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		<title><![CDATA[Kotaku: Bionic Commando]]></title>
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			<title><![CDATA[Kotaku: Bionic Commando]]></title>
			<link>http://kotaku.com/tag/bionic commando</link>
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		<description><![CDATA[Kotaku posts tagged Bionic Commando]]></description>
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			<title><![CDATA[VVVVVV Spells Victory for the Final Nintendo Download of 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;VVVVVV&lt;/em&gt; Spells Victory for the Final Nintendo Download of 2011" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read &lt;em&gt;VVVVVV&lt;/em&gt; Spells Victory for the Final Nintendo Download of 2011" href="http://kotaku.com/5871839/vvvvvv-spells-victory-for-the-final-nintendo-download-of-2011" class="pp_image">
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				 The Nintendo Download ends the year on a high note with the release of Terry Cavanagh 's indie darling <em>VVVVVV</em> on the 3DS eShop, adding a 3D twist to the game's already twisted gravity platforming.				<a href="http://kotaku.com/5871839/vvvvvv-spells-victory-for-the-final-nintendo-download-of-2011" title="Click here to read more about VVVVVV Spells Victory for the Final Nintendo Download of 2011">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Dec 2011 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Game Boy Version of Bionic Commando Coming to Nintendo eShop on Dec. 29]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Boy Version of &lt;em&gt;Bionic Commando&lt;/em&gt; Coming to Nintendo eShop on Dec. 29" href="http://kotaku.com/bionic-commando/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioniccommando</span></a></div -->					<div><a title="Click here to read Game Boy Version of &lt;em&gt;Bionic Commando&lt;/em&gt; Coming to Nintendo eShop on Dec. 29" href="http://kotaku.com/5870528/game-boy-version-of-bionic-commando-coming-to-nintendo-eshop-on-dec-29" class="pp_image">
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				 With classics like the original <a href="http://kotaku.com/5870396/tetris-tops-the-last-nintendo-download-shopping-week-before-christmas">Tetris</a>, <a href="http://kotaku.com/5861769/game-boy-classic-metroid-ii-coming-to-nintendo-eshop-on-thanksgiving">Metroid II </a>and <a href="http://kotaku.com/5868579/fans-of-old-blaster-master-games-and-christmas-songs-will-love-todays-nintendo-shop-update">Blaster Master</a> released in recent weeks, Nintendo's eShop has been a retro cornucopia for 3DS owners. Capcom's announced that they're adding another old-school title to the download store with the impending debut of 1992's Game Boy version of Bionic Commando. You'll be able to grab the monochromatic adventures of Nathan "Rad" Spencer next week.				<a href="http://kotaku.com/5870528/game-boy-version-of-bionic-commando-coming-to-nintendo-eshop-on-dec-29" title="Click here to read more about Game Boy Version of Bionic Commando Coming to Nintendo eShop on Dec. 29">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bionic Commando]]></category>
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			<pubDate><![CDATA[Thu, 22 Dec 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Tony Holmsten's Video Game Art Is a Final Fantasy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" href="http://kotaku.com/5816541/tony-holmstens-video-game-art-is-a-final-fantasy/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" alt="Click here to read Tony Holmsten's Video Game Art Is a &lt;em&gt;Final Fantasy&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_head_01.jpg"/>
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				Tony Holmsten, formerly of Sweden now living in Japan, has been working as a video game artist since 2002 at two of Sweden's biggest studio's, <em>Battlefield</em> developers DICE and the now-defunct Grin.				<a href="http://kotaku.com/5816541/tony-holmstens-video-game-art-is-a-final-fantasy/gallery/" title="Click here to read more about Tony Holmsten's Video Game Art Is a Final Fantasy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Captain Commando, Reporting For Duty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Captain Commando, Reporting For Duty" href="http://kotaku.com/fan-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanart</span></a></div -->					<div><a title="Click here to read Captain Commando, Reporting For Duty" href="http://kotaku.com/5758078/captain-commando-reporting-for-duty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Captain Commando, Reporting For Duty" alt="Click here to read Captain Commando, Reporting For Duty" src="http://cache.kotaku.com/assets/images/9/2011/02/small_captain_commando.jpg"/>
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				<strong><a href="http://chamba-lang-ito.blogspot.com/">Jeffrey Cruz</a></strong> took Capcom's "<a href="http://lastscionz.deviantart.com/art/Captain-Commando-197033981"><em>Captain Commando</em></a>", from the old school <a href="http://en.wikipedia.org/wiki/File:Captain_Commando_%28NES%29.PNG">Arcade / NES</a> era, and gave him a more modern look.				<a href="http://kotaku.com/5758078/captain-commando-reporting-for-duty" title="Click here to read more about Captain Commando, Reporting For Duty">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Feb 2011 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Justin Page]]></dc:creator>
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			<title><![CDATA[Why Would a Game With No Online Play Require an Online Connection?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Would a Game With No Online Play Require an Online Connection?" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Why Would a Game With No Online Play Require an Online Connection?" href="http://kotaku.com/5751122/why-would-a-game-with-no-online-play-require-an-online-connection" class="pp_image">
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				For some, the inclusion of DRM - "digital rights management" which prevents copying - is a provocative act. That makes requiring an online check-in for a game with no online component, like Bionic Commando: Rearmed 2, both perplexing and obnoxious.				<a href="http://kotaku.com/5751122/why-would-a-game-with-no-online-play-require-an-online-connection" title="Click here to read more about Why Would a Game With No Online Play Require an Online Connection?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Feb 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Scads Of Gameplay In This Bionic Commando 2: Rearmed Video]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scads Of Gameplay In This Bionic Commando 2: Rearmed Video" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Scads Of Gameplay In This Bionic Commando 2: Rearmed Video" href="http://kotaku.com/5706254/scads-of-gameplay-in-this-bionic-commando-2-rearmed-video" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Scads Of Gameplay In This Bionic Commando 2: Rearmed Video" alt="Click here to read Scads Of Gameplay In This Bionic Commando 2: Rearmed Video" src="http://cache.kotaku.com/assets/images/9/2010/12/small_708108_01.jpg"/>
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				<!-- videoId: 708108 --><!-- /videoId: 708108 --> Gametrailers got a three-minute look at Bionic Commando: Rearmed 2 due early next year from Capcom. Packed with gameplay, fans should get a good idea of the game's innovative new features which, of course, include jumping.				<a href="http://kotaku.com/5706254/scads-of-gameplay-in-this-bionic-commando-2-rearmed-video" title="Click here to read more about Scads Of Gameplay In This Bionic Commando 2: Rearmed Video">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5706254/scads-of-gameplay-in-this-bionic-commando-2-rearmed-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5706254]]></guid>
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			<pubDate><![CDATA[Sat, 04 Dec 2010 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Melt Down The Megacopter In Bionic Commando Rearmed 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Melt Down The Megacopter In Bionic Commando Rearmed 2" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Melt Down The Megacopter In Bionic Commando Rearmed 2" href="http://kotaku.com/5687858/melt-down-the-megacopter-in-bionic-commando-rearmed-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Melt Down The Megacopter In Bionic Commando Rearmed 2" alt="Click here to read Melt Down The Megacopter In Bionic Commando Rearmed 2" src="http://cache.kotaku.com/assets/images/9/2010/11/small_explore_kotaku_videos_897_01.jpg"/>
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				<!-- videoId: explore/Kotaku/videos/897 --><!-- /videoId: explore/Kotaku/videos/897 --> This is how you bring down the Megacopter in Bionic Commando Rearmed 2 - hang on its undercarriage, blast away at the engines and then - jump on a plunger so it shits out a clown car?				<a href="http://kotaku.com/5687858/melt-down-the-megacopter-in-bionic-commando-rearmed-2" title="Click here to read more about Melt Down The Megacopter In Bionic Commando Rearmed 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Nov 2010 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Is This Marvel vs. Capcom 3's Newest Challenger?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This Marvel vs. Capcom 3's Newest Challenger?" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Is This Marvel vs. Capcom 3's Newest Challenger?" href="http://kotaku.com/5677158/is-this-marvel-vs-capcom-3s-newest-challenger" class="pp_image">
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				 No sadly, not the monkey man. A photo from Capcom's office Halloween hijinks (above) shows Mike Haggar on a monitor. The Final Fight character looks like he's in a stage from the forthcoming Marvel vs. Capcom 3. .				<a href="http://kotaku.com/5677158/is-this-marvel-vs-capcom-3s-newest-challenger" title="Click here to read more about Is This Marvel vs. Capcom 3's Newest Challenger?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 31 Oct 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Is Going To Make Games *Quicker*]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Is Going To Make Games *Quicker*" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Is Going To Make Games *Quicker*" href="http://kotaku.com/5597237/capcom-is-going-to-make-games-quicker" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Is Going To Make Games *Quicker*" alt="Click here to read Capcom Is Going To Make Games *Quicker*" src="http://cache.kotaku.com/assets/images/9/2010/07/benandsomelady.jpg"/>
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				 Capcom, fresh off months of sluggish sales, is keen to make more video games. More video games might mean more sales!				<a href="http://kotaku.com/5597237/capcom-is-going-to-make-games-quicker" title="Click here to read more about Capcom Is Going To Make Games *Quicker*">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5597237/capcom-is-going-to-make-games-quicker]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5597237]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[ben judd]]></category>
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			<pubDate><![CDATA[Tue, 27 Jul 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Bionic Commando, Dark Void Last Straws For Capcom]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando, Dark Void Last Straws For Capcom" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bionic Commando, Dark Void Last Straws For Capcom" href="http://kotaku.com/5540859/bionic-commando-dark-void-last-straws-for-capcom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando, Dark Void Last Straws For Capcom" alt="Click here to read Bionic Commando, Dark Void Last Straws For Capcom" src="http://cache.kotaku.com/assets/images/9/2012/01/small_962e328c226796e9ee21daef6b84ec9d.jpg"/>
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				After not one, but two Western-developed sales blunders, Capcom is planning to stick with its home turf.				<a href="http://kotaku.com/5540859/bionic-commando-dark-void-last-straws-for-capcom" title="Click here to read more about Bionic Commando, Dark Void Last Straws For Capcom">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5540859/bionic-commando-dark-void-last-straws-for-capcom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5540859]]></guid>
			<category><![CDATA[Capcom]]></category>
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			<pubDate><![CDATA[Mon, 17 May 2010 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ Lauren Orsini]]></dc:creator>
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			<title><![CDATA[Capcom Profits Plummet 73.1 Percent]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Profits Plummet 73.1 Percent" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Profits Plummet 73.1 Percent" href="http://kotaku.com/5533231/capcom-profits-plummet-731-percent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Profits Plummet 73.1 Percent" alt="Click here to read Capcom Profits Plummet 73.1 Percent" src="http://cache.kotaku.com/assets/images/9/2010/05/mesasunsplash03.jpg"/>
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									</div>
				 Last year was a rough year. Just ask Osaka-based Capcom. The game company, which is best known for the Street Fighter series, sales profits down. Way down.				<a href="http://kotaku.com/5533231/capcom-profits-plummet-731-percent" title="Click here to read more about Capcom Profits Plummet 73.1 Percent">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 May 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Super Mario Crossover Creator Cut Luigi, Bionic Commando, More]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" href="http://kotaku.com/nostalgia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nostalgia</span></a></div -->					<div><a title="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" href="http://kotaku.com/5529811/super-mario-crossover-creator-cut-luigi-bionic-commando-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" alt="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" src="http://cache.kotaku.com/assets/images/9/2012/02/small_d50e0e3e0cfbb5ceee54c62736083e40.jpg"/>
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									</div>
				Jay Pavlina recently released a <a href="http://kotaku.com/5526401/play-super-mario-bros-as-mega-man-link-samus-and-more">sensation of a video game</a>, a remix called Super Mario Bros. Crossover that allows gamers to play Super Mario Bros. as the heroes of Mega Man, Metroid and Castlevania. Other legends almost made it in.				<a href="http://kotaku.com/5529811/super-mario-crossover-creator-cut-luigi-bionic-commando-more" title="Click here to read more about Super Mario Crossover Creator Cut Luigi, Bionic Commando, More">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5529811/super-mario-crossover-creator-cut-luigi-bionic-commando-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5529811]]></guid>
			<category><![CDATA[Nostalgia]]></category>
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			<pubDate><![CDATA[Mon, 03 May 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Culture Clash]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Culture Clash" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Culture Clash" href="http://kotaku.com/5524512/culture-clash" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Culture Clash" alt="Click here to read Culture Clash" src="http://cache.kotaku.com/assets/images/9/2011/11/small_68c71ebb3ce0d230ed09bee1e53ff35f.jpg"/>
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				 The man behind Mega Man is very busy these days.				<a href="http://kotaku.com/5524512/culture-clash" title="Click here to read more about Culture Clash">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5524512/culture-clash]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5524512]]></guid>
			<category><![CDATA[Well Played]]></category>
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			<pubDate><![CDATA[Mon, 26 Apr 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Mega Man Creator To Assure Capcom's Future]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man Creator To Assure Capcom's Future" href="http://kotaku.com/captivate-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">captivate2010</span></a></div -->					<div><a title="Click here to read Mega Man Creator To Assure Capcom's Future" href="http://kotaku.com/5516739/mega-man-creator-to-assure-capcoms-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man Creator To Assure Capcom's Future" alt="Click here to read Mega Man Creator To Assure Capcom's Future" src="http://cache.kotaku.com/assets/images/9/2010/04/inafune_01.png"/>
											</a></div>
									</div>
				 The man behind some of Capcom's biggest video game creations is now in charge of personally assuring that all of the developer's titles are hits.				<a href="http://kotaku.com/5516739/mega-man-creator-to-assure-capcoms-future" title="Click here to read more about Mega Man Creator To Assure Capcom's Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5516739/mega-man-creator-to-assure-capcoms-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5516739]]></guid>
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			<pubDate><![CDATA[Thu, 22 Apr 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Game Changers: Sequels That Scared The True Fans]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Changers: Sequels That Scared The True Fans" href="http://kotaku.com/genre-benders/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">genrebenders</span></a></div -->					<div><a title="Click here to read Game Changers: Sequels That Scared The True Fans" href="http://kotaku.com/5517302/game-changers-sequels-that-scared-the-true-fans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Changers: Sequels That Scared The True Fans" alt="Click here to read Game Changers: Sequels That Scared The True Fans" src="http://cache.kotaku.com/assets/images/9/2012/01/small_586f37d79c713640790d3a4aafd8b790.jpg"/>
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				 Yesterday 2K Games panicked some gamers with news that the turn-based tactics series X-Com will return as a <a href="http://kotaku.com/5516654/x+com-is-back">first-person shooter.</a> What other classic video game franchise have had their genres changed, and how did they weather the transformation?				<a href="http://kotaku.com/5517302/game-changers-sequels-that-scared-the-true-fans" title="Click here to read more about Game Changers: Sequels That Scared The True Fans">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5517302/game-changers-sequels-that-scared-the-true-fans]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5517302]]></guid>
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			<pubDate><![CDATA[Wed, 14 Apr 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Where Posters, Packaging & Box Art Comes From]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where Posters, Packaging &amp; Box Art Comes From" href="http://kotaku.com/marketing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">marketing</span></a></div -->					<div><a title="Click here to read Where Posters, Packaging &amp; Box Art Comes From" href="http://kotaku.com/5504893/where-posters-packaging--box-art-comes-from/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where Posters, Packaging &amp; Box Art Comes From" alt="Click here to read Where Posters, Packaging &amp; Box Art Comes From" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ae6943e9d17739af21a3bf305d1ecb03.jpg"/>
											</a></div>
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				A few weeks ago, <a href="http://kotaku.com/5471577/judging-the-covers-of-games-and-how-to-make-them-better">I did a feature on a company</a> that's responsible for game logos and box art. Today, then, I thought we'd look at something similar: a company that does box art <em>and </em>marketing material.				<a href="http://kotaku.com/5504893/where-posters-packaging--box-art-comes-from/gallery/" title="Click here to read more about Where Posters, Packaging & Box Art Comes From">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5504893/where-posters-packaging--box-art-comes-from/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5504893]]></guid>
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			<pubDate><![CDATA[Tue, 30 Mar 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bionic Commando Meets Blaster Master Meets Metroid]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Meets Blaster Master Meets Metroid" href="http://kotaku.com/pax-east/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">paxeast</span></a></div -->					<div><a title="Click here to read Bionic Commando Meets Blaster Master Meets Metroid" href="http://kotaku.com/5503881/bionic-commando-meets-blaster-master-meets-metroid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Meets Blaster Master Meets Metroid" alt="Click here to read Bionic Commando Meets Blaster Master Meets Metroid" src="http://cache.kotaku.com/assets/images/9/2010/03/7c99d2bc1e1de1c2f4.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 This is Grapple Buggy, shown here in Boston at PAX East by Nathan Fouts, the almost-solo developer behind Xbox Live Indie game Weapon of Choice. You can tell which classic Nintendo Entertainment System games he loves.				<a href="http://kotaku.com/5503881/bionic-commando-meets-blaster-master-meets-metroid" title="Click here to read more about Bionic Commando Meets Blaster Master Meets Metroid">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 28 Mar 2010 15:30:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Capcom Still Burning Over Bionic Commando Failure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Still Burning Over Bionic Commando Failure" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Capcom Still Burning Over Bionic Commando Failure" href="http://kotaku.com/5435922/capcom-still-burning-over-bionic-commando-failure" class="pp_image">
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				In a Q&A session held earlier this week, president Haruhiro Tsujimoto became the second high profile Capcom employee this month to get all negative when it comes to the company collaborating with Western studios.				<a href="http://kotaku.com/5435922/capcom-still-burning-over-bionic-commando-failure" title="Click here to read more about Capcom Still Burning Over Bionic Commando Failure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Dec 2009 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bionic Commando — in Lego]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando — in Lego" href="http://kotaku.com/bionic-commando/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioniccommando</span></a></div -->					<div><a title="Click here to read Bionic Commando — in Lego" href="http://kotaku.com/5375823/bionic-commando---in-lego" class="pp_image">
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				 This begins with the standard demo sequence of NES <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a>, but hang in there. Not only do you get the final level but - after the credits - Master D's exploding cranium, rendered in Lego brick.				<a href="http://kotaku.com/5375823/bionic-commando---in-lego" title="Click here to read more about Bionic Commando — in Lego">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Oct 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Hey Capcom, What Did You Think Of Bionic Commando?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Capcom, What Did You Think Of Bionic Commando?" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Hey Capcom, What Did You Think Of Bionic Commando?" href="http://kotaku.com/5338813/hey-capcom-what-did-you-think-of-bionic-commando" class="pp_image">
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				While some people cling to the belief that you could wring some enjoyment out of <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a>, like blood from a cold, heavy stone, most people ignored it. Didn't buy it. Why was that, Capcom?				<a href="http://kotaku.com/5338813/hey-capcom-what-did-you-think-of-bionic-commando" title="Click here to read more about Hey Capcom, What Did You Think Of Bionic Commando?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Aug 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[GRIN Is Officially Dead, Spawns Outbreak]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GRIN Is Officially Dead, Spawns Outbreak" href="http://kotaku.com/goodbyes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goodbyes</span></a></div -->					<div><a title="Click here to read GRIN Is Officially Dead, Spawns Outbreak" href="http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak" class="pp_image">
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				It's official. No more gold teeth will be added to that gruesome smile, as GRIN, the Swedish developer responsible for games like <em><a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a></em>, <em>Wanted: Weapons of Fate</em> and more is closing its doors due to "an unbearable cashflow situation."				<a href="http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak" title="Click here to read more about GRIN Is Officially Dead, Spawns Outbreak">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Aug 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bionic Commando Developers GRIN In Big, Big Trouble]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Developers GRIN In Big, Big Trouble" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Bionic Commando Developers GRIN In Big, Big Trouble" href="http://kotaku.com/5334459/bionic-commando-developers-grin-in-big-big-trouble" class="pp_image">
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				Poor GRIN. For a little while there, people were excited with the games the Swedish devs were putting out! Then they went and released some awful, awful games. And now they're on the brink of oblivion.				<a href="http://kotaku.com/5334459/bionic-commando-developers-grin-in-big-big-trouble" title="Click here to read more about Bionic Commando Developers GRIN In Big, Big Trouble">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Aug 2009 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Capcom Quietly Reveals Bionic Commando Sales Data]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Quietly Reveals Bionic Commando Sales Data" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Quietly Reveals Bionic Commando Sales Data" href="http://kotaku.com/5326841/capcom-quietly-reveals-bionic-commando-sales-data" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Quietly Reveals Bionic Commando Sales Data" alt="Click here to read Capcom Quietly Reveals Bionic Commando Sales Data" src="http://cache.kotaku.com/assets/images/9/2009/07/bcart1_01.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> came, underwhelmed, then whimpered off quietly into the night. Didn't really perform as hoped/expected. But just how <em>did </em>it perform? Capcom's latest earnings report has some numbers tucked away that <em>may </em>be of use.				<a href="http://kotaku.com/5326841/capcom-quietly-reveals-bionic-commando-sales-data" title="Click here to read more about Capcom Quietly Reveals Bionic Commando Sales Data">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 31 Jul 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bionic Commando PC Swings Into Action]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando PC Swings Into Action" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bionic Commando PC Swings Into Action" href="http://kotaku.com/5324523/bionic-commando-pc-swings-into-action" class="pp_image">
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				 Nathan Spencer is back and he's pissed, as Capcom's remake of <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> attempts to grab PC gamers where it counts - Steam and retail.				<a href="http://kotaku.com/5324523/bionic-commando-pc-swings-into-action" title="Click here to read more about Bionic Commando PC Swings Into Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Jul 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bionic Commando Finally Hot Dogs His Way Onto PC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Finally Hot Dogs His Way Onto PC" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Bionic Commando Finally Hot Dogs His Way Onto PC" href="http://kotaku.com/5309622/bionic-commando-finally-hot-dogs-his-way-onto-pc" class="pp_image">
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				While the console versions of <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> <a href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success">fell a little flat</a>, Capcom must be hoping that the PC version - which now has a release date- is able to swing a little higher.				<a href="http://kotaku.com/5309622/bionic-commando-finally-hot-dogs-his-way-onto-pc" title="Click here to read more about Bionic Commando Finally Hot Dogs His Way Onto PC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5309622/bionic-commando-finally-hot-dogs-his-way-onto-pc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5309622]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jul 2009 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nice To See Capcom Can Take A Joke]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nice To See Capcom Can Take A Joke" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Nice To See Capcom Can Take A Joke" href="http://kotaku.com/5306740/nice-to-see-capcom-can-take-a-joke" class="pp_image">
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				 As seen on <a href="http://www.capcom-unity.com/snow_infernus/blog/2009/07/02/have_a_good_weekend_play_some_games_eat_hotdogs_">Capcom</a>. For reference, see <a href="http://kotaku.com/search/hot+dogs+bionic+commando/byrelevance/?timerange=all">here</a>.				<a href="http://kotaku.com/5306740/nice-to-see-capcom-can-take-a-joke" title="Click here to read more about Nice To See Capcom Can Take A Joke">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Jul 2009 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Why Did Bionic Commando Rearmed Outsell Bionic Commando?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Did Bionic Commando Rearmed Outsell Bionic Commando?" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Why Did Bionic Commando Rearmed Outsell Bionic Commando?" href="http://kotaku.com/5291774/why-did-bionic-commando-rearmed-outsell-bionic-commando" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Did Bionic Commando Rearmed Outsell Bionic Commando?" alt="Click here to read Why Did Bionic Commando Rearmed Outsell Bionic Commando?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c753f6e68b34b349512d5e94841c2aba.jpg"/>
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				You may have heard. Capcom's Bionic Commando revamp has tanked, and <a href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success">tanked in a big way</a>, selling only 27,000 units during the month of May. Which begs the question: <em>why</em>?				<a href="http://kotaku.com/5291774/why-did-bionic-commando-rearmed-outsell-bionic-commando" title="Click here to read more about Why Did Bionic Commando Rearmed Outsell Bionic Commando?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291774/why-did-bionic-commando-rearmed-outsell-bionic-commando]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291774]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Bionic Commando]]></category>
			<category><![CDATA[bionic commando rearmed]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 15 Jun 2009 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bionic Commando Fails To Grab Retail Success]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Fails To Grab Retail Success" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bionic Commando Fails To Grab Retail Success" href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Fails To Grab Retail Success" alt="Click here to read Bionic Commando Fails To Grab Retail Success" src="http://cache.kotaku.com/assets/images/9/2009/06/bioniccommando.jpg"/>
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				 Despite swinging into retail stores amidst a flurry of hype, nostalgia, and relatively kind reviews, Capcom's <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> failed to capture big numbers at retail, pushing only 27,000 units in its opening month.				<a href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success" title="Click here to read more about Bionic Commando Fails To Grab Retail Success">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291385]]></guid>
			<category><![CDATA[Capcom]]></category>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[NPD Instant Analysis: Things You Should Note]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NPD Instant Analysis: Things You Should Note" href="http://kotaku.com/npd/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">npd</span></a></div -->					<div><a title="Click here to read NPD Instant Analysis: Things You Should Note" href="http://kotaku.com/5287494/npd-instant-analysis-things-you-should-note" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NPD Instant Analysis: Things You Should Note" alt="Click here to read NPD Instant Analysis: Things You Should Note" src="http://cache.kotaku.com/assets/images/9/2009/06/punch_out_twig.jpg"/>
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				A fighting game blow-out. An EA surprise. As always, some notable omissions. And an NPD-PD PlayStation <em>bump</em>! For your <a href="http://kotaku.com/5287392/nintendo-tops-us-may-hardware-sales-once-again-as-sales-drop">May NPD</a> gaming sales armchair analysis, consider the following:				<a href="http://kotaku.com/5287494/npd-instant-analysis-things-you-should-note" title="Click here to read more about NPD Instant Analysis: Things You Should Note">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5287494/npd-instant-analysis-things-you-should-note]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5287494]]></guid>
			<category><![CDATA[Npd]]></category>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 19:20:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Five Good Breakup Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Good Breakup Games" href="http://kotaku.com/originals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">originals</span></a></div -->					<div><a title="Click here to read Five Good Breakup Games" href="http://kotaku.com/5286490/five-good-breakup-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Five Good Breakup Games" alt="Click here to read Five Good Breakup Games" src="http://cache.kotaku.com/assets/images/9/2012/01/small_157f140f73f30304a3cc4c0f12f9eada.jpg"/>
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				Breaking up is hard to do, but video games can help. Here are five 2009 titles that'll get you through the five stages of grief.				<a href="http://kotaku.com/5286490/five-good-breakup-games" title="Click here to read more about Five Good Breakup Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Originals]]></category>
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			<category><![CDATA[Lord of the Rings: Conquest]]></category>
			<category><![CDATA[Prototype]]></category>
			<category><![CDATA[street fighter iv]]></category>
			<category><![CDATA[the sims 3]]></category>
			<pubDate><![CDATA[Wed, 10 Jun 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" href="http://kotaku.com/5271661/rumor-mass-layoffs-hit-bionic-commando-developer-grin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" alt="Click here to read Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN" src="http://cache.kotaku.com/assets/images/9/2009/05/grin_logo_01.jpg"/>
											</a></div>
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				Sweden-based developer GRIN is said to be the latest game studio hit by cutbacks, as multiple sources have told Kotaku that the <em><a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a></em> and <em>Terminator: Salvation</em> dev has laid off more than 100 staffers.				<a href="http://kotaku.com/5271661/rumor-mass-layoffs-hit-bionic-commando-developer-grin" title="Click here to read more about Rumor: Mass Layoffs Hit Bionic Commando Developer GRIN">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5271661/rumor-mass-layoffs-hit-bionic-commando-developer-grin]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271661]]></guid>
			<category><![CDATA[Disturbance in the workforce]]></category>
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			<pubDate><![CDATA[Wed, 27 May 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5271661&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bionic Commando Review: Grabbing Hands Grab All They Can]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Review: Grabbing Hands Grab All They Can" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Bionic Commando Review: Grabbing Hands Grab All They Can" href="http://kotaku.com/5271086/bionic-commando-review-grabbing-hands-grab-all-they-can" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Review: Grabbing Hands Grab All They Can" alt="Click here to read Bionic Commando Review: Grabbing Hands Grab All They Can" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0747a1ffdca257ac65cbe3e661b2b48b.jpg"/>
											</a></div>
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				 Capcom and GRIN spring Nathan "RAD" Spencer from prison, dust off his shiny metal arm, and turn him loose against the forces of evil in Bionic Commando, the sequel to the original NES classic.				<a href="http://kotaku.com/5271086/bionic-commando-review-grabbing-hands-grab-all-they-can" title="Click here to read more about Bionic Commando Review: Grabbing Hands Grab All They Can">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5271086/bionic-commando-review-grabbing-hands-grab-all-they-can]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271086]]></guid>
			<category><![CDATA[Review]]></category>
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			<pubDate><![CDATA[Wed, 27 May 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bend Over for Bionic Proctologist]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bend Over for Bionic Proctologist" href="http://kotaku.com/ow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ow</span></a></div -->					<div><a title="Click here to read Bend Over for Bionic Proctologist" href="http://kotaku.com/5267138/bend-over-for-bionic-proctologist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bend Over for Bionic Proctologist" alt="Click here to read Bend Over for Bionic Proctologist" src="http://cache.kotaku.com/assets/images/9/2009/05/QJWd_Zb1TYE_01.jpg"/>
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				<br clear="all" /> Anyone with a dad over 50 has gotten the proctologist story, which strives to make the most florid description of ass pain imaginable while bragging that he's still a tough bastard and survived it.				<a href="http://kotaku.com/5267138/bend-over-for-bionic-proctologist" title="Click here to read more about Bend Over for Bionic Proctologist">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5267138/bend-over-for-bionic-proctologist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5267138]]></guid>
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			<pubDate><![CDATA[Sat, 23 May 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Paul McCartney's Ex-Wife vs. Capcom]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Paul McCartney's Ex-Wife vs. Capcom" href="http://kotaku.com/bionic-commando/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioniccommando</span></a></div -->					<div><a title="Click here to read Paul McCartney's Ex-Wife vs. Capcom" href="http://kotaku.com/5265297/paul-mccartneys-ex+wife-vs-capcom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Paul McCartney's Ex-Wife vs. Capcom" alt="Click here to read Paul McCartney's Ex-Wife vs. Capcom" src="http://cache.kotaku.com/assets/images/9/2012/01/small_31fa2daebd17123a19f061c991b18e1a.jpg"/>
											</a></div>
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				Heather Mills, the one-legged ex-wife of Paul McCartney, was apparently approached by Capcom to appear in <i>Bionic Commando</i>. Mills, prime UK tabloid fodder, reportedly asked for a six-figure-sum and demanded to be the game's star.				<a href="http://kotaku.com/5265297/paul-mccartneys-ex+wife-vs-capcom" title="Click here to read more about Paul McCartney's Ex-Wife vs. Capcom">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5265297/paul-mccartneys-ex+wife-vs-capcom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5265297]]></guid>
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			<pubDate><![CDATA[Thu, 21 May 2009 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Bionic Commando Launch Trailer Does Its Job Well]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Launch Trailer Does Its Job Well" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Bionic Commando Launch Trailer Does Its Job Well" href="http://kotaku.com/5255970/bionic-commando-launch-trailer-does-its-job-well" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Launch Trailer Does Its Job Well" alt="Click here to read Bionic Commando Launch Trailer Does Its Job Well" src="http://cache.kotaku.com/assets/images/9/2009/05/2117216.jpg"/>
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				 The launch trailer for Capcom's <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> does an amazing job of making me forget anything negative I've said about the game in the past.				<a href="http://kotaku.com/5255970/bionic-commando-launch-trailer-does-its-job-well" title="Click here to read more about Bionic Commando Launch Trailer Does Its Job Well">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5255970/bionic-commando-launch-trailer-does-its-job-well]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5255970]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Launch]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 15 May 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5255970&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bionic Commando's Giant 360 Box of Schwag]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando's Giant 360 Box of Schwag" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bionic Commando's Giant 360 Box of Schwag" href="http://kotaku.com/5252488/bionic-commandos-giant-360-box-of-schwag" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando's Giant 360 Box of Schwag" alt="Click here to read Bionic Commando's Giant 360 Box of Schwag" src="http://cache.kotaku.com/assets/images/9/2009/05/DSC04369.JPG"/>
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				 With <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> due to hit consoles next week and Capcom trying to maintain their absurdly high standard of schwag, I guess I shouldn't have been surprised when this arrived in the mail.				<a href="http://kotaku.com/5252488/bionic-commandos-giant-360-box-of-schwag" title="Click here to read more about Bionic Commando's Giant 360 Box of Schwag">More&nbsp;&raquo;</a>
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			<category><![CDATA[Funde razor 2009]]></category>
			<category><![CDATA[Schwag]]></category>
			<pubDate><![CDATA[Wed, 13 May 2009 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5252488&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[If Michael Bay Did Bionic Commando, It Would Look Like This]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Michael Bay Did Bionic Commando, It Would Look Like This" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read If Michael Bay Did Bionic Commando, It Would Look Like This" href="http://kotaku.com/5244882/if-michael-bay-did-bionic-commando-it-would-look-like-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If Michael Bay Did Bionic Commando, It Would Look Like This" alt="Click here to read If Michael Bay Did Bionic Commando, It Would Look Like This" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c753f6e68b34b349512d5e94841c2aba.jpg"/>
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				You may have seen <a href="http://kotaku.com/5243290/capcom-try-to-fix-stupid-bionic-commando-demo">part of this art before</a>, but according to developers GRIN, the piece you've seen is only half-finished! So they were kind enough to pass along the <em>finished </em>version.				<a href="http://kotaku.com/5244882/if-michael-bay-did-bionic-commando-it-would-look-like-this" title="Click here to read more about If Michael Bay Did Bionic Commando, It Would Look Like This">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5244882/if-michael-bay-did-bionic-commando-it-would-look-like-this]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5244882]]></guid>
			<category><![CDATA[Art]]></category>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 08 May 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5244882&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom Try To Fix Stupid Bionic Commando Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Try To Fix Stupid Bionic Commando Demo" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Try To Fix Stupid Bionic Commando Demo" href="http://kotaku.com/5243290/capcom-try-to-fix-stupid-bionic-commando-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Try To Fix Stupid Bionic Commando Demo" alt="Click here to read Capcom Try To Fix Stupid Bionic Commando Demo" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3e0c24b45e11ecce8931b5a208e05e6c.jpg"/>
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				Funny thing, <a href="http://kotaku.com/5231839/bionic-commando-demo-hot-dogs-onto-360-on-april-29">that Bionic Commando demo</a>. Here's a game with quite a complex control mechanism, but instead of using the demo to teach you that, they just drop you into a multiplayer match.				<a href="http://kotaku.com/5243290/capcom-try-to-fix-stupid-bionic-commando-demo" title="Click here to read more about Capcom Try To Fix Stupid Bionic Commando Demo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5243290/capcom-try-to-fix-stupid-bionic-commando-demo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5243290]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 06 May 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5243290&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[All The Bionic Commando Screens You Can Eat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read All The Bionic Commando Screens You Can Eat" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read All The Bionic Commando Screens You Can Eat" href="http://kotaku.com/5241014/all-the-bionic-commando-screens-you-can-eat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read All The Bionic Commando Screens You Can Eat" alt="Click here to read All The Bionic Commando Screens You Can Eat" src="http://cache.kotaku.com/assets/images/9/2009/05/biocommando.jpg"/>
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				 Capcom released a bionic handful of new screenshots for <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> today, just in case you'd forgotten what the game looks like right before it launches.				<a href="http://kotaku.com/5241014/all-the-bionic-commando-screens-you-can-eat" title="Click here to read more about All The Bionic Commando Screens You Can Eat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5241014/all-the-bionic-commando-screens-you-can-eat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5241014]]></guid>
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			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Tue, 05 May 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5241014&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bionic Commando Multiplayer In Action]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Multiplayer In Action" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Bionic Commando Multiplayer In Action" href="http://kotaku.com/5236228/bionic-commando-multiplayer-in-action" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Multiplayer In Action" alt="Click here to read Bionic Commando Multiplayer In Action" src="http://cache.kotaku.com/assets/images/9/2009/05/2060803.jpg"/>
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				 Still deciding whether or not to download the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> multiplayer demo for <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a>? Perhaps this video will help you decide.				<a href="http://kotaku.com/5236228/bionic-commando-multiplayer-in-action" title="Click here to read more about Bionic Commando Multiplayer In Action">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5236228/bionic-commando-multiplayer-in-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5236228]]></guid>
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			<pubDate><![CDATA[Fri, 01 May 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5236228&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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