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		<title><![CDATA[Kotaku: Bill Roper]]></title>
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			<title><![CDATA[Kotaku: Bill Roper]]></title>
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		<description><![CDATA[Kotaku posts tagged Bill Roper]]></description>
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			<title><![CDATA[Creating a Character In Champions Online]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Creating a Character In Champions Online" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Creating a Character In Champions Online" href="http://kotaku.com/5315419/creating-a-character-in-champions-online" class="pp_image">
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				 <a class="autolink" title="Click here to read more posts tagged CHAMPIONS ONLINE" title="Click here to read more posts tagged CHAMPIONS ONLINE" href="http://kotaku.com/tag/champions-online/">Champions Online</a> executive producer <a class="autolink" title="Click here to read more posts tagged BILL ROPER" title="Click here to read more posts tagged BILL ROPER" href="http://kotaku.com/tag/bill-roper/">Bill Roper</a> walks us through creating a character in Cryptic's upcoming massively-multiplayer online superhero game.				<a href="http://kotaku.com/5315419/creating-a-character-in-champions-online" title="Click here to read more about Creating a Character In Champions Online">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[bill roper]]></category>
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			<pubDate><![CDATA[Wed, 15 Jul 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Original Diablo Producer Thinks Diablo III Isn't Diablo Enough]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Original Diablo Producer Thinks Diablo III Isn't Diablo Enough" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read Original Diablo Producer Thinks Diablo III Isn't Diablo Enough" href="http://kotaku.com/5173959/original-diablo-producer-thinks-diablo-iii-isnt-diablo-enough" class="pp_image">
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				 Someone fetch original Diablo producer Bill Roper a <a href="http://kotaku.com/5062184/behold-the-new-diablo-iii-logo-t+shirt">rainbow unicorn t-shirt</a>, as the former VP of Blizzard North explains that Diablo III just doesn't feel like a Diablo game.				<a href="http://kotaku.com/5173959/original-diablo-producer-thinks-diablo-iii-isnt-diablo-enough" title="Click here to read more about Original Diablo Producer Thinks Diablo III Isn't Diablo Enough">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Mar 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Hellgate Creator On Why Hellgate Sucked]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hellgate Creator On Why Hellgate Sucked" href="http://kotaku.com/hellgate%7c-london/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hellgatelondon</span></a></div -->					<div><a title="Click here to read Hellgate Creator On Why Hellgate Sucked" href="http://kotaku.com/5038652/hellgate-creator-on-why-hellgate-sucked" class="pp_image">
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				Poor Hellgate. It promised so much, and delivered so little. <em>So</em> little, in fact, that it drove developers Flagship Studios out of business. As the mourners file slowly away from the studio's funeral and make their way towards the free finger food and drinks, it's time to reflect on just why Hellgate never made it. Creator Bill Roper has a fairly good idea:				<a href="http://kotaku.com/5038652/hellgate-creator-on-why-hellgate-sucked" title="Click here to read more about Hellgate Creator On Why Hellgate Sucked">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hellgate: London]]></category>
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			<pubDate><![CDATA[Tue, 19 Aug 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Hellgate: London Goes Gold, Spawns Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hellgate: London Goes Gold, Spawns Demo" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Hellgate: London Goes Gold, Spawns Demo" href="http://kotaku.com/312123/hellgate-london-goes-gold-spawns-demo" class="pp_image">
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				It's been an extremely long time coming, but Flagship Studios has announced that the oft-delayed <em>Hellgate: London</em> has finally been freed from the nest, finding a new home at the manufacturing plant. A very proud Bill Roper of Flagship, teary-eyed from an errant stream of champagne and certainly not emotion, said that making <em>Hellgate: London</em> was an "amazing journey for us."				<a href="http://kotaku.com/312123/hellgate-london-goes-gold-spawns-demo" title="Click here to read more about Hellgate: London Goes Gold, Spawns Demo">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hellgate: London]]></category>
			<pubDate><![CDATA[Wed, 17 Oct 2007 17:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Diablo 3 Talk From Blizzard's Ex]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Diablo 3 Talk From Blizzard's Ex" href="http://kotaku.com/i-still-love-you/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">istillloveyou</span></a></div -->					<div><a title="Click here to read Diablo 3 Talk From Blizzard's Ex" href="http://kotaku.com/308209/diablo-3-talk-from-blizzards-ex" class="pp_image">
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				In an 'If I Did It' type of hypothetical exploration, ex-Blizzard ex-Diablo designer Bill Roper drops his focus on Hellgate: London and talks about the difficulties in designing Diablo 3 to be everything the fans dream it will be. <blockquote>I think with Diablo, for example, the camera angle is a big part of it. I think with the Diablo series there is a level of expectation about only using the mouse to move.</blockquote>				<a href="http://kotaku.com/308209/diablo-3-talk-from-blizzards-ex" title="Click here to read more about Diablo 3 Talk From Blizzard's Ex">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Oct 2007 14:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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