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		<title><![CDATA[Kotaku: Boogie]]></title>
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			<title><![CDATA[Kotaku: Boogie]]></title>
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		<description><![CDATA[Kotaku posts tagged Boogie]]></description>
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			<title><![CDATA[Week in Games: A Welcome Break Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Week in Games: A Welcome Break Edition" href="http://kotaku.com/new-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newgames</span></a></div -->					<div><a title="Click here to read Week in Games: A Welcome Break Edition" href="http://kotaku.com/326140/week-in-games-a-welcome-break-edition" class="pp_image">
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				 All good things must come to an end, and this week apparently marks the end of the amazing flood of great titles we've had over the last month. This week's offerings (with a few exceptions) are a bit lackluster which is probably fine by most people's bank accounts. Due to a long trip, I'll be concentrating on some overdue handheld action and I'm plenty thankful that there is nothing this week that is just begging to be purchased.				<a href="http://kotaku.com/326140/week-in-games-a-welcome-break-edition" title="Click here to read more about Week in Games: A Welcome Break Edition">More&nbsp;&raquo;</a>
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			<category><![CDATA[new games]]></category>
			<category><![CDATA[boogie]]></category>
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			<pubDate><![CDATA[Sun, 25 Nov 2007 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Boogie DS In Motion]]></title>
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					    What is it about <em>Boogie</em> that makes me so morbidly curious? Having just seen the trailer for the Nintendo DS version announced earlier today, I come away disappointed yet again. While I'm strangely fascinated by the 3D-glasses feature and the potential for mini-games (seriously!), this just doesn't seem to live up to its potential as a rhythm game contender. Maybe it's that cover of "Brickhouse" that makes me want to smash everything in sight that unfairly influences my opinion...				<a href="http://kotaku.com/296788/boogie-ds-in-motion" title="Click here to read more about Boogie DS In Motion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Sep 2007 22:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Boogie Confirmed For PS2, DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boogie Confirmed For PS2, DS" href="http://kotaku.com/revenge-of-boogie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">revengeofboogie</span></a></div -->					<div><a title="Click here to read Boogie Confirmed For PS2, DS" href="http://kotaku.com/296779/boogie-confirmed-for-ps2-ds" class="pp_image">
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				EA's Wii dancing game that took the "rave" out of "rave reviews" and slapped it into a poorly-executed waggle-fest is getting a new lease on life, this time on the PlayStation 2 and Nintendo DS. <em>Boogie</em>, you may remember, was recently rumored to jump ship from Wii exclusive to EA cash grab, but today the uber-publisher confirmed it.				<a href="http://kotaku.com/296779/boogie-confirmed-for-ps2-ds" title="Click here to read more about Boogie Confirmed For PS2, DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Sep 2007 16:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hall Crawl: Boogie Is A Buzzkill]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hall Crawl: Boogie Is A Buzzkill" href="http://kotaku.com/the-great-experiment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thegreatexperiment</span></a></div -->					<div><a title="Click here to read Hall Crawl: Boogie Is A Buzzkill" href="http://kotaku.com/293507/hall-crawl-boogie-is-a-buzzkill" class="pp_image">
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				We're, at this point, two Jager bombs deep (FOR ENERGY!), one Corona (apparently the party beer of Germany) and one man-sized Paulaner Hefeweizen. Games are looking a lot better and Mark is sweating up a storm. After spilling most of my German beer on the floor due to premature intoxication on the floor due to waiting in line at the PlayStation booth to play something PlayStation Eye related, we looked for something that we'd like maybe a little more fun in our slightly buzzed state.				<a href="http://kotaku.com/293507/hall-crawl-boogie-is-a-buzzkill" title="Click here to read more about Hall Crawl: Boogie Is A Buzzkill">More&nbsp;&raquo;</a>
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			<category><![CDATA[the great experiment]]></category>
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			<pubDate><![CDATA[Sun, 26 Aug 2007 11:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Boogie Bites Back, Responds to Reception]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boogie Bites Back, Responds to Reception" href="http://kotaku.com/review-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviewthis</span></a></div -->					<div><a title="Click here to read Boogie Bites Back, Responds to Reception" href="http://kotaku.com/289763/boogie-bites-back-responds-to-reception" class="pp_image">
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				Boogie has had a mixed, but mostly negative critical reception. Last week when planning a Frankenreview, I was shocked at how few outlets had actually reviewed the game&mdash;which I assumed was due to EA being worried about reviews and withholding journalist copies. Jean-Charles Gaudechon responds to the critics, who've attacked the game's simplistic controls and gameplay:<blockquote>"My philosophy in terms of design: Controls shouldn't be a showstopper...Difficultly should come from the game. It should be easy to dance...</blockquote>Having played Boogie at E3, I thought the game was a critical success&mdash;if you took EA's goals into mind&mdash;to create a title that the whole family could play and laugh at. But the fact of the matter is that any Wii game not using 1:1 controls will find itself at the mercy of the critics and public alike. 				<a href="http://kotaku.com/289763/boogie-bites-back-responds-to-reception" title="Click here to read more about Boogie Bites Back, Responds to Reception">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Aug 2007 12:40:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Boogie Coming To PlayStation 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boogie Coming To PlayStation 2" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Boogie Coming To PlayStation 2" href="http://kotaku.com/289539/boogie-coming-to-playstation-2" class="pp_image">
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				While EA's <em>Boogie</em> for Wii is seeing <a href="http://www.metacritic.com/games/platforms/wii/boogie?q=boogie">few game critics singing (and interpretively dancing) its praises</a>, according to a new listing on game rental service GameFly, the game may have another opportunity to underwhelm gamers, this time on the PlayStation 2. The listing, rooted out by Siliconera, shows a November 15th release, making a pre-Thanksgiving cash grab very likely.				<a href="http://kotaku.com/289539/boogie-coming-to-playstation-2" title="Click here to read more about Boogie Coming To PlayStation 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Aug 2007 20:40:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Week in Games: Boogie Edition]]></title>
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				This week's new release list is looking rather anemic with half the list being populated by Mega Man titles. I am, however, looking forward to playing Boogie as it was one of my favorite games I played at E3. It was fun, simple and made me laugh a lot. Anybody else going to check it out?				<a href="http://kotaku.com/286181/week-in-games-boogie-edition" title="Click here to read more about Week in Games: Boogie Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 05 Aug 2007 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Justify Your Game, Boogie]]></title>
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								<a href="http://kotaku.com/278908/justify-your-game-boogie" title="Click here to read more about Justify Your Game, Boogie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jul 2007 14:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Hands-On, Boogie (Wii) (Again)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands-On, Boogie (Wii) (Again)" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Hands-On, Boogie (Wii) (Again)" href="http://kotaku.com/278865/hands+on-boogie-wii-again" class="pp_image">
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				At the EA booth, there was one game that sat alone, a stone's throw from the busy Rockband corner. It was Boogie, a blend of Karaoke Revolution and that conductor game Nintendo demoed with the Wii launch but was never released. There's no doubt Boogie's aimed at children (and possibly emotionally underdeveloped adults), but it's fun nonetheless. Just as it's <a href="http://kotaku.com/gaming/one-more-time/boogie-hands+on-impressions-part-ii-262715.php">charmed the likes of Michael "Ice Heart" McWhertor</a>, Boogie's unapologetic cheeseball glee put a smile on my face. 				<a href="http://kotaku.com/278865/hands+on-boogie-wii-again" title="Click here to read more about Hands-On, Boogie (Wii) (Again)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jul 2007 13:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Funkalicious Boogie Soundtrack]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Funkalicious Boogie Soundtrack" href="http://kotaku.com/she.s-mighty-mighty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shesmightymighty</span></a></div -->					<div><a title="Click here to read The Funkalicious Boogie Soundtrack" href="http://kotaku.com/276665/the-funkalicious-boogie-soundtrack" class="pp_image">
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Even if I might not be completely charmed by Boogie's quirky dancing gameplay, I cannot help but be swayed by the soundtrack listing, which contains some of my favorite songs from the past 40 years. Brick House on the same soundtrack with Kung Fu Fighting and U Can't Touch This? Am I dreaming? Oh no, wait. Fergalicious and Mambo Number 5 have also made the cut, throwing me into no small amount of inner turmoil. There are three Jackson Five songs on the list, but they're the good Jackson Five songs so that's okay. Then there's the whole Love Rollercoaster thing, where on one hand it is one of my all-time favorites but it's the Red Hot Chili Peppers version. *sighs* Hit the jump for the full track listing and start battling with your own sense of taste and style today!				<a href="http://kotaku.com/276665/the-funkalicious-boogie-soundtrack" title="Click here to read more about The Funkalicious Boogie Soundtrack">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Jul 2007 15:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Clip: Boogie Duet]]></title>
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				    Grease. A movie that all our parents watch religiously anytime it is on cable (you know, so they can remember the good old times), regardless if it was a movie in their decade. So, of course, it makes sense that this would be the duet gem that EA uses to promote their Wii Boogie game due out in August. 				<a href="http://kotaku.com/271336/clip-boogie-duet" title="Click here to read more about Clip: Boogie Duet">More&nbsp;&raquo;</a>
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			<category><![CDATA[John T. Ravolting with Olivia Neutron Bomb]]></category>
			<category><![CDATA[boogie]]></category>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 22 Jun 2007 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Boogie Hits in August]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boogie Hits in August" href="http://kotaku.com/true-colors/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">truecolors</span></a></div -->					<div><a title="Click here to read Boogie Hits in August" href="http://kotaku.com/269431/boogie-hits-in-august" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boogie Hits in August" alt="Click here to read Boogie Hits in August" src="http://cache.kotaku.com/assets/images/9/2007/06/small_boogiefreaks.JPG"/>
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				The dancing, singing EA title that McWhertor initially hated and then started to like just a bit, has been dated.				<a href="http://kotaku.com/269431/boogie-hits-in-august" title="Click here to read more about Boogie Hits in August">More&nbsp;&raquo;</a>
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			<category><![CDATA[true colors]]></category>
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			<category><![CDATA[Wi]]></category>
			<pubDate><![CDATA[Fri, 15 Jun 2007 19:04:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Battlefield Dev Wants To Diversify]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlefield Dev Wants To Diversify" href="http://kotaku.com/battlefield%7c-sm%c3%b6rg%c3%a5sbord/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefieldsmorgasbord</span></a></div -->					<div><a title="Click here to read Battlefield Dev Wants To Diversify" href="http://kotaku.com/267863/battlefield-dev-wants-to-diversify" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battlefield Dev Wants To Diversify" alt="Click here to read Battlefield Dev Wants To Diversify" src="http://cache.kotaku.com/assets/images/9/2007/06/small_dice_logo_275.jpg"/>
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				Swedish development house Digital Illusions CE (aka DICE), which is owned by super-publisher EA, is looking to diversify. Creators of titles such as <em>Battlefield 1942</em>, <em>Battlefield Vietnam</em>, <em>Battlefield 2</em>,  <em>Battlefield 2142</em>, <em>Battlefield: Bad Company</em> and <em>Rallisport Challenge</em>, is looking to spread its creative wings outside of the BF franchise, says Ben Cousins, creative director of DICE Sweden, and fill in any "gap" in EA's line-up.				<a href="http://kotaku.com/267863/battlefield-dev-wants-to-diversify" title="Click here to read more about Battlefield Dev Wants To Diversify">More&nbsp;&raquo;</a>
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			<category><![CDATA[battlefield: smörgåsbord]]></category>
			<category><![CDATA[Battlefield 2142]]></category>
			<category><![CDATA[battlefield: bad company]]></category>
			<category><![CDATA[ben cousins]]></category>
			<category><![CDATA[boogie]]></category>
			<category><![CDATA[Dice]]></category>
			<category><![CDATA[digital illusions CE]]></category>
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			<pubDate><![CDATA[Mon, 11 Jun 2007 20:20:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Wii Boogie Details]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Boogie Details" href="http://kotaku.com/you-have-a-lovely-singing-voice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">youhavealovelysingingvoice</span></a></div -->					<div><a title="Click here to read Wii Boogie Details" href="http://kotaku.com/267640/wii-boogie-details" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Boogie Details" alt="Click here to read Wii Boogie Details" src="http://cache.kotaku.com/assets/images/9/2007/06/small_micro_EA.jpg"/>
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Who's ready to make an ass out of themselves in the name of fun? EA's Boogie may not be much to look at (is it just me, or does the main dancing alien look like <a href="http://www.spongebobworld.com/characters.htm">Patrick from Sponge Bob</a>?), but it does have microphone and a chance to shake your tail. On top of everything <a href="http://www.kotaku.com/gaming/boogie/">you already know about the game</a>, it was revealed at a European EA event that there will be a Video Maker mode that will allow the use for 3D glasses. No confirmation if they will come with the game, or even if they will be big super-flies or just lame aviators. My buying meter isn't on pre-order yet, but EA definitely now has one of my eyebrows raised. 3D GLASSES?! Come on, everyone knows they're not a fad. <span class="byline">Kim Phu</span>  				<a href="http://kotaku.com/267640/wii-boogie-details" title="Click here to read more about Wii Boogie Details">More&nbsp;&raquo;</a>
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			<category><![CDATA[You have a lovely singing voice]]></category>
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			<pubDate><![CDATA[Mon, 11 Jun 2007 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Boogie Hands-On Impressions Part II]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boogie Hands-On Impressions Part II" href="http://kotaku.com/one-more-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onemoretime</span></a></div -->					<div><a title="Click here to read Boogie Hands-On Impressions Part II" href="http://kotaku.com/262715/boogie-hands+on-impressions-part-ii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boogie Hands-On Impressions Part II" alt="Click here to read Boogie Hands-On Impressions Part II" src="http://cache.kotaku.com/assets/images/9/2007/05/small_boogie_nms_500.jpg"/>
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				When I played EA's song and dance number Boogie a few weeks ago, it was a very different beast from the Nintendo Media Summit build of the game. I spent a solid paragraph in my <a href="http://kotaku.com/gaming/ooga-booga/boogie-hands+on-new-screens-257774.php">previous hands-on impresssions post</a> whining about the overly complex control scheme and it seems that the Boogie development team has since addressed many of those issues.				<a href="http://kotaku.com/262715/boogie-hands+on-impressions-part-ii" title="Click here to read more about Boogie Hands-On Impressions Part II">More&nbsp;&raquo;</a>
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			<category><![CDATA[one more time]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 23 May 2007 19:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Clip: Boogie Gameplay]]></title>
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					    Want to see what Boogie looks like in motion? Press play. Want to know how it plays? Read the <a href="http://kotaku.com/gaming/ooga-booga/boogie-hands+on-new-screens-257774.php">impressions</a>. Any other questions you need answered? Ah, that would be "Martin Van Buren" and "ziggurat".				<a href="http://kotaku.com/257773/clip-boogie-gameplay" title="Click here to read more about Clip: Boogie Gameplay">More&nbsp;&raquo;</a>
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			<category><![CDATA[not brick house again]]></category>
			<category><![CDATA[boogie]]></category>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[EA Montreal]]></category>
			<pubDate><![CDATA[Fri, 04 May 2007 15:20:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=257773&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Boogie Hands-On, New Screens]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boogie Hands-On, New Screens" href="http://kotaku.com/ooga-booga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oogabooga</span></a></div -->					<div><a title="Click here to read Boogie Hands-On, New Screens" href="http://kotaku.com/257774/boogie-hands+on-new-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boogie Hands-On, New Screens" alt="Click here to read Boogie Hands-On, New Screens" src="http://cache.kotaku.com/assets/images/9/2007/05/small_boogie_hands_on.jpg"/>
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				I spent some hands-on time with EA Montreal's Boogie recently to get a feel for how the original singing and dancing game will play. What was shown was frequently given the caveat of "pre-alpha" software. There wasn't a great deal of content ready for public display, but the core gameplay concepts were there, finally giving us an indication how Boogie's mechanics will set themselves apart.				<a href="http://kotaku.com/257774/boogie-hands+on-new-screens" title="Click here to read more about Boogie Hands-On, New Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[EA Montreal]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 04 May 2007 14:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=257774&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wii Boogie Details]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Boogie Details" href="http://kotaku.com/boogie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boogie</span></a></div -->					<div><a title="Click here to read Wii Boogie Details" href="http://kotaku.com/255440/wii-boogie-details" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Boogie Details" alt="Click here to read Wii Boogie Details" src="http://cache.kotaku.com/assets/images/9/2007/04/small_boogie05.jpg"/>
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They said they were going to do it, and now here they come. EA is catching up to the Wii train by announcing Wii Boogie with an ambiguous launch date of "by the end of 2007". Some of you might remember it being <a href="http://kotaku.com/gaming/boogie/ea-boogies-down-on-the-wii-246227.php">mentioned before by McMike</a> as Wii exclusive from EA, but like so many others, I want to know more about the "boogie" part of the game and how crazy it's going to be. Are we talking Studio 54 crazy or crazy rave dancing in a country field?				<a href="http://kotaku.com/255440/wii-boogie-details" title="Click here to read more about Wii Boogie Details">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 26 Apr 2007 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[EA Wants To Score (Financially) With The Ladies]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Wants To Score (Financially) With The Ladies" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Wants To Score (Financially) With The Ladies" href="http://kotaku.com/253771/ea-wants-to-score-financially-with-the-ladies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Wants To Score (Financially) With The Ladies" alt="Click here to read EA Wants To Score (Financially) With The Ladies" src="http://cache.kotaku.com/assets/images/9/2007/04/small_ea_for_her.jpg"/>
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				The <a href="http://www.womensgameconference.com/">Women In Games conference</a> is well underway in Wales with EA's Sharon Knight, European VP of Online, kicking off the event with her keynote. While most gamers will probalby equate "games for girls" efforts with pink PlayStation 2s and Love & Berry, Knight says EA is seriously targeting that market with a host of new efforts, not just focusing on "pink games."				<a href="http://kotaku.com/253771/ea-wants-to-score-financially-with-the-ladies" title="Click here to read more about EA Wants To Score (Financially) With The Ladies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[boogie]]></category>
			<category><![CDATA[boom boom rocket]]></category>
			<category><![CDATA[love & berry]]></category>
			<category><![CDATA[Rock Band]]></category>
			<category><![CDATA[sharon knight]]></category>
			<category><![CDATA[Women In Games]]></category>
			<pubDate><![CDATA[Thu, 19 Apr 2007 20:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=253771&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EA Boogies Down On The Wii]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Boogies Down On The Wii" href="http://kotaku.com/boogie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boogie</span></a></div -->					<div><a title="Click here to read EA Boogies Down On The Wii" href="http://kotaku.com/246227/ea-boogies-down-on-the-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Boogies Down On The Wii" alt="Click here to read EA Boogies Down On The Wii" src="http://cache.kotaku.com/assets/images/9/2007/03/small_boogiedown.jpg"/>
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				EA joins the rhythm nation today with the announcement of Boogie, an all new original IP exclusively for the Nintendo Wii. The game is being touted as the complete party game, in which you create a character and then us the innovative Wii controls to dance, sing, and otherwise make a fool of yourself in the course of making a custom music video. 				<a href="http://kotaku.com/246227/ea-boogies-down-on-the-wii" title="Click here to read more about EA Boogies Down On The Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[sing]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 22 Mar 2007 12:20:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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