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		<title><![CDATA[Kotaku: Bogost]]></title>
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			<title><![CDATA[Kotaku: Bogost]]></title>
			<link>http://kotaku.com/tag/bogost</link>
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		<link>http://kotaku.com/tag/bogost</link>
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		<description><![CDATA[Kotaku posts tagged Bogost]]></description>
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			<title><![CDATA[Bogost on Imagine: They Aren't New, Y'All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bogost on Imagine: They Aren't New, Y'All" href="http://kotaku.com/imagine-that/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">imaginethat</span></a></div -->					<div><a title="Click here to read Bogost on Imagine: They Aren't New, Y'All" href="http://kotaku.com/307890/bogost-on-imagine-they-arent-new-yall" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bogost on Imagine: They Aren't New, Y'All" alt="Click here to read Bogost on Imagine: They Aren't New, Y'All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_babyz.jpg"/>
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				 With all the press (mostly of the incredulous variety) swirling around Ubisoft's line of DS games for girls (featuring such scintillating titles as <i>Imagine: Babyz</i> and <i>Imagine: Fashion Designer</i>, as Ashcraft mentioned <a href="http://kotaku.com/gaming/ubisoft-claims/girls-so-want-babies-clothes-and-cooking-306405.php">earlier this week</a>), Ian Bogost is here to set the record straight and chastise us all for having short memories and no sense of history (ouch!): the series isn't new, and <i>Babyz</i> was first released in 1999.  I think Bogost is being a little disingenuous here - is it any wonder that many of us have no recollection of minor software toys targeted towards adult women released in the mid-to-late 90s (and do interactive desktop pets really count as a 'game'?)?  I'll concede that a more complete historiography makes for some more interesting observations:				<a href="http://kotaku.com/307890/bogost-on-imagine-they-arent-new-yall" title="Click here to read more about Bogost on Imagine: They Aren't New, Y'All">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/307890/bogost-on-imagine-they-arent-new-yall]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307890]]></guid>
			<category><![CDATA[imagine that]]></category>
			<category><![CDATA[Bogost]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Girls]]></category>
			<category><![CDATA[imagine series]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Sat, 06 Oct 2007 16:30:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ian Bogost Doesn't (Really) Care About Industry Criticism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" href="http://kotaku.com/so-what-if-it.s-boring%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sowhatifitsboring?</span></a></div -->					<div><a title="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" href="http://kotaku.com/286132/ian-bogost-doesnt-really-care-about-industry-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" alt="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" src="http://cache.kotaku.com/assets/images/9/2007/08/small_stone_city-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/stone_city.jpg"></a>  Ian Bogost is the guy behind a lot of newsgames and training games - and has managed to attract enough attention thanks to some high profile partnerships that he'll be appearing on Comedy Central's <i>The Colbert Report</i> this coming Tuesday.  He's also come under some hefty criticism from people both inside and outside the gaming industry - most recently, in a Slate article titled (in part) <a href="http://kotaku.com/gaming/edutainment-_-or-not/world-of-borecraft-the-problem-with-serious-games-273950.php">World of Borecraft</a>.  Bogost has already responded to the Slate article, but he digs a little deeper in a new Gamasutra piece that explains his reasoning for just not really caring what the more traditional forces in industry think.  Namely, games aren't some monolithic construct that are either/or: either fun <i>or</i> educational, either fun <i>or</i> a total snoozefest, and dammit, there's room for all of them.				<a href="http://kotaku.com/286132/ian-bogost-doesnt-really-care-about-industry-criticism" title="Click here to read more about Ian Bogost Doesn't (Really) Care About Industry Criticism">More&nbsp;&raquo;</a>
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			<category><![CDATA[so what if it's boring?]]></category>
			<category><![CDATA[Bogost]]></category>
			<category><![CDATA[Edutainment]]></category>
			<category><![CDATA[newsgames]]></category>
			<pubDate><![CDATA[Sun, 05 Aug 2007 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Paris Riots: The Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Paris Riots: The Game" href="http://kotaku.com/paris-riots/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">parisriots</span></a></div -->					<div><a title="Click here to read Paris Riots: The Game" href="http://kotaku.com/194975/paris-riots-the-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Paris Riots: The Game" alt="Click here to read Paris Riots: The Game" src="http://cache.kotaku.com/assets/images/9/2006/08/small_paris.bmp"/>
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      Documentary games aficionado Ian Bogost has unearthed an interesting mod that uses Medal of Honor: Allied Assault to create the Paris Riots.				<a href="http://kotaku.com/194975/paris-riots-the-game" title="Click here to read more about Paris Riots: The Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[paris riots]]></category>
			<category><![CDATA[Bogost]]></category>
			<category><![CDATA[Game]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 17 Aug 2006 20:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[When Game Theorists Duel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Game Theorists Duel" href="http://kotaku.com/duel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">duel</span></a></div -->					<div><a title="Click here to read When Game Theorists Duel" href="http://kotaku.com/193741/when-game-theorists-duel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Game Theorists Duel" alt="Click here to read When Game Theorists Duel" src="http://cache.kotaku.com/assets/images/9/2006/08/small_duel.jpg"/>
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      Fight, fight! I love when academics dust it up over publications, its so mentally invigorating... and subtlety catty.				<a href="http://kotaku.com/193741/when-game-theorists-duel" title="Click here to read more about When Game Theorists Duel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/193741/when-game-theorists-duel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193741]]></guid>
			<category><![CDATA[duel]]></category>
			<category><![CDATA[Bogost]]></category>
			<category><![CDATA[Game]]></category>
			<category><![CDATA[Jenkins]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Fri, 11 Aug 2006 18:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193741&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capital Punishment, Rwanda, FedEx Games Mingle at Conference]]></title>
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				The Third Annual Games for Change conference kicked off at The New School University in New York today. The conference looks at using video, mobile and video games (they call them digital games, I like it.) for social change.				<a href="http://kotaku.com/183807/capital-punishment-rwanda-fedex-games-mingle-at-conference" title="Click here to read more about Capital Punishment, Rwanda, FedEx Games Mingle at Conference">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/183807/capital-punishment-rwanda-fedex-games-mingle-at-conference]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-183807]]></guid>
			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[Bogost]]></category>
			<category><![CDATA[Event]]></category>
			<category><![CDATA[Games For Change Conference]]></category>
			<pubDate><![CDATA[Tue, 27 Jun 2006 18:14:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=183807&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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