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		<title><![CDATA[Kotaku: Casual Gaming]]></title>
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			<title><![CDATA[Kotaku: Casual Gaming]]></title>
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		<description><![CDATA[Kotaku posts tagged Casual Gaming]]></description>
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			<title><![CDATA[Is the PS Vita A Device Ahead of Its Time or Behind It?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is the PS Vita A Device Ahead of Its Time or Behind It?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Is the PS Vita A Device Ahead of Its Time or Behind It?" href="http://kotaku.com/5872410/is-the-ps-vita-a-device-ahead-of-its-time-or-behind-it" class="pp_image">
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				 With its big, bright screen, ability to sense touch and motion, and controls that mimic a home game console's, Sony's Playstation Vita delivers the sort of gaming that approaches what you might expect to experience in your den.  But is that what gamers still want?				<a href="http://kotaku.com/5872410/is-the-ps-vita-a-device-ahead-of-its-time-or-behind-it" title="Click here to read more about Is the PS Vita A Device Ahead of Its Time or Behind It?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Casual Gaming]]></category>
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			<category><![CDATA[Micro gaming]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Portable Gaming]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Smartphone]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Mon, 02 Jan 2012 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Interviews With Ex-Hardcore Gamers ... And New Casual Ones]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interviews With Ex-Hardcore Gamers ... And New Casual Ones" href="http://kotaku.com/books/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">books</span></a></div -->					<div><a title="Click here to read Interviews With Ex-Hardcore Gamers ... And New Casual Ones" href="http://kotaku.com/5427813/interviews-with-ex+hardcore-gamers--and-new-casual-ones" class="pp_image">
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				Excerpts from <em>A Casual Revolution: Reinventing Video Games And Their Players</em> by Jesper Juul				<a href="http://kotaku.com/5427813/interviews-with-ex+hardcore-gamers--and-new-casual-ones" title="Click here to read more about Interviews With Ex-Hardcore Gamers ... And New Casual Ones">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5427813/interviews-with-ex+hardcore-gamers--and-new-casual-ones]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5427813]]></guid>
			<category><![CDATA[Books]]></category>
			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[Excerpt]]></category>
			<category><![CDATA[Hardcore Gamers]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 16 Dec 2009 10:20:47 EST]]></pubDate>
			<dc:creator><![CDATA[ Jesper Juul]]></dc:creator>
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			<title><![CDATA[Too Much Work or Not Enough Fun?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Much Work or Not Enough Fun?" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Too Much Work or Not Enough Fun?" href="http://kotaku.com/5357737/too-much-work-or-not-enough-fun" class="pp_image">
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				In an essay for Gamasutra last week, academic Lewis Pulsipher mused that games have become so complex as to feel like work, and the stratification of hardcore and casual gamers puts games in a far less inclusive posture than other entertainment.				<a href="http://kotaku.com/5357737/too-much-work-or-not-enough-fun" title="Click here to read more about Too Much Work or Not Enough Fun?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Weekend reader]]></category>
			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Difficulty]]></category>
			<pubDate><![CDATA[Sat, 12 Sep 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy" href="http://kotaku.com/5354283/pax-panel-attempts-to-define-gamer-sparks-casual-controversy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy" alt="Click here to read PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy" src="http://cache.kotaku.com/assets/images/9/2009/09/500x_pvz.jpg"/>
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				The PAX panel, Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture, had some mildly interesting moments – but it got <em>really </em>interesting right at the end, during Q&A.				<a href="http://kotaku.com/5354283/pax-panel-attempts-to-define-gamer-sparks-casual-controversy" title="Click here to read more about PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5354283/pax-panel-attempts-to-define-gamer-sparks-casual-controversy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5354283]]></guid>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[Divide By Zero Games]]></category>
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			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Hothead Games]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Panel]]></category>
			<category><![CDATA[Penny Arcade Expo 2009]]></category>
			<pubDate><![CDATA[Wed, 09 Sep 2009 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Watch People Play Games on UK TV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch People Play Games on UK TV" href="http://kotaku.com/bravo%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bravo?</span></a></div -->					<div><a title="Click here to read Watch People Play Games on UK TV" href="http://kotaku.com/5333474/watch-people-play-games-on-uk-tv" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch People Play Games on UK TV" alt="Click here to read Watch People Play Games on UK TV" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249851115930_ggf-logo.jpg"/>
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				Last weekend, the UK network Bravo - unrelated to the U.S. channel, BTW - launched something called "Game Face," tilted toward casual gamers, presumably ones with wads of disposable income.				<a href="http://kotaku.com/5333474/watch-people-play-games-on-uk-tv" title="Click here to read more about Watch People Play Games on UK TV">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bravo?]]></category>
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			<category><![CDATA[United Kingdom]]></category>
			<pubDate><![CDATA[Sun, 09 Aug 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Tetris Creator Wants to Turn Puzzler Into Sport]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetris Creator Wants to Turn Puzzler Into Sport" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Tetris Creator Wants to Turn Puzzler Into Sport" href="http://kotaku.com/5288287/tetris-creator-wants-to-turn-puzzler-into-sport" class="pp_image">
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				 With more than 125 million copies sold on more than 30 platforms, Tetris is rolling into its 25th Anniversary with a bright future.				<a href="http://kotaku.com/5288287/tetris-creator-wants-to-turn-puzzler-into-sport" title="Click here to read more about Tetris Creator Wants to Turn Puzzler Into Sport">More&nbsp;&raquo;</a>
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			<category><![CDATA[E3 2009]]></category>
			<category><![CDATA[Alexey Pajitnov]]></category>
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			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Henk Rogers]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 12 Jun 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Casual, Online PC Games On The Up & Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Casual, Online PC Games On The Up &amp; Up" href="http://kotaku.com/casual/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casual</span></a></div -->					<div><a title="Click here to read Casual, Online PC Games On The Up &amp; Up" href="http://kotaku.com/5141583/casual-online-pc-games-on-the-up--up" class="pp_image">
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				comScore today have released figures showing big increases in the number of people playing PC games online. Not the Crysis/Counter-Strike kind of online gaming, though. The Newgrounds kind of online gaming.				<a href="http://kotaku.com/5141583/casual-online-pc-games-on-the-up--up" title="Click here to read more about Casual, Online PC Games On The Up & Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Casual]]></category>
			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Thu, 29 Jan 2009 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Could The Recession Hit Casual Gaming The Hardest?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could The Recession Hit Casual Gaming The Hardest?" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Could The Recession Hit Casual Gaming The Hardest?" href="http://kotaku.com/5108388/could-the-recession-hit-casual-gaming-the-hardest" class="pp_image">
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				Sooner or later someone is going to have to give us a definitive answer in the "will gaming survive the recession" debate. This week, 'analysts' reckon that the answer for casual gaming is 'maybe not'.				<a href="http://kotaku.com/5108388/could-the-recession-hit-casual-gaming-the-hardest" title="Click here to read more about Could The Recession Hit Casual Gaming The Hardest?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[Analysts]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Economy]]></category>
			<category><![CDATA[Recession]]></category>
			<pubDate><![CDATA[Fri, 12 Dec 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Netbooks Could Drive Casual Boom - Analysts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Netbooks Could Drive Casual Boom - Analysts" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Netbooks Could Drive Casual Boom - Analysts" href="http://kotaku.com/5099299/netbooks-could-drive-casual-boom-+-analysts" class="pp_image">
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				The casual gaming business could look to netbooks - those little tiny wee PCs like the ASUS Eee - to give the genre a boost, according to analysts.				<a href="http://kotaku.com/5099299/netbooks-could-drive-casual-boom-+-analysts" title="Click here to read more about Netbooks Could Drive Casual Boom - Analysts">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Nov 2008 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Sega Quietly Launches PlaySega.com]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Quietly Launches PlaySega.com" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Sega Quietly Launches PlaySega.com" href="http://kotaku.com/5063204/sega-quietly-launches-playsegacom" class="pp_image">
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				 Sega has quietly launched the beta version of their online gaming portal / social networking site PlaySega.com. The site features a handful of casual games to poke at, including Sonic at the Olympic Games, which seems to be a port of the mobile phone version of the Official Beijing Olympics tie-in. Visitors to the site will be able to create their own personalized escape using items purchased through the website's ring currency, which you must play games to earn. I've already created <a href="http://www.playsega.com/escape/?userId=632170">my own escape</a>, which is apparently a Swiss Chalet containing a small naked boy. Alrighty. 				<a href="http://kotaku.com/5063204/sega-quietly-launches-playsegacom" title="Click here to read more about Sega Quietly Launches PlaySega.com">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Consoles, Who Needs 'em?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Consoles, Who Needs 'em?" href="http://kotaku.com/rant/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rant</span></a></div -->					<div><a title="Click here to read Consoles, Who Needs 'em?" href="http://kotaku.com/5056700/consoles-who-needs-em" class="pp_image">
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				Apparently not John Welch, CEO of casual games company PlayFirst. He says that the console per se is a "niche platform" and that they're just too expensive to make. His argument:				<a href="http://kotaku.com/5056700/consoles-who-needs-em" title="Click here to read more about Consoles, Who Needs 'em?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Sep 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The 'Megatrends' of Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 'Megatrends' of Gaming" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read The 'Megatrends' of Gaming" href="http://kotaku.com/5043930/the-megatrends-of-gaming" class="pp_image">
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				  Pascal Luben has an interesting article &mdash; soon to be part of a set of articles &mdash; on the 'megatrends' of gaming.  Some of it is obvious ('multiplayer to the rescue!'), but the discussion of what all this means for game design and games of the (near) future.  Luben has written about three 'megatrends' - increasing the commercial life of games, the emergence of 'fast gaming,' and increasingly believable universes - in this article, with at least two more subheadings coming in a future piece.  He is quick to explain he's not simply ruminating on what <i>may</i> happen in the future, but is discussing trends that are already underway or quickly gaining steam:				<a href="http://kotaku.com/5043930/the-megatrends-of-gaming" title="Click here to read more about The 'Megatrends' of Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 31 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Epic Games Exploring New IPs Through Comic Books]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games Exploring New IPs Through Comic Books" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Epic Games Exploring New IPs Through Comic Books" href="http://kotaku.com/5030646/epic-games-exploring-new-ips-through-comic-books" class="pp_image">
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				Mike Capps, el presidente of Epic Games, recently spoke at the Casual Connect conference in Seattle, saying that his company had lost some of its "nimbleness" as a blockbuster producing studio. With massive titles like <em>Gears of War</em> and <em>Unreal Tournament</em> on its plate, its looking to explore new franchises on the cheap, specifically through comic books.				<a href="http://kotaku.com/5030646/epic-games-exploring-new-ips-through-comic-books" title="Click here to read more about Epic Games Exploring New IPs Through Comic Books">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jul 2008 20:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA['Skills That Are Waiting to be Turned Into Games']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Skills That Are Waiting to be Turned Into Games'" href="http://kotaku.com/wii-fit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiifit</span></a></div -->					<div><a title="Click here to read 'Skills That Are Waiting to be Turned Into Games'" href="http://kotaku.com/5016559/skills-that-are-waiting-to-be-turned-into-games" class="pp_image">
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				 <i>Wii Fit</i> has gotten a ton of attention recently; reviews, criticism, and complaints have all cropped up in the wake of its release.  Over at Lost Garden, <i>Wii Fit</i> is a launching spot for a broader game design discussion: <i>Wii Fit</i> and its ilk aren't exception, they're "merely the tiny tip of an immense iceberg. Almost any human skill, be it physical, cultural, political or economic can be turned into a game that enlightens and enables."  Assuming, of course, it can fit a couple of criteria:				<a href="http://kotaku.com/5016559/skills-that-are-waiting-to-be-turned-into-games" title="Click here to read more about 'Skills That Are Waiting to be Turned Into Games'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 15 Jun 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Casual Gamers? Serious Business]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Casual Gamers? Serious Business" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Casual Gamers? Serious Business" href="http://kotaku.com/5013350/casual-gamers-serious-business" class="pp_image">
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				 Casual gamers want better! Their expectations are becoming high says Ubisoft. According to the company's Games For Everyone executive producer Pauline Jacquey, it's competitors that are raising the stakes. Says Jacquey:				<a href="http://kotaku.com/5013350/casual-gamers-serious-business" title="Click here to read more about Casual Gamers? Serious Business">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jun 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft Release Free Game Creator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Release Free Game Creator" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Microsoft Release Free Game Creator" href="http://kotaku.com/386987/microsoft-release-free-game-creator" class="pp_image">
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				 Last week, Microsoft announced the release of PopFly, a simple program that allows users to create games without the need to know any code. Taking a number of genres as a foundation, PopFly offers a range of templates based on classic arcade games, upon which you can import your own characters, backgrounds, etc. Once done, the games can then be hosted, on stuff like websites, blogs, Facebook pages or even your Vista sidebar. It' Silverlight-only, which is a <em>slight </em>hassle, and is fairly basic, but hey, who said everything on this world had to be perfect?				<a href="http://kotaku.com/386987/microsoft-release-free-game-creator" title="Click here to read more about Microsoft Release Free Game Creator">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 May 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rockstar's Houser - Fuck Casual Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar's Houser - Fuck Casual Gaming" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Rockstar's Houser - Fuck Casual Gaming" href="http://kotaku.com/386573/rockstars-houser-+-fuck-casual-gaming" class="pp_image">
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				 Apparently the post Grand Theft Auto IV release has the bravado reaching all-new levels over at Rockstar. In an interview with New York Magazine, Rockstar VP and GTA IV co-writer Dan Houser had some decidedly negative things to say about the industry's shift towards casual gaming. <blockquote>Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking...We're hopefully going to prove that there's also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies.</blockquote> Perhaps a bit harsh, but I suppose you're allowed to wear slightly larger testicles when your new release is generating news stories in every news publication that even has the faintest interest in the industry. I'd suggest we all stage some sort of Peggle-playing protest, but then I'd have no one to play Bomb Da Base with. 				<a href="http://kotaku.com/386573/rockstars-houser-+-fuck-casual-gaming" title="Click here to read more about Rockstar's Houser - Fuck Casual Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 May 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Amazing Core Gamer Stuff Pooh-Poohed By Focus Groups]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Amazing Core Gamer Stuff Pooh-Poohed By Focus Groups" href="http://kotaku.com/the-sims/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesims</span></a></div -->					<div><a title="Click here to read Amazing Core Gamer Stuff Pooh-Poohed By Focus Groups" href="http://kotaku.com/380307/amazing-core-gamer-stuff-pooh+poohed-by-focus-groups" class="pp_image">
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				 The concept was simple: A virtual dollhouse. Will Wright was coming off of <em>SimAnt</em>, and he was looking to do more. Wright at his team at Maxis began working on what would become <em>The Sims</em>, a game that play-tested so poorly that there were doubts it would be released. The game was and of course went on to spawn two sequels and countless expansions, creating a <a href="http://kotaku.com/380280/the-sims-100-million-served">hundred million selling</a> franchise in the process. It's must be very satisfying to be part of <em>The Sims</em> casual gaming juggernaut! Some people play <em>The Sims</em> and only <em>The Sims</em>. While the game's studio head Rod Humble says the best thing about working on <em>The Sims</em> is the "total freedom," he does offer us insight:				<a href="http://kotaku.com/380307/amazing-core-gamer-stuff-pooh+poohed-by-focus-groups" title="Click here to read more about Amazing Core Gamer Stuff Pooh-Poohed By Focus Groups">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Apr 2008 09:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[State Employees Demand Games on Their Work PCs]]></title>
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				<a href="http://kotaku.com/assets/resources/2008/03/msweeper.JPG"></a> Montana state employees raised a stink recently when the new computers sent to the Child Support Enforcement Division in the Department of Public Health and Human Services offices arrived without games like solitaire, hearts and minesweeper.				<a href="http://kotaku.com/374013/state-employees-demand-games-on-their-work-pcs" title="Click here to read more about State Employees Demand Games on Their Work PCs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Mar 2008 12:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Casual Gaming Revealed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Casual Gaming Revealed" href="http://kotaku.com/casual-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgames</span></a></div -->					<div><a title="Click here to read Casual Gaming Revealed" href="http://kotaku.com/364145/casual-gaming-revealed" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/69610_large.jpeg"></a>It's easy to see that casual gaming is becoming mighty popular with the general populous. Thanks to new statistics from media research firm Interpret, there's now some idea of how all these casual gamers tick.				<a href="http://kotaku.com/364145/casual-gaming-revealed" title="Click here to read more about Casual Gaming Revealed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[EA Aiming For The Casual Sports Gamer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Aiming For The Casual Sports Gamer" href="http://kotaku.com/direction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">direction</span></a></div -->					<div><a title="Click here to read EA Aiming For The Casual Sports Gamer" href="http://kotaku.com/353305/ea-aiming-for-the-casual-sports-gamer" class="pp_image">
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				Peter Moore gets it. When Facebreaker was announced, <a href="http://kotaku.com/351018/ea-breaks-faces-with-facebreaker">Fahey</a> and <a href="http://kotaku.com/351208/first-facebreaker-screen-that-was-quick">I</a> both reacted with glee&mdash;EA was taking a much need step back from simulation, offering sports games again at last. Now Moore explains that games like Facebreaker are just part of a newly focused EA:<blockquote>There will be more announcements that will be, if you will, licensed intellectual property that will be looking at the more casual consumer that we see as a bigger force in the business...we think there's a different type of consumer that...doesn't want the authentic simulation game that we currently offer.</blockquote>This is good, good news. Hey EA, do you remember your <a href="http://kotaku.com/gaming/to-whom-it-may-concern/bring-back-mutant-league-sports-287785.php">Mutant League brand</a>, perchance? 				<a href="http://kotaku.com/353305/ea-aiming-for-the-casual-sports-gamer" title="Click here to read more about EA Aiming For The Casual Sports Gamer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Feb 2008 14:20:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Hasbro Readies Risk: Black Ops]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hasbro Readies Risk: Black Ops" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Hasbro Readies Risk: Black Ops" href="http://kotaku.com/352736/hasbro-readies-risk-black-ops" class="pp_image">
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				The last time I played Risk was New Year's Eve, 1999, which I spent with some folks from the local Renaissance Faire, figuring if the world were catapulted back into the Dark Ages, they would be the people to hang with. It went like many Risk games do...two hours of engrossing play followed by people wandering away from the table for various reasons, eventually forgetting we were playing. The game is just too damn long, and manufacturer Hasbro knows this. Their answer to the problem? Risk: Black Ops. It's the Risk you've come to know and love in short bursts, redesigned with a sleek and sexy new look, a new resource system that rewards possession of territorial capitols, and the big change - an objective system. Objectives are tasks such as "Control Europe" that reward a player for completing them. The game starts with four major and four minor objectives from a pool of twelve, and completing any three is considered a win. This changes the face of the game completely!				<a href="http://kotaku.com/352736/hasbro-readies-risk-black-ops" title="Click here to read more about Hasbro Readies Risk: Black Ops">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Feb 2008 10:20:26 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Women's Murder Club Goes Casual]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Women's Murder Club Goes Casual" href="http://kotaku.com/required-reading/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">requiredreading</span></a></div -->					<div><a title="Click here to read Women's Murder Club Goes Casual" href="http://kotaku.com/351537/womens-murder-club-goes-casual" class="pp_image">
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				James Patterson's best-selling book series Women's Murder Club is going interactive! Hot on the heels of the ABC television series based on the series, Patterson is teaming up with Gabriel Knight creator Jane Jensen, whose casual development company Oberon Media will be creating what they hope to be a series of casual murder mystery games. By coupling the female-dominated casual gaming market with the equally female-dominated book buying market, Patterson hopes to have a huge success on his hands. <blockquote>So I think the market for what we're doing &mdash; games that are more sensitive and are centered on character, not shooting &mdash; will be monstrous. I have a huge audience ... which is something ABC discovered when 'Women's Murder Club' debuted and it was their biggest premiere on a Friday night in four years."</blockquote>Patterson then floated away on his overly inflated ego, tossing books down upon his adoring fans below. Did you know he came up with the <a href="http://en.wikipedia.org/wiki/James_Patterson">slogan, "Toys R Us Kid"?</a> The man is some sort of god. 				<a href="http://kotaku.com/351537/womens-murder-club-goes-casual" title="Click here to read more about Women's Murder Club Goes Casual">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Feb 2008 10:20:36 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GameStop Targetting Casual Gamers Hardcore In 2008]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameStop Targetting Casual Gamers Hardcore In 2008" href="http://kotaku.com/gamestop/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamestop</span></a></div -->					<div><a title="Click here to read GameStop Targetting Casual Gamers Hardcore In 2008" href="http://kotaku.com/348308/gamestop-targetting-casual-gamers-hardcore-in-2008" class="pp_image">
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				It has been made <a href="http://kotaku.com/gaming/business-casual/gamestop-coo-says-casual-fans-are-new-priority-298873.php">readily apparent</a> by GameStop COO Daniel DeMatteo that retailer GameStop considers the burgeoning "casual" gaming market one of the bigger opportunities for growth. But what are they planning to do about the broad customer base buying the Wii and Nintendo DS? Well, we're still not quite sure what management is up to, but analyst Colin Sebastian says the company is "making progress" in its efforts. Whether that means droning on at the start of each phone call "Thank you for calling EBgames, where you can trade in your copy of <em>Wii Play</em> toward <em>Wii Fit</em>" or something more severe we don't know, but GameStop certainly has its work cut out for it.				<a href="http://kotaku.com/348308/gamestop-targetting-casual-gamers-hardcore-in-2008" title="Click here to read more about GameStop Targetting Casual Gamers Hardcore In 2008">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jan 2008 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Facebook Asked to Pull Scrabble Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Facebook Asked to Pull Scrabble Game" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read Facebook Asked to Pull Scrabble Game" href="http://kotaku.com/346015/facebook-asked-to-pull-scrabble-game" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/scrabu.JPG"></a>Hasbro, the makers of the word game Scrabble, have asked Facebook to remove its popular online take on the game, Scrabulous because of copyright infringement.				<a href="http://kotaku.com/346015/facebook-asked-to-pull-scrabble-game" title="Click here to read more about Facebook Asked to Pull Scrabble Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Jan 2008 12:00:08 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Former Hitman Devs Explore Deep Blue Sea]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former Hitman Devs Explore Deep Blue Sea" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Former Hitman Devs Explore Deep Blue Sea" href="http://kotaku.com/339492/former-hitman-devs-explore-deep-blue-sea" class="pp_image">
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				The Copenhagen-based studio The Game Equation consists of developers who previously contributed to the top-selling (and now a bad major motion picture!) Hitman series of games, who have decided to focus on an entirely different direction - casual games. <blockquote>"After working on top-rated shooters for years, we were ready to work in a smaller company and make smaller games. We started to notice how people with our background were making top hits in the casual games industry," explains Brian Meidell, co-owner of the Copenhagen based company, The Game Equation. "We realized that the high end of the casual games industry was within our reach, and that the shorter product cycles and smaller company setting was exactly what we wanted. </blockquote>				<a href="http://kotaku.com/339492/former-hitman-devs-explore-deep-blue-sea" title="Click here to read more about Former Hitman Devs Explore Deep Blue Sea">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Jan 2008 10:40:58 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Sims Get More Casual]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sims Get More Casual" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read The Sims Get More Casual" href="http://kotaku.com/336647/the-sims-get-more-casual" class="pp_image">
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				In case the Sims series wasn't casual enough for you, EA today introduces The Sims Carnival series, a new line of casual games from the Sims franchise. Two new games are launching today on EA's Pogo.com website. The Sims Carnival SnapCity sounds like a Tetris-clone, with players assembling a city from falling colored blocks, while The Sims Carnival Bumper Blast requires you to shoot at The Sims-styled bumpers until you run out of ammo. <blockquote>"We designed these pick-up-and-play games to be fun and entertaining, while still presenting depth in gameplay, long-term enjoyment and great value," said Rod Humble, Head of The Sims Studio. "Since The Sims Carnival SnapCity and The Sims Carnival Bumper Blast are available for digital download, the holiday shopper can avoid long lines and still share some fun with everyone on their list."</blockquote>The two games should be available today on Pogo.com in a bundle for $19.99. 				<a href="http://kotaku.com/336647/the-sims-get-more-casual" title="Click here to read more about The Sims Get More Casual">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Dec 2007 10:20:41 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[All PopCap Games Are 50% Off]]></title>
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				While PopCap games aren't my personal vice (I much prefer snorting coke off pleather escort boots), there's no question that they are a force in the PC/Mac casual gaming market. Now as part of a holiday sale, they've dropped the prices on their games by 50% until January 3rd. A kind of neat option they're offering is an emailable gift certificate. And if you can get over the looking like a thoughtless jerk to your spouse part, the certificate allows the recipient to choose from all 48 of PopCap's games with the option to play demos before purchase. I'd order one up for my mom, but since I gave her Puzzle Quest last Christmas her life has never been the same. 				<a href="http://kotaku.com/336310/all-popcap-games-are-50-off" title="Click here to read more about All PopCap Games Are 50% Off">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Dec 2007 15:20:52 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Analysts Claim That Video Board Games Are The Next Big Thing]]></title>
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				Advanced AI? It's alright. More polygons than your eyes can discern? Kinda neat. Board games on your TV? Now you're talking! 				<a href="http://kotaku.com/332496/analysts-claim-that-video-board-games-are-the-next-big-thing" title="Click here to read more about Analysts Claim That Video Board Games Are The Next Big Thing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Dec 2007 14:00:03 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Facebook Games Are Popular, Much Like Facebook]]></title>
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				We all know Facebook is a big, thousand-tentacled octopus (a scary metaphor not to be confused with recent PS3 ads). But who knew its games were so successful? Since its first game launched only 90 days ago, Webs.com games have received a billion pageviews. They're simple titles that are casual gaming at its most casual level, focusing on connecting users within the social network setting (so much so, in fact, that they call themselves a "social media" company, not a game developer). And Webs.com's recently acquired rights to FightClub will probably only make them bigger...pending they overcome the clear marketing problem of no one being allowed to talk about the game. I said nothing, move along please (and see the full press release after the jump). 				<a href="http://kotaku.com/330896/facebook-games-are-popular-much-like-facebook" title="Click here to read more about Facebook Games Are Popular, Much Like Facebook">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Dec 2007 15:20:58 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[EA Not Worried About Casual Game Reviews]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Not Worried About Casual Game Reviews" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read EA Not Worried About Casual Game Reviews" href="http://kotaku.com/330779/ea-not-worried-about-casual-game-reviews" class="pp_image">
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				EA Casual president Kathy Vrabeck is amused by casual game reviews. She's not concerned over low scores or scathing write ups. And she's not afraid to not so subtly implies that reviewers are wasting their time with casual reviews completely:<blockquote>I get less concerned about game reviews because the casual gamers don't read any of those things...They're not swayed by a low score on IGN or a low score out of one of these gaming sites.</blockquote>				<a href="http://kotaku.com/330779/ea-not-worried-about-casual-game-reviews" title="Click here to read more about EA Not Worried About Casual Game Reviews">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Dec 2007 14:20:15 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Casual Games For Dummies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Casual Games For Dummies" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Casual Games For Dummies" href="http://kotaku.com/320822/casual-games-for-dummies" class="pp_image">
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				When I first heard about Beanbag Studios acquiring the rights to create games based on the For Dummies series of books (The Internet for Dummies, Running A Country For Dummies, Bobbing For Dummies), I thought it was a ridiculous idea. Sudoku for Dummies? Poker for Dummies? Then I remembered how much I suck at playing poker. I was at a real casino for the first time in early October, and the poker tables terrified me. Do I hold? Fold? What the hell is doubling down? Sure, you might know, but if I don't know odds are there are others who don't, or I am the most poker-illiterate person on the planet. Rather than putting my faith in my own unbelievable ignorance, I began to see the potential for casual For Dummies games. A poker video game with simple, amusing directions and explanations might be just what I need. Now their first title will be Sudoku for Dummies, and if you can't figure out sudoku then you're a moron, which is an entirely different book series. Dummies tip: Hit the jump for the press release!				<a href="http://kotaku.com/320822/casual-games-for-dummies" title="Click here to read more about Casual Games For Dummies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Nov 2007 12:20:04 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Majesco Goes Casual With Former Sega Exec]]></title>
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				Every day, more and more non-gamers are being drawn into our web by the gateway drug that is casual gaming, and Majesco wants a piece of the action. The developer has just announced a new studio opening in the LA area with a focus on casual gaming properties. Tapped to head up this new operation is former Sega VP of Development Bill Petro, who has also held that position at Atari along with working as a developer for companies like Konami and EA. <blockquote>Majesco operations VP Gui Karyo said the new studio would focus on building a product line and IP assets that "emphasize fun, addictive game experiences." Karyo also praised the experience of Petro, who will report to him, as he welcomed him aboard in the studio's leading role.</blockquote>See? Fun and addictive, but eventually leading to the harder stuff. Before you know it they'll have millions playing Advent Rising and they'll finally have to make the sequel. Feel free to steal that evil plan, Majesco. 				<a href="http://kotaku.com/319411/majesco-goes-casual-with-former-sega-exec" title="Click here to read more about Majesco Goes Casual With Former Sega Exec">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 11:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Casual Gaming Requires Casual Fact Check]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Casual Gaming Requires Casual Fact Check" href="http://kotaku.com/numbers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">numbers</span></a></div -->					<div><a title="Click here to read Casual Gaming Requires Casual Fact Check" href="http://kotaku.com/317376/casual-gaming-requires-casual-fact-check" class="pp_image">
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				VH1 Game Break did a little more legwork on a Casual Games Association stat that's been floating around the web, stating that casual (video) gaming is a $2.5 billion/year industry worldwide. But what's that number mean, really? What they offered was this geographical breakdown:<blockquote>$720 million USA, Europe (includes online games and versions of those online games sold in retail outlets)</blockquote>				<a href="http://kotaku.com/317376/casual-gaming-requires-casual-fact-check" title="Click here to read more about Casual Gaming Requires Casual Fact Check">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 31 Oct 2007 15:20:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[What's In a Word?  The Meaning of 'Casual' Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's In a Word?  The Meaning of 'Casual' Gaming" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read What's In a Word?  The Meaning of 'Casual' Gaming" href="http://kotaku.com/310576/whats-in-a-word--the-meaning-of-casual-gaming" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/10/zidaneheadbutt.jpg"></a>  Ian Bogost is back with another Persuasive Games column, this time talking about the perception of the term 'casual' - we tend to think of casual as equalling informality (as opposed to 'formal' games for the hardcore market).  It's the 'casual Friday' association, if you will - something that the current casual market encourages with the types of games being churned out.  But what if we looked at the casual market in a racier light: instead of boring and staid, what about thinking of casual in a new way.  Like ... casual sex?  The gaming equivalent of the one night stand?  Interesting and exciting for an evening, but not meant to be turned into a long-term relationship.  Fleeting, different, and disposable - Bogost says that this sort of 'casual,' with no emphasis on long-term play, could benefit the current and future crops of casual games:				<a href="http://kotaku.com/310576/whats-in-a-word--the-meaning-of-casual-gaming" title="Click here to read more about What's In a Word?  The Meaning of 'Casual' Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 13 Oct 2007 17:30:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Innovation and the Casual Market]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Innovation and the Casual Market" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Innovation and the Casual Market" href="http://kotaku.com/310531/innovation-and-the-casual-market" class="pp_image">
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				  Juan Gril has what he terms a 'rallying cry' up on Gamasutra: the topic is innovation, specifically in relation to the casual games market (but I think this discussion applies on a much broader level to the industry as a whole, as evidenced by slews of blog posts and articles bitching about the topic).  He draws a line between games that use incremental innovation - that would be the various incarnations of the match 3 formula, for instance - and games that have totally unique mechanics.  Going a step further, he compares games from 1984 and 2006, finding that on his list, the 2006 variety lags far behind the older generation in terms of turning out unique mechanics, relying much more heavily on the 'incremental innovation' formula.				<a href="http://kotaku.com/310531/innovation-and-the-casual-market" title="Click here to read more about Innovation and the Casual Market">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 13 Oct 2007 13:30:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Indian Game Portal Gunning For Global Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indian Game Portal Gunning For Global Launch" href="http://kotaku.com/india/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">india</span></a></div -->					<div><a title="Click here to read Indian Game Portal Gunning For Global Launch" href="http://kotaku.com/305020/indian-game-portal-gunning-for-global-launch" class="pp_image">
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				  Not content to let East Asia alone make a play for global domination, an Indian company called Zapak is getting in on the act: the online games portal is starting a wide-ranging plan of investment and development, aimed at opening portals in China, Europe, and the rest of the world, as well as development and opening more internet cafes:				<a href="http://kotaku.com/305020/indian-game-portal-gunning-for-global-launch" title="Click here to read more about Indian Game Portal Gunning For Global Launch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 30 Sep 2007 15:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Play Diner Dash For Cash]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play Diner Dash For Cash" href="http://kotaku.com/let-the-casual-games-begin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letthecasualgamesbegin</span></a></div -->					<div><a title="Click here to read Play Diner Dash For Cash" href="http://kotaku.com/293465/play-diner-dash-for-cash" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/08/diner-dash-1.jpg"></a>  I'm waiting for the <i>Bejeweled</i> competition to start (is there anything they <i>can't</i> make a skill game/play-for-cash version of?), but in the meantime, PlayFirst and WorldWinner have joined forces to offer up <i>Diner Dash</i> (and its two sequels) - for cash.  PlayNoEvil has this to say about the announcement: "Skill games can be thought of as the complementary strategy to the Virtual Asset Purchase business model. They both remove the cost of entry to participate. The key in skill games is to keep the game "just skillful enough" so that anyone thinks they can win."  Press release is after the jump.				<a href="http://kotaku.com/293465/play-diner-dash-for-cash" title="Click here to read more about Play Diner Dash For Cash">More&nbsp;&raquo;</a>
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			<category><![CDATA[let the casual games begin]]></category>
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			<category><![CDATA[skill gaming]]></category>
			<pubDate><![CDATA[Sun, 26 Aug 2007 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Gaming Makes MySpace and YouTube Its Bitch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Makes MySpace and YouTube Its Bitch" href="http://kotaku.com/chocolate-rain/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterain</span></a></div -->					<div><a title="Click here to read Gaming Makes MySpace and YouTube Its Bitch" href="http://kotaku.com/291296/gaming-makes-myspace-and-youtube-its-bitch" class="pp_image">
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				Every day, millions of people log into MySpace to make bitchy comments and troll for naked pics in between surfing YouTube for more Charlie the Unicorn remakes. MySpace and YouTube are two of the biggest time-wasters on the internet in the US today, but according to research and analysis company Parks Associates, there is an even bigger one. Gaming. In a report entitled "Casual Gaming Market Update" the company found that while 19% of adult internet users spent their time on social networking sites and 29% watching short films (does porn count?), 34% spent their time playing video games. Hooray, we're a statistic! <blockquote>"Despite the growing popularity of YouTube, MySpace, and Facebook, gaming remains the king of online entertainment, driven largely by casual gaming activities," James Kuai, a research analyst at Parks Associates, said in a prepared statement. </blockquote>				<a href="http://kotaku.com/291296/gaming-makes-myspace-and-youtube-its-bitch" title="Click here to read more about Gaming Makes MySpace and YouTube Its Bitch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Aug 2007 15:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mario Infecting Computers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario Infecting Computers" href="http://kotaku.com/wear-a-rubber/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weararubber</span></a></div -->					<div><a title="Click here to read Mario Infecting Computers" href="http://kotaku.com/285066/mario-infecting-computers" class="pp_image">
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				 Computer worm capitalizing on retro gaming and Nintendo's resurrection? Believe. Computers are getting infected via a <i>Super Mario Bros.</i> game attachment. Folks that click on it will infect their computers with the <a href="http://www.sophos.com/security/analyses/w32romarioa.html">Romario-A worm</a>, which spreads by sending itself to email address on the infected computer, forges the infected computer's email and reduces system security. Other examples of malware packages masking as games include the Gonori-A Trojan with tantalizes with <i>Minesweeper</i>. Okay, I can see accidently downloading <i>Super Mario Bros.</i>, but <i>Minesweeper</i>? Talk about deserving it. 				<a href="http://kotaku.com/285066/mario-infecting-computers" title="Click here to read more about Mario Infecting Computers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Super Mario Bros.]]></category>
			<pubDate><![CDATA[Thu, 02 Aug 2007 03:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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