-girls college that would never take her husband's name or dream of ending her career to raise children. In the Sims 3 she's a married mother that stays home with the kids.				<a href="http://kotaku.com/5764327/are-video-games-turning-liberals-into-virtual-conservatives" title="Click here to read more about Are Video Games Turning Liberals Into Virtual Conservatives?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5764327/are-video-games-turning-liberals-into-virtual-conservatives]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5764327]]></guid>
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			<pubDate><![CDATA[Fri, 18 Feb 2011 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Civilization's Greatest Fantasy Could Soon Be Reality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization's Greatest Fantasy Could Soon Be Reality" href="http://kotaku.com/civ/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civ</span></a></div -->					<div><a title="Click here to read Civilization's Greatest Fantasy Could Soon Be Reality" href="http://kotaku.com/5750681/civilizations-greatest-fantasy-could-soon-be-reality" class="pp_image">
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				It's funny, for a game based on history and real things, Civilization has always had a strangely fictional unit at its core: the "Settler", who can make towns and later cities just <em>appear</em>.				<a href="http://kotaku.com/5750681/civilizations-greatest-fantasy-could-soon-be-reality" title="Click here to read more about Civilization's Greatest Fantasy Could Soon Be Reality">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5750681/civilizations-greatest-fantasy-could-soon-be-reality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5750681]]></guid>
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			<pubDate><![CDATA[Thu, 03 Feb 2011 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Civilization IV's Opening Theme A Finalist For Grammy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization IV's Opening Theme A Finalist For Grammy" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Civilization IV's Opening Theme A Finalist For Grammy" href="http://kotaku.com/5705887/civilization-ivs-opening-theme-nominated-for-grammy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Civilization IV's Opening Theme A Finalist For Grammy" alt="Click here to read Civilization IV's Opening Theme A Finalist For Grammy" src="http://cache.kotaku.com/assets/images/9/2010/12/small_civivboxshot.jpeg"/>
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				The opening theme for Civilization IV is the first original composition associated with a video game to be a finalist nominee for a Grammy. The track, "Baba Yetu," is in the "Best Instrumental Arrangement Accompanying Vocalists" category.				<a href="http://kotaku.com/5705887/civilization-ivs-opening-theme-nominated-for-grammy" title="Click here to read more about Civilization IV's Opening Theme A Finalist For Grammy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5705887/civilization-ivs-opening-theme-nominated-for-grammy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5705887]]></guid>
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			<pubDate><![CDATA[Sat, 04 Dec 2010 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Conquer World Of Warcraft With Tanks And Spearmen]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Conquer World Of Warcraft With Tanks And Spearmen" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Conquer World Of Warcraft With Tanks And Spearmen" href="http://kotaku.com/5682267/conquer-world-of-warcraft-with-tanks-and-spearmen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Conquer World Of Warcraft With Tanks And Spearmen" alt="Click here to read Conquer World Of Warcraft With Tanks And Spearmen" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b318d6ded94f5c5d533e67f92146f74e.jpg"/>
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				We're surprised it's taken this long, but somebody has finally gotten around to recreating World of Warcraft's land of Azeroth in PC strategy game Civilization V.				<a href="http://kotaku.com/5682267/conquer-world-of-warcraft-with-tanks-and-spearmen" title="Click here to read more about Conquer World Of Warcraft With Tanks And Spearmen">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5682267/conquer-world-of-warcraft-with-tanks-and-spearmen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5682267]]></guid>
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			<pubDate><![CDATA[Fri, 05 Nov 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Your Three-Step Guide To Quitting Civilization]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Three-Step Guide To Quitting Civilization" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Your Three-Step Guide To Quitting Civilization" href="http://kotaku.com/5676386/your-three+step-guide-to-quitting-civilization" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Your Three-Step Guide To Quitting Civilization" alt="Click here to read Your Three-Step Guide To Quitting Civilization" src="http://cache.kotaku.com/assets/images/9/2010/10/small_civstop.jpg"/>
											</a></div>
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				Wait...damn, that didn't work so well...as seen on <a href="http://thedailywh.at/post/1428426626/flowchart-of-the-day-how-to-quit-playing">The Daily What</a>.				<a href="http://kotaku.com/5676386/your-three+step-guide-to-quitting-civilization" title="Click here to read more about Your Three-Step Guide To Quitting Civilization">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5676386/your-three+step-guide-to-quitting-civilization]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5676386]]></guid>
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			<pubDate><![CDATA[Fri, 29 Oct 2010 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft: We Are Doubling Down on PC Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: We Are Doubling Down on PC Games" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Microsoft: We Are Doubling Down on PC Games" href="http://kotaku.com/5672254/microsoft-we-are-doubling-down-on-pc-games" class="pp_image">
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				 Exactly a year after rolling out Windows 7 with much fanfare, Microsoft seems to be finally remembering the gamers who help make their platform so popular.				<a href="http://kotaku.com/5672254/microsoft-we-are-doubling-down-on-pc-games" title="Click here to read more about Microsoft: We Are Doubling Down on PC Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5672254/microsoft-we-are-doubling-down-on-pc-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5672254]]></guid>
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			<pubDate><![CDATA[Mon, 25 Oct 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Big Fixes Coming For Civilization V]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Big Fixes Coming For Civilization V" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read Big Fixes Coming For Civilization V" href="http://kotaku.com/5663455/big-fixes-coming-for-civilization-v" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Big Fixes Coming For Civilization V" alt="Click here to read Big Fixes Coming For Civilization V" src="http://cache.kotaku.com/assets/images/9/2012/01/small_20edfc81117deb9860e7a14ddbe6a907.jpg"/>
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				I <a href="http://kotaku.com/5643552/civilization-v-review-civilization-revolution"><em>thoroughly </em>enjoyed my time with Civilization V</a>, but like any game, it wasn't perfect. It was a little buggy, and there were some AI missteps. Hopefully, those two issues will be fixed in the game's first major patch.				<a href="http://kotaku.com/5663455/big-fixes-coming-for-civilization-v" title="Click here to read more about Big Fixes Coming For Civilization V">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5663455/big-fixes-coming-for-civilization-v]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5663455]]></guid>
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			<pubDate><![CDATA[Thu, 14 Oct 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5663455&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What if Civilization's Catchy Theme Music Had Its Own Lyrics?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What if Civilization's Catchy Theme Music Had Its Own Lyrics?" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read What if Civilization's Catchy Theme Music Had Its Own Lyrics?" href="http://kotaku.com/5646939/what-if-civilizations-catchy-theme-music-had-its-own-lyrics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What if Civilization's Catchy Theme Music Had Its Own Lyrics?" alt="Click here to read What if Civilization's Catchy Theme Music Had Its Own Lyrics?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ac41df567163a423af0ffb8e2d72107d.jpg"/>
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				<!-- videoId: aL6wlTDPiPU --><!-- /videoId: aL6wlTDPiPU --> It would most definitely not sound like this.				<a href="http://kotaku.com/5646939/what-if-civilizations-catchy-theme-music-had-its-own-lyrics" title="Click here to read more about What if Civilization's Catchy Theme Music Had Its Own Lyrics?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5646939/what-if-civilizations-catchy-theme-music-had-its-own-lyrics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5646939]]></guid>
			<category><![CDATA[Clips]]></category>
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			<pubDate><![CDATA[Fri, 24 Sep 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Civilization V PC Specs Released]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization V PC Specs Released" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Civilization V PC Specs Released" href="http://kotaku.com/5607503/civilization-v-pc-specs-released" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Civilization V PC Specs Released" alt="Click here to read Civilization V PC Specs Released" src="http://cache.kotaku.com/assets/images/9/2012/01/small_974e96a6361943c682671dd2e9ea180c.jpg"/>
											</a></div>
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				Triple-A games have standards, you know, and <a href="http://kotaku.com/tag/civilizationv/">Civilization V</a> has made its clear. Not just anything can run <a href="http://kotaku.com/5602257/400-turns-of-civilization-v">400 turns of this game</a>. So check 'em out to see if your PC measures up when the game hits Sept. 21.				<a href="http://kotaku.com/5607503/civilization-v-pc-specs-released" title="Click here to read more about Civilization V PC Specs Released">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5607503/civilization-v-pc-specs-released]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5607503]]></guid>
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			<pubDate><![CDATA[Sun, 08 Aug 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[StarCraft II Fastest Selling Strategy Game Of All Time]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read StarCraft II Fastest Selling Strategy Game Of All Time" href="http://kotaku.com/sales/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sales</span></a></div -->					<div><a title="Click here to read StarCraft II Fastest Selling Strategy Game Of All Time" href="http://kotaku.com/5603199/starcraft-ii-fastest-selling-strategy-game-of-all-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read StarCraft II Fastest Selling Strategy Game Of All Time" alt="Click here to read StarCraft II Fastest Selling Strategy Game Of All Time" src="http://cache.kotaku.com/assets/images/9/2012/01/small_272719b24f17db30c7cedb36b5c5a847.jpg"/>
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				 It took StarCraft II: Wings of Liberty just 24 hours to become the best-selling PC game of the year, with more than 1 million copies sold worldwide, according to Blizzard Entertainment.				<a href="http://kotaku.com/5603199/starcraft-ii-fastest-selling-strategy-game-of-all-time" title="Click here to read more about StarCraft II Fastest Selling Strategy Game Of All Time">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5603199/starcraft-ii-fastest-selling-strategy-game-of-all-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5603199]]></guid>
			<category><![CDATA[Sales]]></category>
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			<pubDate><![CDATA[Tue, 03 Aug 2010 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Layoffs Hit Civilization V Creators]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Layoffs Hit Civilization V Creators" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read Layoffs Hit Civilization V Creators" href="http://kotaku.com/5582531/layoffs-hit-civilization-v-creators" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Layoffs Hit Civilization V Creators" alt="Click here to read Layoffs Hit Civilization V Creators" src="http://cache.kotaku.com/assets/images/9/2010/07/500x_civrev.jpg"/>
											</a></div>
									</div>
				 About 20 people were laid-off from Firaxis, the creators of Civilization V, parent company 2K confirmed to Kotaku today.				<a href="http://kotaku.com/5582531/layoffs-hit-civilization-v-creators" title="Click here to read more about Layoffs Hit Civilization V Creators">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5582531/layoffs-hit-civilization-v-creators]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5582531]]></guid>
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			<pubDate><![CDATA[Thu, 08 Jul 2010 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Instead Of Laughing At &quot;Casual&quot; Gamers, Try Helping Them!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Instead Of Laughing At &amp;quot;Casual&amp;quot; Gamers, Try Helping Them!" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Instead Of Laughing At &amp;quot;Casual&amp;quot; Gamers, Try Helping Them!" href="http://kotaku.com/5543180/instead-of-laughing-at-casual-gamers-try-helping-them" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Instead Of Laughing At &amp;quot;Casual&amp;quot; Gamers, Try Helping Them!" alt="Click here to read Instead Of Laughing At &amp;quot;Casual&amp;quot; Gamers, Try Helping Them!" src="http://cache.kotaku.com/assets/images/9/2010/05/farmville_02.jpg"/>
											</a></div>
									</div>
				In a piece <a href="http://www.wired.com/gamelife/2010/05/farm-wars/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Gamelife+%28Blog+-+Game|Life%29&utm_content=Google+Reader">over on Wired</a>, Kira Greer speaks publicly about the depths of her obsession with Farmville. It makes her sound like a nutter, yes, but it also makes her sound like someone in need of something <em>better</em>.				<a href="http://kotaku.com/5543180/instead-of-laughing-at-casual-gamers-try-helping-them" title="Click here to read more about Instead Of Laughing At &quot;Casual&quot; Gamers, Try Helping Them!">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Opinion]]></category>
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			<pubDate><![CDATA[Thu, 20 May 2010 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Taking Issue With The Ten Most Important Video Game List]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Taking Issue With The Ten Most Important Video Game List" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Taking Issue With The Ten Most Important Video Game List" href="http://kotaku.com/5540367/taking-issue-with-the-ten-most-important-video-game-list" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Taking Issue With The Ten Most Important Video Game List" alt="Click here to read Taking Issue With The Ten Most Important Video Game List" src="http://cache.kotaku.com/assets/images/9/2012/01/small_924a45755d4396122e2b1b84a7108f1b.jpg"/>
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									</div>
				 In 1998, Stanford University's Henry Lowood began preserving video games and video game artifacts. Lowood, along with a four member committee, has announced a game canon, for the Library of Congress. Japan begs to differ.				<a href="http://kotaku.com/5540367/taking-issue-with-the-ten-most-important-video-game-list" title="Click here to read more about Taking Issue With The Ten Most Important Video Game List">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Mon, 17 May 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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		<item>
			<title><![CDATA[It's All In Your Head, Well At Least Half of it is]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's All In Your Head, Well At Least Half of it is" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read It's All In Your Head, Well At Least Half of it is" href="http://kotaku.com/5535711/its-all-in-your-head-well-at-least-half-of-it-is" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's All In Your Head, Well At Least Half of it is" alt="Click here to read It's All In Your Head, Well At Least Half of it is" src="http://cache.kotaku.com/assets/images/9/2010/05/pullquotesid3.jpg"/>
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				 As heard on<a href="http://kotaku.com/5531995/an-hour-of-sid-meier-brilliance-including-his-surprise-guitar-hero-regret"> Kotaku Talk Radio</a>.				<a href="http://kotaku.com/5535711/its-all-in-your-head-well-at-least-half-of-it-is" title="Click here to read more about It's All In Your Head, Well At Least Half of it is">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 15 May 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[An Hour Of Sid Meier Brilliance, Including His Surprise Guitar Hero Regret]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Hour Of Sid Meier Brilliance, Including His Surprise Guitar Hero Regret" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read An Hour Of Sid Meier Brilliance, Including His Surprise Guitar Hero Regret" href="http://kotaku.com/5531995/an-hour-of-sid-meier-brilliance-including-his-surprise-guitar-hero-regret" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Hour Of Sid Meier Brilliance, Including His Surprise Guitar Hero Regret" alt="Click here to read An Hour Of Sid Meier Brilliance, Including His Surprise Guitar Hero Regret" src="http://cache.kotaku.com/assets/images/9/2010/05/sid.jpg"/>
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				Civilization creator Sid Meier was our guest for Kotaku Talk Radio this week. You can listen to the full episode now or download it for posterity. So many topics. Did you know Meier wishes he made Tetris and Guitar Hero?				<a href="http://kotaku.com/5531995/an-hour-of-sid-meier-brilliance-including-his-surprise-guitar-hero-regret" title="Click here to read more about An Hour Of Sid Meier Brilliance, Including His Surprise Guitar Hero Regret">More&nbsp;&raquo;</a>
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			<category><![CDATA[Civilization 5]]></category>
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			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Podcast]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Wed, 05 May 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5531995&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Come Chat with Sid Meier, Father of Computer Strategy]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come Chat with Sid Meier, Father of Computer Strategy" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Come Chat with Sid Meier, Father of Computer Strategy" href="http://kotaku.com/5531699/come-chat-with-sid-meier-father-of-computer-strategy" class="pp_image">
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				OK, maybe Sid Meier isn't the father of strategy games, but he's most certainly the father of Civilization and he's here now to answer your questions on Kotaku Talk Radio.				<a href="http://kotaku.com/5531699/come-chat-with-sid-meier-father-of-computer-strategy" title="Click here to read more about Come Chat with Sid Meier, Father of Computer Strategy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5531699/come-chat-with-sid-meier-father-of-computer-strategy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5531699]]></guid>
			<category><![CDATA[Podcast]]></category>
			<category><![CDATA[Civilization]]></category>
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			<category><![CDATA[Sid Meier]]></category>
			<category><![CDATA[Strategy]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 05 May 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5531699&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Reminder: Sid Meier Live On Kotaku Talk Radio On Wednesday]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reminder: Sid Meier Live On Kotaku Talk Radio On Wednesday" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Reminder: Sid Meier Live On Kotaku Talk Radio On Wednesday" href="http://kotaku.com/5530825/reminder-sid-meier-live-on-kotaku-talk-radio-on-wednesday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reminder: Sid Meier Live On Kotaku Talk Radio On Wednesday" alt="Click here to read Reminder: Sid Meier Live On Kotaku Talk Radio On Wednesday" src="http://cache.kotaku.com/assets/images/9/2010/05/custom_1272996646139_smac.jpg"/>
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				Kotaku Talk Radio will be recording live from CBS Radio on Wednesday. 11am Kotaku Time. 1pm ET. 10am PT. Hosts: Crecente and me. Guest: Sid Meier. Call-in and live-streaming details will be on Kotaku at showtime. Join us!				<a href="http://kotaku.com/5530825/reminder-sid-meier-live-on-kotaku-talk-radio-on-wednesday" title="Click here to read more about Reminder: Sid Meier Live On Kotaku Talk Radio On Wednesday">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5530825/reminder-sid-meier-live-on-kotaku-talk-radio-on-wednesday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5530825]]></guid>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Tue, 04 May 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5530825&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sid Meier Will Take Your Calls On Kotaku Talk Radio This Week]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sid Meier Will Take Your Calls On Kotaku Talk Radio This Week" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Sid Meier Will Take Your Calls On Kotaku Talk Radio This Week" href="http://kotaku.com/5529810/sid-meier-will-take-your-calls-on-kotaku-talk-radio-this-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sid Meier Will Take Your Calls On Kotaku Talk Radio This Week" alt="Click here to read Sid Meier Will Take Your Calls On Kotaku Talk Radio This Week" src="http://cache.kotaku.com/assets/images/9/2010/05/sidmeier.jpg"/>
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				All Sid Meier ever did for video games was create Civilization. Oh, we think that merits a podcast red carpet! The legendary designer will be our guest on Kotaku Talk Radio this week. Get ready to call in on Wednesday.				<a href="http://kotaku.com/5529810/sid-meier-will-take-your-calls-on-kotaku-talk-radio-this-week" title="Click here to read more about Sid Meier Will Take Your Calls On Kotaku Talk Radio This Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5529810/sid-meier-will-take-your-calls-on-kotaku-talk-radio-this-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5529810]]></guid>
			<category><![CDATA[Podcast]]></category>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[Facebook]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 03 May 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5529810&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Civilization Creator: Social Gaming Is &quot;The Frontier&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization Creator: Social Gaming Is &amp;quot;The Frontier&amp;quot;" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read Civilization Creator: Social Gaming Is &amp;quot;The Frontier&amp;quot;" href="http://kotaku.com/5526950/civilization-creator-social-gaming-is-the-frontier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Civilization Creator: Social Gaming Is &amp;quot;The Frontier&amp;quot;" alt="Click here to read Civilization Creator: Social Gaming Is &amp;quot;The Frontier&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2010/04/sid.jpg"/>
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				I <a href="http://kotaku.com/5517715/watch-civilizations-creator-build-a-game-in-48-hours">love </a>Sid Meier. Not just because he's a great game designer, but because he's a generally smart guy, as evidenced in this interview with IndustryGamers in which he talks "social" gaming in terms you should all understand.				<a href="http://kotaku.com/5526950/civilization-creator-social-gaming-is-the-frontier" title="Click here to read more about Civilization Creator: Social Gaming Is &quot;The Frontier&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5526950/civilization-creator-social-gaming-is-the-frontier]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5526950]]></guid>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[Culture]]></category>
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			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Thu, 29 Apr 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5526950&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Watch Civilization's Creator Build A Game In 48 Hours]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Civilization's Creator Build A Game In 48 Hours" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Watch Civilization's Creator Build A Game In 48 Hours" href="http://kotaku.com/5517715/watch-civilizations-creator-build-a-game-in-48-hours" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch Civilization's Creator Build A Game In 48 Hours" alt="Click here to read Watch Civilization's Creator Build A Game In 48 Hours" src="http://cache.kotaku.com/assets/images/9/2012/01/small_eb1e44c74a5b06c7f94365b61e30d7e1.jpg"/>
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				Here's an inspiring way to start your day, as Civilization co-creator Sid Meier builds a video game in under 48 hours.				<a href="http://kotaku.com/5517715/watch-civilizations-creator-build-a-game-in-48-hours" title="Click here to read more about Watch Civilization's Creator Build A Game In 48 Hours">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5517715/watch-civilizations-creator-build-a-game-in-48-hours]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5517715]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Civilization]]></category>
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			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Thu, 15 Apr 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5517715&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Thank You, Dad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thank You, Dad" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read Thank You, Dad" href="http://kotaku.com/5505022/thank-you-dad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thank You, Dad" alt="Click here to read Thank You, Dad" src="http://cache.kotaku.com/assets/images/9/2012/01/small_88b76069200c9df0b2fe42a1d7df5675.jpg"/>
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				<em>David Wildgoose, Editor of Kotaku Australia, <a href="http://www.kotaku.com.au/2010/03/thank-you-dad/">now finds</a> that the Civilization franchise has a much greater, personal significance than it did a month ago.</em>				<a href="http://kotaku.com/5505022/thank-you-dad" title="Click here to read more about Thank You, Dad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5505022/thank-you-dad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5505022]]></guid>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Civilization 2]]></category>
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			<pubDate><![CDATA[Tue, 30 Mar 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[David Wildgoose]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5505022&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Civilization Creator Explains Why Everything Game Devs Know Is Wrong]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization Creator Explains Why Everything Game Devs Know Is Wrong" href="http://kotaku.com/gdc10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc10</span></a></div -->					<div><a title="Click here to read Civilization Creator Explains Why Everything Game Devs Know Is Wrong" href="http://kotaku.com/5492078/civilization-creator-explains-why-everything-game-devs-know-is-wrong" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Civilization Creator Explains Why Everything Game Devs Know Is Wrong" alt="Click here to read Civilization Creator Explains Why Everything Game Devs Know Is Wrong" src="http://cache.kotaku.com/assets/images/9/2012/01/small_62d1099ce9716e14f513a3df2830e7a4.jpg"/>
											</a></div>
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				Firaxis Games co-founder and Civilization creator Sid Meier expanded the minds of GDC attendees by talking about the psychology of game design and breaking some bad news to us. Everything we know, Meier argues, is wrong.				<a href="http://kotaku.com/5492078/civilization-creator-explains-why-everything-game-devs-know-is-wrong" title="Click here to read more about Civilization Creator Explains Why Everything Game Devs Know Is Wrong">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5492078/civilization-creator-explains-why-everything-game-devs-know-is-wrong]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5492078]]></guid>
			<category><![CDATA[Gdc10]]></category>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[civilization v]]></category>
			<category><![CDATA[Firaxis]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Fri, 12 Mar 2010 14:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5492078&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Civilization: Network Will Be Playable This June]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization: Network Will Be Playable This June" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read Civilization: Network Will Be Playable This June" href="http://kotaku.com/5462044/civilization-network-will-be-playable-this-june" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Civilization: Network Will Be Playable This June" alt="Click here to read Civilization: Network Will Be Playable This June" src="http://cache.kotaku.com/assets/images/9/2010/02/civnetwork.jpg"/>
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				While there's trepidation amongst many gamers as to the potential for "proper" Facebook games, there's one series that was born for the social network platform: Civilization. <a href="http://kotaku.com/5386984/sid-meier-bringing-civilization-to-facebook">Which is coming to Facebook</a>, and whose beta will open in five month's time.				<a href="http://kotaku.com/5462044/civilization-network-will-be-playable-this-june" title="Click here to read more about Civilization: Network Will Be Playable This June">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5462044/civilization-network-will-be-playable-this-june]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5462044]]></guid>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[2K]]></category>
			<category><![CDATA[Civilization: Network]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Tue, 02 Feb 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5462044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sid Meier Keynotes GDC 2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sid Meier Keynotes GDC 2010" href="http://kotaku.com/gdc-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2010</span></a></div -->					<div><a title="Click here to read Sid Meier Keynotes GDC 2010" href="http://kotaku.com/5458212/sid-meier-keynotes-gdc-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sid Meier Keynotes GDC 2010" alt="Click here to read Sid Meier Keynotes GDC 2010" src="http://cache.kotaku.com/assets/images/9/2010/01/sidmeier.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged #sidmeier" title="Click here to read more posts tagged #sidmeier" href="http://kotaku.com/tag/sidmeier/">Sid Meier</a>, the legendary creator of the Civilization franchise, has been tapped to deliver the opening keynote address at the 2010 Game Developers Conference, which means this could be the most addictive opening keynote speech ever delivered.				<a href="http://kotaku.com/5458212/sid-meier-keynotes-gdc-2010" title="Click here to read more about Sid Meier Keynotes GDC 2010">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5458212/sid-meier-keynotes-gdc-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5458212]]></guid>
			<category><![CDATA[Gdc 2010]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
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			<category><![CDATA[Gdc10]]></category>
			<category><![CDATA[mass effect 2]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Wed, 27 Jan 2010 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5458212&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sid Meier Bringing Civilization To Facebook]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sid Meier Bringing Civilization To Facebook" href="http://kotaku.com/si-meier/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">simeier</span></a></div -->					<div><a title="Click here to read Sid Meier Bringing Civilization To Facebook" href="http://kotaku.com/5386984/sid-meier-bringing-civilization-to-facebook" class="pp_image">
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				 Sid Meier is taking two of the most addictive games ever created - Civilization and Facebook - and melding them into one.  Today he announced Civilization Network, coming to Facebook in 2010.				<a href="http://kotaku.com/5386984/sid-meier-bringing-civilization-to-facebook" title="Click here to read more about Sid Meier Bringing Civilization To Facebook">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Oct 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Civilization Revolutionises The iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization Revolutionises The iPhone" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read Civilization Revolutionises The iPhone" href="http://kotaku.com/5333672/civilization-revolutionises-the-iphone" class="pp_image">
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				Just as we were wondering why Apple's touch-screen platform is so lacking in strategy games comes the weekend release by 2K of an iPhone version of <a class="autolink" title="Click here to read more posts tagged CIVILIZATION REVOLUTION" title="Click here to read more posts tagged CIVILIZATION REVOLUTION" href="http://kotaku.com/tag/civilization-revolution/">Civilization Revolution</a>.				<a href="http://kotaku.com/5333672/civilization-revolutionises-the-iphone" title="Click here to read more about Civilization Revolutionises The iPhone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Aug 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[On Games, Music, and Meaning]]></title>
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				 I'm usually OK with soundtracks as long as they don't actively annoy me; of course, it's nice when they do something <i>more</i> than just provide not-too-irritating background noise I may or may not turn off.  Douglas Wilson looks at the relationship between gameplay, music, and meaning (and what makes for a 'musical' game) over at GameSetWatch, picking a perhaps unlikely example to illustrate the relationship he's talking about: <i>Civilization IV</i>.  After explaining precisely what he's getting at, Wilson opines:				<a href="http://kotaku.com/5062285/on-games-music-and-meaning" title="Click here to read more about On Games, Music, and Meaning">More&nbsp;&raquo;</a>
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			<category><![CDATA[Soundtrack]]></category>
			<pubDate><![CDATA[Sun, 12 Oct 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Is It Possible to Create a 'Universal' Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is It Possible to Create a 'Universal' Game?" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Is It Possible to Create a 'Universal' Game?" href="http://kotaku.com/5038078/is-it-possible-to-create-a-universal-game" class="pp_image">
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				  With the discussion generated by <a href="http://kotaku.com/5037894/">'what I learned by <i>not</i> playing <i>Civilization</i>,'</a>, I thought L.B. Jeffries' thoughts on creating a 'universal model' for games was pretty interesting.  Part of the issue is convergence &mdash; 'pure' games are hard to find, and more and more incorporate various design strategies and elements.  Would it be impossible to design a game that would appeal to a really diverse swath of players?  Players that are sometimes playing entirely different <i>kinds</i> of games?  Refinement is key:				<a href="http://kotaku.com/5038078/is-it-possible-to-create-a-universal-game" title="Click here to read more about Is It Possible to Create a 'Universal' Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Aug 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['What I Learned From Not Playing Civilization']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'What I Learned From Not Playing Civilization'" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'What I Learned From Not Playing Civilization'" href="http://kotaku.com/5037894/what-i-learned-from-not-playing-civilization" class="pp_image">
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				  The <a href="http://blog.pjsattic.com/corvus/2008/08/august-08-round-table-updated-0814/">August '08 Blogs of the Round Table is up</a>, with the subject being what positive lessons writers have learned from video games.  It's a diverse crop as usual, and Chris Bateman at Only a Game looks at what he learned by <i>not</i> playing a game: <i>Civilization</i> in this case, or any Sid Meier game, for that matter.  And what did Bateman learn from <i>not</i> playing?  Well, a few lessons on the audience for games in general:				<a href="http://kotaku.com/5037894/what-i-learned-from-not-playing-civilization" title="Click here to read more about 'What I Learned From Not Playing Civilization'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 16 Aug 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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