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		<title><![CDATA[Kotaku: Cell Phone Games]]></title>
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			<title><![CDATA[Kotaku: Cell Phone Games]]></title>
			<link>http://kotaku.com/tag/cell phone games</link>
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		<link>http://kotaku.com/tag/cell phone games</link>
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		<description><![CDATA[Kotaku posts tagged Cell Phone Games]]></description>
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			<title><![CDATA[Man Breaks Woman's Jaw Over Cell Phone Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Man Breaks Woman's Jaw Over Cell Phone Game" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Man Breaks Woman's Jaw Over Cell Phone Game" href="http://kotaku.com/5189698/man-breaks-womans-jaw-over-cell-phone-game" class="pp_image">
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				A 21-year-old computer programmer punched a 50-year-old women in the face several times after she told him to stop playing a cell phone game. He's been arrested for assault. The woman's jaw was broken.				<a href="http://kotaku.com/5189698/man-breaks-womans-jaw-over-cell-phone-game" title="Click here to read more about Man Breaks Woman's Jaw Over Cell Phone Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[GDC Panel: Behind The Scenes of Guitar Hero Mobile]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC Panel: Behind The Scenes of Guitar Hero Mobile" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read GDC Panel: Behind The Scenes of Guitar Hero Mobile" href="http://kotaku.com/5182626/gdc-panel-behind-the-scenes-of-guitar-hero-mobile" class="pp_image">
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				JJ Lechleiter, Senior Product Manager on all three <a class="autolink" title="Click here to read more posts tagged GUITAR HERO MOBILE" title="Click here to read more posts tagged GUITAR HERO MOBILE" href="http://kotaku.com/tag/guitar-hero-mobile/">Guitar Hero Mobile</a> titles explains why his games are like the only two cell phone ports that don't suck.				<a href="http://kotaku.com/5182626/gdc-panel-behind-the-scenes-of-guitar-hero-mobile" title="Click here to read more about GDC Panel: Behind The Scenes of Guitar Hero Mobile">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Mar 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Call of Duty 4 Goes Mobile]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Duty 4 Goes Mobile" href="http://kotaku.com/cell-phone-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cellphonegames</span></a></div -->					<div><a title="Click here to read Call of Duty 4 Goes Mobile" href="http://kotaku.com/318540/call-of-duty-4-goes-mobile" class="pp_image">
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				 It looks like the high-end mobile games business is starting to catch on here in the States like it has already taken hold in Japan. The latest title to come in to the cell phone fold is Call of Duty 4: Modern Warfare. The nine level single player game is a pre-quel of sorts that gives gamers an insight in to the events leading up to the console version of the game.				<a href="http://kotaku.com/318540/call-of-duty-4-goes-mobile" title="Click here to read more about Call of Duty 4 Goes Mobile">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cell Phone Games]]></category>
			<category><![CDATA[call of duty 4: modern warfare]]></category>
			<category><![CDATA[glu mobile]]></category>
			<category><![CDATA[Mobile]]></category>
			<pubDate><![CDATA[Sat, 03 Nov 2007 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Giant Japanese Thumb Wants Mobile Phone Games]]></title>
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				<center>  </center> What says mobile phone gaming best? Yup, a giant thumb! Here, a bored salaryman listens to the giant thumb telling him to download free mobile games. The giant thumb then attacks him. Brilliant. 

				<a href="http://kotaku.com/297935/giant-japanese-thumb-wants-mobile-phone-games" title="Click here to read more about Giant Japanese Thumb Wants Mobile Phone Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Sep 2007 04:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Do We Really Need A Wii-mote-like Phone?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do We Really Need A Wii-mote-like Phone?" href="http://kotaku.com/wii_mote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiimote</span></a></div -->					<div><a title="Click here to read Do We Really Need A Wii-mote-like Phone?" href="http://kotaku.com/254656/do-we-really-need-a-wii+mote+like-phone" class="pp_image">
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				If it's good enough for the Wii, it must be good enough for mobile phones! Yesterday, Japan's biggest cell phone operator NTT DoCoMo introduced a new handset outfitted with a motion sensor. Created by Mitsubishi, the D904i lets you swing it around like the Wii-mote to play tennis or sword fighting games. Motion controls for cell phones sound utterly impractical considering how the screen and the controller are connected. Plus, seeing how most people in Japan play cell phone games on the train, would anyone actually play this way in public? Remember: This marks the <a href="http://kotaku.com/gaming/top/mitsubishis-nintendo-ds-rip+off-cell-phone-229168.php">second</a> Mitsubishi phone that has been "inspired" by Nintendo. Bout time they got their own ideas, no? <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/254656/do-we-really-need-a-wii+mote+like-phone" title="Click here to read more about Do We Really Need A Wii-mote-like Phone?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii-mote]]></category>
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			<pubDate><![CDATA[Tue, 24 Apr 2007 01:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Namco Puts Do On Your Cellphone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Namco Puts Do On Your Cellphone" href="http://kotaku.com/namco/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">namco</span></a></div -->					<div><a title="Click here to read Namco Puts Do On Your Cellphone" href="http://kotaku.com/213110/namco-puts-do-on-your-cellphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Namco Puts Do On Your Cellphone" alt="Click here to read Namco Puts Do On Your Cellphone" src="http://cache.kotaku.com/assets/images/9/2006/11/small_mrdo.jpg"/>
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      Namco has announced that arcade classics Mr. Do and Mr. Do's Castle are on their way to mobile devices next summer. Twenty-four years after its original release in North American arcades by Universal, Mr. Do remains the definitive dropping fruit on dinosaurs while collecting cherries game as well as an excellent excuse for random poo jokes, as indicated in the title of this post. 				<a href="http://kotaku.com/213110/namco-puts-do-on-your-cellphone" title="Click here to read more about Namco Puts Do On Your Cellphone">More&nbsp;&raquo;</a>
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			<category><![CDATA[cellphone games]]></category>
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			<pubDate><![CDATA[Tue, 07 Nov 2006 19:20:25 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Xbox 360 Japanese Fish Sim]]></title>
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				Tokyo game maker <a href="http://www.f-groove.com/">Frontier Groove</a> has made its underwater 3D aquarium game <a href="http://www.aztv.gr.jp/"><i>AQUAZONE</i></a> for computer gamers and cell phoners. And now add the 360 to that list. The console version boasts 14 type of fish, including that one from <i>Finding Nemo</i>. Think of it as your own personal HD fish thank, but without minus the algae scrubbing. <i>&mdash;Brian Ashcraft</i>				<a href="http://kotaku.com/174881/the-xbox-360-japanese-fish-sim" title="Click here to read more about The Xbox 360 Japanese Fish Sim">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 May 2006 22:27:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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