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		<title><![CDATA[Kotaku: Chocolate Rein]]></title>
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			<title><![CDATA[Kotaku: Chocolate Rein]]></title>
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		<link>http://kotaku.com/tag/chocolate rein</link>
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		<description><![CDATA[Kotaku posts tagged Chocolate Rein]]></description>
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			<title><![CDATA[Rein: Big Publishers Will Run Digital Distribution, Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rein: Big Publishers Will Run Digital Distribution, Too" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read Rein: Big Publishers Will Run Digital Distribution, Too" href="http://kotaku.com/390641/rein-big-publishers-will-run-digital-distribution-too" class="pp_image">
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				 Has digital distribution made games cheaper? Uh, no. But lots of people <em>thought </em>it would. That's not the only myth surrounding the digital delivery of games: the idea persists that selling your games online will be a way to get around the dominance currently enjoyed by big publishers in the bricks-n-mortar retail sector. Well, according to Mark Rein, that's all a load of codswallop: <blockquote>Digital distribution is not a replacement for a publisher...They'll be paying for marketing just like they do for positioning in a store. The big publishers are going to own the front of those online stores. </blockquote> Were I a small-time developer, that would be <em>terribly </em>depressing, but since I'm <em>not</em>, I will admit it does sound like a fairly predictable scenario.				<a href="http://kotaku.com/390641/rein-big-publishers-will-run-digital-distribution-too" title="Click here to read more about Rein: Big Publishers Will Run Digital Distribution, Too">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/390641/rein-big-publishers-will-run-digital-distribution-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-390641]]></guid>
			<category><![CDATA[Chocolate Rein]]></category>
			<category><![CDATA[Digital Distribution]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Thu, 15 May 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Fret Not, Gears of War 2 Shirts Will Happen]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fret Not, Gears of War 2 Shirts Will Happen" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Fret Not, Gears of War 2 Shirts Will Happen" href="http://kotaku.com/363665/fret-not-gears-of-war-2-shirts-will-happen" class="pp_image">
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				Epic has signed a deal with Inno-Wear, makers of various video game licensed apparel to design merchandise for Gears of War 2. Needless to say, we can expect t-shirts, and expect them by the launch of Gears of War 2. Also needless to say, there's a strong probability that these t-shirts will come in a very chocolaty flavor of brown. Let's cross our fingers and hope for the best on this one. 				<a href="http://kotaku.com/363665/fret-not-gears-of-war-2-shirts-will-happen" title="Click here to read more about Fret Not, Gears of War 2 Shirts Will Happen">More&nbsp;&raquo;</a>
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			<category><![CDATA[Epic]]></category>
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			<category><![CDATA[Gears Of War 2]]></category>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 14:40:56 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" href="http://kotaku.com/362632/chocolate-rein-gets-the-cliffster-back-on+message-re-pc-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" alt="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" src="http://cache.kotaku.com/assets/images/9/2008/02/small_reincliffster.jpg"/>
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				Oh no, Cliffy, you <em>so </em>did not just say <a href="http://kotaku.com/356370/epic-and-the-cliffster-focusing-on-consoles-because-pc-gaming-is-in-disarray">PC gaming was in disarray</a>. How could you? Epic and PC gaming are <em>tight</em>, and you've even signed up to <a href="http://kotaku.com/358436/pc-gaming-alliance-officially-announced-here-to-save-the-day">PC gaming's very own super friends</a>! Time for Mark Rein to step in and set the record - and your message - straight. Speaking with MTV, the pair said: <blockquote><strong>MR</strong>: We want all these people buying laptops and reasonably priced PCs, to at least be able to be exposed to gaming. They can go out later and upgrade to something better, but let's at least give them a baseline experience."</blockquote>				<a href="http://kotaku.com/362632/chocolate-rein-gets-the-cliffster-back-on+message-re-pc-gaming" title="Click here to read more about Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/362632/chocolate-rein-gets-the-cliffster-back-on+message-re-pc-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-362632]]></guid>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mark Rein Promises Gears of War 2 "Good Surprises"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein Promises Gears of War 2 &quot;Good Surprises&quot;" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Mark Rein Promises Gears of War 2 &quot;Good Surprises&quot;" href="http://kotaku.com/360732/mark-rein-promises-gears-of-war-2-good-surprises" class="pp_image">
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				 <i>Gears of War 2</i> is coming. And so soon! Not surprising since it's been in development before <i>Gears of War 1</i> shipped. Does that mean it's going to be <i>Gears</i> rehash? You know, more of the same? Epic honcho Mark Rein says:				<a href="http://kotaku.com/360732/mark-rein-promises-gears-of-war-2-good-surprises" title="Click here to read more about Mark Rein Promises Gears of War 2 "Good Surprises"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/360732/mark-rein-promises-gears-of-war-2-good-surprises]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-360732]]></guid>
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			<category><![CDATA[Gears Of War 2]]></category>
			<pubDate><![CDATA[Tue, 26 Feb 2008 07:00:46 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!" href="http://kotaku.com/357966/epic-arent-worth-1bntheyre-worth-at-least-2bn" class="pp_image">
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				 Rumor: Microsoft are going to <a href="http://kotaku.com/357741/microsoft-to-buy-out-epic-gamepro-says">buy Gears of War creators Epic for $1 billion</a>. Rumor response: Epic VP Mark Rein, while refusing to rule the possibility out, gets his not-really-serious bargaining boots on and says $1 billion is <em>totally unacceptable</em>: <blockquote>I have not seen the actual GamePro article but if they're going to make predictions about us selling Epic we would prefer if they started at $2 billion. Because we don't want anyone thinking that we're cheap.</blockquote> I dunno Mark...that brown suit...you might want to kick it up to $3 billion, just to be sure.				<a href="http://kotaku.com/357966/epic-arent-worth-1bntheyre-worth-at-least-2bn" title="Click here to read more about Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Epic Can't Quit The Shooters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Can't Quit The Shooters" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read Epic Can't Quit The Shooters" href="http://kotaku.com/350967/epic-cant-quit-the-shooters" class="pp_image">
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				 Epic's games come in two flavors: First person and third person. Mix it up, guys! Can't you make other types of games? You know, games that aren't shooters? Epic honcho Mark Rein says:				<a href="http://kotaku.com/350967/epic-cant-quit-the-shooters" title="Click here to read more about Epic Can't Quit The Shooters">More&nbsp;&raquo;</a>
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			<category><![CDATA[Unreal Tournament III]]></category>
			<pubDate><![CDATA[Thu, 31 Jan 2008 08:00:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Finish UTIII PS3, Take a Break, Talk to Microsoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finish UTIII PS3, Take a Break, Talk to Microsoft" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read Finish UTIII PS3, Take a Break, Talk to Microsoft" href="http://kotaku.com/323007/finish-utiii-ps3-take-a-break-talk-to-microsoft" class="pp_image">
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				 Epic Games is <i>busy</i> and has to proirtize. Priority number one? Getting that PS3 version of <i>Unreal Tournament III</i> shipshape. Where does that leave the Xbox 360 version? Nowhere near done &mdash; blame the mods. Epic's Mark Rein explains:				<a href="http://kotaku.com/323007/finish-utiii-ps3-take-a-break-talk-to-microsoft" title="Click here to read more about Finish UTIII PS3, Take a Break, Talk to Microsoft">More&nbsp;&raquo;</a>
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			<category><![CDATA[UT III]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 15 Nov 2007 08:00:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How SIXAXIS Is Used in Unreal Tournament III]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How SIXAXIS Is Used in Unreal Tournament III" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read How SIXAXIS Is Used in Unreal Tournament III" href="http://kotaku.com/322351/how-sixaxis-is-used-in-unreal-tournament-iii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How SIXAXIS Is Used in Unreal Tournament III" alt="Click here to read How SIXAXIS Is Used in Unreal Tournament III" src="http://cache.kotaku.com/assets/images/9/2007/11/small_chocolatereinhotps3.jpg"/>
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				 Sure, we got hands-on with the PS3 version of <i>Unreal Tournament III</i> at TGS. It played great and <a href="http://kotaku.com/gaming/chocolate-rein/ut-iii-is-so-smooth-and-really-fantastic-317484.php"><i>smooth</i></a> &mdash; save for the times it didn't cause Sony consoles to crash. So how is the PS3 version different from the PC one? Explains Mark Rein:				<a href="http://kotaku.com/322351/how-sixaxis-is-used-in-unreal-tournament-iii" title="Click here to read more about How SIXAXIS Is Used in Unreal Tournament III">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322351/how-sixaxis-is-used-in-unreal-tournament-iii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322351]]></guid>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 03:00:26 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[UT III Is So "Smooth" and "Really Fantastic"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UT III Is So &quot;Smooth&quot; and &quot;Really Fantastic&quot;" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read UT III Is So &quot;Smooth&quot; and &quot;Really Fantastic&quot;" href="http://kotaku.com/317484/ut-iii-is-so-smooth-and-really-fantastic" class="pp_image">
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				 <i>UT</i> on a high-end PC is amazing, but we're slightly concerned how <i>UT III</i> runs on the PS3. There might be lags and a slower frame-rate. That, dear reader, would be a huge drag! Sucky, even!! We wonder if <i>Unreal Tournament III</i> on the PS3 will be any good? Let's ask Epic honcho Mark Rein. Mark?				<a href="http://kotaku.com/317484/ut-iii-is-so-smooth-and-really-fantastic" title="Click here to read more about UT III Is So "Smooth" and "Really Fantastic"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/317484/ut-iii-is-so-smooth-and-really-fantastic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-317484]]></guid>
			<category><![CDATA[Chocolate Rein]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Unreal Tournament III]]></category>
			<category><![CDATA[UT III]]></category>
			<pubDate><![CDATA[Thu, 01 Nov 2007 05:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=317484&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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