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		<title><![CDATA[Kotaku: Civilization Iv]]></title>
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			<title><![CDATA[Kotaku: Civilization Iv]]></title>
			<link>http://kotaku.com/tag/civilization iv</link>
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		<link>http://kotaku.com/tag/civilization iv</link>
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		<description><![CDATA[Kotaku posts tagged Civilization Iv]]></description>
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			<title><![CDATA[Video Games Finally Won A Grammy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Finally Won A Grammy" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Video Games Finally Won A Grammy" href="http://kotaku.com/5759518/video-games-finally-won-a-grammy" class="pp_image">
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				The medium of video games won its first ever Grammy tonight. Yeah, it's for a song that was featured in a game that's nearly six years old, but we'll take it where we can get it!				<a href="http://kotaku.com/5759518/video-games-finally-won-a-grammy" title="Click here to read more about Video Games Finally Won A Grammy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5759518/video-games-finally-won-a-grammy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5759518]]></guid>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[civilization IV]]></category>
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			<category><![CDATA[Mac]]></category>
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			<pubDate><![CDATA[Mon, 14 Feb 2011 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Four Songs In The Way Of A Video Game Grammy]]></title>
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				<!-- videoId: IJiHDmyhE1A --><!-- /videoId: IJiHDmyhE1A --> Somehow the theme song for 2005's Civilization IV is being nominated for a 2011 Grammy. The makers of the game <a href="http://kotaku.com/5705887/civilization-ivs-opening-theme-nominated-for-grammy">have said</a> that Christopher Tin's Baba Yetu would become the first gaming song to win one. But it's got competition.				<a href="http://kotaku.com/5708214/the-four-songs-in-the-way-of-a-video-game-grammy" title="Click here to read more about The Four Songs In The Way Of A Video Game Grammy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Music]]></category>
			<category><![CDATA[civilization IV]]></category>
			<category><![CDATA[Grammys]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[video game music]]></category>
			<pubDate><![CDATA[Tue, 07 Dec 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Civilization IV's Opening Theme A Finalist For Grammy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization IV's Opening Theme A Finalist For Grammy" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Civilization IV's Opening Theme A Finalist For Grammy" href="http://kotaku.com/5705887/civilization-ivs-opening-theme-nominated-for-grammy" class="pp_image">
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				The opening theme for Civilization IV is the first original composition associated with a video game to be a finalist nominee for a Grammy. The track, "Baba Yetu," is in the "Best Instrumental Arrangement Accompanying Vocalists" category.				<a href="http://kotaku.com/5705887/civilization-ivs-opening-theme-nominated-for-grammy" title="Click here to read more about Civilization IV's Opening Theme A Finalist For Grammy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5705887/civilization-ivs-opening-theme-nominated-for-grammy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5705887]]></guid>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[civilization IV]]></category>
			<category><![CDATA[Firaxis]]></category>
			<category><![CDATA[Grammys]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Soundtracks]]></category>
			<category><![CDATA[video game music]]></category>
			<pubDate><![CDATA[Sat, 04 Dec 2010 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Developer Turns To Mod Maker To Fix Broken Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developer Turns To Mod Maker To Fix Broken Game" href="http://kotaku.com/stardock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stardock</span></a></div -->					<div><a title="Click here to read Developer Turns To Mod Maker To Fix Broken Game" href="http://kotaku.com/5662673/developer-turns-to-mod-maker-to-fix-broken-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Developer Turns To Mod Maker To Fix Broken Game" alt="Click here to read Developer Turns To Mod Maker To Fix Broken Game" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0b3500d3d82087ffa25c7df0d15b3a1c.jpg"/>
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				When a retail game from a noted PC developer launches and is then quickly found to be broken, who do you bring in to help fix things? In Stardock's case, they hired a guy who made mods for Civilization.				<a href="http://kotaku.com/5662673/developer-turns-to-mod-maker-to-fix-broken-game" title="Click here to read more about Developer Turns To Mod Maker To Fix Broken Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5662673/developer-turns-to-mod-maker-to-fix-broken-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5662673]]></guid>
			<category><![CDATA[Stardock]]></category>
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			<pubDate><![CDATA[Wed, 13 Oct 2010 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[God Was A Math Problem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God Was A Math Problem" href="http://kotaku.com/religion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">religion</span></a></div -->					<div><a title="Click here to read God Was A Math Problem" href="http://kotaku.com/5521052/god-was-a-math-problem" class="pp_image">
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				Exactly how many bullets can kill a person? How many apples can one man carry? In real life, the answers vary. In a video game, real life must be explained in numbers. That includes religion: how it spreads, who believes.				<a href="http://kotaku.com/5521052/god-was-a-math-problem" title="Click here to read more about God Was A Math Problem">More&nbsp;&raquo;</a>
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			<category><![CDATA[soren johnson]]></category>
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			<pubDate><![CDATA[Wed, 21 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Box Art Has To Cover All The Bases]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Box Art Has To Cover All The Bases" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Box Art Has To Cover All The Bases" href="http://kotaku.com/5476947/box-art-has-to-cover-all-the-bases/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Box Art Has To Cover All The Bases" alt="Click here to read Box Art Has To Cover All The Bases" src="http://cache.kotaku.com/assets/images/9/2010/02/civ_iv_concept_01.jpg"/>
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				As I covered in <a href="http://kotaku.com/5471577/judging-the-covers-of-games-and-how-to-make-them-better">the feature on box art and game logos I did last week</a>, putting together a game's cover isn't as easy as you'd think it is. Especially when you take a look at a work in progress.				<a href="http://kotaku.com/5476947/box-art-has-to-cover-all-the-bases/gallery/" title="Click here to read more about Box Art Has To Cover All The Bases">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5476947/box-art-has-to-cover-all-the-bases/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5476947]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[civilization IV]]></category>
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			<pubDate><![CDATA[Mon, 22 Feb 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Judging The Covers Of Games, And How To Make Them Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Judging The Covers Of Games, And How To Make Them Better" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Judging The Covers Of Games, And How To Make Them Better" href="http://kotaku.com/5471577/judging-the-covers-of-games-and-how-to-make-them-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Judging The Covers Of Games, And How To Make Them Better" alt="Click here to read Judging The Covers Of Games, And How To Make Them Better" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8b1695f9226f5dbae9980d47e8df9ff6.jpg"/>
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				You see them every day, whether browsing in a store, clicking through the internet or looking at a shelf in your living room, but have you ever wondered what kind of thinking goes into creating a game's cover?				<a href="http://kotaku.com/5471577/judging-the-covers-of-games-and-how-to-make-them-better" title="Click here to read more about Judging The Covers Of Games, And How To Make Them Better">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5471577/judging-the-covers-of-games-and-how-to-make-them-better]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5471577]]></guid>
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			<category><![CDATA[bioshock 2]]></category>
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			<category><![CDATA[civilization IV]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 18 Feb 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Civilization IV Is The Gift That Keeps On Giving]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civilization IV Is The Gift That Keeps On Giving" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Civilization IV Is The Gift That Keeps On Giving" href="http://kotaku.com/5241447/civilization-iv-is-the-gift-that-keeps-on-giving" class="pp_image">
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				It's testament to the longevity of <a class="autolink" title="Click here to read more posts tagged CIVILIZATION IV" title="Click here to read more posts tagged CIVILIZATION IV" href="http://kotaku.com/tag/civilization-iv/">Civilization IV</a> that, four years on from release, not only am I still playing it, but that 2K can repackage the game safe in the knowledge it will <em>sell</em>.				<a href="http://kotaku.com/5241447/civilization-iv-is-the-gift-that-keeps-on-giving" title="Click here to read more about Civilization IV Is The Gift That Keeps On Giving">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5241447/civilization-iv-is-the-gift-that-keeps-on-giving]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5241447]]></guid>
			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Firaxis]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 06 May 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A Look at the New Civilization Colonization Trailer]]></title>
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				  For years we have kept Kotaku tower a closely guarded secret. However, today we revealed <a href="http://kotaku.com/5038379/trashing-trailers">our rendition of it.</a> Wouldn't it be nice to build a Kotaku colony? We could have little Crecentes and Faheys running around. This of course brings us to this new Sid Meir's Civilization IV Colonization Trailer. In the video we get a look at the time periods that the new game will focus on. I was too young to appreciate Sid Meier's Colonization back in '94, but this time it seems he's bringing the concept to a new generation. Expect it in stores later this year.				<a href="http://kotaku.com/5038602/a-look-at-the-new-civilization-colonization-trailer" title="Click here to read more about A Look at the New Civilization Colonization Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5038602/a-look-at-the-new-civilization-colonization-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5038602]]></guid>
			<category><![CDATA[civilization IV]]></category>
			<category><![CDATA[Civilization IV: Colonization]]></category>
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			<category><![CDATA[Media]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Tue, 19 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Weep Not Apple Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weep Not Apple Gamers" href="http://kotaku.com/apple/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">apple</span></a></div -->					<div><a title="Click here to read Weep Not Apple Gamers" href="http://kotaku.com/178438/weep-not-apple-gamers" class="pp_image">
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      Breaking away from the typical year's long delays that mark a game's commute from PC to Apple, it looks like the Apple version of Civilization IV might be rounding third base. I couldn't find any word on a ship date, though Apple is proud to tout the availability of Civ III, but there is a trailer of the game up on their site. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/178438/weep-not-apple-gamers" title="Click here to read more about Weep Not Apple Gamers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Apple]]></category>
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			<pubDate><![CDATA[Mon, 05 Jun 2006 16:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=178438&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Even! More! Sid! Meier! Civ IV: Warlords Screenshots]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even! More! Sid! Meier! Civ IV: Warlords Screenshots" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Even! More! Sid! Meier! Civ IV: Warlords Screenshots" href="http://kotaku.com/161203/even-more-sid-meier-civ-iv-warlords-screenshots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Even! More! Sid! Meier! Civ IV: Warlords Screenshots" alt="Click here to read Even! More! Sid! Meier! Civ IV: Warlords Screenshots" src="http://cache.kotaku.com/assets/images/9/2006/03/civ4stalin.jpg"/>
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				Gamespot has posted the first screenshots of the upcoming <em>Civilization IV: Warlords</em> expansion. Apparently, Joseph Stalin [right, taken outside of a Moscow Starbucks] will be one of the new leaders.				<a href="http://kotaku.com/161203/even-more-sid-meier-civ-iv-warlords-screenshots" title="Click here to read more about Even! More! Sid! Meier! Civ IV: Warlords Screenshots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/161203/even-more-sid-meier-civ-iv-warlords-screenshots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-161203]]></guid>
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			<category><![CDATA[Sid Meier]]></category>
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			<category><![CDATA[Warlords]]></category>
			<pubDate><![CDATA[Fri, 17 Mar 2006 10:40:52 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=161203&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Sid! Meier! Civilization 4: Warlords]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Sid! Meier! Civilization 4: Warlords" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read More Sid! Meier! Civilization 4: Warlords" href="http://kotaku.com/161196/more-sid-meier-civilization-4-warlords" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Sid! Meier! Civilization 4: Warlords" alt="Click here to read More Sid! Meier! Civilization 4: Warlords" src="http://cache.kotaku.com/assets/images/9/2011/11/edfd988bc423464a80afa80143c77147.jpg"/>
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				More Sid Meier! 2K Games have also announced that an expansion for <em>Sid Meier's Civilization IV</em>, is already underway. Titled <em>Sid Meier's Civilization IV: Warlords</em>, it immediately begs the question why 2K Games would decide to name their upcoming game after a competitor's successful TBS fantasy game series. Perhaps shying away from the question, 2K Games have at this time refrained from announcing the second upcoming <em>Civ IV</em> expansion, <em>Sid Meier's Civilization IV: Warcraft 3</em>. But industry sources say it's coming.				<a href="http://kotaku.com/161196/more-sid-meier-civilization-4-warlords" title="Click here to read more about More Sid! Meier! Civilization 4: Warlords">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Sid Meier]]></category>
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			<category><![CDATA[Warlords]]></category>
			<pubDate><![CDATA[Fri, 17 Mar 2006 09:40:15 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Civ IV Devs to Chat via Xfire]]></title>
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				How modern! On December 21, at 6 p.m. EST, the development team will log onto Xfire and chat with gamers about <i>Civ IV</i>. They're also going to dole out an autographed copy of <i>Civ IV</i> to one lucky winner. Details on the chat, the prize and Xfire <a href="http://www.xfire.com/xf/modules.php?name=XFire&file=cmspage&body=xf_devchat_civ4">here</a>.				<a href="http://kotaku.com/144028/civ-iv-devs-to-chat-via-xfire" title="Click here to read more about Civ IV Devs to Chat via Xfire">More&nbsp;&raquo;</a>
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			<category><![CDATA[civilization IV]]></category>
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			<pubDate><![CDATA[Mon, 19 Dec 2005 15:00:41 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Finally, Civ IV Arrives]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, &lt;i&gt;Civ IV&lt;/i&gt; Arrives" href="http://kotaku.com/civilization-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilizationiv</span></a></div -->					<div><a title="Click here to read Finally, &lt;i&gt;Civ IV&lt;/i&gt; Arrives" href="http://kotaku.com/133240/finally-civ-iv-arrives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finally, &lt;i&gt;Civ IV&lt;/i&gt; Arrives" alt="Click here to read Finally, &lt;i&gt;Civ IV&lt;/i&gt; Arrives" src="http://cache.kotaku.com/assets/images/9/2005/10/Domination-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/Domination.jpg"></a>All of our <a href="http://www.kotaku.com/gaming/sid-meier/sid-meier-answers-slashdot-reader-queries-132491.php">fanfare </a> and <a href=http://www.kotaku.com/gaming/civilization-iv/civ-iv-site-launches-130827.php">our excitement</a> over <i>Civilization IV</i> is well documented. Finally, with just a simple exchange of cash for goods at your local game store, you can walk home with <i>Civilization IV</i> today. As sequels tend to be, this one is loaded with upgrades from the previous iterations. My favorite new addition are the new religions you can find - these can increase how much gold you earn. Religion makes you  money? Who would've thought. 				<a href="http://kotaku.com/133240/finally-civ-iv-arrives" title="Click here to read more about Finally, Civ IV Arrives">More&nbsp;&raquo;</a>
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			<category><![CDATA[civilization IV]]></category>
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			<pubDate><![CDATA[Wed, 26 Oct 2005 11:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Sid Meier Answers Slashdot Reader Queries]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sid Meier Answers Slashdot Reader Queries" href="http://kotaku.com/sid-meier/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sidmeier</span></a></div -->					<div><a title="Click here to read Sid Meier Answers Slashdot Reader Queries" href="http://kotaku.com/132491/sid-meier-answers-slashdot-reader-queries" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sid Meier Answers Slashdot Reader Queries" alt="Click here to read Sid Meier Answers Slashdot Reader Queries" src="http://cache.kotaku.com/assets/images/9/2005/10/wbeditor1-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/wbeditor1.jpg"></a><a href="http://interviews.slashdot.org/interviews/05/10/21/0550213.shtml?tid=11&tid=10">Slashdot</a> played a game of "Ask Sid Meier," where they took questions from their readers and passed them along to the visionary game maker. Well, Meier's answers are in (just in time for the Oct. 25 release of <i>Civilization IV</i>). The Slashdot readers come up with some great questions, asking about playability versus graphics, the advantages and disadvantages of PC gaming and Meier's speculations on the future of gaming. It's a good read. 				<a href="http://kotaku.com/132491/sid-meier-answers-slashdot-reader-queries" title="Click here to read more about Sid Meier Answers Slashdot Reader Queries">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sid Meier]]></category>
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			<pubDate><![CDATA[Fri, 21 Oct 2005 15:40:25 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Civ IV Site Launches]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Civ IV Site Launches" href="http://kotaku.com/civilization-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilizationiv</span></a></div -->					<div><a title="Click here to read Civ IV Site Launches" href="http://kotaku.com/130827/civ-iv-site-launches" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Civ IV Site Launches" alt="Click here to read Civ IV Site Launches" src="http://cache.kotaku.com/assets/images/9/2005/10/civivvv.jpg"/>
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				With just a few weeks before Civilization IV hits, the game
s official site has gone live. The site includes a rundown of various civilizations, screenshots and art from the game.				<a href="http://kotaku.com/130827/civ-iv-site-launches" title="Click here to read more about Civ IV Site Launches">More&nbsp;&raquo;</a>
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			<category><![CDATA[civilization IV]]></category>
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			<pubDate><![CDATA[Thu, 13 Oct 2005 18:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=130827&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[World Conquered: New Civilization IV Screens]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World Conquered: New &lt;i&gt;Civilization IV&lt;/i&gt; Screens" href="http://kotaku.com/civilization-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilizationiv</span></a></div -->					<div><a title="Click here to read World Conquered: New &lt;i&gt;Civilization IV&lt;/i&gt; Screens" href="http://kotaku.com/130610/world-conquered-new-civilization-iv-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World Conquered: New &lt;i&gt;Civilization IV&lt;/i&gt; Screens" alt="Click here to read World Conquered: New &lt;i&gt;Civilization IV&lt;/i&gt; Screens" src="http://cache.kotaku.com/assets/images/9/2005/10/UnitedNations-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/UnitedNations.jpg"></a>Six new screens taken from movies in <i>Civilization IV</i> arrived in my email box today. The screens are from the movies that play when winning conditions are met. God, Oct. 25 can't get here fast enough. More hotness after the jump. 				<a href="http://kotaku.com/130610/world-conquered-new-civilization-iv-screens" title="Click here to read more about World Conquered: New Civilization IV Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[civilization IV]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<pubDate><![CDATA[Wed, 12 Oct 2005 16:04:40 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Even More New Stuff in Civ IV]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even More New Stuff in &lt;i&gt;Civ IV&lt;/I&gt;" href="http://kotaku.com/civilization-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilizationiv</span></a></div -->					<div><a title="Click here to read Even More New Stuff in &lt;i&gt;Civ IV&lt;/I&gt;" href="http://kotaku.com/128229/even-more-new-stuff-in-civ-iv" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Even More New Stuff in &lt;i&gt;Civ IV&lt;/I&gt;" alt="Click here to read Even More New Stuff in &lt;i&gt;Civ IV&lt;/I&gt;" src="http://cache.kotaku.com/assets/images/9/2005/09/World Builder-thumb.JPG"/>
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				<a href="http://www.kotaku.com/gaming/World%20Builder.JPG"></a>In Firaxis upcoming, hugely anticipated, oh-my-god-buy-on-day-one title <i>Civilization IV</i> there's the usual basket of new features. Firaxis is promising unprecedented level detail, revamped doohickeys and extra wutzits. Sequels always do. On the feature list, however, the Takeover AI function for multiplayer stands out. 				<a href="http://kotaku.com/128229/even-more-new-stuff-in-civ-iv" title="Click here to read more about Even More New Stuff in Civ IV">More&nbsp;&raquo;</a>
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			<category><![CDATA[civilization IV]]></category>
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			<pubDate><![CDATA[Thu, 29 Sep 2005 16:32:30 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Creating and Crushing Worlds: The Time Draws Nigh]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Creating and Crushing Worlds: The Time Draws Nigh" href="http://kotaku.com/civilization-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilizationiv</span></a></div -->					<div><a title="Click here to read Creating and Crushing Worlds: The Time Draws Nigh" href="http://kotaku.com/127237/creating-and-crushing-worlds-the-time-draws-nigh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Creating and Crushing Worlds: The Time Draws Nigh" alt="Click here to read Creating and Crushing Worlds: The Time Draws Nigh" src="http://cache.kotaku.com/assets/images/9/2005/09/LargeCity02-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/LargeCity02.jpg"></a>It doesn't get much better than new screenshots and information leaking to my email box about <i>Sid Meier's Civilization IV</i>. The contents of these latest tidbits concern <i>Civ IV</i>'s deep customization and modification options. 				<a href="http://kotaku.com/127237/creating-and-crushing-worlds-the-time-draws-nigh" title="Click here to read more about Creating and Crushing Worlds: The Time Draws Nigh">More&nbsp;&raquo;</a>
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			<category><![CDATA[civilization IV]]></category>
			<category><![CDATA[Firaxis]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Fri, 23 Sep 2005 15:05:40 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=127237&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Civilization IV Screens and Game Details]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Civilization IV Screens and Game Details" href="http://kotaku.com/civilization-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilizationiv</span></a></div -->					<div><a title="Click here to read New Civilization IV Screens and Game Details" href="http://kotaku.com/123162/new-civilization-iv-screens-and-game-details" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/images/ChristianShrine.jpg"></a>More screens and details about Civilization IV arrived today. This round senior producer Barry Caudill talks about the game's promotion system, a much more intricate affair than most games. In Civ IV players can choose from 20 different bonuses for individual characters as they climb the ranking system from green to veteran to elite. Here's the scoop from Caudill along with a bunch of fresh screens:				<a href="http://kotaku.com/123162/new-civilization-iv-screens-and-game-details" title="Click here to read more about New Civilization IV Screens and Game Details">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/123162/new-civilization-iv-screens-and-game-details]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-123162]]></guid>
			<category><![CDATA[civilization IV]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Screenshots]]></category>
			<pubDate><![CDATA[Wed, 31 Aug 2005 13:33:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=123162&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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