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		<title><![CDATA[Kotaku: Bourne Conspiracy]]></title>
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			<title><![CDATA[Kotaku: Bourne Conspiracy]]></title>
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		<description><![CDATA[Kotaku posts tagged Bourne Conspiracy]]></description>
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			<title><![CDATA[Impressions: The Bourne Conspiracy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Impressions: The Bourne Conspiracy" href="http://kotaku.com/bourne-conspiracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bourneconspiracy</span></a></div -->					<div><a title="Click here to read Impressions: The Bourne Conspiracy" href="http://kotaku.com/5017925/impressions-the-bourne-conspiracy" class="pp_image">
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				<em>Note: This is excerpted from a review I attempted to write, but pulled back as I didn't complete the game. <a href="http://kotaku.com/5020440/kotaku-originals-recipe-for-a-douche-simulator#c6429104">Some of you asked</a> if I was willing to share my opinion of the game anyway. Last week, Brian reminded me of the <a href="http://kotaku.com/5012473/about-kotaku-reviews">strict conditions</a> we have to do a full review, which are as much to protect the site's credibility as the writer's. But he also said that impressions are still fair game if the game hasn't been completed. I haven't, probably won't and with that caveat, here are some thoughts on The Bourne Conspiracy. It is <strong>not</strong> a full review and it's a month after the game's release. Take it for what you will.</em>				<a href="http://kotaku.com/5017925/impressions-the-bourne-conspiracy" title="Click here to read more about Impressions: The Bourne Conspiracy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 05 Jul 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Jimmy Kimmel Talks Bourne Conspiracy Game]]></title>
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				 Jimmy Kimmel's odd and escalating feud with Matt Damon over whether the actor should be playing Jason Bourne was amped up a notch Friday night when Kimmel's security guard got to replace Damon in the video game. Now that, ladies and gentlemen, is some product placement.				<a href="http://kotaku.com/5014574/jimmy-kimmel-talks-bourne-conspiracy-game" title="Click here to read more about Jimmy Kimmel Talks Bourne Conspiracy Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Jun 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA['Designing Filmic Games': Designing the Bourne Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Designing Filmic Games': Designing the Bourne Game" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'Designing Filmic Games': Designing the Bourne Game" href="http://kotaku.com/368336/designing-filmic-games-designing-the-bourne-game" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/filmicdesign.jpg"></a>  Gamasutra has a great interview up with Paul O'Connor of High Moon Studios, talking about the challenges and pitfalls of designing games based on movie IPs (in this case, a game based on <i>The Bourne Conspiracy</i>; while not directly tied to any of the films, they are using parts of the films in their game).  As he succinctly notes early in the interview, the terrible reputation of movies-turned-games is entirely deserved; while I've read a number of interviews tackling this question, this interview is in-depth and a meaty read in a way that most of the others aren't.				<a href="http://kotaku.com/368336/designing-filmic-games-designing-the-bourne-game" title="Click here to read more about 'Designing Filmic Games': Designing the Bourne Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 15 Mar 2008 18:30:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[No HDD In Core? "Mistake"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No HDD In Core? &quot;Mistake&quot;" href="http://kotaku.com/sierra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sierra</span></a></div -->					<div><a title="Click here to read No HDD In Core? &quot;Mistake&quot;" href="http://kotaku.com/363296/no-hdd-in-core-mistake" class="pp_image">
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				 Core and Arcade Xbox 360s are missing something super important: a HDD. That means developers must make sure their games can work without a HDD so a segment of users aren't totally screwed. Rory McGuire, lead designer on PS3 title <i>Bourne Conspiracy</i>, says:				<a href="http://kotaku.com/363296/no-hdd-in-core-mistake" title="Click here to read more about No HDD In Core? "Mistake"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 23:00:45 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Tonight, Bourne Game On G4]]></title>
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				I've never gotten into the Bourne movies (I know, I really should, and I will watch them one day), but to those who have, Sierra/High Moon Studios' Bourne Conspiracy for 360 and PS3 <strike>will lift</strike> already lifted its skirt a little bit <strike>tonight</strike> last night on G4. X-Play aired never-before-seen in-game footage during an interview with lead game designer Rory McGuire for you to get all the Bourne fill that you can.				<a href="http://kotaku.com/345471/tonight-bourne-game-on-g4" title="Click here to read more about Tonight, Bourne Game On G4">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jan 2008 12:40:20 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Let's Not Make a Sucky "Bourne" Game, 'K?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Not Make a Sucky &quot;Bourne&quot; Game, 'K?" href="http://kotaku.com/bourne-again/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bourneagain</span></a></div -->					<div><a title="Click here to read Let's Not Make a Sucky &quot;Bourne&quot; Game, 'K?" href="http://kotaku.com/287565/lets-not-make-a-sucky-bourne-game-k" class="pp_image">
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				Movie <i>The Bourne Ultimatum</i> is out in American theaters and making serious bank. But where's the game? Oh, it's coming. Just gotta wait until next year! Vivendi Games have a cross platform <i>Bourne</i> title named <i>THe Bourne Conspiracy</i> slated for mid-2008. What's taking so long? Emmanuel Valdez, chief creative officer at Vivendi's internal developer, points out:				<a href="http://kotaku.com/287565/lets-not-make-a-sucky-bourne-game-k" title="Click here to read more about Let's Not Make a Sucky "Bourne" Game, 'K?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Aug 2007 03:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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