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		<title><![CDATA[Kotaku: Chris Taylor]]></title>
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			<title><![CDATA[Kotaku: Chris Taylor]]></title>
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		<description><![CDATA[Kotaku posts tagged Chris Taylor]]></description>
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			<title><![CDATA[Obsidian Takes On Dungeon Siege 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Obsidian Takes On Dungeon Siege 3" href="http://kotaku.com/game-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameon</span></a></div -->					<div><a title="Click here to read Obsidian Takes On Dungeon Siege 3" href="http://kotaku.com/5557262/obsidian-takes-on-dungeon-siege-3" class="pp_image">
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				Obsidian Entertainment takes on yet another action role-playing game sequel in Dungeon Siege 3, with series creator Chris Taylor on board as an advisor, helping oversee the franchise's console debut.				<a href="http://kotaku.com/5557262/obsidian-takes-on-dungeon-siege-3" title="Click here to read more about Obsidian Takes On Dungeon Siege 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jun 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gas Powered Announces Kings And Castles, Chris Taylor Bitten By Horse]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gas Powered Announces Kings And Castles, Chris Taylor Bitten By Horse" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Gas Powered Announces Kings And Castles, Chris Taylor Bitten By Horse" href="http://kotaku.com/5472193/gas-powered-announces-kings-and-castles-chris-taylor-bitten-by-horse" class="pp_image">
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				The developers of Supreme Commander, Dungeon Siege and Demigod have announced their next project (despite Supreme Commander 2 still a few weeks off), the real-time strategy game Kings and Castles. First footage of Chris Taylor feeding a horse below!				<a href="http://kotaku.com/5472193/gas-powered-announces-kings-and-castles-chris-taylor-bitten-by-horse" title="Click here to read more about Gas Powered Announces Kings And Castles, Chris Taylor Bitten By Horse">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Feb 2010 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Supreme Commander 2 Dated For North America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Supreme Commander 2 Dated For North America" href="http://kotaku.com/release-date/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">releasedate</span></a></div -->					<div><a title="Click here to read Supreme Commander 2 Dated For North America" href="http://kotaku.com/5408536/supreme-commander-2-dated-for-north-america" class="pp_image">
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				 A <a href="http://kotaku.com/5407513/supreme-commander-2-secures-spring-release/gallery/">European release window </a>yesterday becomes a definitive U.S. <a class="autolink" title="Click here to read more posts tagged #releasedate" title="Click here to read more posts tagged #releasedate" href="http://kotaku.com/tag/releasedate/">release date</a> today for <a class="autolink" title="Click here to read more posts tagged #supremecommander2" title="Click here to read more posts tagged #supremecommander2" href="http://kotaku.com/tag/supremecommander2/">Supreme Commander 2</a>, with a video showing you what you could be playing come March.				<a href="http://kotaku.com/5408536/supreme-commander-2-dated-for-north-america" title="Click here to read more about Supreme Commander 2 Dated For North America">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Nov 2009 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Supreme Commander 2 Impressions: Less Is More]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Supreme Commander 2 Impressions: Less Is More" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Supreme Commander 2 Impressions: Less Is More" href="http://kotaku.com/5284866/supreme-commander-2-impressions-less-is-more" class="pp_image">
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				 After he finished <a href="http://kotaku.com/5283373/chris-taylor-saves-my-face-at-e3">delivering medical advice</a>, Gas Powered Games founder and CEO Chris Taylor showed me a little of what Supreme Commander 2 was bringing to the real-time strategy title.				<a href="http://kotaku.com/5284866/supreme-commander-2-impressions-less-is-more" title="Click here to read more about Supreme Commander 2 Impressions: Less Is More">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Jun 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Chris Taylor Saves (My) Face At E3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chris Taylor Saves (My) Face At E3" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Chris Taylor Saves (My) Face At E3" href="http://kotaku.com/5283373/chris-taylor-saves-my-face-at-e3" class="pp_image">
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				 The<a href="http://kotaku.com/5273574/please-pardon-my-face"> partial facial paralysis</a> I suffered on the Friday before E3 is a bit better today, thanks in no small part to the advice of <a class="autolink" title="Click here to read more posts tagged GAS POWERED GAMES" title="Click here to read more posts tagged GAS POWERED GAMES" href="http://kotaku.com/tag/gas-powered-games/">Gas Powered Games</a> founder and CEO, <a class="autolink" title="Click here to read more posts tagged CHRIS TAYLOR" title="Click here to read more posts tagged CHRIS TAYLOR" href="http://kotaku.com/tag/chris-taylor/">Chris Taylor</a>.				<a href="http://kotaku.com/5283373/chris-taylor-saves-my-face-at-e3" title="Click here to read more about Chris Taylor Saves (My) Face At E3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Jun 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Interplay Brings Back Original Fallout Designer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interplay Brings Back Original Fallout Designer" href="http://kotaku.com/fallout/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fallout</span></a></div -->					<div><a title="Click here to read Interplay Brings Back Original Fallout Designer" href="http://kotaku.com/5053937/interplay-brings-back-original-fallout-designer" class="pp_image">
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				Publisher Interplay continues to pick itself up and dust itself off, hoping to turn our warm memories of <em>Earthworm Jim</em>, <em>Fallout</em> and <em>Freespace</em> into cold hard cash. While the announcement of a newly relaunched web site generally doesn't get us pumped for an on-the-20 minute mark update, the re-hiring of designer Christopher "Chris" Taylor does.				<a href="http://kotaku.com/5053937/interplay-brings-back-original-fallout-designer" title="Click here to read more about Interplay Brings Back Original Fallout Designer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Sep 2008 20:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The PC Gamer's Bill of Rights]]></title>
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				 Not a day goes by that PC gamers don't have something to complain about, whether it be misleading PC requirements for the games they buy, games being released in an unfinished state, or brutal copy protection measures that treat them as if they were all potential criminals. Indie developer and publisher Stardock feels PC gamers' pain, and has announced a Gamer's Bill of Rights, containing 10 specific rights that all PC gamers should have, as a guideline to encourage PC gaming companies to embrace better customer service policies. The list includes the right to return games that don't work on your PC, realistic minimum requirements, and single-player games that don't force players to connect to the internet. Gas Powered Games' Chris Taylor wholeheartedly approves. <blockquote>"This is an awesome framework for the industry to aspire to, and ultimately so that we can provide our customers with the gaming experience that they have wanted for years, and really deserve."</blockquote> Hit the jump for the full list of rights. They're intelligent, well through-out, and will never be officially instituted in a million years.				<a href="http://kotaku.com/5043432/the-pc-gamers-bill-of-rights" title="Click here to read more about The PC Gamer's Bill of Rights">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Aug 2008 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Chris Taylor To Deliver GCDC Demigod Keynote]]></title>
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				<center></center> Well isn't Gas Powered Games busy today? They've released a <a href="http://kotaku.com/5030465/space-siege-demo-released">demo for Space Siege</a>, a new battle teaser for their action / RTS Demigod, seen above, and now their very own CEO Chris Taylor has been announced as the August 20th keynote speaker at the GC Developer Conference in Leipzig, Germany. Taylor's keynote is titled "The Struggle for Independence and the Making of Demigod", and will deal with...the struggle for independence and the making of Demigod. ""Expect a surreal journey into my bizarre and twisted mind," said Taylor, adding, "Please bring your sense of humor with you."				<a href="http://kotaku.com/5030566/chris-taylor-to-deliver-gcdc-demigod-keynote" title="Click here to read more about Chris Taylor To Deliver GCDC Demigod Keynote">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jul 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Supreme Commander 2 Waiting For PCs Of The Distant Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Supreme Commander 2 Waiting For PCs Of The Distant Future" href="http://kotaku.com/supreme-commander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supremecommander</span></a></div -->					<div><a title="Click here to read Supreme Commander 2 Waiting For PCs Of The Distant Future" href="http://kotaku.com/374424/supreme-commander-2-waiting-for-pcs-of-the-distant-future" class="pp_image">
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				 Supreme Commander creator Chris Taylor  has big ideas for Supreme Commander 2. Ideas involving extra factions. Thing is, he can't execute on them. Not yet, anyways. Because modern PCs, with their SLis and quad cores and whatnot, just aren't capable of doing what he wants them to do:<blockquote> ... the only thing stopping me from doing it [adding new factions] on any sequel is memory. I've been told by my engineers that for Supreme Commander 2, I don't have enough memory in a PC with 4GB of RAM to have more factions.</blockquote> I'd like to think he's joking, but after what they pulled on the first Supreme Commander, he may well not be. And if not, anyone wanting more SC factions (and I bet loads <em>more </em>stuff) will just have to wait for the future to become the present.				<a href="http://kotaku.com/374424/supreme-commander-2-waiting-for-pcs-of-the-distant-future" title="Click here to read more about Supreme Commander 2 Waiting For PCs Of The Distant Future">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Apr 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chris Taylor - Secure PC Gaming Is The Future" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read Chris Taylor - Secure PC Gaming Is The Future" href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future" class="pp_image">
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				If PC gaming is to survive, the old ways must die. So says Gas Powered Games boss Chris Taylor, who believes that rampant piracy will kill the industry unless a move is made towards secure games - games hosted on a server that require player authentication in order to play. In fact, Taylor says that such a move could not only save PC gaming, but potentially lower prices all around. <blockquote>"It inconveniences a little but now they know why. And then we can get the economics back in line and maybe we can actually start offering it up at a lower price point in the future. So it will come around full circle"</blockquote>The man has a valid point. PC game piracy is one of the most prevalent types, mainly because it is the easiest - just download and go. I've often wondered how PC developers felt knowing that the moment the game they worked so hard on hit store shelves it would be up on the internet for free. What do you think? A bit of hassle in exchange for a healthier industry and the potential for lower prices in the long run? Certainly sounds fair to me. 				<a href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future" title="Click here to read more about Chris Taylor - Secure PC Gaming Is The Future">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Feb 2008 12:20:56 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gas Powered Games Unveils Demigod To Good Peons]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gas Powered Games Unveils Demigod To Good Peons" href="http://kotaku.com/demigod/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demigod</span></a></div -->					<div><a title="Click here to read Gas Powered Games Unveils Demigod To Good Peons" href="http://kotaku.com/340328/gas-powered-games-unveils-demigod-to-good-peons" class="pp_image">
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				The latest issue of Games For Windows *checks mailbox* should be arriving at subscriber's doors any day now, but 1UP teases one of the mag's reveals today, Gas Powered Games' <em>Demigod</em>. The follow up to <em>Supreme Commander</em> borrows from <em>Defense of the Ancient</em>s, bringing a multiplayer-focused (demi)god game that blends role-playing, strategy and action into one tasty supernatural package. Like <em>Defense of the Ancients</em> for <em>Warcraft III</em>, hero focused combat is the name of the game. Only one screen, available at 1UP, is only display, but the coming issue of GFW is promised to have many more.				<a href="http://kotaku.com/340328/gas-powered-games-unveils-demigod-to-good-peons" title="Click here to read more about Gas Powered Games Unveils Demigod To Good Peons">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 19:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gaming Should Be More Like Mowing The Lawn]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Should Be More Like Mowing The Lawn" href="http://kotaku.com/so-true/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sotrue</span></a></div -->					<div><a title="Click here to read Gaming Should Be More Like Mowing The Lawn" href="http://kotaku.com/326445/gaming-should-be-more-like-mowing-the-lawn" class="pp_image">
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				We run developer quotes a lot here on Kotaku, but this one might go down in history as extra special. From Dungeon Siege/Supreme Commander/Total Annihilation's Chris Taylor, this is what it should feel like to play a video game:<blockquote>When I ride the lawnmower I don't think about steering and cutting grass... I think about life. I think about work. I think about things I have to do. I recharge - charge my batteries up.</blockquote>He continues:				<a href="http://kotaku.com/326445/gaming-should-be-more-like-mowing-the-lawn" title="Click here to read more about Gaming Should Be More Like Mowing The Lawn">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Nov 2007 14:00:22 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Chris Taylor Talks Weepy Gamers]]></title>
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				You've heard of Gas Powered Games founder Chris Taylor before from games like Total Annihilation, Supreme Commander and the Dungeon Sieges. And while they're all good game in their own right, none of them are real tear jerkers (other than, possibly, the occasion tears of my opponents as they're crushed...nm, even I can't keep up this full of crap tirade). So when someone like Taylor starts talking teary-eyed gamers, we get interested. <blockquote>Hollywood has a cry button...That's damn refined art...It's like science. They were in a lab researching it and refining it. It's the science of refining the art and the tools and it'll take us years and years.</blockquote>But that doesn't mean he's going to stop trying with his upcoming RPG Space Siege...potential <strong>spoiler alert</strong>:				<a href="http://kotaku.com/314526/chris-taylor-talks-weepy-gamers" title="Click here to read more about Chris Taylor Talks Weepy Gamers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Oct 2007 14:20:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Supreme Commander 2 Confirmed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Supreme Commander 2 Confirmed" href="http://kotaku.com/they-are-coming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theyarecoming</span></a></div -->					<div><a title="Click here to read Supreme Commander 2 Confirmed" href="http://kotaku.com/273093/supreme-commander-2-confirmed" class="pp_image">
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				Back in February of this year Gas Powered Games unleashed Supreme Commander on the PC gaming public, delighting  both RTS and giant robot fans everywhere with its focus on story and the awesome strategic zoom. Now publisher THQ has announced that a sequel will be strategically zooming to a PC near you this November. 				<a href="http://kotaku.com/273093/supreme-commander-2-confirmed" title="Click here to read more about Supreme Commander 2 Confirmed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Jun 2007 10:20:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Consoles to Get Gas Powered]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Consoles to Get Gas Powered" href="http://kotaku.com/gas-powered-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaspoweredgames</span></a></div -->					<div><a title="Click here to read Consoles to Get Gas Powered" href="http://kotaku.com/253918/consoles-to-get-gas-powered" class="pp_image">
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				The developers behind PC hits Dungeon Siege and more recently Supreme Commander have confirmed that along with more SC goodness, they are hard at work on an original title for a next-generation console. Once again, job postings act as a source of gaming news: 				<a href="http://kotaku.com/253918/consoles-to-get-gas-powered" title="Click here to read more about Consoles to Get Gas Powered">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Apr 2007 12:20:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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