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		<title><![CDATA[Kotaku: Big Huge Games]]></title>
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			<title><![CDATA[Reckon With Some of Kingdoms of Amalur's Concept Art (Sorry)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reckon With Some of &lt;em&gt;Kingdoms of Amalur's &lt;/eM&gt;Concept Art (Sorry)" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read Reckon With Some of &lt;em&gt;Kingdoms of Amalur's &lt;/eM&gt;Concept Art (Sorry)" href="http://kotaku.com/5883612/reckon-with-kingdoms-of-amalurs-concept-art-sorry/gallery/" class="pp_image">
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				With<a href="http://kotaku.com/5883420/kingdoms-of-amalur-reckoning-leveled-up-considerably-during-the-review-process"> the game out this week</a>, now's as good a time as any to look at some concept art from <em>Kingdoms of Amalur: Reckoning</em>.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5883612/reckon-with-kingdoms-of-amalurs-concept-art-sorry/gallery/" title="Click here to read more about Reckon With Some of Kingdoms of Amalur's Concept Art (Sorry)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
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			<category><![CDATA[Kingdoms of amalur reckoning]]></category>
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			<pubDate><![CDATA[Thu, 09 Feb 2012 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Leveled Up Considerably During the Review Process]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Leveled Up Considerably During the Review Process" href="http://kotaku.com/kingdoms-of-amalur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingdomsofamalur</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Leveled Up Considerably During the Review Process" href="http://kotaku.com/5883420/kingdoms-of-amalur-reckoning-leveled-up-considerably-during-the-review-process" class="pp_image">
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				Now that we've put the ever-questing of<em> Kingdoms of Amalur: Reckoning</em> through its paces, it's time to see how it fared in the face of the assembled game critics. As far as I can deduce, it's either horrible or the best thing ever.				<a href="http://kotaku.com/5883420/kingdoms-of-amalur-reckoning-leveled-up-considerably-during-the-review-process" title="Click here to read more about Kingdoms of Amalur: Reckoning Leveled Up Considerably During the Review Process">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883420/kingdoms-of-amalur-reckoning-leveled-up-considerably-during-the-review-process]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883420]]></guid>
			<category><![CDATA[Kingdoms of Amalur]]></category>
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			<pubDate><![CDATA[Wed, 08 Feb 2012 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Reckoning's Launch Trailer Should Prompt Much Chest-Beating]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Reckoning&lt;/em&gt;'s Launch Trailer Should Prompt Much Chest-Beating" href="http://kotaku.com/kingdoms-of-amalur%7c-reckoning/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingdomsofamalurreckoning</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Reckoning&lt;/em&gt;'s Launch Trailer Should Prompt Much Chest-Beating" href="http://kotaku.com/5881469/reckonings-launch-trailer-should-prompt-much-chest+beating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Reckoning&lt;/em&gt;'s Launch Trailer Should Prompt Much Chest-Beating" alt="Click here to read &lt;em&gt;Reckoning&lt;/em&gt;'s Launch Trailer Should Prompt Much Chest-Beating" src="http://cache.kotaku.com/assets/images/9/2012/02/small_2799cc8dfa3eeabd9419a306180fc41b.jpg"/>
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				<!-- videoId: _xEr5HBoKhA --><!-- /videoId: _xEr5HBoKhA --> You can't help but feel the inspiration watching this <em>Kingdoms of Amalur: Reckoning</em> launch trailer. The diehard voice-over does well to remind viewers that once this game drops on Feb. 7, fate will be theirs to write.				<a href="http://kotaku.com/5881469/reckonings-launch-trailer-should-prompt-much-chest+beating" title="Click here to read more about Reckoning's Launch Trailer Should Prompt Much Chest-Beating">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
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			<pubDate><![CDATA[Wed, 01 Feb 2012 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
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			<title><![CDATA[I See a Faster Fable in the The Kingdoms of Amalur: Reckoning Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I See a Faster &lt;em&gt;Fable&lt;/em&gt; in the &lt;em&gt;The Kingdoms of Amalur: Reckoning&lt;/em&gt; Demo" href="http://kotaku.com/kingdoms-of-amalur%7c-reckoning/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingdomsofamalurreckoning</span></a></div -->					<div><a title="Click here to read I See a Faster &lt;em&gt;Fable&lt;/em&gt; in the &lt;em&gt;The Kingdoms of Amalur: Reckoning&lt;/em&gt; Demo" href="http://kotaku.com/5876983/i-see-a-faster-fable-in-the-the-kingdoms-of-amalur-reckoning-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I See a Faster &lt;em&gt;Fable&lt;/em&gt; in the &lt;em&gt;The Kingdoms of Amalur: Reckoning&lt;/em&gt; Demo" alt="Click here to read I See a Faster &lt;em&gt;Fable&lt;/em&gt; in the &lt;em&gt;The Kingdoms of Amalur: Reckoning&lt;/em&gt; Demo" src="http://cache.kotaku.com/assets/images/9/2012/01/small_619831faed6882cd7be85c8439a44958.jpg"/>
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				<!-- videoId: bZ9R7pH76QY --><!-- /videoId: bZ9R7pH76QY --> You get <a href="http://kotaku.com/5875094/i-reckon-mass-effect-3-in+game-goodies-will-do-wonders-for-the-kingdoms-of-amalur-demo/gallery/1">exclusive items for Mass Effect 3</a> if you play the demo of <em>Kingdoms of Amalur: Reckoning</em>, but that shouldn't be the only reason you play it. From the demo, <em>Reckoning</em> looks like it could be a fairly entertaining and worth-while RPG. If you played <em>Fable</em> and thought, "Man, this combat is too slow!" then <em>Reckoning</em> deserves your attention.				<a href="http://kotaku.com/5876983/i-see-a-faster-fable-in-the-the-kingdoms-of-amalur-reckoning-demo" title="Click here to read more about I See a Faster Fable in the The Kingdoms of Amalur: Reckoning Demo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jan 2012 18:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Nick Vannucci]]></dc:creator>
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			<title><![CDATA[&quot;Fans say 'I want something new,' but clearly they want the same thing with less suck.&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;Fans say 'I want something new,' but clearly they want the same thing with less suck.&amp;quot;" href="http://kotaku.com/kingdoms-of-amalur%7c-reckoning/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingdomsofamalurreckoning</span></a></div -->					<div><a title="Click here to read &amp;quot;Fans say 'I want something new,' but clearly they want the same thing with less suck.&amp;quot;" href="http://kotaku.com/5862403/fans-say-i-want-something-new-but-clearing-they-want-the-same-thing-with-less-suck" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;Fans say 'I want something new,' but clearly they want the same thing with less suck.&amp;quot;" alt="Click here to read &amp;quot;Fans say 'I want something new,' but clearly they want the same thing with less suck.&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_91d1308b9a387e8d12bfce7234c6b1bd.jpg"/>
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				The lead designer behind <em>The Elder Scrolls III</em> and <em>IV</em>, the creator of <em>Morrowind </em>and <em>Oblivion </em>wants nothing to do with the latest entry in the storied franchise.				<a href="http://kotaku.com/5862403/fans-say-i-want-something-new-but-clearing-they-want-the-same-thing-with-less-suck" title="Click here to read more about &quot;Fans say 'I want something new,' but clearly they want the same thing with less suck.&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862403/fans-say-i-want-something-new-but-clearing-they-want-the-same-thing-with-less-suck]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862403]]></guid>
			<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
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			<pubDate><![CDATA[Fri, 25 Nov 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[You Sell Those Kingdoms of Amalur, Ken Rolston]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Sell Those &lt;em&gt;Kingdoms of Amalur&lt;/em&gt;, Ken Rolston" href="http://kotaku.com/kingdoms-of-amalur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingdomsofamalur</span></a></div -->					<div><a title="Click here to read You Sell Those &lt;em&gt;Kingdoms of Amalur&lt;/em&gt;, Ken Rolston" href="http://kotaku.com/5831378/you-sell-those-kingdoms-of-amalur-ken-rolston" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Sell Those &lt;em&gt;Kingdoms of Amalur&lt;/em&gt;, Ken Rolston" alt="Click here to read You Sell Those &lt;em&gt;Kingdoms of Amalur&lt;/em&gt;, Ken Rolston" src="http://cache.kotaku.com/assets/images/9/2011/08/small_rolston.jpg"/>
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				<!-- videoId: eDsj5pzTWvE --><!-- /videoId: eDsj5pzTWvE --> Legendary<em> The Elder Scrolls</em> designer Ken Rolston proves himself one amazing combination thespian and salesman during his Gamescom presentation of<em> Kingdoms of Amalur: Reckoning</em>. It's "an enemy-pounding fun-fest!"				<a href="http://kotaku.com/5831378/you-sell-those-kingdoms-of-amalur-ken-rolston" title="Click here to read more about You Sell Those Kingdoms of Amalur, Ken Rolston">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Aug 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Is Your Crazy EA Game of Next February]]></title>
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				Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released <em>Dante's Inferno</em>; in 2010, <em>Bulletstorm</em>. Today the company said <em>Kingdoms of Amalur: Reckoning</em>, a promising single-player action RPG of unusual pedigree, will hit Feb 7, 2012.				<a href="http://kotaku.com/5831337/kingdoms-of-amalur-reckoning-is-your-crazy-ea-game-of-next-february" title="Click here to read more about Kingdoms of Amalur: Reckoning Is Your Crazy EA Game of Next February">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831337/kingdoms-of-amalur-reckoning-is-your-crazy-ea-game-of-next-february]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831337]]></guid>
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			<pubDate><![CDATA[Tue, 16 Aug 2011 11:55:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Looks Like &quot;Fable For Grown-Ups&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Looks Like &amp;quot;&lt;em&gt;Fable&lt;/em&gt; For Grown-Ups&amp;quot;" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Looks Like &amp;quot;&lt;em&gt;Fable&lt;/em&gt; For Grown-Ups&amp;quot;" href="http://kotaku.com/5809135/kingdoms-of-amalur-reckoning-looks-like-fable-for-grown+ups" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Looks Like &amp;quot;&lt;em&gt;Fable&lt;/em&gt; For Grown-Ups&amp;quot;" alt="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Looks Like &amp;quot;&lt;em&gt;Fable&lt;/em&gt; For Grown-Ups&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1517.jpg"/>
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				<!-- videoId: explore/Kotaku/videos/1517 --><!-- /videoId: explore/Kotaku/videos/1517 --> I don't mean that <em>Fable </em>is for kids. I just mean that this game is giving off a very <em>Fable </em>vibe with its colour palette, magic and designs. Only, instead of cute people with big boots, there are angry knights stabbing anything that moves.				<a href="http://kotaku.com/5809135/kingdoms-of-amalur-reckoning-looks-like-fable-for-grown+ups" title="Click here to read more about Kingdoms of Amalur: Reckoning Looks Like &quot;Fable For Grown-Ups&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Is A Dead RPG Revived With the Spirit of Tekken and Call of Duty]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" href="http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" alt="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_koar.jpg"/>
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				"Combat!" That's the thing that differentiates 38 Studios and Big Huge Games' <em><a href="http://kotaku.com/kingdomsofamalurreckoning">Kingdoms of Amalur: Reckoning</a></em> from your typical role-playing game fare, says the game's lead designer. It's the primal stuff extracted from games like <em>God of War</em>, <em>Tekken</em> and <em>Call of Duty</em> and injected into this high fantasy world.				<a href="http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty" title="Click here to read more about Kingdoms of Amalur: Reckoning Is A Dead RPG Revived With the Spirit of Tekken and Call of Duty">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5806660]]></guid>
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			<pubDate><![CDATA[Mon, 30 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Could Be 2012's Sleeper Hit]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" href="http://kotaku.com/5805865/kingdom-of-amalur-reckoning-could-be-2012s-sleeper-hit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" alt="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" src="http://cache.kotaku.com/assets/images/9/2011/05/small_reckoning-bolgan-battle_1_01.jpg"/>
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				Everything about <em>Kingdoms of Amalur: Reckoning</em> seems designed to lose my interest. There's the title, the high fantasy setting, the silly race names. The entire game seems like a pastiche of all of the action role-playing titles that came before it.				<a href="http://kotaku.com/5805865/kingdom-of-amalur-reckoning-could-be-2012s-sleeper-hit" title="Click here to read more about Kingdoms of Amalur: Reckoning Could Be 2012's Sleeper Hit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805865/kingdom-of-amalur-reckoning-could-be-2012s-sleeper-hit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805865]]></guid>
			<category><![CDATA[Hands On]]></category>
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			<pubDate><![CDATA[Thu, 26 May 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A Five Minute Guided Tour of Kingdoms of Amalur: Reckoning]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Five Minute Guided Tour of &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt;" href="http://kotaku.com/genereckoning/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">genereckoning</span></a></div -->					<div><a title="Click here to read A Five Minute Guided Tour of &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt;" href="http://kotaku.com/5801327/a-five-minute-guided-tour-of-kingdoms-of-amalur-reckoning" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Five Minute Guided Tour of &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt;" alt="Click here to read A Five Minute Guided Tour of &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_d6p_uanjsd0.jpg"/>
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				<!-- videoId: d6p_uanjsd0 --><!-- /videoId: d6p_uanjsd0 --> If you've not seen this walkthrough video of 38 Studios and Big Huge Games' <em>Kingdoms of Amalur: Reckoning</em>, you might have the impression that this is a generic action RPG. Once you see the video you'll definitely have that impression.				<a href="http://kotaku.com/5801327/a-five-minute-guided-tour-of-kingdoms-of-amalur-reckoning" title="Click here to read more about A Five Minute Guided Tour of Kingdoms of Amalur: Reckoning">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5801327/a-five-minute-guided-tour-of-kingdoms-of-amalur-reckoning]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5801327]]></guid>
			<category><![CDATA[Genereckoning]]></category>
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			<pubDate><![CDATA[Thu, 12 May 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5801327&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Our First Peek At Kingdoms of Amalur: Reckoning Gameplay Looks Vaguely Familiar]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our First Peek At &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Gameplay Looks Vaguely Familiar" href="http://kotaku.com/first-look/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">firstlook</span></a></div -->					<div><a title="Click here to read Our First Peek At &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Gameplay Looks Vaguely Familiar" href="http://kotaku.com/5791266/our-first-peek-at-kingdoms-of-amalur-reckoning-gameplay-looks-vaguely-familiar" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Our First Peek At &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Gameplay Looks Vaguely Familiar" alt="Click here to read Our First Peek At &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Gameplay Looks Vaguely Familiar" src="http://cache.kotaku.com/assets/images/9/2011/04/small_xxr6yghzsgc.jpg"/>
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				<!-- videoId: XXR6yGHZSGc --><!-- /videoId: XXR6yGHZSGc --> Curt Schilling's 38 Studios pulled together some of the biggest names in fantasy to create Kingdom of Amalur: Reckoning, so it should come as no surprise that the game in motion looks like several excellent fantasy role-playing games rolled into one.				<a href="http://kotaku.com/5791266/our-first-peek-at-kingdoms-of-amalur-reckoning-gameplay-looks-vaguely-familiar" title="Click here to read more about Our First Peek At Kingdoms of Amalur: Reckoning Gameplay Looks Vaguely Familiar">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5791266/our-first-peek-at-kingdoms-of-amalur-reckoning-gameplay-looks-vaguely-familiar]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5791266]]></guid>
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			<pubDate><![CDATA[Tue, 12 Apr 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Spawn Creator Todd McFarlane (With Friend) At Comic-Con]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" href="http://kotaku.com/5594054/spawn-creator-todd-mcfarlane-with-friend-at-comic+con" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" alt="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" src="http://cache.kotaku.com/assets/images/9/2010/07/mcfarlane.jpg"/>
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				<em><a href="http://kotaku.com/5591645/curt-schillings-all+star-rpg-becomes-kingdoms-of-amalur-reckoning">Kingdoms of Amalur: Reckoning</a> creative contributor and Spawn creator Todd McFarlane poses with a Troll before the 38 Studios game panel at Comic-Con 2010. Todd says "You can bludgeon your younger brother with it." Neat!</em>				<a href="http://kotaku.com/5594054/spawn-creator-todd-mcfarlane-with-friend-at-comic+con" title="Click here to read more about Spawn Creator Todd McFarlane (With Friend) At Comic-Con">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5594054/spawn-creator-todd-mcfarlane-with-friend-at-comic+con]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5594054]]></guid>
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			<pubDate><![CDATA[Thu, 22 Jul 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[First Reckoning Screens And Trailer Look Very Promising]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Reckoning Screens And Trailer Look Very Promising" href="http://kotaku.com/comiccon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon2010</span></a></div -->					<div><a title="Click here to read First Reckoning Screens And Trailer Look Very Promising" href="http://kotaku.com/5594132/first-reckoning-screens-and-trailer-look-very-promising/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Reckoning Screens And Trailer Look Very Promising" alt="Click here to read First Reckoning Screens And Trailer Look Very Promising" src="http://cache.kotaku.com/assets/images/9/2011/11/small_384f7a121d9db48a85c00acaa7dbff26.jpg"/>
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				The teaser trailer and first screenshots from 38 Studios' newly-named <a href="http://kotaku.com/5591645/curt-schillings-all+star-rpg-becomes-kingdoms-of-amalur-reckoning">Kingdoms of Amalur: Reckoning</a> are here, and we definitely like what we're seeing so far.				<a href="http://kotaku.com/5594132/first-reckoning-screens-and-trailer-look-very-promising/gallery/" title="Click here to read more about First Reckoning Screens And Trailer Look Very Promising">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5594132/first-reckoning-screens-and-trailer-look-very-promising/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5594132]]></guid>
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			<pubDate><![CDATA[Thu, 22 Jul 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[38 Studios Saves Big Huge Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 38 Studios Saves Big Huge Games" href="http://kotaku.com/megers-and-acquisitions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megersandacquisitions</span></a></div -->					<div><a title="Click here to read 38 Studios Saves Big Huge Games" href="http://kotaku.com/5271271/38-studios-saves-big-huge-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 38 Studios Saves Big Huge Games" alt="Click here to read 38 Studios Saves Big Huge Games" src="http://cache.kotaku.com/assets/images/9/2009/05/bighuge38.jpg"/>
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				 Troubled real-time strategy and role-playing developer <a class="autolink" title="Click here to read more posts tagged BIG HUGE GAMES" title="Click here to read more posts tagged BIG HUGE GAMES" href="http://kotaku.com/tag/big-huge-games/">Big Huge Games</a> lives on, with <a class="autolink" title="Click here to read more posts tagged CURT SCHILLING" title="Click here to read more posts tagged CURT SCHILLING" href="http://kotaku.com/tag/curt-schilling/">Curt Schilling</a>'s <a class="autolink" title="Click here to read more posts tagged 38 STUDIOS" title="Click here to read more posts tagged 38 STUDIOS" href="http://kotaku.com/tag/38-studios/">38 Studios</a> stepping up at the last moment for a late game save.				<a href="http://kotaku.com/5271271/38-studios-saves-big-huge-games" title="Click here to read more about 38 Studios Saves Big Huge Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5271271/38-studios-saves-big-huge-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271271]]></guid>
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			<pubDate><![CDATA[Wed, 27 May 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Were Big Huge Games Working On (And Have They Found A Buyer)?]]></title>
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				Big Huge Games used to be THQ's baby. <a href="http://kotaku.com/5193477/big-layoffs-at-big-huge-games">Now they're on the chopping block</a>. What got them to that stage? Maybe it was these two games, recently canned, that the company were working on.				<a href="http://kotaku.com/5204841/what-were-big-huge-games-working-on-and-have-they-found-a-buyer/gallery/" title="Click here to read more about What Were Big Huge Games Working On (And Have They Found A Buyer)?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Apr 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[An Idea of How Large the Big Huge Layoffs Were]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Idea of How Large the Big Huge Layoffs Were" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read An Idea of How Large the Big Huge Layoffs Were" href="http://kotaku.com/5199168/an-idea-of-how-large-the-big-huge-layoffs-were" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Idea of How Large the Big Huge Layoffs Were" alt="Click here to read An Idea of How Large the Big Huge Layoffs Were" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1238939556763_bhg_logo_flatmarch18.jpg"/>
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				An anonymous tipster representing himself as an ex-<a class="autolink" title="Click here to read more posts tagged BIG HUGE GAMES" title="Click here to read more posts tagged BIG HUGE GAMES" href="http://kotaku.com/tag/big-huge-games/">Big Huge Games</a> employee advised us to compare the studio's <a href="http://bighugegames.com/team.shtml">current team page</a> with a cached version and count up the missing men and women.				<a href="http://kotaku.com/5199168/an-idea-of-how-large-the-big-huge-layoffs-were" title="Click here to read more about An Idea of How Large the Big Huge Layoffs Were">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 05 Apr 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Big Layoffs At Big Huge Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Big Layoffs At Big Huge Games" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Big Layoffs At Big Huge Games" href="http://kotaku.com/5193477/big-layoffs-at-big-huge-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Big Layoffs At Big Huge Games" alt="Click here to read Big Layoffs At Big Huge Games" src="http://cache.kotaku.com/assets/images/9/2009/04/bighugevan.jpg"/>
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				Hasn't been a good couple of weeks for Rise of Nations developers <a class="autolink" title="Click here to read more posts tagged BIG HUGE GAMES" title="Click here to read more posts tagged BIG HUGE GAMES" href="http://kotaku.com/tag/big-huge-games/">Big Huge Games</a>. <a href="http://kotaku.com/5172692/thq-cuts-down-big-huge-games-lets-go-two-more">First they were threatened with closure</a>. Now, according to Develop, there have been a "huge number of layoffs".				<a href="http://kotaku.com/5193477/big-layoffs-at-big-huge-games" title="Click here to read more about Big Layoffs At Big Huge Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Apr 2009 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[THQ Cuts Down Big Huge Games, Lets Go Two More]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Cuts Down Big Huge Games, Lets Go Two More" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read THQ Cuts Down Big Huge Games, Lets Go Two More" href="http://kotaku.com/5172692/thq-cuts-down-big-huge-games-lets-go-two-more" class="pp_image">
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				Publisher <a href="http://kotaku.com/5146601/thq-loses-millions-will-fire-hundreds">THQ announced in February</a> that it would be cutting back substantially, axing jobs and shuttering studios after losing $191.8 million last quarter. Today, we learn that developer <a class="autolink" title="Click here to read more posts tagged BIG HUGE GAMES" title="Click here to read more posts tagged BIG HUGE GAMES" href="http://kotaku.com/tag/big-huge-games/">Big Huge Games</a> is due to close.				<a href="http://kotaku.com/5172692/thq-cuts-down-big-huge-games-lets-go-two-more" title="Click here to read more about THQ Cuts Down Big Huge Games, Lets Go Two More">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Mar 2009 19:20:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Source: Leaked &quot;Crucible&quot; Is Oblivion Designer's New Console RPG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Source: Leaked &amp;quot;Crucible&amp;quot; Is Oblivion Designer's New Console RPG" href="http://kotaku.com/big-huge-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bighugegames</span></a></div -->					<div><a title="Click here to read Source: Leaked &amp;quot;Crucible&amp;quot; Is Oblivion Designer's New Console RPG" href="http://kotaku.com/5017421/source-leaked-crucible-is-oblivion-designers-new-console-rpg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Source: Leaked &amp;quot;Crucible&amp;quot; Is Oblivion Designer's New Console RPG" alt="Click here to read Source: Leaked &amp;quot;Crucible&amp;quot; Is Oblivion Designer's New Console RPG" src="http://cache.kotaku.com/assets/images/9/2011/05/crucible_bhg.jpg"/>
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				Sega's <a href="http://kotaku.com/5017297/sega-says-leaked-crucible-is-not-its-silicon-knights-game">denial</a> to MTV Multiplayer earlier today that it was publishing the game seen in the <a href="http://kotaku.com/5017297/sega-says-leaked-crucible-is-not-its-silicon-knights-game">leaked <em>Crucible</em> video</a> that spilled out of the <a href="http://kotaku.com/5016654/microsoftactivision-news-leak-the-round+up">Intellisponse fiasco</a> sounds legit, according to a source. We've been told that that clip has nothing to do with Sega's <strike>game</strike> trademark of a similar name, but is instead the work of developer Big Huge Games and <em>Oblivion</em> designer Ken Rolston. The former <em>Elder Scrolls</em> designer <a href="http://kotaku.com/gaming/ken-rolston/oblivion-lead-jumps-ship-to-big-huge-games-238240.php">joined Big Huge Games last year</a> to work on a "strikingly original" console RPG due to be published by THQ in 2009.				<a href="http://kotaku.com/5017421/source-leaked-crucible-is-oblivion-designers-new-console-rpg" title="Click here to read more about Source: Leaked &quot;Crucible&quot; Is Oblivion Designer's New Console RPG">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jun 2008 22:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Age of Empires III - The Asian Dynasties Video]]></title>
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								<a href="http://kotaku.com/285310/age-of-empires-iii-+-the-asian-dynasties-video" title="Click here to read more about Age of Empires III - The Asian Dynasties Video">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Aug 2007 16:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Age of Empires Goes To Asia, Wacky RTS Misadventures Ensue]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Age of Empires Goes To Asia, Wacky RTS Misadventures Ensue" href="http://kotaku.com/big-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">biginjapan</span></a></div -->					<div><a title="Click here to read Age of Empires Goes To Asia, Wacky RTS Misadventures Ensue" href="http://kotaku.com/261809/age-of-empires-goes-to-asia-wacky-rts-misadventures-ensue" class="pp_image">
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				Microsoft announced today that the hugely popular Age of Empires III is getting the expansion treatment, again, with the fall release of Age of Empires III: The Asian Dynasties. In development at Rise of Nations developer Big Huge Games&mdash;as the AoE III team at Ensemble Studios slaves away on Halo Wars&mdash;the expansion will provide "new gameplay elements" and a chance to experience unspecified Asian civilizations.				<a href="http://kotaku.com/261809/age-of-empires-goes-to-asia-wacky-rts-misadventures-ensue" title="Click here to read more about Age of Empires Goes To Asia, Wacky RTS Misadventures Ensue">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 May 2007 20:20:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[THQ Teams With BHG For RPG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Teams With BHG For RPG" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read THQ Teams With BHG For RPG" href="http://kotaku.com/257503/thq-teams-with-bhg-for-rpg" class="pp_image">
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				Big Huge Games, the new home of Elder Scrolls designer Ken Rolston (seen at right, rockin' that beret), is teaming up with publisher THQ to develop Rolston's new RPG epic. At least I'm pretty sure it'll be an epic. You don't really hear people announcing insignificant in the grand scheme of things RPG titles very often. "You'll believe your eyes...on a scale quite imaginable!" We'll go with epic. 				<a href="http://kotaku.com/257503/thq-teams-with-bhg-for-rpg" title="Click here to read more about THQ Teams With BHG For RPG">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 May 2007 16:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Oblivion Lead Jumps Ship To Big Huge Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oblivion Lead Jumps Ship To Big Huge Games" href="http://kotaku.com/ken-rolston/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenrolston</span></a></div -->					<div><a title="Click here to read Oblivion Lead Jumps Ship To Big Huge Games" href="http://kotaku.com/238240/oblivion-lead-jumps-ship-to-big-huge-games" class="pp_image">
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				Elder Scrolls designer, beret fetishist, and dude responsible for contributing to dozens of pen-and-paper RPGs Ken Rolston has joined the team over at Big Huge Games, ready to work on the developer's next role-playing title.				<a href="http://kotaku.com/238240/oblivion-lead-jumps-ship-to-big-huge-games" title="Click here to read more about Oblivion Lead Jumps Ship To Big Huge Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[ken rolston]]></category>
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			<category><![CDATA[big huge games]]></category>
			<category><![CDATA[catan]]></category>
			<category><![CDATA[morrowind]]></category>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Rise Of Nations]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 20 Feb 2007 16:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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