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		<title><![CDATA[Kotaku: Button-mashing]]></title>
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			<title><![CDATA[Kotaku: Button-mashing]]></title>
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		<description><![CDATA[Kotaku posts tagged Button-mashing]]></description>
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			<title><![CDATA[EA Announces Fight Night Round 4 DLC, Button Controls Slated For September]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Announces Fight Night Round 4 DLC, Button Controls Slated For September" href="http://kotaku.com/button_mashing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">buttonmashing</span></a></div -->					<div><a title="Click here to read EA Announces Fight Night Round 4 DLC, Button Controls Slated For September" href="http://kotaku.com/5309408/ea-announces-fight-night-round-4-dlc-button-controls-slated-for-september" class="pp_image">
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				Following calls from fans critical of Fight Night Round 4's current control options, EA is bringing a free alternative &mdash; and some other new content before that.				<a href="http://kotaku.com/5309408/ea-announces-fight-night-round-4-dlc-button-controls-slated-for-september" title="Click here to read more about EA Announces Fight Night Round 4 DLC, Button Controls Slated For September">More&nbsp;&raquo;</a>
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			<category><![CDATA[Button-mashing]]></category>
			<category><![CDATA[Boxing]]></category>
			<category><![CDATA[Dlc]]></category>
			<category><![CDATA[EA Sports]]></category>
			<category><![CDATA[fight night round 4]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 07 Jul 2009 15:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Party Animals Invents...Button Mashing?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Party Animals Invents...Button Mashing?" href="http://kotaku.com/a-new-paradigm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anewparadigm</span></a></div -->					<div><a title="Click here to read Party Animals Invents...Button Mashing?" href="http://kotaku.com/285344/party-animals-inventsbutton-mashing" class="pp_image">
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				In an online interview, lead designer Cameron Davis talks about the upcoming Viva Pinatas: Party Animals for Xbox 360. Having enjoyed the first Viva Pinata game, I'd been optimistic about the new title. But knowing what I know now&mdash;the groundbreaking controls in the new belching minigame&mdash;I'm ecstatic:<blockquote>The core idea of it was that I wanted the player to use the controller in a new way, and hitting two random buttons as quickly as possible was just the ticket.</blockquote>Other innovations are said to include a menu system, color graphics and...if we're lucky...a pause feature that freezes the game in progress. For those with callused thumbs, a demo should be hitting LIVE shortly. 				<a href="http://kotaku.com/285344/party-animals-inventsbutton-mashing" title="Click here to read more about Party Animals Invents...Button Mashing?">More&nbsp;&raquo;</a>
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			<category><![CDATA[a new paradigm]]></category>
			<category><![CDATA[button mashing]]></category>
			<category><![CDATA[cameron davis]]></category>
			<category><![CDATA[Krome Studios]]></category>
			<category><![CDATA[party animals]]></category>
			<category><![CDATA[Viva Pinata]]></category>
			<pubDate><![CDATA[Thu, 02 Aug 2007 14:40:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Soul Calibur IV Trailer Teases]]></title>
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				<center>   </center> 

Way on the short side and big on the armor fiber close-ups, here's the trailer for cross-platform <i>Soul Calibur IV</i>. It's due out in 2008, so you have all year to practice your button mashing! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/268302/soul-calibur-iv-trailer-teases" title="Click here to read more about Soul Calibur IV Trailer Teases">More&nbsp;&raquo;</a>
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			<category><![CDATA[button mashing]]></category>
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			<category><![CDATA[Soul Calibur]]></category>
			<category><![CDATA[soul calibur IV]]></category>
			<pubDate><![CDATA[Tue, 12 Jun 2007 20:22:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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