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		<title><![CDATA[Kotaku: Bioshocked]]></title>
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			<title><![CDATA[Kotaku: Bioshocked]]></title>
			<link>http://kotaku.com/tag/bioshocked</link>
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		<description><![CDATA[Kotaku posts tagged Bioshocked]]></description>
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			<title><![CDATA[Win Your Own 7'2" Big Daddy on eBay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win Your Own 7'2&quot; Big Daddy on eBay" href="http://kotaku.com/bioshocked/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshocked</span></a></div -->					<div><a title="Click here to read Win Your Own 7'2&quot; Big Daddy on eBay" href="http://kotaku.com/307868/win-your-own-72-big-daddy-on-ebay" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/10/bigdaddyfigure.jpg"></a>  Kotakuite Louis S. gave us the heads up for this auction on Dutch eBay, with proceeds benefiting the World Wildlife Fund (as far as I can tell, which is not much, not reading Dutch): a 2.2 meter Big Daddy statue constructed out of fiberglass, weighing in at 44 kilos (around 97 lbs).  Bidding ends on 8 am Sunday, CET and as of earlier this morning, bidding was up to a mere 600 Euros.  If you can't live without one of these in your living room, bid <a href="http://cgi.ebay.nl/ws/eBayISAPI.dll?ViewItem&rd=1&item=250172033571">here</a>.  I'm just glad creepy, life-sized fiberglass Little Sister isn't included.				<a href="http://kotaku.com/307868/win-your-own-72-big-daddy-on-ebay" title="Click here to read more about Win Your Own 7'2" Big Daddy on eBay">More&nbsp;&raquo;</a>
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			<category><![CDATA[bioshocked]]></category>
			<category><![CDATA[Auctions]]></category>
			<category><![CDATA[big daddy]]></category>
			<category><![CDATA[Charity]]></category>
			<category><![CDATA[eBay]]></category>
			<pubDate><![CDATA[Sat, 06 Oct 2007 12:30:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['The Mechanics of Choice' - BioShock, Little Sisters, and Gameplay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'The Mechanics of Choice' - BioShock, Little Sisters, and Gameplay" href="http://kotaku.com/bioshocked/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshocked</span></a></div -->					<div><a title="Click here to read 'The Mechanics of Choice' - BioShock, Little Sisters, and Gameplay" href="http://kotaku.com/295788/the-mechanics-of-choice-+-bioshock-little-sisters-and-gameplay" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/09/bioshockcreeeeeepy.jpg"></a>  In the wake of <i>BioShock</i> has come more than a few thought-provoking posts from various corners - I've become more interested since my boyfriend picked up a copy and I've been watching to see what happens next (any game that uses Django Reinhardt in the soundtrack gets mega-bonus points from me) - and some of the most interesting takes have been coming from Leigh Alexander (the writer behind <a href="http://www.gamesetwatch.com/column_the_aberrant_gamer/">the Aberrant Gamer</a> column at GameSetWatch, <a href="http://sexyvideogameland.blogspot.com">Sexy Videogameland</a> and <a href="http://www.worldsinmotion.biz/">Worlds In Motion</a>).  Most recently?  Some musings on the 'mechanics of choice' in games - plenty of people have clamored for more choice, more options, more chances to control a character's destiny in games.  But as Alexander points out, most of the choices are superficial, cost-benefit decisions at best, not making a huge difference in <i>what happens</i>, but (perhaps more importantly) in a well-planned and well-designed games, they can seriously impact how it <i>feels</i> to play the game.				<a href="http://kotaku.com/295788/the-mechanics-of-choice-+-bioshock-little-sisters-and-gameplay" title="Click here to read more about 'The Mechanics of Choice' - BioShock, Little Sisters, and Gameplay">More&nbsp;&raquo;</a>
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			<category><![CDATA[bioshocked]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[narrative design]]></category>
			<pubDate><![CDATA[Sat, 01 Sep 2007 20:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Big Daddy Is Happy To See You]]></title>
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				<center> </center>An ambitious title like BioShock is bound to have its fair share of glitches, but Big Daddy here doesn't care about that. He's just really happy to be appearing in the game and getting a chance to meet you. Possibly NSFW, especially if you work in a nautical museum. 				<a href="http://kotaku.com/294635/big-daddy-is-happy-to-see-you" title="Click here to read more about Big Daddy Is Happy To See You">More&nbsp;&raquo;</a>
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			<category><![CDATA[bioshocked]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Glitches]]></category>
			<category><![CDATA[Happiness]]></category>
			<category><![CDATA[Masturbation]]></category>
			<pubDate><![CDATA[Wed, 29 Aug 2007 16:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Killing Little Girls]]></title>
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				I am often fascinated by what the non-gaming press picks up on. Being as immersed in gaming culture as I have to be to write for Kotaku, it sometimes takes an outside influence to get me to see the shock value in certain titles. Boston's Patriot Ledger explores one such game as they delve into BioShock's Little Sister monsters, and the choice they give the player. Kill them, or free them? The game seems to reward killing them over rescuing them, presenting an interesting ethical choice to players.				<a href="http://kotaku.com/293156/killing-little-girls" title="Click here to read more about Killing Little Girls">More&nbsp;&raquo;</a>
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			<category><![CDATA[bioshocked]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[game violence]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Mainstream Media]]></category>
			<pubDate><![CDATA[Fri, 24 Aug 2007 13:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=293156&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Killed My Computer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Killed My Computer" href="http://kotaku.com/some-dude-says/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">somedudesays</span></a></div -->					<div><a title="Click here to read BioShock Killed My Computer" href="http://kotaku.com/292046/bioshock-killed-my-computer" class="pp_image">
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				 How good is <i>BioShock</i>? Quote: "THE GAME WAS SO FACE MELTINGLY AWESOME IT BLEW UP MY COMPUTER." Yes, it's that good. Over at game forum NeoGAF, member Epiphyte recounts his PC woes after downloading the <i>BioShock</i> demo. According to him:　				<a href="http://kotaku.com/292046/bioshock-killed-my-computer" title="Click here to read more about BioShock Killed My Computer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Some Dude Says]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[bioshocked]]></category>
			<category><![CDATA[face melting]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<pubDate><![CDATA[Wed, 22 Aug 2007 03:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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