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		<title><![CDATA[Kotaku: C64]]></title>
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			<title><![CDATA[Kotaku: C64]]></title>
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		<link>http://kotaku.com/tag/c64</link>
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		<description><![CDATA[Kotaku posts tagged C64]]></description>
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			<title><![CDATA[Cock'in. This was a Real Game, Once.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cock'in. This was a Real Game, Once." href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Cock'in. This was a Real Game, Once." href="http://kotaku.com/5879037/cockin-this-was-a-real-game-once" class="pp_image">
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				<em>Cock'in</em>. For the Commodore 64 and Spectrum. You take the eggs, and then the fish bites you on the elbow, and then you wear chicken hats, and <em>what</em>?				<a href="http://kotaku.com/5879037/cockin-this-was-a-real-game-once" title="Click here to read more about Cock'in. This was a Real Game, Once.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[Cockin]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 24 Jan 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Canabalt  Parkours Back in Time to the Commodore 64]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Canabalt &lt;/em&gt; Parkours Back in Time to the Commodore 64" href="http://kotaku.com/canabalt/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">canabalt</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Canabalt &lt;/em&gt; Parkours Back in Time to the Commodore 64" href="http://kotaku.com/5865000/canabalt--parkours-back-in-time-to-the-commodore-64" class="pp_image">
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				<!-- videoId: J1INJ2tAEsc --><!-- /videoId: J1INJ2tAEsc --> This isn't something done for internet shits and giggles. It's an "official conversion" of awesome death simulator <em>Canabalt </em>running on...the Commodore 64, one that will soon be going on sale. Like, it'll come on a cartridge. Amazing.				<a href="http://kotaku.com/5865000/canabalt--parkours-back-in-time-to-the-commodore-64" title="Click here to read more about Canabalt  Parkours Back in Time to the Commodore 64">More&nbsp;&raquo;</a>
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			<category><![CDATA[Canabalt]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Mon, 05 Dec 2011 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Remembering the Great, Last Ninja]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remembering the Great, Last Ninja" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Remembering the Great, Last Ninja" href="http://kotaku.com/5819222/remembering-the-great-last-ninja" class="pp_image">
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				Today, we're looking at <em>The Last Ninja</em>. The first "badass" game I ever played, and still one of my all-time favourites.				<a href="http://kotaku.com/5819222/remembering-the-great-last-ninja" title="Click here to read more about Remembering the Great, Last Ninja">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Britain]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[system 3]]></category>
			<category><![CDATA[The last ninja]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 08 Jul 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Kids Shouldn't Play Games About Jerking Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kids Shouldn't Play Games About Jerking Off" href="http://kotaku.com/nsfw/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nsfw</span></a></div -->					<div><a title="Click here to read Kids Shouldn't Play Games About Jerking Off" href="http://kotaku.com/5753506/kids-shouldnt-play-games-about-jerking-off" class="pp_image">
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				<strong>NSFW</strong>: If you're a parent &mdash; or even just an all-round concerned citizen &mdash; and think games featuring cartoon violence and mild cussing is bad, spare a thought for me. One of the first ever games I played was about jerking off.				<a href="http://kotaku.com/5753506/kids-shouldnt-play-games-about-jerking-off" title="Click here to read more about Kids Shouldn't Play Games About Jerking Off">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5753506/kids-shouldnt-play-games-about-jerking-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5753506]]></guid>
			<category><![CDATA[Nsfw]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Total Recall]]></category>
			<pubDate><![CDATA[Mon, 07 Feb 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Remember When Box Art Gave You Nightmares?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remember When Box Art Gave You Nightmares?" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Remember When Box Art Gave You Nightmares?" href="http://kotaku.com/5733388/remember-when-box-art-gave-you-nightmares" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remember When Box Art Gave You Nightmares?" alt="Click here to read Remember When Box Art Gave You Nightmares?" src="http://cache.kotaku.com/assets/images/9/2011/01/small_clowns.jpg"/>
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				And yes, before you ask, <a href="http://www.c64-wiki.com/index.php/Clowns">it's a real game</a>.				<a href="http://kotaku.com/5733388/remember-when-box-art-gave-you-nightmares" title="Click here to read more about Remember When Box Art Gave You Nightmares?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5733388/remember-when-box-art-gave-you-nightmares]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5733388]]></guid>
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			<category><![CDATA[Clowns]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[The Horror]]></category>
			<category><![CDATA[Total Recall]]></category>
			<pubDate><![CDATA[Fri, 14 Jan 2011 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Summer Video Game Movie: Summer Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Summer Video Game Movie: Summer Games" href="http://kotaku.com/summer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">summer</span></a></div -->					<div><a title="Click here to read Summer Video Game Movie: Summer Games" href="http://kotaku.com/5592927/summer-video-game-movie-summer-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Summer Video Game Movie: Summer Games" alt="Click here to read Summer Video Game Movie: Summer Games" src="http://cache.kotaku.com/assets/images/9/2010/07/r0-lgpj2clq.jpg"/>
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				<!-- videoId: r0-LGPj2CLQ --><!-- /videoId: r0-LGPj2CLQ --> As we get in a <a href="http://kotaku.com/tag/summerofgaming2010/">summer gaming mood</a> here, we're spending part of the week watching clips of the most summer-styled games. How about an 80's movie? Here's Epyx's 1984 hit, Summer Games for the Commodore 64.				<a href="http://kotaku.com/5592927/summer-video-game-movie-summer-games" title="Click here to read more about Summer Video Game Movie: Summer Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Summer]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Epyx]]></category>
			<category><![CDATA[Summer Games]]></category>
			<category><![CDATA[Summer of gaming 2010]]></category>
			<pubDate><![CDATA[Wed, 21 Jul 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Commodore 64 Rises From The Grave]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Commodore 64 Rises From The Grave" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read Commodore 64 Rises From The Grave" href="http://kotaku.com/5496239/commodore-64-rises-from-the-grave" class="pp_image">
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				The Commodore 64 is a machine beloved by many who grew up in the 1980s. Like me. Which is why it's fun to hear that it's parent brand is making a comeback.				<a href="http://kotaku.com/5496239/commodore-64-rises-from-the-grave" title="Click here to read more about Commodore 64 Rises From The Grave">More&nbsp;&raquo;</a>
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			<category><![CDATA[c64]]></category>
			<category><![CDATA[Commodore]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 18 Mar 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Commodore 64, No Longer On iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Commodore 64, No Longer On iPhone" href="http://kotaku.com/apple/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">apple</span></a></div -->					<div><a title="Click here to read Commodore 64, No Longer On iPhone" href="http://kotaku.com/5354686/commodore-64-no-longer-on-iphone" class="pp_image">
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				iPhone owners with a retro enthusiast streak got some good news this weekend &mdash; an approved <a href="http://kotaku.com/5354325/commodore-64-now-on-iphone">Commodore 64 emulator was now available for the Apple platform</a> via the iTunes Store. Today, the bad news hits.				<a href="http://kotaku.com/5354686/commodore-64-no-longer-on-iphone" title="Click here to read more about Commodore 64, No Longer On iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5354686/commodore-64-no-longer-on-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5354686]]></guid>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Emulators]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<pubDate><![CDATA[Tue, 08 Sep 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Commodore 64, Now On iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Commodore 64, Now On iPhone" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read Commodore 64, Now On iPhone" href="http://kotaku.com/5354325/commodore-64-now-on-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Commodore 64, Now On iPhone" alt="Click here to read Commodore 64, Now On iPhone" src="http://cache.kotaku.com/assets/images/9/2009/09/c64phone.jpg"/>
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				Manomio's C64 emulator for the iPhone and <a class="autolink" title="Click here to read more posts tagged IPOD TOUCH" title="Click here to read more posts tagged IPOD TOUCH" href="http://kotaku.com/tag/ipod-touch/">iPod Touch</a> - which was <a href="http://kotaku.com/5298652/iphone-c64-emulator-submitted-denied">originally knocked back by Apple in June</a> - has now been cleared for release.				<a href="http://kotaku.com/5354325/commodore-64-now-on-iphone" title="Click here to read more about Commodore 64, Now On iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5354325/commodore-64-now-on-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5354325]]></guid>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[Digital]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Tue, 08 Sep 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New Ghostbusters Tips Hat To Old Ghostbusters]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Ghostbusters Tips Hat To Old Ghostbusters" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read New Ghostbusters Tips Hat To Old Ghostbusters" href="http://kotaku.com/5293536/new-ghostbusters-tips-hat-to-old-ghostbusters" class="pp_image">
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				The new Ghostbusters game isn't the only Ghostbusters game to have ever been made. Ghostbusters 2 had an awful platformer, for example. And the original had a pretty decent game on the C64 and Spectrum.				<a href="http://kotaku.com/5293536/new-ghostbusters-tips-hat-to-old-ghostbusters" title="Click here to read more about New Ghostbusters Tips Hat To Old Ghostbusters">More&nbsp;&raquo;</a>
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			<category><![CDATA[c64]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[ghostbusters]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 17 Jun 2009 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[If Only There Were More Of These Commodore 64 Laptops]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Only There Were More Of These Commodore 64 Laptops" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read If Only There Were More Of These Commodore 64 Laptops" href="http://kotaku.com/5199660/if-only-there-were-more-of-these-commodore-64-laptops" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If Only There Were More Of These Commodore 64 Laptops" alt="Click here to read If Only There Were More Of These Commodore 64 Laptops" src="http://cache.kotaku.com/assets/images/9/2009/04/c64laptop1.jpg"/>
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				Heeeeyyyy. <a href="http://kotaku.com/search/ben%20heck/">It's Ben Heckendorn</a>, console modder extraordinaire. What ya got for us this week, Ben? A Commodore 64 laptop? Oh <em>yes</em>.				<a href="http://kotaku.com/5199660/if-only-there-were-more-of-these-commodore-64-laptops" title="Click here to read more about If Only There Were More Of These Commodore 64 Laptops">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5199660/if-only-there-were-more-of-these-commodore-64-laptops]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5199660]]></guid>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[ben heck]]></category>
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			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Mods]]></category>
			<pubDate><![CDATA[Mon, 06 Apr 2009 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update: The Commodore 64 Returns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update: The Commodore 64 Returns" href="http://kotaku.com/downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update: The Commodore 64 Returns" href="http://kotaku.com/5158755/weekly-wii-update-the-commodore-64-returns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weekly Wii Update: The Commodore 64 Returns" alt="Click here to read Weekly Wii Update: The Commodore 64 Returns" src="http://cache.kotaku.com/assets/images/9/2009/02/lastninja_01.jpg"/>
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				 It's a banner day for fans of old computer games, as Nintendo introduces three classic <a class="autolink" title="Click here to read more posts tagged COMMODORE 64" title="Click here to read more posts tagged COMMODORE 64" href="http://kotaku.com/tag/commodore-64/">Commodore 64</a> titles to a new generation of North American gamers.				<a href="http://kotaku.com/5158755/weekly-wii-update-the-commodore-64-returns" title="Click here to read more about Weekly Wii Update: The Commodore 64 Returns">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hudson]]></category>
			<category><![CDATA[onslaught]]></category>
			<category><![CDATA[Weekly Wii Update]]></category>
			<pubDate><![CDATA[Mon, 23 Feb 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Will You Be Buying Commodore 64 Virtual Console Titles?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" href="http://kotaku.com/virtual-console/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualconsole</span></a></div -->					<div><a title="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" href="http://kotaku.com/5154636/will-you-be-buying-commodore-64-virtual-console-titles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" alt="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" src="http://cache.kotaku.com/assets/images/9/2009/02/c64.jpg"/>
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				 Nintendo's <a href="http://kotaku.com/5154157/the-weekly-wii-update-has-a-secret">very clever clues</a> lead us to believe that <a class="autolink" title="Click here to read more posts tagged COMMODORE 64" title="Click here to read more posts tagged COMMODORE 64" href="http://kotaku.com/tag/commodore-64/">Commodore 64</a> games are heading to the North American <a class="autolink" title="Click here to read more posts tagged VIRTUAL CONSOLE" title="Click here to read more posts tagged VIRTUAL CONSOLE" href="http://kotaku.com/tag/virtual-console/">Virtual Console</a>. Which titles, if any, are you looking forward to playing on your Wii?				<a href="http://kotaku.com/5154636/will-you-be-buying-commodore-64-virtual-console-titles" title="Click here to read more about Will You Be Buying Commodore 64 Virtual Console Titles?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5154636/will-you-be-buying-commodore-64-virtual-console-titles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5154636]]></guid>
			<category><![CDATA[Virtual Console]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Opinion]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 16 Feb 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Retro Consoles Return As Adorable Papercraft]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Retro Consoles Return As Adorable Papercraft" href="http://kotaku.com/papercraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">papercraft</span></a></div -->					<div><a title="Click here to read Retro Consoles Return As Adorable Papercraft" href="http://kotaku.com/5100690/retro-consoles-return-as-adorable-papercraft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Retro Consoles Return As Adorable Papercraft" alt="Click here to read Retro Consoles Return As Adorable Papercraft" src="http://cache.kotaku.com/assets/images/9/2008/12/foldskool.jpg"/>
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				Thanks, Marshall Alexander! Were it not for your heart-meltingly cute papercraft renditions of 70s/80s game machines, we don't know how we would have made it through Monday. But make it we did, clutching that little C64 to our hearts all day long. Hit the link below for the papercraft templates in question.				<a href="http://kotaku.com/5100690/retro-consoles-return-as-adorable-papercraft" title="Click here to read more about Retro Consoles Return As Adorable Papercraft">More&nbsp;&raquo;</a>
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			<category><![CDATA[Papercraft]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Atari 2600]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[Commodore]]></category>
			<pubDate><![CDATA[Tue, 02 Dec 2008 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shotgate: Portal Clone For The (Yes!) Commodore 64]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shotgate: Portal Clone For The (Yes!) Commodore 64" href="http://kotaku.com/shotgate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shotgate</span></a></div -->					<div><a title="Click here to read Shotgate: Portal Clone For The (Yes!) Commodore 64" href="http://kotaku.com/5052611/shotgate-portal-clone-for-the-yes-commodore-64" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shotgate: Portal Clone For The (Yes!) Commodore 64" alt="Click here to read Shotgate: Portal Clone For The (Yes!) Commodore 64" src="http://cache.kotaku.com/assets/images/9/2008/09/shotgate.jpg"/>
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				Get me Valve on the phone.  Tell Lombardi that the Portal prequel dev team can go home - their services are no longer required.				<a href="http://kotaku.com/5052611/shotgate-portal-clone-for-the-yes-commodore-64" title="Click here to read more about Shotgate: Portal Clone For The (Yes!) Commodore 64">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5052611/shotgate-portal-clone-for-the-yes-commodore-64]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5052611]]></guid>
			<category><![CDATA[Shotgate]]></category>
			<category><![CDATA[64]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[Commodore]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Remakes]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 19 Sep 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Guitar Hero For The Commodore 64 In 8-Bit Action]]></title>
			<description>
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				Remember <a href="http://kotaku.com/gaming/hacks/guitar-hero-for-the-commodore-64-327137.php">Shredz64</a>, Toni Westbrook's <em>Guitar Hero</em> retro port to the Commodore 64? What was once nothing but a fun concept is now a reality, with a playable C64 version of Harmonix's rhythm game that uses a standard guitar controller. It doesn't play stock tunes, as you might expect, but SID files, which Westbrook demonstrates in the above clip. The tune? <em>The Legend of Zelda</em> Overworld Theme, something that only makes us pine for Nintendo remixes in future Wii versions of <em>Guitar Hero</em>.				<a href="http://kotaku.com/366520/guitar-hero-for-the-commodore-64-in-8+bit-action" title="Click here to read more about Guitar Hero For The Commodore 64 In 8-Bit Action">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/366520/guitar-hero-for-the-commodore-64-in-8+bit-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-366520]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Harmonix]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[toni westbrook]]></category>
			<pubDate><![CDATA[Tue, 11 Mar 2008 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Guitar Hero For The Commodore 64]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guitar Hero For The Commodore 64" href="http://kotaku.com/hacks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hacks</span></a></div -->					<div><a title="Click here to read Guitar Hero For The Commodore 64" href="http://kotaku.com/327137/guitar-hero-for-the-commodore-64" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guitar Hero For The Commodore 64" alt="Click here to read Guitar Hero For The Commodore 64" src="http://cache.kotaku.com/assets/images/9/2007/11/small_shredz64.jpg"/>
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				The <a class="autolink" title="Click here to read more posts tagged COMMODORE 64" title="Click here to read more posts tagged COMMODORE 64" href="http://kotaku.com/tag/commodore-64/">Commodore 64</a>'s fondly remembered SID audio chip seems like a perfect match for a retro rhythm game, doesn't it?				<a href="http://kotaku.com/327137/guitar-hero-for-the-commodore-64" title="Click here to read more about Guitar Hero For The Commodore 64">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hacks]]></category>
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			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Playstation 2]]></category>
			<category><![CDATA[Ps2]]></category>
			<pubDate><![CDATA[Tue, 27 Nov 2007 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A Very Small Commodore 64]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Very Small Commodore 64" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read A Very Small Commodore 64" href="http://kotaku.com/230648/a-very-small-commodore-64" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Very Small Commodore 64" alt="Click here to read A Very Small Commodore 64" src="http://cache.kotaku.com/assets/images/9/2007/01/small_c64commodore.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      How darling! Insert Credit points to Jason Winters and his Commodore 64 palmtop. Backstory: <a href="http://www.theonelab.com/files/mirrors/c64_joystick_girl.html">Jeri Ellsworth</a> created a line of C64 plug 'n plays that were sold to Walmart and the like. The interesting part was that she put the entire thing on a chip, making it possible to create devices like this truly cool C64 palmtop. Nice work. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/230648/a-very-small-commodore-64" title="Click here to read more about A Very Small Commodore 64">More&nbsp;&raquo;</a>
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			<category><![CDATA[c64]]></category>
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			<category><![CDATA[plug n play]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Small]]></category>
			<pubDate><![CDATA[Tue, 23 Jan 2007 07:22:19 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[C-64 Acapella: International Karate]]></title>
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				Many fine musicians have given us their interpretations of game music on various instruments. Nine times out of ten it's the Mario them or some related Nintendo game. Not Swedish a capella group Visa R

ster. They would not be satisfied with the Zelda Theme so they have stepped into Commodore 64 territory with their vocal rendition of the music from the <em>huge</em> hit International Karate. It must be seen to be properly judged, but my vote isn't quite in yet. I can't quite decide if it's really cool or really lame.  <span class="byline">Flynn De Marco</span>				<a href="http://kotaku.com/217192/c+64-acapella-international-karate" title="Click here to read more about C-64 Acapella: International Karate">More&nbsp;&raquo;</a>
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			<category><![CDATA[Visa R  ster]]></category>
			<category><![CDATA[a capella]]></category>
			<category><![CDATA[C-64]]></category>
			<category><![CDATA[international karate]]></category>
			<pubDate><![CDATA[Sun, 26 Nov 2006 17:15:46 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=217192&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Giant Working Commodre Logo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Giant Working Commodre Logo" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read Giant Working Commodre Logo" href="http://kotaku.com/209919/giant-working-commodre-logo" class="pp_image">
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      Details are few and far between. Alls we knows is that this is a giant Commodore logo with a monitor and working C64. Cool, but where the hell ya supposed to put it? <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/209919/giant-working-commodre-logo" title="Click here to read more about Giant Working Commodre Logo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/209919/giant-working-commodre-logo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-209919]]></guid>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Wed, 25 Oct 2006 06:23:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hardball in Beads]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hardball in Beads" href="http://kotaku.com/summer-games-and-hardball/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">summergamesandhardball</span></a></div -->					<div><a title="Click here to read Hardball in Beads" href="http://kotaku.com/191168/hardball-in-beads" class="pp_image">
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				There's perhaps more likely games to capture in bead bracelet form than <em>Summer Games and Hardball</em> for the Commodore 64. But it's the implausibility of taking the pixellized audience from the game and making it into a bracelet that makes Joe Beuckman, a Southern Illinois physics student, a minor genius. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/191168/hardball-in-beads" title="Click here to read more about Hardball in Beads">More&nbsp;&raquo;</a>
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			<category><![CDATA[summer games and hardball]]></category>
			<category><![CDATA[beads]]></category>
			<category><![CDATA[Bracelet]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Crafts]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Tue, 01 Aug 2006 13:40:45 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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