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		<title><![CDATA[Kotaku: Bizarre]]></title>
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		<description><![CDATA[Kotaku posts tagged Bizarre]]></description>
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			<title><![CDATA[Project Gotham Racing Making A Comeback]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Gotham Racing Making A Comeback" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Project Gotham Racing Making A Comeback" href="http://kotaku.com/5678552/project-gotham-racing-making-a-comeback" class="pp_image">
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				 Project Gotham Racing's engines have been stalled since Activision bought developer Bizarre Creations in 2007. Is Microsoft warming up European development studios for a potential PGR revival?				<a href="http://kotaku.com/5678552/project-gotham-racing-making-a-comeback" title="Click here to read more about Project Gotham Racing Making A Comeback">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Nov 2010 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dodge Viper Or Ford Bronco? That Is The Blur Preorder Question]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dodge Viper Or Ford Bronco? That Is The Blur Preorder Question" href="http://kotaku.com/preorder-bonus/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preorderbonus</span></a></div -->					<div><a title="Click here to read Dodge Viper Or Ford Bronco? That Is The Blur Preorder Question" href="http://kotaku.com/5521215/dodge-viper-or-ford-bronco-that-is-the-blur-preorder-question" class="pp_image">
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				 Bizarre Creations' combat-racer Blur is coming May 25, and your choice of preorder locations determines which ride you'll get early access to in online multiplayer, because everyone loves retailer-exclusive preorder bonuses, right?				<a href="http://kotaku.com/5521215/dodge-viper-or-ford-bronco-that-is-the-blur-preorder-question" title="Click here to read more about Dodge Viper Or Ford Bronco? That Is The Blur Preorder Question">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Apr 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[James Bond Racer Delayed to 2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read James Bond Racer Delayed to 2010" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read James Bond Racer Delayed to 2010" href="http://kotaku.com/5151934/james-bond-racer-delayed-to-2010" class="pp_image">
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				 The <a class="autolink" title="Click here to read more posts tagged JAMES BOND" title="Click here to read more posts tagged JAMES BOND" href="http://kotaku.com/tag/james-bond/">James Bond</a> racing game, which we first caught wind of late last year, has been pushed back to 2010 to give Bizarre Creations a bit more development breathing room.				<a href="http://kotaku.com/5151934/james-bond-racer-delayed-to-2010" title="Click here to read more about James Bond Racer Delayed to 2010">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Feb 2009 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Geometry Wars 2 Coming Next Month, Pass The Time With These Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Geometry Wars 2 Coming Next Month, Pass The Time With These Screens" href="http://kotaku.com/geometry-wars-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">geometrywars2</span></a></div -->					<div><a title="Click here to read Geometry Wars 2 Coming Next Month, Pass The Time With These Screens" href="http://kotaku.com/5025145/geometry-wars-2-coming-next-month-pass-the-time-with-these-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Geometry Wars 2 Coming Next Month, Pass The Time With These Screens" alt="Click here to read Geometry Wars 2 Coming Next Month, Pass The Time With These Screens" src="http://cache.kotaku.com/assets/images/9/2008/07/geohead.jpg"/>
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				Now being published by Activision (Bizarre's new masters), Geometry Wars 2 is looking <em>great</em>. Also looking exactly the same as the first one (though perhaps with a touch more pastel hues), but then, I guess that's what they were after. Messing with near-perfection tends only to lead to trouble. Geometry Wars 2 will be available on Xbox Live Arcade on August 6.				<a href="http://kotaku.com/5025145/geometry-wars-2-coming-next-month-pass-the-time-with-these-screens/gallery/" title="Click here to read more about Geometry Wars 2 Coming Next Month, Pass The Time With These Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Jul 2008 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Spoilers: Limbo of the Lost's Terrifying Ending]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spoilers: Limbo of the Lost's Terrifying Ending" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read Spoilers: Limbo of the Lost's Terrifying Ending" href="http://kotaku.com/5018591/spoilers-limbo-of-the-losts-terrifying-ending" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spoilers: Limbo of the Lost's Terrifying Ending" alt="Click here to read Spoilers: Limbo of the Lost's Terrifying Ending" src="http://cache.kotaku.com/assets/images/9/2011/11/small_08157febdd6eae04230848438b4489b9.jpg"/>
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				<!-- videoId: URcvdDtnM_0 --><!-- /videoId: URcvdDtnM_0 -->  Ok, so don't hit play if you don't want to spoil the ending of <i>Limbo of the Lost</i>, the <a href="http://kotaku.com/5015674/cheeky-pc-adventure-game-accused-of-grand-theft-assets">game accused of grand theft assets</a> from <a href="http://kotaku.com/5017459/so-what-else-did-limbo-of-the-lost-steal-from">a lot of different games</a>.  Reader Ryan M. tipped us off to the two videos, the one above and the <a href="http://www.youtube.com/watch?v=O1cRUEjpQbI">one that implies that there could be more <i>Limbo</i> in store</a>; over at <a href="http://www.rockpapershotgun.com/?p=1963">Rock, Paper, Shotgun</a>, Kieron Gillen notes that "The pianist is possibly the scariest thing I've seen in my life."  I'm simply left speechless.				<a href="http://kotaku.com/5018591/spoilers-limbo-of-the-losts-terrifying-ending" title="Click here to read more about Spoilers: Limbo of the Lost's Terrifying Ending">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 21 Jun 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Goodbye, Project Gotham Racing 4, You Will Be Missed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Goodbye, Project Gotham Racing 4, You Will Be Missed" href="http://kotaku.com/pgr4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pgr4</span></a></div -->					<div><a title="Click here to read Goodbye, Project Gotham Racing 4, You Will Be Missed" href="http://kotaku.com/388801/goodbye-project-gotham-racing-4-you-will-be-missed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Goodbye, Project Gotham Racing 4, You Will Be Missed" alt="Click here to read Goodbye, Project Gotham Racing 4, You Will Be Missed" src="http://cache.kotaku.com/assets/images/9/2008/05/small_goodbyepgr4.jpg"/>
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				 I'm going to level with you: Project Gotham Racing 4 is my favourite racing game of all time. Hands down. Yes, other games feature more content, and yes, other games are more "realistic", but you know, I don't care. They can't match it for visual flair, they can't match it for sound design, and they <em>definitely </em>can't match the total package of making me <em>feel </em>like I'm strapped inside a ridiculously expensive sports car. So it's with tears welling in the corner of my eyes that I read Bizarre have said there's no more content on the way for the game, at least from them (and, really, nobody else will bother). So it's done. That's it. Not <em>surprising</em>, when you consider <a href="http://kotaku.com/gaming/pwned/activision-makes-bizarre-acquisition-303832.php">Bizarre are now paid by Activision</a>, but still. It's <em>final</em>, and as such, it's saddening. Because it's the final nail in the coffin of a game that lived too fast and died too young.				<a href="http://kotaku.com/388801/goodbye-project-gotham-racing-4-you-will-be-missed" title="Click here to read more about Goodbye, Project Gotham Racing 4, You Will Be Missed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 May 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Geometry Wars: Retro Evolved 2 Has Been Rated]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Geometry Wars: Retro Evolved 2 Has Been Rated" href="http://kotaku.com/unconfirmed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unconfirmed</span></a></div -->					<div><a title="Click here to read Geometry Wars: Retro Evolved 2 Has Been Rated" href="http://kotaku.com/375667/geometry-wars-retro-evolved-2-has-been-rated" class="pp_image">
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				Geometry Wars: Retro Evolved 2&mdash;an unannounced game&mdash;has gotten a rating by the OFLC (think Australian ESRB). We'll let your brain go through all the implications for a moment. And then we'll say it. Geometry Wars: Retro Evolved 2 appears to actually exist. Also of note, the title is designated as "multi platform" in the description. Does that mean we'll see the sequel on PSN...or maybe a portable? Possibly.				<a href="http://kotaku.com/375667/geometry-wars-retro-evolved-2-has-been-rated" title="Click here to read more about Geometry Wars: Retro Evolved 2 Has Been Rated">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Apr 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Bubble Wrap Stress Relief Coming To WiiWare]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bubble Wrap Stress Relief Coming To WiiWare" href="http://kotaku.com/bizarre/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bizarre</span></a></div -->					<div><a title="Click here to read Bubble Wrap Stress Relief Coming To WiiWare" href="http://kotaku.com/366323/bubble-wrap-stress-relief-coming-to-wiiware" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/Bubblewrap460.jpg"></a>Forget Styrofoam peanuts. Who cares about scrunched up newspaper? Bubble wrap is the packing medium that all the cool kids are playing with nowadays, and Bandai Namco is joining in the fun with their new WiiWare title coming to Japan this spring, Ouchide Mugen Puti Puti. The game, based on <a href="http://www.asovision.com/putiputi/movie.html">this kooky toy</a>, is planned to include 40 unique levels, two player mode, and a mind test mode for checking your stress levels. So why pay 800 points for a WiiWare game, when you can play things like <a href="http://www.virtual-bubblewrap.com/popnow.shtml">Virtual Bubble Wrap</a> online for free? The Wiimote will help recreate the sound and <i>feel</i> of popping bubble wrap, with none of the disappointment of running out of the real stuff!				<a href="http://kotaku.com/366323/bubble-wrap-stress-relief-coming-to-wiiware" title="Click here to read more about Bubble Wrap Stress Relief Coming To WiiWare">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 15:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Weird Timewaster of the Day: '... Not Lovesick Zombies']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Timewaster of the Day: '... Not Lovesick Zombies'" href="http://kotaku.com/timewasters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timewasters</span></a></div -->					<div><a title="Click here to read Weird Timewaster of the Day: '... Not Lovesick Zombies'" href="http://kotaku.com/315944/weird-timewaster-of-the-day--not-lovesick-zombies" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/10/zombiesandstuff.jpg"></a>  The title would actually be <i>alarmingly these are not lovesick zombies</i> but it's certainly weird.  Bizarre.  Absurd.  And I spent precious, precious free time puzzling over this little game/art/thing instead of um.  Doing something else that probably would've been more productive.  It's a pretty basic point & click shooting-type game, but with weird backgrounds, creepy zombie things, oogy flashes of text like 'your clothes want to DIE!' while you're playing, and even snippets of video rambling about game design (supposedly) after you win a level.  I think it's always nice to get a look at the people who have the time to dedicate to this stuff.  The game is actually quite a bit <i>less</i> strange (in some sensense) than Jason Nelson's other game/art/thing ... thing, <a href="http://www.secrettechnology.com/gamegame/gamegame.html"><i>game, game, game and again game</i></a>, though I found bouncing a weird fuzzy little blob around the screen and to doors a more satisfying bizarre gaming experience overall, such as they are. <a href="http://www.secrettechnology.com/zombie/lovesickzombie6.html">alarmingly these are not lovesick zombies</a>				<a href="http://kotaku.com/315944/weird-timewaster-of-the-day--not-lovesick-zombies" title="Click here to read more about Weird Timewaster of the Day: '... Not Lovesick Zombies'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 28 Oct 2007 14:30:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Nothing Says Concept Car More Than Xbox 360 Dashboard]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nothing Says Concept Car More Than Xbox 360 Dashboard" href="http://kotaku.com/bizarre/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bizarre</span></a></div -->					<div><a title="Click here to read Nothing Says Concept Car More Than Xbox 360 Dashboard" href="http://kotaku.com/295403/nothing-says-concept-car-more-than-xbox-360-dashboard" class="pp_image">
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				 See that? Look closer. That's an Xbox 360 in the dashboard. You're looking at the winner of the Peugot International design comeptition winner. The Flux concept design, created by Romanian student Mihai Panitescu, was picked from over 4,000 entries. will get a full scale model at September's Frankfurt Auto as well as inclusion in <i>Project Gotham Racing 4</i>. Says Martyn Chudley from developer Bizarre Creations:				<a href="http://kotaku.com/295403/nothing-says-concept-car-more-than-xbox-360-dashboard" title="Click here to read more about Nothing Says Concept Car More Than Xbox 360 Dashboard">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 31 Aug 2007 04:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Project Gotham Racing 4 Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Gotham Racing 4 Impressions" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Project Gotham Racing 4 Impressions" href="http://kotaku.com/277837/project-gotham-racing-4-impressions" class="pp_image">
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				Being a big fan of PGR3, despite being a lousy driver, I was definitely looking forward to Project Gotham Racing 4. The addition of bikes was cool when I heard about it last week, but didn't seem like anything totally revolutionary to me. But if you take the bikes and combine them with all the changes to the game engine, PGR4 seems to be changed just enough so that people who have the previous version will want to grab the new version as well.				<a href="http://kotaku.com/277837/project-gotham-racing-4-impressions" title="Click here to read more about Project Gotham Racing 4 Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jul 2007 14:22:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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			<title><![CDATA[Bizarre Talks Galaxies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre Talks Galaxies" href="http://kotaku.com/geometry-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">geometrywars</span></a></div -->					<div><a title="Click here to read Bizarre Talks Galaxies" href="http://kotaku.com/273666/bizarre-talks-galaxies" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/06/gwgalax.JPG"></a> 
Bizarre Creations has a new Geometry Wars Galaxies blog up on IGN. In their first post the team talks a bit about how they avoided making a straight port of Geometry Wars from the 360 and instead focused on the unique qualities of the DS and Wii platforms in making Galaxies.				<a href="http://kotaku.com/273666/bizarre-talks-galaxies" title="Click here to read more about Bizarre Talks Galaxies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Jun 2007 16:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PS3 Campers Witness Rapist Arrested At Best Buy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Campers Witness Rapist Arrested At Best Buy" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 Campers Witness Rapist Arrested At Best Buy" href="http://kotaku.com/215738/ps3-campers-witness-rapist-arrested-at-best-buy" class="pp_image">
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      Never, <em>ever</em> shop at the Lexington, Kentucky Best Buy on Nicholasville Road for your video games or electronics. That place is dangerous! After being the home to a <a href="http://www.kotaku.com/gaming/best-buy/ps3-campers-shot-outside-best-buy-215181.php">drive by shooting incident</a> earlier this week, authorities found another undesirable near the risk-taking PS3 campers.				<a href="http://kotaku.com/215738/ps3-campers-witness-rapist-arrested-at-best-buy" title="Click here to read more about PS3 Campers Witness Rapist Arrested At Best Buy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Nov 2006 21:20:45 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bizarre's PGR 3 Reject Races For Charity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre's PGR 3 Reject Races For Charity" href="http://kotaku.com/bizarre/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bizarre</span></a></div -->					<div><a title="Click here to read Bizarre's PGR 3 Reject Races For Charity" href="http://kotaku.com/169373/bizarres-pgr-3-reject-races-for-charity" class="pp_image">
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				<a href="http://en.wikipedia.org/wiki/Bizarre_Creations">Bizarre Creations</a>, the developer responsible for <i>Project Gotham Racing</i>, is driving crappy cars across Europe. Ironic yes, but it's all to raise money for charity. Dubbed the "Scumball Rally 3000," the 4-day <a href="http://www.imdb.com/title/tt0067927/"><i>Vanishing Point</i></a>-style drive will take fearless Bizarre staffers across Europe. Cool wheels, and the bullet holes are a nice touch. Check out more pics after the jump. 				<a href="http://kotaku.com/169373/bizarres-pgr-3-reject-races-for-charity" title="Click here to read more about Bizarre's PGR 3 Reject Races For Charity">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 Apr 2006 17:21:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PGR 4: Faster and Harder!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PGR 4: Faster and Harder!" href="http://kotaku.com/pgr3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pgr3</span></a></div -->					<div><a title="Click here to read PGR 4: Faster and Harder!" href="http://kotaku.com/159306/pgr-4-faster-and-harder" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/bizarrecreations.jpg"></a>Last week at a London event, Bizarre Creations stated that the next <i>Project Gotham Racing</i> will be faster and harder than the current Xbox 360 title. Bizarre's Ben Ward said, "We've already done some experiments, and things are looking good." Bizarre did not outright admit <i>PRG 4</i> was already in development, but told <i>Xbox 360 - The Official Magazine</i> that they'd "be daft not to do another one." 				<a href="http://kotaku.com/159306/pgr-4-faster-and-harder" title="Click here to read more about PGR 4: Faster and Harder!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Mar 2006 09:22:07 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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