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		<title><![CDATA[Kotaku: Blacksite]]></title>
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			<title><![CDATA[Kotaku: Blacksite]]></title>
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		<description><![CDATA[Kotaku posts tagged Blacksite]]></description>
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			<title><![CDATA[How Can A Game Be Subversive?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Can A Game Be Subversive?" href="http://kotaku.com/tough-questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toughquestions</span></a></div -->					<div><a title="Click here to read How Can A Game Be Subversive?" href="http://kotaku.com/386938/how-can-a-game-be-subversive" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/CompanionCube.jpg"></a> What makes for a subversive game?  Borut Pfeifer tackles the question with aplomb over at GameSetWatch, looking at games from <i>Portal</i> to <i>Blacksite: Area 51</i> to establish the various ways in which games currently convey 'subversive' messages of many stripes:				<a href="http://kotaku.com/386938/how-can-a-game-be-subversive" title="Click here to read more about How Can A Game Be Subversive?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tough Questions]]></category>
			<category><![CDATA[blacksite]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[narrative design]]></category>
			<category><![CDATA[Portal]]></category>
			<pubDate><![CDATA[Sun, 04 May 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Blacksite's 'Hidden' Political Message]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blacksite's 'Hidden' Political Message" href="http://kotaku.com/grassy-knoll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grassyknoll</span></a></div -->					<div><a title="Click here to read Blacksite's 'Hidden' Political Message" href="http://kotaku.com/324202/blacksites-hidden-political-message" class="pp_image">
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				 Michael Abbott's 'The Brainy Gamer' blog has been taking a cerebrally enhanced look at Harvey Smith and Midway's shooter Blacksite: Area 51, which just came out last week.				<a href="http://kotaku.com/324202/blacksites-hidden-political-message" title="Click here to read more about Blacksite's 'Hidden' Political Message">More&nbsp;&raquo;</a>
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			<category><![CDATA[grassy knoll]]></category>
			<category><![CDATA[blacksite]]></category>
			<category><![CDATA[Midway]]></category>
			<pubDate><![CDATA[Mon, 19 Nov 2007 15:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[simonc]]></dc:creator>
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			<title><![CDATA[Midway Struggling With BlackSite PS3?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway Struggling With BlackSite PS3?" href="http://kotaku.com/great/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">great</span></a></div -->					<div><a title="Click here to read Midway Struggling With BlackSite PS3?" href="http://kotaku.com/314569/midway-struggling-with-blacksite-ps3" class="pp_image">
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				According to an Opposable Thumbs tipster, Midway's Blacksite: Area 51 for the PS3 is having development issues just as we'd seen on Stanglehold. The tipster said:<blockquote>"The PS3 version is experiencing issues and missed deadlines...Midway isn't happy at all about the progress, and it's a story I've heard over and over this year across the industry when it comes to the PS3 and cross-platform titles.</blockquote>Opposable Thumbs astutely points out that it could be the PS3 Unreal 3 engine serving as a common thread between these delays, so this is potentially just more bad news for Midway, Sony <em>and</em> Epic. But hey, who wants ice cream? 				<a href="http://kotaku.com/314569/midway-struggling-with-blacksite-ps3" title="Click here to read more about Midway Struggling With BlackSite PS3?">More&nbsp;&raquo;</a>
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			<category><![CDATA[great]]></category>
			<category><![CDATA[blacksite]]></category>
			<category><![CDATA[BlackSite: Area 51]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Midway]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[unreal 3]]></category>
			<pubDate><![CDATA[Wed, 24 Oct 2007 14:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[BlackSite: Area 51 Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BlackSite: Area 51 Impressions" href="http://kotaku.com/gc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gc07</span></a></div -->					<div><a title="Click here to read BlackSite: Area 51 Impressions" href="http://kotaku.com/293435/blacksite-area-51-impressions" class="pp_image">
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				I can't tell you from a technical standpoint why Midway's BlackSite is so great. The graphics aren't stellar, the AI is lacking and your main weapon works like every other gun from every other FPS you've ever played. But it's fun as hell&mdash;not a cookie cutter FPS, but a dynamic new title that captures the heart of its arcade shooter roots. 				<a href="http://kotaku.com/293435/blacksite-area-51-impressions" title="Click here to read more about BlackSite: Area 51 Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[gc07]]></category>
			<category><![CDATA[Area 51]]></category>
			<category><![CDATA[blacksite]]></category>
			<category><![CDATA[BlackSite: Area 51]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Midway]]></category>
			<pubDate><![CDATA[Sun, 26 Aug 2007 10:30:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Blacksite E3 Trailer]]></title>
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If the Blacksite: Area 51 E3 2007 trailer does one thing, it motivates me to finally go out and get that voiceover demo reel made up. This guy completely fails to proffer any feeling of foreboding whatsoever. Maybe they were going for a boy-next-door sort of quality, to give the trailer a more human feel to it, but the last thing a giant alien trying to eat a helicopter needs is a more human feel. 				<a href="http://kotaku.com/275163/blacksite-e3-trailer" title="Click here to read more about Blacksite E3 Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Area 51]]></category>
			<category><![CDATA[blacksite]]></category>
			<category><![CDATA[Midway]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 05 Jul 2007 13:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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