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		<title><![CDATA[Kotaku: Challenge]]></title>
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		<description><![CDATA[Kotaku posts tagged Challenge]]></description>
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			<title><![CDATA[Why Not Just Do Away With Boss Fights Altogether?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Not Just Do Away With Boss Fights Altogether?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Why Not Just Do Away With Boss Fights Altogether?" href="http://kotaku.com/5852724/why-not-just-do-away-with-boss-fights-altogether" class="pp_image">
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				 Some people love boss fights; others dread them. Commenter <a href="http://kotaku.com/people/TheBlackHole25/">TheBlackHole25</a> is in the latter camp, and he'll explain why in today's <em>Speak Up on Kotaku</em>.				<a href="http://kotaku.com/5852724/why-not-just-do-away-with-boss-fights-altogether" title="Click here to read more about Why Not Just Do Away With Boss Fights Altogether?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Boss Fights]]></category>
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			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Mon, 24 Oct 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pixelated Helicopters, Cats, and Deities Rule The Newest Xbox Live Indie Game Rundown]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pixelated Helicopters, Cats, and Deities Rule The Newest Xbox Live Indie Game Rundown" href="http://kotaku.com/xbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox</span></a></div -->					<div><a title="Click here to read Pixelated Helicopters, Cats, and Deities Rule The Newest Xbox Live Indie Game Rundown" href="http://kotaku.com/5830921/pixelated-helicopters-cats-and-deities-rule-the-newest-xbox-live-indie-game-rundown/gallery/" class="pp_image">
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				Every couple of weeks, we recommend some of the best games on the Xbox Live Indie channel. These are the games on the fringe of the Xbox 360 platform, made by average Joes and indie dreamers. They're peer-reviewed, not Microsoft-approved and thankfully they're not all about posing your Xbox Avatar or giving dating advice.				<a href="http://kotaku.com/5830921/pixelated-helicopters-cats-and-deities-rule-the-newest-xbox-live-indie-game-rundown/gallery/" title="Click here to read more about Pixelated Helicopters, Cats, and Deities Rule The Newest Xbox Live Indie Game Rundown">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox]]></category>
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			<category><![CDATA[Gerbil Physics 2]]></category>
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			<pubDate><![CDATA[Thu, 18 Aug 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[Zac And Snoop Play the Charity Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zac And Snoop Play the Charity Game" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read Zac And Snoop Play the Charity Game" href="http://kotaku.com/5731746/zac-and-snoop-play-the-charity-game" class="pp_image">
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				<em>Snoop Dogg and Zac Efron spent last night at the H.O.M.E. Foundation's STIKS Celebrity Video Game Challenge in Hollywood, where Efron battled fellow actor Michael Strahan in Madden NFL 11 for the <a href="http://stupidcancer.com/">I'm Too Young For This! Cancer Foundation</a>.</em>				<a href="http://kotaku.com/5731746/zac-and-snoop-play-the-charity-game" title="Click here to read more about Zac And Snoop Play the Charity Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gameface]]></category>
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			<pubDate><![CDATA[Wed, 12 Jan 2011 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why You Need To Follow Gears Of War's Executive Producer On Twitter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why You Need To Follow Gears Of War's Executive Producer On Twitter" href="http://kotaku.com/epic-win/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicwin</span></a></div -->					<div><a title="Click here to read Why You Need To Follow Gears Of War's Executive Producer On Twitter" href="http://kotaku.com/5587172/why-you-need-to-follow-gears-of-wars-executive-producer-on-twitter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why You Need To Follow Gears Of War's Executive Producer On Twitter" alt="Click here to read Why You Need To Follow Gears Of War's Executive Producer On Twitter" src="http://cache.kotaku.com/assets/images/9/2010/07/rod.jpg"/>
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				 Gears of War's executive producer Rod Fergusson is exchanging Twitter followers for bonus experience points in Gears of War 2 over the San Diego Comic-Con weekend. He's already in over his head. Let's make him suffer!				<a href="http://kotaku.com/5587172/why-you-need-to-follow-gears-of-wars-executive-producer-on-twitter" title="Click here to read more about Why You Need To Follow Gears Of War's Executive Producer On Twitter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5587172/why-you-need-to-follow-gears-of-wars-executive-producer-on-twitter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5587172]]></guid>
			<category><![CDATA[epic win]]></category>
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			<pubDate><![CDATA[Wed, 14 Jul 2010 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kneel Before The Hardcore Gamer's IQ Test]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kneel Before The Hardcore Gamer's IQ Test" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Kneel Before The Hardcore Gamer's IQ Test" href="http://kotaku.com/5491909/kneel-before-the-hardcore-gamers-iq-test" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kneel Before The Hardcore Gamer's IQ Test" alt="Click here to read Kneel Before The Hardcore Gamer's IQ Test" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0e98953234274ace2883683cd542e002.jpg"/>
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				<em>It's Friday afternoon, and you've got a bit of time before work lets out? Here, take this. It should keep you nice and occupied until Monday. As seen on<a href="http://fc02.deviantart.net/fs71/f/2010/069/4/6/Hardcore_Gamer__s_IQ_Test_by_shadow502t.jpg"> DeviantArt</a>.</em>				<a href="http://kotaku.com/5491909/kneel-before-the-hardcore-gamers-iq-test" title="Click here to read more about Kneel Before The Hardcore Gamer's IQ Test">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5491909/kneel-before-the-hardcore-gamers-iq-test]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5491909]]></guid>
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			<pubDate><![CDATA[Fri, 12 Mar 2010 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Can You Beat These Wii Sports Resort Scores?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can You Beat These Wii Sports Resort Scores?" href="http://kotaku.com/a-new-record/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anewrecord</span></a></div -->					<div><a title="Click here to read Can You Beat These Wii Sports Resort Scores?" href="http://kotaku.com/5351167/can-you-beat-these-wii-sports-resort-scores" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can You Beat These Wii Sports Resort Scores?" alt="Click here to read Can You Beat These Wii Sports Resort Scores?" src="http://cache.kotaku.com/assets/images/9/2009/09/wiisports.jpg"/>
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				 Video game record keeper <a class="autolink" title="Click here to read more posts tagged TWIN GALAXIES" title="Click here to read more posts tagged TWIN GALAXIES" href="http://kotaku.com/tag/twin-galaxies/">Twin Galaxies</a> has posted the first official record scores for <a class="autolink" title="Click here to read more posts tagged WII SPORTS RESORT" title="Click here to read more posts tagged WII SPORTS RESORT" href="http://kotaku.com/tag/wii-sports-resort/">Wii Sports Resort</a>. Have you got what it takes to oust the champions?				<a href="http://kotaku.com/5351167/can-you-beat-these-wii-sports-resort-scores" title="Click here to read more about Can You Beat These Wii Sports Resort Scores?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Sep 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rock Band 2 Lead Designer Calls Us Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rock Band 2 Lead Designer Calls Us Out" href="http://kotaku.com/rock-band-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband2</span></a></div -->					<div><a title="Click here to read Rock Band 2 Lead Designer Calls Us Out" href="http://kotaku.com/5042490/rock-band-2-lead-designer-calls-us-out" class="pp_image">
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				 Harmonix's Dan Teasdale wants to make sure that folks attend the "History of Harmonix" panel at PAX this weekend so badly that he's narrowly avoided calling down a world of hurt upon himself in the process. He's issued challenges to various members of the media, the development community, and his game's chief rivals in an attempt to drum up some attendance.				<a href="http://kotaku.com/5042490/rock-band-2-lead-designer-calls-us-out" title="Click here to read more about Rock Band 2 Lead Designer Calls Us Out">More&nbsp;&raquo;</a>
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			<category><![CDATA[Penny arcade 2008]]></category>
			<pubDate><![CDATA[Wed, 27 Aug 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Prototyping Challenge: Shade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prototyping Challenge: Shade" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Prototyping Challenge: Shade" href="http://kotaku.com/5020595/prototyping-challenge-shade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Prototyping Challenge: Shade" alt="Click here to read Prototyping Challenge: Shade" src="http://cache.kotaku.com/assets/images/9/2008/06/14/a1/5a42db314cb3e335698d19e009d37680.jpg"/>
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				 I do love Lost Garden's prototyping challenge, though I will never in my life prototype any game, even simple and super cute ones.  However, I always love seeing what other people come up with &mdash; it's an interesting exercise in observing the design process with playable prototypes.  The latest is a cute idea that takes advantage of 3D engines and real-time shade.  The basic idea is that you play a farmer who has to save his haul from the scorching sun:				<a href="http://kotaku.com/5020595/prototyping-challenge-shade" title="Click here to read more about Prototyping Challenge: Shade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5020595/prototyping-challenge-shade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5020595]]></guid>
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			<pubDate><![CDATA[Sun, 29 Jun 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Challenge of Naming Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Challenge of Naming Games" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The Challenge of Naming Games" href="http://kotaku.com/5014368/the-challenge-of-naming-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Challenge of Naming Games" alt="Click here to read The Challenge of Naming Games" src="http://cache.kotaku.com/assets/images/9/2008/06/c7/47/small_af67dd128bd97fc2f45654c7e0fcbac8.jpg"/>
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				 The latest GameCareerGuide "Game Design Challenge" is to rename <i>Katamari Damacy</i>: if you had been working for Namco in 2004 and they had decided to give the game a new title, what would you have suggested?  "Think up with something snappy that will appease the localization department, designers, and artists, who will likely create new cover art to accommodates the new title."  Localization is something that not many people give <i>too</i> much thought to, but titles are the first step in shaping the public's perception of of a work (be it book, movie, or game).				<a href="http://kotaku.com/5014368/the-challenge-of-naming-games" title="Click here to read more about The Challenge of Naming Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Challenge]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Katamari Damacy]]></category>
			<category><![CDATA[Translation]]></category>
			<pubDate><![CDATA[Sun, 08 Jun 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Tonight We Die]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tonight We Die" href="http://kotaku.com/challenge/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">challenge</span></a></div -->					<div><a title="Click here to read Tonight We Die" href="http://kotaku.com/312347/tonight-we-die" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tonight We Die" alt="Click here to read Tonight We Die" src="http://cache.kotaku.com/assets/images/9/2007/10/small_vomitpump.jpg"/>
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				Tonight Team Kotaku will be taking on Team Gizmodo in a little Halo 3 bloodbath. I say bloodbath because while the Giz folks have been training like Spartan warriors, getting online every night to play as a codified team, I've had trouble getting our team to stay awake long enough to sign in to Live.				<a href="http://kotaku.com/312347/tonight-we-die" title="Click here to read more about Tonight We Die">More&nbsp;&raquo;</a>
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			<category><![CDATA[Challenge]]></category>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Tourney]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 10:08:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312347&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Colossus Tattoo Trumped]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Colossus Tattoo Trumped" href="http://kotaku.com/body-mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bodymods</span></a></div -->					<div><a title="Click here to read Colossus Tattoo Trumped" href="http://kotaku.com/301682/colossus-tattoo-trumped" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Colossus Tattoo Trumped" alt="Click here to read Colossus Tattoo Trumped" src="http://cache.kotaku.com/assets/images/9/2007/09/small_icotats.jpg"/>
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				Seems that <a href="http://kotaku.com/gaming/bad-idea/colossus-tattoo-+-very-bad-idea-300401.php">Jason's friend from Monday</a> wasn't the first person to have a Shadow of the Colossus 'kill me here' symbol tattooed on their body. Brooke here sees his SotC tattoo and raises him an Ico tat.<blockquote>That young whippersnapper isn't the first to get such a mark; I had this done in Edinburgh in the year of our Lord 2005, shortly after finishing the game. As far as I know, I was the first bold dumbass to go ahead and do it. I've also attached a photo of my Ico tattoo as well, because ... well how many other people are there with Ico tattoos, I ask you?</blockquote>Oh it's on now. 				<a href="http://kotaku.com/301682/colossus-tattoo-trumped" title="Click here to read more about Colossus Tattoo Trumped">More&nbsp;&raquo;</a>
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			<category><![CDATA[Body Mods]]></category>
			<category><![CDATA[Challenge]]></category>
			<category><![CDATA[Ico]]></category>
			<category><![CDATA[Shadow Of The Colossus]]></category>
			<category><![CDATA[Tattoos]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 20:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301682&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The DS Button Code]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The DS Button Code" href="http://kotaku.com/buttons/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">buttons</span></a></div -->					<div><a title="Click here to read The DS Button Code" href="http://kotaku.com/226579/the-ds-button-code" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The DS Button Code" alt="Click here to read The DS Button Code" src="http://cache.kotaku.com/assets/images/9/2007/01/small_dsbuttons-allbuttons.jpg"/>
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      Move over X, X, A, B, X, Y, A, B. X, A, L, R, X, Y, A, there's a new button code in town. The DS button code. The folks over at DSButtons.com have come up with their own secret language for DS owners who not only want to let everyone know that they REALLY like their favorite portable, but also want to let any potential fellow DSers know that they are ready for a race or just want to come by and pick their fruit.				<a href="http://kotaku.com/226579/the-ds-button-code" title="Click here to read more about The DS Button Code">More&nbsp;&raquo;</a>
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			<category><![CDATA[buttons]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Sat, 06 Jan 2007 11:00:20 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Hefty Reader Stands Atop His 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hefty Reader Stands Atop His 360" href="http://kotaku.com/challenge/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">challenge</span></a></div -->					<div><a title="Click here to read Hefty Reader Stands Atop His 360" href="http://kotaku.com/183357/hefty-reader-stands-atop-his-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hefty Reader Stands Atop His 360" alt="Click here to read Hefty Reader Stands Atop His 360" src="http://cache.kotaku.com/assets/images/9/2006/06/small_DSC004862.jpg"/>
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        <div class="FloatHack"></div>
    

      Reader Mike is up for a senseless challenge, it appears. After reading Ashcraft's post about the guy who decided to do some 360 standing, he decided to test it out himself. Despite weighing in at 155 pounds he said he had no problem standing atop his 360 to check out the view. 				<a href="http://kotaku.com/183357/hefty-reader-stands-atop-his-360" title="Click here to read more about Hefty Reader Stands Atop His 360">More&nbsp;&raquo;</a>
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			<category><![CDATA[Double Dog Dare Ya]]></category>
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			<category><![CDATA[Weight]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 26 Jun 2006 15:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What it's Like to Play Fatal1ty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What it's Like to Play Fatal1ty" href="http://kotaku.com/fatal1ty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fatal1ty</span></a></div -->					<div><a title="Click here to read What it's Like to Play Fatal1ty" href="http://kotaku.com/149835/what-its-like-to-play-fatal1ty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What it's Like to Play Fatal1ty" alt="Click here to read What it's Like to Play Fatal1ty" src="http://cache.kotaku.com/assets/images/9/2006/01/pwnagejohn.jpg"/>
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				A writer over on Bona Fide Reviews walks readers through the dangers of making idle claims when you are about to take Fatal1ty head-on in a little <cite>Quake 4</cite>. John was the first guy picked in a raffle to play against the gamer at CES. Unfortunately, John made the mistake of saying that Fatal1ty wouldn
t score a single point against him.				<a href="http://kotaku.com/149835/what-its-like-to-play-fatal1ty" title="Click here to read more about What it's Like to Play Fatal1ty">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fatal1ty]]></category>
			<category><![CDATA[Ces]]></category>
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			<category><![CDATA[Pwnage]]></category>
			<pubDate><![CDATA[Fri, 20 Jan 2006 17:00:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=149835&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fatal1ty Loses Challenge at CES]]></title>
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				<a href="http://www.kotaku.com/gaming/images/fatal1.bmp"></a>
NinEyez emailed to tell us about an amazing first-person shooter duel he witnessed at CES. Over at the Creative Booth the marketers had set up a 
Try to Beat Fatal1ty
 event that was set to run throughout the day. NinEyez hung around for awhile to watch the pro-gamer hand the masses their asses in lopsided fragfests. 				<a href="http://kotaku.com/147174/fatal1ty-loses-challenge-at-ces" title="Click here to read more about Fatal1ty Loses Challenge at CES">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nordic]]></category>
			<category><![CDATA[Pro Gaming]]></category>
			<pubDate><![CDATA[Fri, 06 Jan 2006 20:30:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=147174&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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