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		<title><![CDATA[Kotaku: Bill Murray]]></title>
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			<title><![CDATA[Kotaku: Bill Murray]]></title>
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		<description><![CDATA[Kotaku posts tagged Bill Murray]]></description>
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			<title><![CDATA[Bill Murray Talks Ghostbusters, Wears Sequins]]></title>
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				<!-- videoId: lcJPBVW-iiM --><!-- /videoId: lcJPBVW-iiM --> Bill Murray was on Letterman the other night and got talking Ghostbusters. Then he got talking the recent Ghostbusters game. I had to watch it four times to catch it all, so dazzled was I by that shirt.				<a href="http://kotaku.com/5485346/bill-murray-talks-ghostbusters-wears-sequins" title="Click here to read more about Bill Murray Talks Ghostbusters, Wears Sequins">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Mar 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ghostbusters Game Puts A Song In Bill Murray's Heart]]></title>
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				<center></center> Veteran Ghostbuster Bill Murray appeared on Today this morning to chat about his new science fiction film City of Ember, though as is often the case with Murray, talk soon turned to Ghostbusters. Murray talks about the possibilities of a third film (please, please, please) and then gushes about how great it was to record voice overs for the most-likely upcoming game. It's a nice reaffirmation for fans that Ghostbusters has always been a labor of love, at least for this one guy. Makes your heart all warm and fuzzy, doesn't it?				<a href="http://kotaku.com/5058710/ghostbusters-game-puts-a-song-in-bill-murrays-heart" title="Click here to read more about Ghostbusters Game Puts A Song In Bill Murray's Heart">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Oct 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ghostbusters Game Has Bill Murray Up On Ghostbusters III]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters Game Has Bill Murray Up On Ghostbusters III" href="http://kotaku.com/ghostbusters%7c-the-video-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbustersthevideogame</span></a></div -->					<div><a title="Click here to read Ghostbusters Game Has Bill Murray Up On Ghostbusters III" href="http://kotaku.com/5055654/ghostbusters-game-has-bill-murray-up-on-ghostbusters-iii" class="pp_image">
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				Bill Murray and I have something in common. We're both excited about <em>Ghostbusters</em>. I may be more enthusiastic about the orphaned video game &mdash; which may have <a href="http://kotaku.com/5053433/ghostbusters-future-not-so-ethereal">found a home at Atari</a> &mdash; but Murray's role in that game seems to have lead to helping spark excitement for a third <em>Ghostbusters</em> movie.				<a href="http://kotaku.com/5055654/ghostbusters-game-has-bill-murray-up-on-ghostbusters-iii" title="Click here to read more about Ghostbusters Game Has Bill Murray Up On Ghostbusters III">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Sep 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ghostbusters Impressions]]></title>
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				  The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack.				<a href="http://kotaku.com/384317/ghostbusters-impressions" title="Click here to read more about Ghostbusters Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Apr 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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