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		<title><![CDATA[Kotaku: Cg]]></title>
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			<title><![CDATA[Kotaku: Cg]]></title>
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		<description><![CDATA[Kotaku posts tagged Cg]]></description>
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			<title><![CDATA[Look How Far We've Come! These Are Computer Graphics from the 1980s.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Look How Far We've Come! These Are Computer Graphics from the 1980s." href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Look How Far We've Come! These Are Computer Graphics from the 1980s." href="http://kotaku.com/5877452/look-how-far-weve-come-these-are-computer-graphics-from-the-1980s/gallery/" class="pp_image">
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				<!-- videoId: 5RaDIBXkU3U --><!-- /videoId: 5RaDIBXkU3U --> It's only been three decades, but it might as well have been three hundred. These Japan Computer Graphics Lab demo reels show just how far computer graphics have come in such a short span of time.				<a href="http://kotaku.com/5877452/look-how-far-weve-come-these-are-computer-graphics-from-the-1980s/gallery/" title="Click here to read more about Look How Far We've Come! These Are Computer Graphics from the 1980s.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Japan]]></category>
			<category><![CDATA[CG]]></category>
			<pubDate><![CDATA[Thu, 19 Jan 2012 07:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[If Kinect Were an Action Figure, It Would Be This.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Kinect Were an Action Figure, It Would Be This." href="http://kotaku.com/culture-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturesmash</span></a></div -->					<div><a title="Click here to read If Kinect Were an Action Figure, It Would Be This." href="http://kotaku.com/5838630/if-kinect-were-an-action-figure-it-would-be-this/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If Kinect Were an Action Figure, It Would Be This." alt="Click here to read If Kinect Were an Action Figure, It Would Be This." src="http://cache.kotaku.com/assets/images/9/2011/09/small_quma1.jpg"/>
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				 Being a child of the 1980s, action figures were a part of growing up. Posing them was intuitive and second nature. Kids today still play with action figures, but with increasingly better video games, action figures today are also digital.				<a href="http://kotaku.com/5838630/if-kinect-were-an-action-figure-it-would-be-this/gallery/" title="Click here to read more about If Kinect Were an Action Figure, It Would Be This.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Culture smash]]></category>
			<category><![CDATA[CG]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[Quma]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 09 Sep 2011 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[CG Animated Resident Evil Flick Getting A Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CG Animated Resident Evil Flick Getting A Sequel" href="http://kotaku.com/resident-evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil</span></a></div -->					<div><a title="Click here to read CG Animated Resident Evil Flick Getting A Sequel" href="http://kotaku.com/5637345/cg-animated-resident-evil-flick-getting-a-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CG Animated Resident Evil Flick Getting A Sequel" alt="Click here to read CG Animated Resident Evil Flick Getting A Sequel" src="http://cache.kotaku.com/assets/images/9/2010/09/custom_1234969532472_resd.jpg"/>
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				 Liked CG-animated flick Resident Evil: Degeneration? You're in luck. Capcom and Sony are joining forces once again to make				<a href="http://kotaku.com/5637345/cg-animated-resident-evil-flick-getting-a-sequel" title="Click here to read more about CG Animated Resident Evil Flick Getting A Sequel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Anime]]></category>
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			<category><![CDATA[CG]]></category>
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			<category><![CDATA[Resident evil: damnation]]></category>
			<category><![CDATA[resident evil: degeneration]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 14 Sep 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How Computer Animation Is Changing The News Right Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Computer Animation Is Changing The News Right Now" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read How Computer Animation Is Changing The News Right Now" href="http://kotaku.com/5580258/how-computer-animation-is-changing-the-news-right-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Computer Animation Is Changing The News Right Now" alt="Click here to read How Computer Animation Is Changing The News Right Now" src="http://cache.kotaku.com/assets/images/9/2012/01/small_95dbb386d73d69c0dac216cf888717ea.jpg"/>
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				 In November 2009, golfer Tiger Woods' life changed forever. So did TV news in Taiwan.				<a href="http://kotaku.com/5580258/how-computer-animation-is-changing-the-news-right-now" title="Click here to read more about How Computer Animation Is Changing The News Right Now">More&nbsp;&raquo;</a>
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			<category><![CDATA[Feature]]></category>
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			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Tiger Woods]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 06 Jul 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Star Ocean 4 Shows Off Its CG]]></title>
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				<center></center>Direct from Square Enix's 2008 Jump Festa and <a href="http://www.gemaga.com/2007/12/27/star-ocean-4-trailer-straight-from-jump-festa">GEMAGA.com</a>, this is the trailer for Square Enix's Star Ocean 4, displaying some pretty impressive CG, and really nothing else. There are stars, and I am pretty sure I spied an ocean down there. Who knew Square Enix could create such stunning CG? What, everybody? Oh. It's true that Squenix CG trailers are a dime a dozen these days while gameplay clips of their big RPGs are few and far between. All they really tell us is that the company believes in the game enough to invest the time and money on creating a short teaser. Still, I do love me some Star Ocean! 				<a href="http://kotaku.com/338020/star-ocean-4-shows-off-its-cg" title="Click here to read more about Star Ocean 4 Shows Off Its CG">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/338020/star-ocean-4-shows-off-its-cg]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-338020]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[CG]]></category>
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			<category><![CDATA[Square Enix]]></category>
			<category><![CDATA[Star Ocean 4]]></category>
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			<pubDate><![CDATA[Thu, 27 Dec 2007 11:20:58 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Impressive Fan Made CG Zelda Trailer]]></title>
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Most of the fan made Zelda trailers we've seen have involved some guy in a bad wig attempting to pass as Link surrounded by cardboard castles and the like. This one, entitled Dark Sage, is done a little differently, utilizing CG graphics and I have to say, it's pretty damned impressive. It's really too bad that something like this will never see a full film release because it looks a better than a lot of the stuff coming out of Hollywood right now. If I was sitting in a theater and saw this trailer as a coming soon, my ticket would be as good as bought.				<a href="http://kotaku.com/274017/impressive-fan-made-cg-zelda-trailer" title="Click here to read more about Impressive Fan Made CG Zelda Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[fan film]]></category>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Sun, 01 Jul 2007 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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