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		<title><![CDATA[Kotaku: Businessweek]]></title>
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			<title><![CDATA[Kotaku: Businessweek]]></title>
			<link>http://kotaku.com/tag/businessweek</link>
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		<link>http://kotaku.com/tag/businessweek</link>
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		<description><![CDATA[Kotaku posts tagged Businessweek]]></description>
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			<title><![CDATA[Nintendo Is The Best Company... IN THE WORLD]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Is The Best Company... IN THE WORLD" href="http://kotaku.com/businessweek/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">businessweek</span></a></div -->					<div><a title="Click here to read Nintendo Is The Best Company... IN THE WORLD" href="http://kotaku.com/5375089/nintendo-is-the-best-company-in-the-world" class="pp_image">
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				So says a ranking in business publication BusinessWeek. The top forty companies were rated on 2008 sales and international sales percentage.				<a href="http://kotaku.com/5375089/nintendo-is-the-best-company-in-the-world" title="Click here to read more about Nintendo Is The Best Company... IN THE WORLD">More&nbsp;&raquo;</a>
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			<category><![CDATA[Businessweek]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Tue, 06 Oct 2009 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Considering the BusinessWeek Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Considering the BusinessWeek Arcade" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read Considering the BusinessWeek Arcade" href="http://kotaku.com/5103753/considering-the-businessweek-arcade" class="pp_image">
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				 We mentioned <a href="http://kotaku.com/372203/businessweekarcade">the somewhat odd <i>BusinessWeek</i> Arcade</a> back when it launched; now Ian Bogost has taken up the whys and wherefores over at the Journalism & Games Project blog.				<a href="http://kotaku.com/5103753/considering-the-businessweek-arcade" title="Click here to read more about Considering the BusinessWeek Arcade">More&nbsp;&raquo;</a>
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			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Indie games]]></category>
			<category><![CDATA[Businessweek]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sun, 07 Dec 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Indie Designer Punks BusinessWeek]]></title>
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				BusinessWeek's <a href="http://businessweek.com/innovate/bwarcade/">BW Arcade</a> page showcases a collection of acclaimed indie games, like One Ton Ghost's <i>Iron Dukes</i>, Joakim Sandberg's <i>Noitu Love</i> and Petri Purho's recent IGF winner <i>Crayon Physics</i>, to name a few. 				<a href="http://kotaku.com/391279/indie-designer-punks-businessweek" title="Click here to read more about Indie Designer Punks BusinessWeek">More&nbsp;&raquo;</a>
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			<category><![CDATA[Businessweek]]></category>
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			<pubDate><![CDATA[Fri, 16 May 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[BusinessWeek...Arcade?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BusinessWeek...Arcade?" href="http://kotaku.com/freeware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeware</span></a></div -->					<div><a title="Click here to read BusinessWeek...Arcade?" href="http://kotaku.com/372203/businessweekarcade" class="pp_image">
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				 BusinessWeek are <em>very </em>serious. So seeing they've just opened the "BusinessWeek Arcade" - which is a catalogue/portal for "some of the Web's best free, independently produced games" - on their site is a bit of a shock. Not as big a shock as seeing the calibre of games they've got on there, though. No shitty, cheap flash games here: the idle professional will instead be enjoying top-shelf titles like Crayon Physics, Toribash, Tumiki Fighters and - yes - <a href="http://kotaku.com/350934/please-go-play-velociraptor-safari">Off-Road Velociraptor Safari</a>.				<a href="http://kotaku.com/372203/businessweekarcade" title="Click here to read more about BusinessWeek...Arcade?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Freeware]]></category>
			<category><![CDATA[Businessweek]]></category>
			<category><![CDATA[Indie Games]]></category>
			<pubDate><![CDATA[Wed, 26 Mar 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Miyamoto: "I Wanted Wii To Cost $100"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" href="http://kotaku.com/215349/miyamoto-i-wanted-wii-to-cost-100" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" alt="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" src="http://cache.kotaku.com/assets/images/9/2006/11/small_crecmiyo.jpg"/>
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      The suits at Business Week sat down with chief fun-gineer Shigeru Miyamoto and designer Ken'ichiro Ashida to talk about how the Wii came to be. Contained within is some very interesting insight into the design process, the philosophy, and the alternate universe "Revolution" we could have been playing this holiday.				<a href="http://kotaku.com/215349/miyamoto-i-wanted-wii-to-cost-100" title="Click here to read more about Miyamoto: "I Wanted Wii To Cost $100"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Business Week]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Miyamoto]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 16 Nov 2006 18:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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