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		<title><![CDATA[Kotaku: Bonus Round]]></title>
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			<title><![CDATA[Kotaku: Bonus Round]]></title>
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		<description><![CDATA[Kotaku posts tagged Bonus Round]]></description>
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			<title><![CDATA[Let's Talk About First Person Shooters On... The Bonus Round!]]></title>
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				<!-- videoId: 702484 --><!-- /videoId: 702484 -->Last week, I hit up GameTrailers HQ for a taping of The Bonus Round to talk about the fall's biggest shooters. That includes Halo: Reach, Medal of Honor and Call of Duty: Black Ops.				<a href="http://kotaku.com/5608771/lets-talk-about-first-person-shooter-on-the-bonus-round" title="Click here to read more about Let's Talk About First Person Shooters On... The Bonus Round!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5608771/lets-talk-about-first-person-shooter-on-the-bonus-round]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5608771]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Call of duty: black ops]]></category>
			<category><![CDATA[Halo reach]]></category>
			<category><![CDATA[Medal Of Honor]]></category>
			<pubDate><![CDATA[Mon, 09 Aug 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5608771&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Theory Is That Bad Games Don't Sell Millions Any More]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Theory Is That Bad Games Don't Sell Millions Any More" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Theory Is That Bad Games Don't Sell Millions Any More" href="http://kotaku.com/5510843/the-theory-is-that-bad-games-dont-sell-millions-any-more" class="pp_image">
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				"I don't think there's any garbage that's getting advertised on television that people are getting fooled into buying. " - <em>Me on GameTrailers.com's Bonus Round, theorizing that millions of people don't get snookered into buying bad games any more</em>.				<a href="http://kotaku.com/5510843/the-theory-is-that-bad-games-dont-sell-millions-any-more" title="Click here to read more about The Theory Is That Bad Games Don't Sell Millions Any More">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bad Games]]></category>
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			<pubDate><![CDATA[Tue, 06 Apr 2010 15:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kotaku Talks About The Biggest Games Of 2010 On The Bonus Round]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Talks About The Biggest Games Of 2010 On The Bonus Round" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Kotaku Talks About The Biggest Games Of 2010 On The Bonus Round" href="http://kotaku.com/5453247/kotaku-talks-about-the-biggest-games-of-2010-on-the-bonus-round" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Talks About The Biggest Games Of 2010 On The Bonus Round" alt="Click here to read Kotaku Talks About The Biggest Games Of 2010 On The Bonus Round" src="http://cache.kotaku.com/assets/images/9/2010/01/60788.jpg"/>
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				The folks at GameTrailers invited us to take part in the most recent episode of <a class="autolink" title="Click here to read more posts tagged #bonusround" title="Click here to read more posts tagged #bonusround" href="http://kotaku.com/tag/bonusround/">Bonus Round</a>, a chance to chat about (some of) the year's biggest games hitting in 2010. This is that episode!				<a href="http://kotaku.com/5453247/kotaku-talks-about-the-biggest-games-of-2010-on-the-bonus-round" title="Click here to read more about Kotaku Talks About The Biggest Games Of 2010 On The Bonus Round">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5453247/kotaku-talks-about-the-biggest-games-of-2010-on-the-bonus-round]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5453247]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[2010 Preview]]></category>
			<category><![CDATA[bonus round]]></category>
			<category><![CDATA[Garnett lee]]></category>
			<category><![CDATA[geoff keighley]]></category>
			<category><![CDATA[Michael Pachter]]></category>
			<pubDate><![CDATA[Wed, 20 Jan 2010 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Bonus Round Ventures To Borderlands, Sings Ballad Of Gay Tony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Bonus Round Ventures To Borderlands, Sings Ballad Of Gay Tony" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Bonus Round Ventures To Borderlands, Sings Ballad Of Gay Tony" href="http://kotaku.com/5385134/the-bonus-round-ventures-to-borderlands-sings-ballad-of-gay-tony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Bonus Round Ventures To Borderlands, Sings Ballad Of Gay Tony" alt="Click here to read The Bonus Round Ventures To Borderlands, Sings Ballad Of Gay Tony" src="http://cache.kotaku.com/assets/images/9/2009/10/57556.jpg"/>
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				In part three of our appearance on GameTrailers' <a class="autolink" title="Click here to read more posts tagged #bonusround" title="Click here to read more posts tagged #bonusround" href="http://kotaku.com/tag/bonusround/">Bonus Round</a>, the panel of video game industry know-it-alls talks more about this season's biggest games, including Grand Theft Auto: The Ballad of Gay Tony and Borderlands.				<a href="http://kotaku.com/5385134/the-bonus-round-ventures-to-borderlands-sings-ballad-of-gay-tony" title="Click here to read more about The Bonus Round Ventures To Borderlands, Sings Ballad Of Gay Tony">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5385134/the-bonus-round-ventures-to-borderlands-sings-ballad-of-gay-tony]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5385134]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[bonus round]]></category>
			<category><![CDATA[borderlands]]></category>
			<category><![CDATA[Gametrailers]]></category>
			<pubDate><![CDATA[Mon, 19 Oct 2009 18:20:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5385134&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Bonus Round Talks Brutal Legend, Assassin's Creed II]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Bonus Round Talks Brutal Legend, Assassin's Creed II" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Bonus Round Talks Brutal Legend, Assassin's Creed II" href="http://kotaku.com/5379775/the-bonus-round-talks-brutal-legend-assassins-creed-ii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Bonus Round Talks Brutal Legend, Assassin's Creed II" alt="Click here to read The Bonus Round Talks Brutal Legend, Assassin's Creed II" src="http://cache.kotaku.com/assets/images/9/2009/10/57277.jpg"/>
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				In the second portion of the newest <a class="autolink" title="Click here to read more posts tagged BONUS ROUND" title="Click here to read more posts tagged BONUS ROUND" href="http://kotaku.com/tag/bonus-round/">Bonus Round</a> discussion, Geoff Keighley, Michael Pachter, Tom Russo and I talk about two of this year's most anticipated games, Double Fine's <a class="autolink" title="Click here to read more posts tagged BRUTAL LEGEND" title="Click here to read more posts tagged BRUTAL LEGEND" href="http://kotaku.com/tag/brutal-legend/">Brutal Legend</a> and Ubisoft's <a class="autolink" title="Click here to read more posts tagged ASSASSIN'S CREED II" title="Click here to read more posts tagged ASSASSIN'S CREED II" href="http://kotaku.com/tag/assassin.s-creed-ii/">Assassin's Creed II</a>.				<a href="http://kotaku.com/5379775/the-bonus-round-talks-brutal-legend-assassins-creed-ii" title="Click here to read more about The Bonus Round Talks Brutal Legend, Assassin's Creed II">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5379775/the-bonus-round-talks-brutal-legend-assassins-creed-ii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5379775]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[bonus round]]></category>
			<category><![CDATA[brutal legend]]></category>
			<category><![CDATA[Gametrailers]]></category>
			<pubDate><![CDATA[Mon, 12 Oct 2009 18:40:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Fall's Biggest Games Discussed On The Bonus Round]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fall's Biggest Games Discussed On The Bonus Round" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Fall's Biggest Games Discussed On The Bonus Round" href="http://kotaku.com/5374900/falls-biggest-games-discussed-on-the-bonus-round" class="pp_image">
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				 Last week, we visited GameTrailers HQ to chat about fall's biggest games, from Uncharted 2 to Brutal Legend to New Super Mario Bros. Wii. This <a class="autolink" title="Click here to read more posts tagged BONUS ROUND" title="Click here to read more posts tagged BONUS ROUND" href="http://kotaku.com/tag/bonus-round/">Bonus Round</a> clip is the result of that visit.				<a href="http://kotaku.com/5374900/falls-biggest-games-discussed-on-the-bonus-round" title="Click here to read more about Fall's Biggest Games Discussed On The Bonus Round">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5374900/falls-biggest-games-discussed-on-the-bonus-round]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5374900]]></guid>
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			<category><![CDATA[geoff keighley]]></category>
			<category><![CDATA[Michael Pachter]]></category>
			<pubDate><![CDATA[Mon, 05 Oct 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Bonus Round Talks Motion Control Bundles, Vitality Sensors]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Bonus Round Talks Motion Control Bundles, Vitality Sensors" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Bonus Round Talks Motion Control Bundles, Vitality Sensors" href="http://kotaku.com/5313914/the-bonus-round-talks-motion-control-bundles-vitality-sensors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Bonus Round Talks Motion Control Bundles, Vitality Sensors" alt="Click here to read The Bonus Round Talks Motion Control Bundles, Vitality Sensors" src="http://cache.kotaku.com/assets/images/9/2009/07/bonus_round_3.jpg"/>
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				In part three of our four part <a class="autolink" title="Click here to read more posts tagged BONUS ROUND" title="Click here to read more posts tagged BONUS ROUND" href="http://kotaku.com/tag/bonus-round/">Bonus Round</a> discussion, Geoff Keighley, Michael Pachter, Shane Satterfield and I wag our tongues about waggle controls. What's left to talk about? Plenty!				<a href="http://kotaku.com/5313914/the-bonus-round-talks-motion-control-bundles-vitality-sensors" title="Click here to read more about The Bonus Round Talks Motion Control Bundles, Vitality Sensors">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5313914/the-bonus-round-talks-motion-control-bundles-vitality-sensors]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5313914]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 13 Jul 2009 20:20:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hey, It's Me On The Bonus Round Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey, It's Me On The Bonus Round Again" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Hey, It's Me On The Bonus Round Again" href="http://kotaku.com/5308463/hey-its-me-on-the-bonus-round-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey, It's Me On The Bonus Round Again" alt="Click here to read Hey, It's Me On The Bonus Round Again" src="http://cache.kotaku.com/assets/images/9/2009/07/52106.jpg"/>
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				Last week, GameTrailers' <a class="autolink" title="Click here to read more posts tagged GEOFF KEIGHLEY" title="Click here to read more posts tagged GEOFF KEIGHLEY" href="http://kotaku.com/tag/geoff-keighley/">Geoff Keighley</a>, <a class="autolink" title="Click here to read more posts tagged SHANE SATTERFIELD" title="Click here to read more posts tagged SHANE SATTERFIELD" href="http://kotaku.com/tag/shane-satterfield/">Shane Satterfield</a>, Wedbush Morgan's <a class="autolink" title="Click here to read more posts tagged MICHAEL PACHTER" title="Click here to read more posts tagged MICHAEL PACHTER" href="http://kotaku.com/tag/michael-pachter/">Michael Pachter</a> and Kotaku's I talked about <a href="http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls">the future of video game controls</a>. This week, we do it some more.				<a href="http://kotaku.com/5308463/hey-its-me-on-the-bonus-round-again" title="Click here to read more about Hey, It's Me On The Bonus Round Again">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5308463/hey-its-me-on-the-bonus-round-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5308463]]></guid>
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			<category><![CDATA[bonus round]]></category>
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			<category><![CDATA[playstation eye]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Shane satterfield]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 06 Jul 2009 18:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" href="http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" alt="Click here to read Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls" src="http://cache.kotaku.com/assets/images/9/2009/06/51808.jpg"/>
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				 Last Friday, we sat down with GameTrailers' <a class="autolink" title="Click here to read more posts tagged GEOFF KEIGHLEY" title="Click here to read more posts tagged GEOFF KEIGHLEY" href="http://kotaku.com/tag/geoff-keighley/">Geoff Keighley</a>, <a class="autolink" title="Click here to read more posts tagged SHANE SATTERFIELD" title="Click here to read more posts tagged SHANE SATTERFIELD" href="http://kotaku.com/tag/shane-satterfield/">Shane Satterfield</a> and Wedbush Morgan analyst <a class="autolink" title="Click here to read more posts tagged MICHAEL PACHTER" title="Click here to read more posts tagged MICHAEL PACHTER" href="http://kotaku.com/tag/michael-pachter/">Michael Pachter</a> to discuss the future of video game interfaces, from the Wii Vitality Sensor to Microsoft's <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a>. Someone taped it!				<a href="http://kotaku.com/5303708/kotaku-joins-the-bonus-round-to-chat-about-the-future-of-game-controls" title="Click here to read more about Kotaku Joins The Bonus Round To Chat About The Future Of Game Controls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Jun 2009 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[One More Bonus Round Before 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One More Bonus Round Before 2009" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read One More Bonus Round Before 2009" href="http://kotaku.com/5120372/one-more-bonus-round-before-2009" class="pp_image">
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				What? One more Bonus Round plug?! You betcha! The fifth and final (and I mean it this time) segment features me, Giant Bomb's Ryan Davis and Wedbush Morgan analyst Michael Pachter talking about our consoles of the year, the PlayStation 3 in 2009 and maybe one more other item of interest that escapes me right now. See you next year, Geoff Keighley!				<a href="http://kotaku.com/5120372/one-more-bonus-round-before-2009" title="Click here to read more about One More Bonus Round Before 2009">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Dec 2008 16:40:06 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kotaku Does The Bonus Round: The Denouement]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Does The Bonus Round: The Denouement" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Kotaku Does The Bonus Round: The Denouement" href="http://kotaku.com/5116481/kotaku-does-the-bonus-round-the-denouement" class="pp_image">
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				This is it kids, the last chance to see me wax with Wedbush Morgan analyst Michael Pachter, Giant Bomb [insert title here] Ryan Davis and Bonus Round host Geoff Keighley about video games. We talk about video games, video games and, later, move on to video games before closing out with some video game discussion. Watch as I boil over with rage at the end of the episode when Keighley denies me my opportunity to rant about Ubisoft and its shovelware push in 2008. I'll get you for this, Keighley!!				<a href="http://kotaku.com/5116481/kotaku-does-the-bonus-round-the-denouement" title="Click here to read more about Kotaku Does The Bonus Round: The Denouement">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Dec 2008 22:00:52 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Our Bonus Round Assault Continues]]></title>
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				Following up on <a href="http://kotaku.com/5104405/kotaku-invades-the-bonus-round">last week's installment</a> of three video game obsessed nerds talking to the telegenic Geoff Keighley, this week's segment of the Bonus Round is lighter on sales talk, heavier on opinions.				<a href="http://kotaku.com/5110691/our-bonus-round-assault-continues" title="Click here to read more about Our Bonus Round Assault Continues">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Dec 2008 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kotaku Invades The Bonus Round]]></title>
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				The GameTrailers folks were kind enough to invite us on to the Geoff Keighley-hosted Bonus Round not too long ago, the first part of which went live this weekend. In it, we talk about video games!				<a href="http://kotaku.com/5104405/kotaku-invades-the-bonus-round" title="Click here to read more about Kotaku Invades The Bonus Round">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente]]></title>
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				 Nintendo has monster sales and two popular systems on their hands, so what now? Nothing, at least that's what N'Gai Croal, Stephen Totilo and I think. Nintendo doesn't need to shake things up at E3 to continue their success. Totilo mentions Animal Crossing, which <a href="http://kotaku.com/378155/club-nintendo-dates-animal-crossing-wii-eh">fits in well with a winter release</a>. I mention peripherals. Maybe both? I could see Nintendo's answer to Webkinz being a blend of Animal Crossing and stuffed animals. Think of the audience, the endless stuffed animals with unlock codes, the potential for more money printing! <a href="http://kotaku.com/368326/reggie-teases-nintendos-big-holiday-game-will-be-revealed-at-e3">Is that's Reggie's big surprise?</a>				<a href="http://kotaku.com/5022496/bonus-round-talks-e3-nintendo-with-croal-totilo-and-crecente" title="Click here to read more about Bonus Round Talks E3 Nintendo with Croal, Totilo and Crecente">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jul 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Uwe Boll Further Explains Himself To Geoff]]></title>
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					 	    Our telegenic guest editor Geoff Keighley was lucky enough to spend some man-to-man time with German director Uwe Boll in the latest Bonus Round, <a href="http://kotaku.com/gaming/clips/uwe-boll-chats-up-the-bonus-round-319119.php">part one</a> of which we showed you earlier this week. In the second part, Geoff tackles the tough questions with Boll. Does Uwe understand the criticism of his work? Is this stuff getting any better? Uwe thinks so. In fact, he goes far enough to compare his movie adaptation of <em>Postal</em> to comedy classics like <em>Monty Python's The Life of Brian</em> and <em>The Naked Gun</em>.				<a href="http://kotaku.com/320243/uwe-boll-further-explains-himself-to-geoff" title="Click here to read more about Uwe Boll Further Explains Himself To Geoff">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Uwe Boll Chats Up The Bonus Round]]></title>
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					 	    The German director of multiple video game licensed stinkers, Uwe Boll, sat down with our current guest editor Geoff Keighley to talk about all things Uwe recently. In part one of Geoff's sit down with the esteemed director of <em>Bloodrayne</em> and <em>House of the Dead</em>, Uwe explains exactly how his cinematic schlock reaches profitability, discloses his director's fee and reveals why he's so focused on gaming. Does Boll come across as more likable? Less? We'll call it a wash.				<a href="http://kotaku.com/319119/uwe-boll-chats-up-the-bonus-round" title="Click here to read more about Uwe Boll Chats Up The Bonus Round">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Nov 2007 20:40:47 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Clip: Jaffe Drops the F-Bomb(s)]]></title>
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					    Geoff Keighley sits down with David Jaffe for an interesting one-on-one in Game Head's most recent Bonus Round. As usual, Keighley manages to get his interviewee out of his shell and really get into some of the things that matter to him.				<a href="http://kotaku.com/248959/clip-jaffe-drops-the-f+bombs" title="Click here to read more about Clip: Jaffe Drops the F-Bomb(s)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Apr 2007 17:20:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Clip: Keighly, Sierra, GameFly, Pachter Talk Game Prices]]></title>
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					    Last week Newsweek's N'Gai Croal spoke with Gamehead's Geoff Keighley about his Internet-only show Bonus Round. The three party Q&A is worth a read if you've ever seen or read anything Keighley has done, which is almost 100 percent likely. GameTrailers sent N'Gai this trailer for their upcoming show which has  Sierra Online president Ed Zobrist, Gamefly co-founder Sean Spector, and Wedbush Morgan analyst Michael Pachter all talking next-gen game pricing. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/233472/clip-keighly-sierra-gamefly-pachter-talk-game-prices" title="Click here to read more about Clip: Keighly, Sierra, GameFly, Pachter Talk Game Prices">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Feb 2007 13:00:40 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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