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		<title><![CDATA[Kotaku: Cancellations]]></title>
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			<title><![CDATA[How A Big Video Game Was Killed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How A Big Video Game Was Killed" href="http://kotaku.com/cancellations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cancellations</span></a></div -->					<div><a title="Click here to read How A Big Video Game Was Killed" href="http://kotaku.com/5704605/how-a-big-video-game-was-killed" class="pp_image">
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				The last-minute cancellation of EA Sports' NBA Elite 11 this fall isn't supposed to happen to any video game. How? Why? Kotaku learned the unusual story this week from EA boss John Riccitiello.				<a href="http://kotaku.com/5704605/how-a-big-video-game-was-killed" title="Click here to read more about How A Big Video Game Was Killed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Dec 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Cuts Loose Bottom Third Of Its Game Lineup]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Cuts Loose Bottom Third Of Its Game Lineup" href="http://kotaku.com/cancellations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cancellations</span></a></div -->					<div><a title="Click here to read EA Cuts Loose Bottom Third Of Its Game Lineup" href="http://kotaku.com/5400822/ea-cuts-loose-bottom-third-of-its-game-lineup" class="pp_image">
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				 During a conference call regarding the company's 2nd quarter financial results, EA's John Schappert revealed that more than a dozen unannounced EA titles had been cut from production as part of its cost reduction plan.				<a href="http://kotaku.com/5400822/ea-cuts-loose-bottom-third-of-its-game-lineup" title="Click here to read more about EA Cuts Loose Bottom Third Of Its Game Lineup">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Nov 2009 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SCEE: We're Dedicated To Our First Party Studios, No Problems Here]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCEE: We're Dedicated To Our First Party Studios, No Problems Here" href="http://kotaku.com/heavenly-sword-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heavenlysword2</span></a></div -->					<div><a title="Click here to read SCEE: We're Dedicated To Our First Party Studios, No Problems Here" href="http://kotaku.com/5017246/scee-were-dedicated-to-our-first-party-studios-no-problems-here" class="pp_image">
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				Following a rumor this morning that <i>Heavenly Sword 2</i> <a href="http://kotaku.com/5017126/heavenly-sword-2-axed-ninja-theory-moving">had gotten the ax</a> at Sony Cambridge, and that Ninja Theory might be primed for a break away from Sony Europe, Kotaku checked in with SCEE to see if the studio could be undergoing a change of strategy - or whether it might be facing some issues. After all, if what our inside source said about <i>HS 2</i> is true, then it'd be the third project to get the kibosh recently, after <a href="http://kotaku.com/5012969/eight-days-and-getaway-3-no-longer-going-concerns"><i>Eight Days</i> and <i>Getaway 3</i></a>.				<a href="http://kotaku.com/5017246/scee-were-dedicated-to-our-first-party-studios-no-problems-here" title="Click here to read more about SCEE: We're Dedicated To Our First Party Studios, No Problems Here">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jun 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Why Did Sony Cancel Eight Days?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Did Sony Cancel Eight Days?" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Why Did Sony Cancel Eight Days?" href="http://kotaku.com/5017043/why-did-sony-cancel-eight-days" class="pp_image">
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				When new Sony Computer Entertainment Studios boss man Shuhei Yoshida <a href="http://kotaku.com/5012969/eight-days-and-getaway-3-no-longer-going-concerns">brought the axe down</a> on <em>The Getaway</em> and <em>Eight Days</em>, we just assumed it was because they never really existed anyway. Oh sure, they existed in some form as PlayStation 3 titles, but we just assumed they were both cute CG mock ups that helped to pad PS3 "sizzle" trailers.				<a href="http://kotaku.com/5017043/why-did-sony-cancel-eight-days" title="Click here to read more about Why Did Sony Cancel Eight Days?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jun 2008 22:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Eight Days And Getaway 3 No Longer Going Concerns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eight Days And Getaway 3 No Longer Going Concerns" href="http://kotaku.com/cancellations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cancellations</span></a></div -->					<div><a title="Click here to read Eight Days And Getaway 3 No Longer Going Concerns" href="http://kotaku.com/5012969/eight-days-and-getaway-3-no-longer-going-concerns" class="pp_image">
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				 Remember late this past April when we warned you that PlayStation 3 titles The Getaway 3 and Eight Days, first showcased during the early preview days of the console, <a href="http://kotaku.com/385507/eight-days--getaway-3-will-be-a-while">wouldn't be seeing the light of day</a> for a while? According to a statement released today by Sony Computer Entertainment Europe, that while is now officially a never as production ceases on both titles.				<a href="http://kotaku.com/5012969/eight-days-and-getaway-3-no-longer-going-concerns" title="Click here to read more about Eight Days And Getaway 3 No Longer Going Concerns">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jun 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Myst Online Dries Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst Online Dries Up" href="http://kotaku.com/cancellations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cancellations</span></a></div -->					<div><a title="Click here to read Myst Online Dries Up" href="http://kotaku.com/352566/myst-online-dries-up" class="pp_image">
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				Just days prior to the one-year anniversary of the launch of <em>Myst Online: Uru Live</em>, the publisher responsible for bringing Cyan Worlds' MMO to the masses (well... ) has announced its termination. GameTap's Vice President of Content and Creative Director Ricardo Sanchez broke the bad news to fans on the game's official forums, writing that the MMO has 60 days to live, at which point the game servers will be shut down and tears will begin to shed.				<a href="http://kotaku.com/352566/myst-online-dries-up" title="Click here to read more about Myst Online Dries Up">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Feb 2008 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Stuntman, Juiced Cut Loose From THQ]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stuntman, Juiced Cut Loose From THQ" href="http://kotaku.com/cancellations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cancellations</span></a></div -->					<div><a title="Click here to read Stuntman, Juiced Cut Loose From THQ" href="http://kotaku.com/348267/stuntman-juiced-cut-loose-from-thq" class="pp_image">
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				It would appear that THQ has had its fill of <em>Juiced</em> and <em>Stuntman</em>, as the company announced today that it had decided "not to pursue" the pair of intellectual properties. Both driving games, one of which was acquired from then bankrupt Acclaim, the other from Atari, were part of a $27 million hit the publisher was expected to take as part of "quality initiatives." That charge also includes the <a href="http://kotaku.com/348257/ps3-version-of-frontlines-fuel-of-war-officially-on-empty">nixing of other titles</a>, some announced, some unannounced.				<a href="http://kotaku.com/348267/stuntman-juiced-cut-loose-from-thq" title="Click here to read more about Stuntman, Juiced Cut Loose From THQ">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jan 2008 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Konami Doesn't Cancel Anything]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Konami Doesn't Cancel Anything" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read Konami Doesn't Cancel Anything" href="http://kotaku.com/228376/konami-doesnt-cancel-anything" class="pp_image">
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      The reaction to the widespread stories regarding <a href="http://www.kotaku.com/gaming/konami/massive-overreaction-to-konami-cancellations-227993.php">Konami's massive cancellations</a> over the past couple of days was a little crazy to be sure, with some gamers worried about the fate of the company. Turns out there is nothing to worry about at all. Konami has assured everyone now that none of the titles omitted from the lists in Famitsu were cancelled after all. It was all just a big misunderstanding. 				<a href="http://kotaku.com/228376/konami-doesnt-cancel-anything" title="Click here to read more about Konami Doesn't Cancel Anything">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Jan 2007 14:40:26 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Massive Overreaction to Konami 'Cancellations']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Massive Overreaction to Konami 'Cancellations'" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read Massive Overreaction to Konami 'Cancellations'" href="http://kotaku.com/227993/massive-overreaction-to-konami-cancellations" class="pp_image">
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				Yesterday <a href="http://ps3.ign.com/articles/754/754307p1.html">IGN </a>reported on several PS3 and Wii titles being dropped from Konami's in-development list under the title "Massive Cancellations From Konami". They got the information from Famitsu, which didn't actually give any sort of reason for the games dropping off the list. NowI don't want to upset anyone here in case one of their favorites was canned, but here is the list of 'cancelled' games:				<a href="http://kotaku.com/227993/massive-overreaction-to-konami-cancellations" title="Click here to read more about Massive Overreaction to Konami 'Cancellations'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/227993/massive-overreaction-to-konami-cancellations]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-227993]]></guid>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Cancellations]]></category>
			<category><![CDATA[Ign]]></category>
			<category><![CDATA[overblown]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 11 Jan 2007 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=227993&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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