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		<title><![CDATA[Kotaku: Boring]]></title>
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			<title><![CDATA[Hulk Gameplay Trailer Fails To Excite]]></title>
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				<center></center>Remember when I said Sega's upcoming The Incredible Hulk game should just be <a href="http://kotaku.com/367496/segas-incredible-hulk-doesnt-mess-with-a-good-thing">considered Ultimate Destruction 2</a>? Upon seeing this trailer, I need to revise that statement just a tad. You should consider Sega's The Incredible Hulk an incredibly bland-looking Ultimate Destruction 2. Just goes to show how realism isn't always a good thing. How do you make a gigantic green bundle of fury battling robots and smashing cars look so amazingly boring?  No preorder for you, The Incredible Hulk. 				<a href="http://kotaku.com/374566/hulk-gameplay-trailer-fails-to-excite" title="Click here to read more about Hulk Gameplay Trailer Fails To Excite">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Apr 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega Rally Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Rally Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Sega Rally Impressions" href="http://kotaku.com/302227/sega-rally-impressions" class="pp_image">
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				 I went to a Sega Booth tour that really was nothing more than the guy gesturing me towards their booth and then walking away. After looking around I realized that all of the games were in Japanese and the ones that weren't were already being covered by my colleagues so I went for the one game that was close and didn't have anyone mobbing it which turned out to be Sega Rally for the PS3.				<a href="http://kotaku.com/302227/sega-rally-impressions" title="Click here to read more about Sega Rally Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Sep 2007 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Harvard Students Form Video Game Group, Still Don't Know How to Spell "F-U-N"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harvard Students Form Video Game Group, Still Don't Know How to Spell &quot;F-U-N&quot;" href="http://kotaku.com/harvard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">harvard</span></a></div -->					<div><a title="Click here to read Harvard Students Form Video Game Group, Still Don't Know How to Spell &quot;F-U-N&quot;" href="http://kotaku.com/251326/harvard-students-form-video-game-group-still-dont-know-how-to-spell-f+u+n" class="pp_image">
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				Harvard's new afterschool club called Harvard Interactive Media Group, or HIMG for short, is laying the groundwork for all of those Ivy League students to have the ability to communicate to each other the values and virtues of the  gaming experience without the added benefit of, I don't know, playing the games with each other. Instead there's a lot of forum discussions on comparisons between games, art, and film, as well as relationships between gaming and real-world scenarios.  It's <em>riveting</em>.  Any club with a mission like this is bound win a lot of members:				<a href="http://kotaku.com/251326/harvard-students-form-video-game-group-still-dont-know-how-to-spell-f+u+n" title="Click here to read more about Harvard Students Form Video Game Group, Still Don't Know How to Spell "F-U-N"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Apr 2007 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[And They Were Called "Corpo Games"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And They Were Called &quot;Corpo Games&quot;" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read And They Were Called &quot;Corpo Games&quot;" href="http://kotaku.com/212549/and-they-were-called-corpo-games" class="pp_image">
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      The corporate world is about to get its game on. Newly founded TrainingPort Strategies plans to develop video games and sims for white collar workers. Company founder Joe Biglin says they'll;				<a href="http://kotaku.com/212549/and-they-were-called-corpo-games" title="Click here to read more about And They Were Called "Corpo Games"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Nov 2006 07:22:33 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Clips: FFXII's NYC Borefest]]></title>
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				I kinda felt sad when I heard that New York City was declaring today Final Fantasy XII day and that I wasn't going to be able to catch it... and then I saw the videos, they're almost as boring as the plot to most of the FF games. 				<a href="http://kotaku.com/206960/clips-ffxiis-nyc-borefest" title="Click here to read more about Clips: FFXII's NYC Borefest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Oct 2006 19:08:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dullness Epitomized: Plug and Play Cricket]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dullness Epitomized: Plug and Play Cricket" href="http://kotaku.com/cricket/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cricket</span></a></div -->					<div><a title="Click here to read Dullness Epitomized: Plug and Play Cricket" href="http://kotaku.com/192642/dullness-epitomized-plug-and-play-cricket" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dullness Epitomized: Plug and Play Cricket" alt="Click here to read Dullness Epitomized: Plug and Play Cricket" src="http://cache.kotaku.com/assets/images/9/2006/08/small_cricket.jpg"/>
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      Here's something that's perfect for the UK and its former colonies. This plug-and-play cricket features realist bat and ball. Motion sensors detect the batsman's swings and the bowler's bowl. Apparently players must use the "proper" bowling motion for the action to register on the game. What's more, the motion-sensitive ball is outfitted with a directional pad and three buttons that dictate spin!				<a href="http://kotaku.com/192642/dullness-epitomized-plug-and-play-cricket" title="Click here to read more about Dullness Epitomized: Plug and Play Cricket">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Aug 2006 11:22:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gentlemen, Start Your WhaAAAGH OH GAWD WHAT IS THAT?!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gentlemen, Start Your WhaAAAGH OH GAWD WHAT IS THAT?!" href="http://kotaku.com/jenna-jameson/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jennajameson</span></a></div -->					<div><a title="Click here to read Gentlemen, Start Your WhaAAAGH OH GAWD WHAT IS THAT?!" href="http://kotaku.com/189027/gentlemen-start-your-whaaaagh-oh-gawd-what-is-that" class="pp_image">
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				<center><!-- videoId: cOAdppJKyiI --><!-- /videoId: cOAdppJKyiI --></center>				<a href="http://kotaku.com/189027/gentlemen-start-your-whaaaagh-oh-gawd-what-is-that" title="Click here to read more about Gentlemen, Start Your WhaAAAGH OH GAWD WHAT IS THAT?!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Jul 2006 22:20:24 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Juice Your Own Adventure]]></title>
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				Siliconera is dishing the goods (or maybe bads) on a Korean sorta-adventure-game called Muta Juice.  Similar to anime Magical Shopping Arcade Abenobashi, Juice seems to consciously riff on anime clich

s.  Just hark on this overview from the article:				<a href="http://kotaku.com/185355/juice-your-own-adventure" title="Click here to read more about Juice Your Own Adventure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Jul 2006 23:15:09 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Gamers are Getting Older]]></title>
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				The Entertainment Software Association just released their latest update to their annual Essential Facts About the Computer and Video Game Industry. Nice title.				<a href="http://kotaku.com/174251/gamers-are-getting-older" title="Click here to read more about Gamers are Getting Older">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 May 2006 03:38:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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