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		<title><![CDATA[Kotaku: Blind]]></title>
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			<title><![CDATA[Kotaku: Blind]]></title>
			<link>http://kotaku.com/tag/blind</link>
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		<link>http://kotaku.com/tag/blind</link>
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		<description><![CDATA[Kotaku posts tagged Blind]]></description>
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			<title><![CDATA[Kinect Technology Helps Lead the Blind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Technology Helps Lead the Blind" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Kinect Technology Helps Lead the Blind" href="http://kotaku.com/5783094/kinect-technology-helps-lead-the-blind" class="pp_image">
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				<!-- videoId: l6QY-eb6NoQ --><!-- /videoId: l6QY-eb6NoQ --> Researchers at a German university have built an apparatus that, while clunky in its proof-of-concept stage, could assist the blind as they cross streets, walk down hallways and open doors. It uses the Kinect as a sensor.				<a href="http://kotaku.com/5783094/kinect-technology-helps-lead-the-blind" title="Click here to read more about Kinect Technology Helps Lead the Blind">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kinect]]></category>
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			<pubDate><![CDATA[Thu, 17 Mar 2011 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[VI Fit Is Wii Sports For The Blind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read VI Fit Is Wii Sports For The Blind" href="http://kotaku.com/gaming-goodness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggoodness</span></a></div -->					<div><a title="Click here to read VI Fit Is Wii Sports For The Blind" href="http://kotaku.com/5555740/vi-fit-is-wii-sports-for-the-blind" class="pp_image">
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				 Wii Sports can be a big factor in getting sedentary children moving, but what about blind children? A video game research project at the University of Nevada, Reno, is creating Wii Sports-based PC games that don't require eyesight to play.				<a href="http://kotaku.com/5555740/vi-fit-is-wii-sports-for-the-blind" title="Click here to read more about VI Fit Is Wii Sports For The Blind">More&nbsp;&raquo;</a>
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			<category><![CDATA[gaming goodness]]></category>
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			<pubDate><![CDATA[Fri, 04 Jun 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[96-Hour Marathon Allegedly Blinds Chinese Gamer]]></title>
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				In the name of science - or because his domestic situation was driving him nuts - a Chinese man played games at a cyber cafe for four straight days. The good news? That will only <em>temporarily</em> blind you.				<a href="http://kotaku.com/5445761/96+hour-marathon-allegedly-blinds-chinese-gamer" title="Click here to read more about 96-Hour Marathon Allegedly Blinds Chinese Gamer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Jan 2010 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Mixing Music in a Video Game for the Blind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mixing Music in a Video Game for the Blind" href="http://kotaku.com/innovations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovations</span></a></div -->					<div><a title="Click here to read Mixing Music in a Video Game for the Blind" href="http://kotaku.com/5122983/mixing-music-in-a-video-game-for-the-blind" class="pp_image">
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				Video, of course, takes its root from the Latin word for "see." So a "video game" for those who have lost their sight might look like a paradox, but it doesn't sound like one.				<a href="http://kotaku.com/5122983/mixing-music-in-a-video-game-for-the-blind" title="Click here to read more about Mixing Music in a Video Game for the Blind">More&nbsp;&raquo;</a>
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			<category><![CDATA[Innovations]]></category>
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			<category><![CDATA[Development]]></category>
			<category><![CDATA[Gambit game lab]]></category>
			<category><![CDATA[Indie Games]]></category>
			<pubDate><![CDATA[Sun, 04 Jan 2009 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dead Rising Will Make You Go Blind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Will Make You Go Blind" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Dead Rising Will Make You Go Blind" href="http://kotaku.com/193575/dead-rising-will-make-you-go-blind" class="pp_image">
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      We've gotten a number of emails from myopic, stigmatized gamers that <em>Dead Rising</em> has a bit of a blurry text problem. And in that regard, my homoerotic, velvet-swishing soul mates over at Gay Gamer have some bitching to do:				<a href="http://kotaku.com/193575/dead-rising-will-make-you-go-blind" title="Click here to read more about Dead Rising Will Make You Go Blind">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Rising]]></category>
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			<pubDate><![CDATA[Fri, 11 Aug 2006 10:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Video Games With No Video]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games With No Video" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Video Games With No Video" href="http://kotaku.com/163885/video-games-with-no-video" class="pp_image">
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				Gaming blog Inverted Castle happened upon a freeware game for <a href="http://www.audiogames.net/">blind players</a>. The "audio only" <a href="http://www.mytaras.com/sonicinvaders.html"><i>Sonic Invaders</i></a> is  like <i>Missile Command</i>, except that players don't rely on images to play. With an arsenal of guns, you hear incoming ships. Like visual shooters, <i>Missile Command</i> is based on timing. Players must hit "B" at the precise moment to destroy their opponent. There is info displayed on screen such as your score and reload time, but it's merely redundant. Sexy <a href="http://www.mytaras.com/sonic/sonicinvaders_instructions.mp3">Greek accented</a> in-game voices guide players through. "I think the game would be even more striking with no video at all," says Inverted Castle. Agreed.  				<a href="http://kotaku.com/163885/video-games-with-no-video" title="Click here to read more about Video Games With No Video">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Mar 2006 19:00:08 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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