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		<title><![CDATA[Kotaku: Bioshock]]></title>
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			<title><![CDATA[Kotaku: Bioshock]]></title>
			<link>http://kotaku.com/tag/bioshock</link>
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		<link>http://kotaku.com/tag/bioshock</link>
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		<description><![CDATA[Kotaku posts tagged Bioshock]]></description>
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			<title><![CDATA[Typographic Prints Make Art From Gamers Favorite Quips]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Typographic Prints Make Art From Gamers Favorite Quips" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Typographic Prints Make Art From Gamers Favorite Quips" href="http://kotaku.com/5885473/typographic-prints-make-art-from-gamers-favorite-quips/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Typographic Prints Make Art From Gamers Favorite Quips" alt="Click here to read Typographic Prints Make Art From Gamers Favorite Quips" src="http://cache.kotaku.com/assets/images/9/2012/02/small_74e0d78f4142b3ead7ef4969adcd06e5.jpg"/>
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				Via NerdWire, we have today  a set of typographic prints and t-shirts representing some of gaming's most famous icons, old and new.				<a href="http://kotaku.com/5885473/typographic-prints-make-art-from-gamers-favorite-quips/gallery/" title="Click here to read more about Typographic Prints Make Art From Gamers Favorite Quips">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885473/typographic-prints-make-art-from-gamers-favorite-quips/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885473]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Mgs]]></category>
			<category><![CDATA[Typography]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Wed, 15 Feb 2012 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kate Cox]]></dc:creator>
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			<title><![CDATA[The 50 Best Video Game Endings of All Time Starts with Resident Evil and Ends with... Black Ops?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 50 Best Video Game Endings of All Time Starts with &lt;em&gt;Resident Evil&lt;/em&gt; and Ends with... &lt;em&gt;Black Ops&lt;/em&gt;?" href="http://kotaku.com/call-of-duty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty</span></a></div -->					<div><a title="Click here to read The 50 Best Video Game Endings of All Time Starts with &lt;em&gt;Resident Evil&lt;/em&gt; and Ends with... &lt;em&gt;Black Ops&lt;/em&gt;?" href="http://kotaku.com/5884583/the-50-best-video-game-endings-of-all-time-starts-with-resident-evil-and-ends-with-black-ops" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The 50 Best Video Game Endings of All Time Starts with &lt;em&gt;Resident Evil&lt;/em&gt; and Ends with... &lt;em&gt;Black Ops&lt;/em&gt;?" alt="Click here to read The 50 Best Video Game Endings of All Time Starts with &lt;em&gt;Resident Evil&lt;/em&gt; and Ends with... &lt;em&gt;Black Ops&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2012/02/small_713164f3fd5e7819a3d53e8ab87caaeb.jpg"/>
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				 More than 13,000 fans voted for their favorite video game ending of all time for the Guinness Book of World Records 2012 Gamer Edition, and this is what they came up with? <em>Call of Duty: Black Ops</em> is the greatest video game ending of all time? Maybe I need to go play it again. Oh wait, <em>BioShock</em> made the list, it's obviously complete BS.				<a href="http://kotaku.com/5884583/the-50-best-video-game-endings-of-all-time-starts-with-resident-evil-and-ends-with-black-ops" title="Click here to read more about The 50 Best Video Game Endings of All Time Starts with Resident Evil and Ends with... Black Ops?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884583/the-50-best-video-game-endings-of-all-time-starts-with-resident-evil-and-ends-with-black-ops]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884583]]></guid>
			<category><![CDATA[Call Of Duty]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[black ops]]></category>
			<category><![CDATA[Game Endings]]></category>
			<category><![CDATA[guinness book of world records]]></category>
			<category><![CDATA[List]]></category>
			<category><![CDATA[Resident Evil 4]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<pubDate><![CDATA[Mon, 13 Feb 2012 09:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Week in Unbelievably Gorgeous Screenshots: Fuel and Total War: Shogun 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Week in Unbelievably Gorgeous Screenshots: &lt;em&gt;Fuel&lt;/em&gt; and &lt;em&gt;Total War: Shogun 2&lt;/em&gt;" href="http://kotaku.com/dead-end-thrills/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadendthrills</span></a></div -->					<div><a title="Click here to read The Week in Unbelievably Gorgeous Screenshots: &lt;em&gt;Fuel&lt;/em&gt; and &lt;em&gt;Total War: Shogun 2&lt;/em&gt;" href="http://kotaku.com/5882208/the-week-in-unbelievably-gorgeous-screenshots-fuel-and-shogun-2-total-war/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Week in Unbelievably Gorgeous Screenshots: &lt;em&gt;Fuel&lt;/em&gt; and &lt;em&gt;Total War: Shogun 2&lt;/em&gt;" alt="Click here to read The Week in Unbelievably Gorgeous Screenshots: &lt;em&gt;Fuel&lt;/em&gt; and &lt;em&gt;Total War: Shogun 2&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_234e77802464c9472783ff4c6018636a.jpg"/>
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				Since we ran a <a href="http://kotaku.com/5866739/the-man-behind-the-worlds-best-video-game-screenshots">feature</a> on Duncan Harris, the groovy "video game photographer" behind the website <a href="http://deadendthrills.com/">DeadEndThrills</a>, I've been sharing some of his work each week here.				<a href="http://kotaku.com/5882208/the-week-in-unbelievably-gorgeous-screenshots-fuel-and-shogun-2-total-war/gallery/" title="Click here to read more about The Week in Unbelievably Gorgeous Screenshots: Fuel and Total War: Shogun 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5882208/the-week-in-unbelievably-gorgeous-screenshots-fuel-and-shogun-2-total-war/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5882208]]></guid>
			<category><![CDATA[Dead end thrills]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Duncan Harris]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Fuel]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Total War]]></category>
			<category><![CDATA[Total War: Shogun 2]]></category>
			<category><![CDATA[Zeno clash]]></category>
			<pubDate><![CDATA[Fri, 03 Feb 2012 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Well-Spoken Horror of Video Game Novel Audiobooks]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Well-Spoken Horror of Video Game Novel Audiobooks" href="http://kotaku.com/the-horror/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thehorror</span></a></div -->					<div><a title="Click here to read The Well-Spoken Horror of Video Game Novel Audiobooks" href="http://kotaku.com/5881873/the-well+spoken-horror-of-video-game-novel-audiobooks/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Well-Spoken Horror of Video Game Novel Audiobooks" alt="Click here to read The Well-Spoken Horror of Video Game Novel Audiobooks" src="http://cache.kotaku.com/assets/images/9/2012/02/small_58fc51b49361334d370c61b60fe992fb.jpg"/>
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				<!-- videoId: REHr3U39DEM --><!-- /videoId: REHr3U39DEM --> If you need help sleeping tonight, why not curl up and listen to a man with a very proper accent read you a novel based on a video game about men with giant necks shooting monsters in the face.				<a href="http://kotaku.com/5881873/the-well+spoken-horror-of-video-game-novel-audiobooks/gallery/" title="Click here to read more about The Well-Spoken Horror of Video Game Novel Audiobooks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881873/the-well+spoken-horror-of-video-game-novel-audiobooks/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881873]]></guid>
			<category><![CDATA[The Horror]]></category>
			<category><![CDATA[Bioshock]]></category>
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			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Novels]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 02 Feb 2012 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BioShock: Infinite Has Never Looked Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" href="http://kotaku.com/fan-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanart</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" href="http://kotaku.com/5878721/bioshock-infinite-has-never-looked-better/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" alt="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ee7dd7b487a9bae5e9702a99ea8f7d4c.jpg"/>
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				Comic book artist <a href="http://www.alexgarner.com/">Alex Garner</a> had so much fun with his <em>Portal 2</em> <a href="http://kotaku.com/5851992/portal-2s-chell-has-never-looked-better">fan piece</a> that he decided to do his own take on upcoming game <em>BioShock: Infinite</em>.				<a href="http://kotaku.com/5878721/bioshock-infinite-has-never-looked-better/gallery/" title="Click here to read more about BioShock: Infinite Has Never Looked Better">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fan Art]]></category>
			<category><![CDATA[Alex garner]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock: infinite]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Tue, 24 Jan 2012 03:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Average Gamers are Going To Hate BioShock Infinite's 1999 Mode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" alt="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cf49fdaba02b0547c6b617cc8741afb7.jpg"/>
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				 When you first spin up <em>BioShock Infinite</em> later this year don't expect to see the recently-announced <a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999">retro-difficult 1999 mode</a> on the main menu. That's because it's so tough Ken Levine doesn't want "the non old-school, hardcore gamer" stumbling into it.				<a href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" title="Click here to read more about Average Gamers are Going To Hate BioShock Infinite's 1999 Mode">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878338]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[1999 Mode]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[Casual]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Kotakucore]]></category>
			<category><![CDATA[Old School]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Permanent Consequences Up BioShock Infinite's Difficulty Like It's 1999]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" alt="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" src="http://cache.kotaku.com/assets/images/9/2012/01/small_25fc7ff3cd2c384a416b004647a6e054.jpg"/>
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				Today's gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in <em>BioShock Infinite</em>.				<a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999" title="Click here to read more about Permanent Consequences Up BioShock Infinite's Difficulty Like It's 1999">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877468]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[1999 Mode]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[Difficulty]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[System Shock 2]]></category>
			<pubDate><![CDATA[Thu, 19 Jan 2012 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Saga of Ken Levine and the E3 Ice Cream]]></title>
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				Our friends over at <a href="http://www.unwinnable.com/2012/01/08/the-rapture-of-ken-levine/">Unwinnable</a> have posted the unforgettable story of "The Rapture of Ken Levine." What does the <em>Bioshock</em> creator enjoy even more than talking about his latest game? Delicious frozen yogurt, as it turns out. They've got the pics to prove it.				<a href="http://kotaku.com/5874623/the-saga-of-ken-levine-and-the-e3-ice-cream" title="Click here to read more about The Saga of Ken Levine and the E3 Ice Cream">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874623/the-saga-of-ken-levine-and-the-e3-ice-cream]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874623]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[ken levine]]></category>
			<pubDate><![CDATA[Mon, 09 Jan 2012 21:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5874623&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Behind the Music of Transformers and BioShock Infinites' Moving VGA Trailers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" href="http://kotaku.com/5867258/behind-the-music-of-transformers-and-bioshock-infinites-moving-vga-trailers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" alt="Click here to read Behind the Music of &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;BioShock Infinite&lt;/em&gt;s' Moving VGA Trailers" src="http://cache.kotaku.com/assets/images/9/2011/12/small_20b575a6ea7e8fea86d8c2fca09163c8.jpg"/>
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				<!-- videoId: tnazs2t5Brg --><!-- /videoId: tnazs2t5Brg --> Ever since Epic's Gears of War plucked heartstrings with a cover of Tears for Fears' "Mad World" game creators have been attempting to recreate that magic, forging an emotional bond between gamers and game through evocative music. Let's see how good a job <em>Transformers: Fall of Cybertron</em> and <em>BioShock Infinite</em> did of it with their respective <a href="http://kotaku.com/5867009/the-2011-vgas-all-the-videos-all-the-games-all-the-awards">Spike VGA Awards</a> debut trailers.				<a href="http://kotaku.com/5867258/behind-the-music-of-transformers-and-bioshock-infinites-moving-vga-trailers" title="Click here to read more about Behind the Music of Transformers and BioShock Infinites' Moving VGA Trailers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5867258/behind-the-music-of-transformers-and-bioshock-infinites-moving-vga-trailers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5867258]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[hymn]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[puscifer]]></category>
			<category><![CDATA[Spike]]></category>
			<category><![CDATA[Trailers]]></category>
			<category><![CDATA[Transformers]]></category>
			<category><![CDATA[Transformers: Fall of Cybertron]]></category>
			<category><![CDATA[Vga]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 12 Dec 2011 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5867258&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock: Infinite Trailer Looks and Sounds Terrific]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" href="http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" alt="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" src="http://cache.kotaku.com/assets/images/9/2011/12/small_bbf90f2da77f9f53dc1725e152c8371f.jpg"/>
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				<!-- videoId: 2BIfFeen9q8 --><!-- /videoId: 2BIfFeen9q8 --> The upcoming <em>BioShock: Infinite</em> has a new trailer. It's for the VGA Awards. This is it.				<a href="http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific" title="Click here to read more about BioShock: Infinite Trailer Looks and Sounds Terrific">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866970]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Sat, 10 Dec 2011 22:05:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5866970&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Here's...One New BioShock Infinite Screenshot]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" href="http://kotaku.com/5865382/heresone-new-bioshock-infinite-screenshot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" alt="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" src="http://cache.kotaku.com/assets/images/9/2011/12/small_cd9d66c20a7d1a3122f278242df51aa2.jpg"/>
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				It's a tease for the game's new trailer, to be shown at the VGAs next week.				<a href="http://kotaku.com/5865382/heresone-new-bioshock-infinite-screenshot" title="Click here to read more about Here's...One New BioShock Infinite Screenshot">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5865382/heresone-new-bioshock-infinite-screenshot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5865382]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Tue, 06 Dec 2011 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5865382&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When Bioshock Becomes a Little Too Real]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When &lt;em&gt;Bioshock&lt;/em&gt; Becomes a Little Too Real" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read When &lt;em&gt;Bioshock&lt;/em&gt; Becomes a Little Too Real" href="http://kotaku.com/5865331/when-bioshock-becomes-a-little-too-real" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When &lt;em&gt;Bioshock&lt;/em&gt; Becomes a Little Too Real" alt="Click here to read When &lt;em&gt;Bioshock&lt;/em&gt; Becomes a Little Too Real" src="http://cache.kotaku.com/assets/images/9/2011/12/small_629d14a12e14998a08124b4b4d2ca501.jpg"/>
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				<!-- videoId: awe0jLE8Eeg --><!-- /videoId: awe0jLE8Eeg --> The latest "Co-Op Life" video from Machinima focuses on <em>Bioshock</em>, and it's pretty funny stuff. A couple of guys are playing the game on the couch, and the whole experience has… well, it's come out into the real world with them. It's basically a much more high-budget approach to the same kind of satire we've seen of other videos, but in this case, the bigger production values pay off.				<a href="http://kotaku.com/5865331/when-bioshock-becomes-a-little-too-real" title="Click here to read more about When Bioshock Becomes a Little Too Real">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5865331/when-bioshock-becomes-a-little-too-real]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5865331]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Machinima]]></category>
			<pubDate><![CDATA[Mon, 05 Dec 2011 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5865331&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[&quot;If Hollywood Won't Make a BioShock Movie...&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" href="http://kotaku.com/5862579/if-hollywood-wont-make-a-bioshock-movie/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" alt="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0a4a80fea93c215d075a1bb9f19ab1fc.jpg"/>
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				<!-- videoId: qRa-78twi3s --><!-- /videoId: qRa-78twi3s --> The <em>BioShock</em> movie <a href="http://kotaku.com/5859569/bioshock-movie-meh">isn't happening</a>. Blame the special effects, blame the water, blame Hollywood. Whatever. It's Dead.				<a href="http://kotaku.com/5862579/if-hollywood-wont-make-a-bioshock-movie/gallery/" title="Click here to read more about &quot;If Hollywood Won't Make a BioShock Movie...&quot;">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5862579/if-hollywood-wont-make-a-bioshock-movie/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862579]]></guid>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 25 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5862579&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Like Rich Wine and Sharp Cheese, Some Games Just Go Well Together]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Like Rich Wine and Sharp Cheese, Some Games Just Go Well Together" href="http://kotaku.com/good-living/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goodliving</span></a></div -->					<div><a title="Click here to read Like Rich Wine and Sharp Cheese, Some Games Just Go Well Together" href="http://kotaku.com/5862022/like-fine-wine-and-aged-cheese-some-games-just-go-well-together" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Like Rich Wine and Sharp Cheese, Some Games Just Go Well Together" alt="Click here to read Like Rich Wine and Sharp Cheese, Some Games Just Go Well Together" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a6dc5378fbd00c4beeca85d1f755a583.jpg"/>
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				I've noticed over the years that I enjoy playing games in pairs, coupling them like a fine wine and a dry, aged cheese. (Or a hoppy beer and a slice of spicy pizza, if you prefer.) I've got professional obligations now that I didn't have in the past, but all the same, I find that I tend to experience my gaming two games at a time.				<a href="http://kotaku.com/5862022/like-fine-wine-and-aged-cheese-some-games-just-go-well-together" title="Click here to read more about Like Rich Wine and Sharp Cheese, Some Games Just Go Well Together">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5862022/like-fine-wine-and-aged-cheese-some-games-just-go-well-together]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862022]]></guid>
			<category><![CDATA[Good living]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[l.a. noire]]></category>
			<category><![CDATA[Mass Effect]]></category>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Saints Row]]></category>
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			<category><![CDATA[Skyrim]]></category>
			<category><![CDATA[The Witcher]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 22 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5862022&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Movie? Meh...]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." href="http://kotaku.com/5859569/bioshock-movie-meh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." src="http://cache.kotaku.com/assets/images/9/2011/11/small_55d61d0031f307394d3da204860a1169.jpg"/>
											</a></div>
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				 Once upon a time, Hollywood was hot to trot on <em>BioShock</em>. Now? Less so. Making movies, especially ones that take place <em>underwater</em>, are expensive.				<a href="http://kotaku.com/5859569/bioshock-movie-meh" title="Click here to read more about BioShock Movie? Meh...">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5859569/bioshock-movie-meh]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5859569]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Gore Verbinski]]></category>
			<category><![CDATA[ken levine]]></category>
			<pubDate><![CDATA[Tue, 15 Nov 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5859569&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock's Little Sister, In the Flesh]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" href="http://kotaku.com/cosplay/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cosplay</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" href="http://kotaku.com/5857768/bioshocks-little-sister-in-the-flesh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" alt="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" src="http://cache.kotaku.com/assets/images/9/2011/11/small_93a2c1f9fd3f5abf1d209bda06bd7a5c.jpg"/>
											</a></div>
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				Pulling off a good Little Sister cosplay is tough! Go too far one way and you'll look creepy, go too far the other way and you'll try and look sexy and end up being even creepier. This one, though, nails it.				<a href="http://kotaku.com/5857768/bioshocks-little-sister-in-the-flesh" title="Click here to read more about BioShock's Little Sister, In the Flesh">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5857768/bioshocks-little-sister-in-the-flesh]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857768]]></guid>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 04:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5857768&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When You're Too Terrified to Finish the Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When You're Too Terrified to Finish the Game" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read When You're Too Terrified to Finish the Game" href="http://kotaku.com/5854778/when-youre-too-scared-to-finish-the-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When You're Too Terrified to Finish the Game" alt="Click here to read When You're Too Terrified to Finish the Game" src="http://cache.kotaku.com/assets/images/9/2011/10/small_terror.jpg"/>
											</a></div>
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				<em>In today's spooktacular edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=43950696">God Hand BrynnFlynn</a> wonders if they're alone in being so terrified by a game that they just couldn't go on. </em>				<a href="http://kotaku.com/5854778/when-youre-too-scared-to-finish-the-game" title="Click here to read more about When You're Too Terrified to Finish the Game">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5854778/when-youre-too-scared-to-finish-the-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854778]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Fear]]></category>
			<category><![CDATA[Halloween]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Panic]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[scared]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[Terror]]></category>
			<pubDate><![CDATA[Mon, 31 Oct 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5854778&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How to Play BioShock Monopoly (For Free)]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Play &lt;em&gt;BioShock&lt;/em&gt; Monopoly (For Free)" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read How to Play &lt;em&gt;BioShock&lt;/em&gt; Monopoly (For Free)" href="http://kotaku.com/5854659/how-to-play-bioshock-monopoly-for-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How to Play &lt;em&gt;BioShock&lt;/em&gt; Monopoly (For Free)" alt="Click here to read How to Play &lt;em&gt;BioShock&lt;/em&gt; Monopoly (For Free)" src="http://cache.kotaku.com/assets/images/9/2011/10/small_monopoly.jpg"/>
											</a></div>
									</div>
				Internet person KatMann has done something wonderful to an old <em>Monopoly </em>board: Developed a custom <em>BioShock </em>"mod", letting you play a Rapture version of the classic game.				<a href="http://kotaku.com/5854659/how-to-play-bioshock-monopoly-for-free" title="Click here to read more about How to Play BioShock Monopoly (For Free)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5854659/how-to-play-bioshock-monopoly-for-free]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854659]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Monopoly]]></category>
			<pubDate><![CDATA[Mon, 31 Oct 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5854659&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How BioShock Infinite is Influenced by Occupy Wall Street]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" href="http://kotaku.com/5854101/how-bioshock-infinite-is-influenced-by-occupy-wall-street" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" alt="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" src="http://cache.kotaku.com/assets/images/9/2011/10/small_8575.jpg"/>
											</a></div>
									</div>
				While <em>BioShock Infinite</em> is due for release next year, the game's story still is undergoing change, says the series' creator Ken Levine. And if nothing else, the Occupy Wall Street protests going on in New York (and elsewhere) serve as an affirmation to him in how he's scripted the motivations and temperament of the Vox Populi movement in <em>Infinite</em>'s airborne dystopia of Columbia.				<a href="http://kotaku.com/5854101/how-bioshock-infinite-is-influenced-by-occupy-wall-street" title="Click here to read more about How BioShock Infinite is Influenced by Occupy Wall Street">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854101/how-bioshock-infinite-is-influenced-by-occupy-wall-street]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854101]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Politics]]></category>
			<pubDate><![CDATA[Thu, 27 Oct 2011 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5854101&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Video Might Convince Your Doubtful Friends That Games Can Be Art]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" href="http://kotaku.com/pbs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pbs</span></a></div -->					<div><a title="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" href="http://kotaku.com/5853739/this-video-might-convince-your-doubtful-friends-that-games-can-be-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" alt="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" src="http://cache.kotaku.com/assets/images/9/2011/10/small_w0erl20lr1u.jpg"/>
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				<!-- videoId: w0ERL20lr1U --><!-- /videoId: w0ERL20lr1U --> For a relaxing time, sit back and watch this terrific PBS short documentary on the artistic merits of video games. The video runs only about 7 minutes, and features NYU's Eric Zimmerman, game designer and researcher Jesper Juul, <em>Kotaku</em> contributor and secret nerdcore superstar Leigh Alexander, and <a href="http://babycastles.com/">Babycastles</a> curator and designer Syed Salahuddin.				<a href="http://kotaku.com/5853739/this-video-might-convince-your-doubtful-friends-that-games-can-be-art" title="Click here to read more about This Video Might Convince Your Doubtful Friends That Games Can Be Art">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5853739/this-video-might-convince-your-doubtful-friends-that-games-can-be-art]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5853739]]></guid>
			<category><![CDATA[Pbs]]></category>
			<category><![CDATA[Babycastles]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Eric zimmerman]]></category>
			<category><![CDATA[jesper juul]]></category>
			<category><![CDATA[Leigh alexander]]></category>
			<category><![CDATA[Minecraft]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Syed Salahuddin]]></category>
			<pubDate><![CDATA[Wed, 26 Oct 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5853739&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock on PlayStation Vita Won’t Be Infinite or a Return to Rapture, May Be Developed Externally]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; on PlayStation Vita Won’t Be &lt;em&gt;Infinite&lt;/em&gt; or a Return to Rapture, May Be Developed Externally" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; on PlayStation Vita Won’t Be &lt;em&gt;Infinite&lt;/em&gt; or a Return to Rapture, May Be Developed Externally" href="http://kotaku.com/5850638/bioshock-on-playstation-vita-wont-be-infinite-or-a-return-to-rapture-may-be-developed-externally" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; on PlayStation Vita Won’t Be &lt;em&gt;Infinite&lt;/em&gt; or a Return to Rapture, May Be Developed Externally" alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; on PlayStation Vita Won’t Be &lt;em&gt;Infinite&lt;/em&gt; or a Return to Rapture, May Be Developed Externally" src="http://cache.kotaku.com/assets/images/9/2011/10/small_kenngp.jpg"/>
											</a></div>
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				 When it comes to new hardware launches, you can always count on certain developers or publishers to pledge their support straight out the gate. Ubisoft will trot out <em>Rabbids</em> to make sure there's family-friendly hilarity on the Wii U and EA's always going to have some iteration of <em>Madden</em> or <em>FIFA</em> for the next next-gen PlayStation or Xbox.				<a href="http://kotaku.com/5850638/bioshock-on-playstation-vita-wont-be-infinite-or-a-return-to-rapture-may-be-developed-externally" title="Click here to read more about BioShock on PlayStation Vita Won’t Be Infinite or a Return to Rapture, May Be Developed Externally">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5850638/bioshock-on-playstation-vita-wont-be-infinite-or-a-return-to-rapture-may-be-developed-externally]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5850638]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[Playstation vita]]></category>
			<pubDate><![CDATA[Mon, 17 Oct 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5850638&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is a Man not Entitled to a PC Casemod Based On BioShock?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" href="http://kotaku.com/5844983/is-a-man-not-entitled-to-a-pc-casemod-based-on-bioshock/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" alt="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_biopc.jpg"/>
											</a></div>
									</div>
				Hungarian <em>BioShock </em>fan Gregory Mórocz wanted to build himself a new PC, so he built himself a new <em>BioShock</em>-flavoured PC. Look at it. Isn't it wonderful?				<a href="http://kotaku.com/5844983/is-a-man-not-entitled-to-a-pc-casemod-based-on-bioshock/gallery/" title="Click here to read more about Is a Man not Entitled to a PC Casemod Based On BioShock?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5844983/is-a-man-not-entitled-to-a-pc-casemod-based-on-bioshock/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844983]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Casemods]]></category>
			<category><![CDATA[DIY]]></category>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5844983&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Decorating Your Home in Early Video Game Crap]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Decorating Your Home in Early Video Game Crap" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Decorating Your Home in Early Video Game Crap" href="http://kotaku.com/5843230/decorating-your-home-in-early-video-game-crap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Decorating Your Home in Early Video Game Crap" alt="Click here to read Decorating Your Home in Early Video Game Crap" src="http://cache.kotaku.com/assets/images/9/2011/09/small_pacmanswag.jpg"/>
											</a></div>
									</div>
				<em>In today's well-designed edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=42949384">Monsieur.Froid</a> wonders if anyone else has a home full of useless video game crap, or if it's just him. </em>				<a href="http://kotaku.com/5843230/decorating-your-home-in-early-video-game-crap" title="Click here to read more about Decorating Your Home in Early Video Game Crap">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5843230/decorating-your-home-in-early-video-game-crap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843230]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Decorating]]></category>
			<category><![CDATA[Fallout 3]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[Swag]]></category>
			<category><![CDATA[Uncharted 3]]></category>
			<pubDate><![CDATA[Fri, 23 Sep 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5843230&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[In Between System Shock and BioShock, We Almost Had Irrational's Dungeon Duel]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" href="http://kotaku.com/5843115/in-between-system-shock-and-bioshock-we-almost-had-irrationals-dungeon-duel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" alt="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_dungeon_duel_01.jpg"/>
											</a></div>
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				Over at the Irrational Games' Blog, the <em>BioShock Infinite</em> developer has posted concept art and documents from an old, abandoned game called <em>Dungeon Duel</em>. The game had made it all the way to development back in 2002, based off of a pitch that described it as a "fast-paced RTS strategy with the addictiveness of card game trading in a unique fantasy setting–a true RTS game built specifically with consoles and their controllers in mind."				<a href="http://kotaku.com/5843115/in-between-system-shock-and-bioshock-we-almost-had-irrationals-dungeon-duel" title="Click here to read more about In Between System Shock and BioShock, We Almost Had Irrational's Dungeon Duel">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5843115/in-between-system-shock-and-bioshock-we-almost-had-irrationals-dungeon-duel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843115]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[dungeon]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Thu, 22 Sep 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5843115&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Big Daddy Turns It up to Eleven]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Big Daddy Turns It up to Eleven" href="http://kotaku.com/fan-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanart</span></a></div -->					<div><a title="Click here to read Big Daddy Turns It up to Eleven" href="http://kotaku.com/5842819/big-daddy-turns-it-up-to-eleven" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Big Daddy Turns It up to Eleven" alt="Click here to read Big Daddy Turns It up to Eleven" src="http://cache.kotaku.com/assets/images/9/2011/09/small_biorock.jpg"/>
											</a></div>
									</div>
				Those hands look clumsy. No wonder the Little Sisters keep running for the safety of the vents. By <a href="http://mrhipp.blogspot.com/2011/09/biorock.html">Dan Hipp</a>.				<a href="http://kotaku.com/5842819/big-daddy-turns-it-up-to-eleven" title="Click here to read more about Big Daddy Turns It up to Eleven">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5842819/big-daddy-turns-it-up-to-eleven]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5842819]]></guid>
			<category><![CDATA[Fan Art]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Dan Hipp]]></category>
			<pubDate><![CDATA[Thu, 22 Sep 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5842819&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[&quot;New&quot; BioShock Infinite Trailer Makes a Mockery of the Monorail]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;New&amp;quot; &lt;em&gt;BioShock Infinite&lt;/em&gt; Trailer Makes a Mockery of the Monorail" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read &amp;quot;New&amp;quot; &lt;em&gt;BioShock Infinite&lt;/em&gt; Trailer Makes a Mockery of the Monorail" href="http://kotaku.com/5841605/new-bioshock-infinite-trailer-makes-a-mockery-of-the-monorail" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;New&amp;quot; &lt;em&gt;BioShock Infinite&lt;/em&gt; Trailer Makes a Mockery of the Monorail" alt="Click here to read &amp;quot;New&amp;quot; &lt;em&gt;BioShock Infinite&lt;/em&gt; Trailer Makes a Mockery of the Monorail" src="http://cache.kotaku.com/assets/images/9/2011/09/small_xxfgf1gahs0.jpg"/>
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				<!-- videoId: xXfgf1gAhs0 --><!-- /videoId: xXfgf1gAhs0 --> I'm not a scientist, so I can't tell you exactly how much of this new <em>BioShock Infinite</em> trailer (commission for the Tokyo Game Show) is actually new. So let's just guess and say "some".				<a href="http://kotaku.com/5841605/new-bioshock-infinite-trailer-makes-a-mockery-of-the-monorail" title="Click here to read more about &quot;New&quot; BioShock Infinite Trailer Makes a Mockery of the Monorail">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841605/new-bioshock-infinite-trailer-makes-a-mockery-of-the-monorail]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841605]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Mon, 19 Sep 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5841605&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It Was A Very BioShock Night at the Aquarium]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" href="http://kotaku.com/5839549/it-was-a-very-bioshock-night-at-the-aquarium/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" alt="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" src="http://cache.kotaku.com/assets/images/9/2011/09/small_6141539512_e136b23875_b.jpg"/>
											</a></div>
									</div>
				A night of magic, of Thuggish Splicers, Little Sisters, Big Daddies and men who you wouldn't think twice about beating beyond recognition with a nine iron. It was a major BioShock photo op at Dragon*Con's Night at the Georgia Aquarium.				<a href="http://kotaku.com/5839549/it-was-a-very-bioshock-night-at-the-aquarium/gallery/" title="Click here to read more about It Was A Very BioShock Night at the Aquarium">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5839549/it-was-a-very-bioshock-night-at-the-aquarium/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5839549]]></guid>
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			<pubDate><![CDATA[Mon, 12 Sep 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5839549&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Halo, BioShock, Dead Space as 16-bit Heroes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" href="http://kotaku.com/5837322/halo-bioshock-dead-space-as-16+bit-heroes/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" alt="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" src="http://cache.kotaku.com/assets/images/9/2011/09/small_untitled-1_03.jpg"/>
											</a></div>
									</div>
				<a href="http://www.drawsgood.com/">Artist Michael Myers</a> was brought in by t-shirt team High Score Society to design a range of gear in which modern video game heroes were rendered in a stylised 16-bit-ish form. The results? Wonderful.				<a href="http://kotaku.com/5837322/halo-bioshock-dead-space-as-16+bit-heroes/gallery/" title="Click here to read more about Halo, BioShock, Dead Space as 16-bit Heroes">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5837322/halo-bioshock-dead-space-as-16+bit-heroes/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5837322]]></guid>
			<category><![CDATA[Art]]></category>
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			<pubDate><![CDATA[Mon, 05 Sep 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5837322&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Evolution of a BioShock Infinite Scene, in Two Minutes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" href="http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" alt="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1864.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1864 --><!-- /videoId: explore/kotaku/videos/1864 --> Let's watch how one of the in-game scenes from <em>BioShock Infinite</em> was made, from storyboards to final version, shall we? Your narrator is <em>BioShock</em> creative director Ken Levine.				<a href="http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes" title="Click here to read more about The Evolution of a BioShock Infinite Scene, in Two Minutes">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835137]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Sun, 28 Aug 2011 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835137&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Infinite's Actors Berated Each Other to the Point of Tears to Get the Scene]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" href="http://kotaku.com/5835055/bioshock-infinites-actors-berated-each-other-to-the-point-of-tears-to-get-the-scene" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" alt="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1862.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1862 --><!-- /videoId: explore/kotaku/videos/1862 --> At PAX 2011 today, Irrational Games and the two lead actors in <em>BioShock: Infinite</em> gave us another good look at <a href="http://kotaku.com/5835036/go-ahead-and-shoot-elizabeth-in-bioshock-inifinte-ken-levines-way-ahead-of-you?tag=bioshockinfinite">what goes into the voice acting</a> of parts in a virtual medium that has such a complicated story.				<a href="http://kotaku.com/5835055/bioshock-infinites-actors-berated-each-other-to-the-point-of-tears-to-get-the-scene" title="Click here to read more about BioShock Infinite's Actors Berated Each Other to the Point of Tears to Get the Scene">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835055/bioshock-infinites-actors-berated-each-other-to-the-point-of-tears-to-get-the-scene]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835055]]></guid>
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			<pubDate><![CDATA[Sat, 27 Aug 2011 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Liveblogging the Bioshock: Infinite Panel at PAX 2011]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" href="http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" alt="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" src="http://cache.kotaku.com/assets/images/9/2011/08/small_1revenge.jpg"/>
											</a></div>
									</div>
				Ken Levine, the mind behind <em>BioShock</em> will anchor a panel alongside Troy Baker and Courtney Draper., the two lead voice actors in <em>BioShock Infinite</em>, beginning momentarily at PAX 2011. Won't you join Kotaku's Stephen Totilo as he liveblogs the discussion? There's bound to be news on one of 2012's most anticipated games.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011" title="Click here to read more about Liveblogging the Bioshock: Infinite Panel at PAX 2011">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835060]]></guid>
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			<pubDate><![CDATA[Sat, 27 Aug 2011 16:55:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Four New Bioshock Infinite Screens and a PAX Panel You Might Want To Catch]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" href="http://kotaku.com/5831907/bioshock-infinite-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" alt="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" src="http://cache.kotaku.com/assets/images/9/2011/08/small_4lizendshot.jpg"/>
											</a></div>
									</div>
				Just about any new <em>Bioshock Infinite</em> news is good <em>Bioshock Infinite</em> news. Today the fine ladies and gents over at Irrational Games released four new screens&mdash;two are different, provocative angles on what we've seen before, and two are new.				<a href="http://kotaku.com/5831907/bioshock-infinite-screens/gallery/" title="Click here to read more about Four New Bioshock Infinite Screens and a PAX Panel You Might Want To Catch">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5831907/bioshock-infinite-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831907]]></guid>
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			<pubDate><![CDATA[Wed, 17 Aug 2011 16:05:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5831907&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PayPal Billionaire Continues Work Towards Making Bioshock's Rapture a Reality]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PayPal Billionaire Continues Work Towards Making &lt;em&gt;Bioshock&lt;/em&gt;'s Rapture a Reality" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read PayPal Billionaire Continues Work Towards Making &lt;em&gt;Bioshock&lt;/em&gt;'s Rapture a Reality" href="http://kotaku.com/5831456/paypal-billionaire-continues-work-towards-making-bioshocks-rapture-a-reality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PayPal Billionaire Continues Work Towards Making &lt;em&gt;Bioshock&lt;/em&gt;'s Rapture a Reality" alt="Click here to read PayPal Billionaire Continues Work Towards Making &lt;em&gt;Bioshock&lt;/em&gt;'s Rapture a Reality" src="http://cache.kotaku.com/assets/images/9/2011/08/small_triptico_1313522165948.jpg"/>
											</a></div>
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				We haven't heard anything on this <a href="http://kotaku.com/392252/rich-nerds-want-to-build-a-utopian-city-in-the-ocean-andwait-a-minute">since 2008</a>, but  <a href="http://www.dailymail.co.uk/news/article-2024761/Atlas-Shrugged-Silicon-Valley-billionaire-reveals-plan-launch-floating-start-country-coast-San-Francisco.html#ixzz1VDB6MpkZ"><em>The Daily Mail</em></a> reports that Peter Thiel, the founder of PayPal, is continuing his work towards making a Rapture-esque "Start-Up Country" off the coast of San Francisco.				<a href="http://kotaku.com/5831456/paypal-billionaire-continues-work-towards-making-bioshocks-rapture-a-reality" title="Click here to read more about PayPal Billionaire Continues Work Towards Making Bioshock's Rapture a Reality">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831456/paypal-billionaire-continues-work-towards-making-bioshocks-rapture-a-reality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831456]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock: infinite]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Peter Thiel]]></category>
			<pubDate><![CDATA[Tue, 16 Aug 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[If Bioshock Infinite Encourages Cosplay Like This, I'm All For It]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If &lt;em&gt;Bioshock Infinite&lt;/em&gt; Encourages Cosplay Like This, I'm All For It" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read If &lt;em&gt;Bioshock Infinite&lt;/em&gt; Encourages Cosplay Like This, I'm All For It" href="http://kotaku.com/5831057/if-bioshock-infinite-encourages-cosplay-like-this-im-all-for-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If &lt;em&gt;Bioshock Infinite&lt;/em&gt; Encourages Cosplay Like This, I'm All For It" alt="Click here to read If &lt;em&gt;Bioshock Infinite&lt;/em&gt; Encourages Cosplay Like This, I'm All For It" src="http://cache.kotaku.com/assets/images/9/2011/08/small_elizabeth_cosplay.jpg"/>
											</a></div>
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				Russian cosplayer <a href="http://ormeli.deviantart.com/">Ormeli</a> offers her take on <a href="http://kotaku.com/bioshock-infinite/"><em>Bioshock Infinite</em></a>'s "Elizabeth", the emotive sidekick that accompanies you throughout your adventure in a time-rent floating city. It's a little bit <em>Alice in Wonderland</em>, a little bit <em>Alice in Wonderland</em> at the adult costume shop. Either way: bring on the Lizbots!				<a href="http://kotaku.com/5831057/if-bioshock-infinite-encourages-cosplay-like-this-im-all-for-it" title="Click here to read more about If Bioshock Infinite Encourages Cosplay Like This, I'm All For It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831057/if-bioshock-infinite-encourages-cosplay-like-this-im-all-for-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831057]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[elizabeth]]></category>
			<category><![CDATA[Omeli]]></category>
			<pubDate><![CDATA[Mon, 15 Aug 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Spoiler Alert: People Like Spoilers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spoiler Alert: People Like Spoilers" href="http://kotaku.com/spoilers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spoilers</span></a></div -->					<div><a title="Click here to read Spoiler Alert: People Like Spoilers" href="http://kotaku.com/5830092/spoiler-alert-people-like-spoilers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spoiler Alert: People Like Spoilers" alt="Click here to read Spoiler Alert: People Like Spoilers" src="http://cache.kotaku.com/assets/images/9/2011/08/small_spoilers_splash.jpg"/>
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				We live in an era of extreme spoiler-phobia. Be it television, movies, novels, or video games,  the speedy connectivity of social media has conditioned us to live in fear of ruining one another's fun. We add spoiler warnings to even the most mundane details, even when the subject of the discussion is years old.				<a href="http://kotaku.com/5830092/spoiler-alert-people-like-spoilers" title="Click here to read more about Spoiler Alert: People Like Spoilers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5830092/spoiler-alert-people-like-spoilers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5830092]]></guid>
			<category><![CDATA[Spoilers]]></category>
			<category><![CDATA[Bioshock]]></category>
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			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Jade Empire]]></category>
			<category><![CDATA[knights of the old republic]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 11 Aug 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[That Awesome &quot;Revenge of the Jedi&quot; Moment in Bioshock Infinite? That Came from a Game We'll Never See]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" href="http://kotaku.com/5829586/that-awesome-revenge-of-the-jedi-moment-in-bioshock-infinite-that-came-from-a-game-well-never-see" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" alt="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" src="http://cache.kotaku.com/assets/images/9/2011/08/small_bioshock_3_woah.jpg"/>
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				Near the beginning of the <a href="http://kotaku.com/5819276/here-is-fourteen-minutes-of-bioshock-infinite-gameplay-footage">E3 demo of Irrational Games' <em>Bioshock Infinite,</em></a> there's a moment when... well, it's the sort of thing that when you talk to other people who have seen it you say, "You know... that part?" And they nod knowingly and say, "Oh yeah. That part. That was awesome."				<a href="http://kotaku.com/5829586/that-awesome-revenge-of-the-jedi-moment-in-bioshock-infinite-that-came-from-a-game-well-never-see" title="Click here to read more about That Awesome &quot;Revenge of the Jedi&quot; Moment in Bioshock Infinite? That Came from a Game We'll Never See">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829586/that-awesome-revenge-of-the-jedi-moment-in-bioshock-infinite-that-came-from-a-game-well-never-see]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829586]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5829586&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[But, Ken Levine, Will BioShock Infinite Be Worth Playing a Second Time?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read But, Ken Levine, Will &lt;em&gt;BioShock Infinite&lt;/em&gt; Be Worth Playing a Second Time?" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read But, Ken Levine, Will &lt;em&gt;BioShock Infinite&lt;/em&gt; Be Worth Playing a Second Time?" href="http://kotaku.com/5829216/but-ken-levine-will-bioshock-infinite-be-worth-playing-a-second-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read But, Ken Levine, Will &lt;em&gt;BioShock Infinite&lt;/em&gt; Be Worth Playing a Second Time?" alt="Click here to read But, Ken Levine, Will &lt;em&gt;BioShock Infinite&lt;/em&gt; Be Worth Playing a Second Time?" src="http://cache.kotaku.com/assets/images/9/2011/08/small_highres_screenshot_6.jpg"/>
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				I expected the official <em>PlayStation Blog </em>to quiz <em>BioShock</em> mastermind Ken Levine on PlayStation topics like 3D and the Move. I expected him to drop intriguing comments like one about how sniper rifles will "become <em>very</em> meaningful" in the expanse of <em>BioShock Infinite</em>.				<a href="http://kotaku.com/5829216/but-ken-levine-will-bioshock-infinite-be-worth-playing-a-second-time" title="Click here to read more about But, Ken Levine, Will BioShock Infinite Be Worth Playing a Second Time?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829216/but-ken-levine-will-bioshock-infinite-be-worth-playing-a-second-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829216]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 09 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5829216&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Sumptuous Video Game Art of Craig Mullins]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sumptuous Video Game Art of Craig Mullins" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read The Sumptuous Video Game Art of Craig Mullins" href="http://kotaku.com/5823731/the-sumptuous-video-game-art-of-craig-mullins/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Sumptuous Video Game Art of Craig Mullins" alt="Click here to read The Sumptuous Video Game Art of Craig Mullins" src="http://cache.kotaku.com/assets/images/9/2011/07/small_mulinshead.jpg"/>
											</a></div>
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				We showcase the work of a lot of talented artists here on Fine Art. But we're in for a real treat today, as few are as talented or as influential as Craig Mullins.				<a href="http://kotaku.com/5823731/the-sumptuous-video-game-art-of-craig-mullins/gallery/" title="Click here to read more about The Sumptuous Video Game Art of Craig Mullins">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823731/the-sumptuous-video-game-art-of-craig-mullins/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823731]]></guid>
			<category><![CDATA[Fine Art]]></category>
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			<pubDate><![CDATA[Fri, 22 Jul 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Story of Rapture Begins Here]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Story of Rapture Begins Here" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read The Story of Rapture Begins Here" href="http://kotaku.com/5822703/the-story-of-rapture-begins-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Story of Rapture Begins Here" alt="Click here to read The Story of Rapture Begins Here" src="http://cache.kotaku.com/assets/images/9/2011/07/small_shock.jpg"/>
											</a></div>
									</div>
				 Andrew Ryan was a visionary, dreaming of a utopian society where great men and women could live free of the rules and the government keeping them from realizing their true potential. His story begins in <em>BioShock: Rapture</em>, available today in bookstores everywhere.				<a href="http://kotaku.com/5822703/the-story-of-rapture-begins-here" title="Click here to read more about The Story of Rapture Begins Here">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Jul 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[BioShock for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" href="http://kotaku.com/vita-chamber/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vitachamber</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" href="http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" src="http://cache.kotaku.com/assets/images/9/2011/07/small_bioshock_vita.jpg"/>
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				Ken Levine and Irrational Games are going to get all weird on you with the next <em>BioShock</em> game&mdash;not <em>BioShock Infinite</em>, the one <em>after</em> that, the one coming to Sony's new PlayStation Vita at some point.				<a href="http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment" title="Click here to read more about BioShock for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820643]]></guid>
			<category><![CDATA[Vita chamber]]></category>
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			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Tue, 12 Jul 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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