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		<title><![CDATA[Kotaku: Behind The Scenes]]></title>
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			<title><![CDATA[Kotaku: Behind The Scenes]]></title>
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			<title><![CDATA[The Making of a Transformers Game Trailer So Powerful It Moves Its Devs to Tears]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Making of a &lt;em&gt;Transformers&lt;/em&gt; Game Trailer So Powerful It Moves Its Devs to Tears" href="http://kotaku.com/transformers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">transformers</span></a></div -->					<div><a title="Click here to read The Making of a &lt;em&gt;Transformers&lt;/em&gt; Game Trailer So Powerful It Moves Its Devs to Tears" href="http://kotaku.com/5867578/the-making-of-a-transformers-game-trailer-so-powerful-it-moves-its-devs-to-tears" class="pp_image">
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				<!-- videoId: 775WMEubIZY --><!-- /videoId: 775WMEubIZY --> Is it me, or is High Moon Studios president Peter Della Penna on the verge of tears when describing a touching moment between Bumblebee and Optimus Prime in this making-of video for the <em>Transformers: Fall of Cybertron</em> <a href="http://kotaku.com/5866984/michael-bay-this-is-how-you-do-transformers">Video Game Awards trailer</a>?				<a href="http://kotaku.com/5867578/the-making-of-a-transformers-game-trailer-so-powerful-it-moves-its-devs-to-tears" title="Click here to read more about The Making of a Transformers Game Trailer So Powerful It Moves Its Devs to Tears">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5867578/the-making-of-a-transformers-game-trailer-so-powerful-it-moves-its-devs-to-tears]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5867578]]></guid>
			<category><![CDATA[Transformers]]></category>
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			<pubDate><![CDATA[Tue, 13 Dec 2011 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How Silicon Knights Guided X-Men's Destiny]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Silicon Knights Guided &lt;em&gt;X-Men's Destiny&lt;/em&gt;" href="http://kotaku.com/x_men/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xmen</span></a></div -->					<div><a title="Click here to read How Silicon Knights Guided &lt;em&gt;X-Men's Destiny&lt;/em&gt;" href="http://kotaku.com/5836159/how-silicon-knights-guided-x+mens-destiny" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Silicon Knights Guided &lt;em&gt;X-Men's Destiny&lt;/em&gt;" alt="Click here to read How Silicon Knights Guided &lt;em&gt;X-Men's Destiny&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_xmendestiny.jpg"/>
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				<!-- videoId: 0qge1bMqoAs --><!-- /videoId: 0qge1bMqoAs --> In this behind the scenes video for <em>X-Men Destiny</em>, Denis Dyack and the team at Silicon Knights explain how they went about crafting a new chapter in the tale of Marvel's mighty mutants.				<a href="http://kotaku.com/5836159/how-silicon-knights-guided-x+mens-destiny" title="Click here to read more about How Silicon Knights Guided X-Men's Destiny">More&nbsp;&raquo;</a>
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			<category><![CDATA[X-men]]></category>
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			<pubDate><![CDATA[Wed, 31 Aug 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Want To See the Real World? You Can't Handle the Real World]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Want To See the Real World? You Can't Handle the Real World" href="http://kotaku.com/the-secret-world/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesecretworld</span></a></div -->					<div><a title="Click here to read Want To See the Real World? You Can't Handle the Real World" href="http://kotaku.com/5829916/want-to-see-the-real-world-you-cant-handle-the-real-world" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Want To See the Real World? You Can't Handle the Real World" alt="Click here to read Want To See the Real World? You Can't Handle the Real World" src="http://cache.kotaku.com/assets/images/9/2011/08/small_twistedsecret.jpg"/>
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				videothumb[]<!-- videoId: KXpVRDSR5-0 --><!-- /videoId: KXpVRDSR5-0 --> Strip away the facade of dreary everyday life and you have <em>The Secret World</em>, the upcoming present-day MMO from Funcom in which every myth, urban legend, consipiracy theory, and spooky campfire tale is proven true.				<a href="http://kotaku.com/5829916/want-to-see-the-real-world-you-cant-handle-the-real-world" title="Click here to read more about Want To See the Real World? You Can't Handle the Real World">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829916/want-to-see-the-real-world-you-cant-handle-the-real-world]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829916]]></guid>
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			<pubDate><![CDATA[Thu, 11 Aug 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Makes Guild Wars 2 Sound So Good?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" href="http://kotaku.com/guild-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guildwars</span></a></div -->					<div><a title="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" href="http://kotaku.com/5827721/what-makes-guild-wars-2-sound-so-good" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" alt="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ciamrvdqk9s.jpg"/>
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				<!-- videoId: CiamRvDqk9s --><!-- /videoId: CiamRvDqk9s --> The answer to the question posed in the headline is a simple one: the <em>Guild Wars 2</em> sound team. It's how they do it that's a little tricky.				<a href="http://kotaku.com/5827721/what-makes-guild-wars-2-sound-so-good" title="Click here to read more about What Makes Guild Wars 2 Sound So Good?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827721/what-makes-guild-wars-2-sound-so-good]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827721]]></guid>
			<category><![CDATA[Guild Wars]]></category>
			<category><![CDATA[Arenanet]]></category>
			<category><![CDATA[banjo]]></category>
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			<category><![CDATA[Sound]]></category>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How a Daredevil Photographer in a Biplane Helped Bring L.A. Noire to Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" href="http://kotaku.com/rockstar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstar</span></a></div -->					<div><a title="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" href="http://kotaku.com/5802768/how-a-daredevil-photographer-in-a-biplane-helped-bring-la-noire-to-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" alt="Click here to read How a Daredevil Photographer in a Biplane Helped Bring &lt;em&gt;L.A. Noire&lt;/em&gt; to Life" src="http://cache.kotaku.com/assets/images/9/2011/05/small_cityhall.jpg"/>
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				 To recreate modern-day Los Angeles in a video game, all one has to do is load up Google Earth and go to town, so to speak. To recreate the 1940's Los Angeles of Rockstar's <em>L.A. Noire</em>, one man had to hang out of a biplane.				<a href="http://kotaku.com/5802768/how-a-daredevil-photographer-in-a-biplane-helped-bring-la-noire-to-life" title="Click here to read more about How a Daredevil Photographer in a Biplane Helped Bring L.A. Noire to Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rockstar]]></category>
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			<category><![CDATA[team bondi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 17 May 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Building a Better Elise in the New SSX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" href="http://kotaku.com/weird-science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weirdscience</span></a></div -->					<div><a title="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" href="http://kotaku.com/5797145/building-a-better-elise-in-the-new-ssx" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" alt="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_b84mf7oqne4.jpg"/>
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				<!-- videoId: B84Mf7oqNE4 --><!-- /videoId: B84Mf7oqNE4 --> We've all seen the screenshots of the sleeker, more realistic look EA is giving blonde bombshell Elise Riggs in the new <em>SSX</em> game. Now let's take a look at how she was created, from concept art to modeling her sleeker, more realistic panty line.				<a href="http://kotaku.com/5797145/building-a-better-elise-in-the-new-ssx" title="Click here to read more about Building a Better Elise in the New SSX">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5797145/building-a-better-elise-in-the-new-ssx]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5797145]]></guid>
			<category><![CDATA[Weird Science]]></category>
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			<pubDate><![CDATA[Fri, 29 Apr 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Discover New Ways To Play In Hunted: The Demon's Forge]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Discover New Ways To Play In &lt;em&gt;Hunted: The Demon's Forge&lt;/em&gt;" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Discover New Ways To Play In &lt;em&gt;Hunted: The Demon's Forge&lt;/em&gt;" href="http://kotaku.com/5794574/discover-new-ways-to-play-in-hunted-the-demons-forge" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Discover New Ways To Play In &lt;em&gt;Hunted: The Demon's Forge&lt;/em&gt;" alt="Click here to read Discover New Ways To Play In &lt;em&gt;Hunted: The Demon's Forge&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_pglrham6ygk.jpg"/>
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				<!-- videoId: PGLrhaM6yGk --><!-- /videoId: PGLrhaM6yGk --> "Hunted is running through dungeons and killing monsters with really cool swords, really cool weapons, and amazing spells," says developer inXile's president Matt Findley. That's enough of a description for me. The rest of you should watch this behind-the-scenes trailer.				<a href="http://kotaku.com/5794574/discover-new-ways-to-play-in-hunted-the-demons-forge" title="Click here to read more about Discover New Ways To Play In Hunted: The Demon's Forge">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794574/discover-new-ways-to-play-in-hunted-the-demons-forge]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794574]]></guid>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tearing Apart Assholes Is A Dirty Job, But Someone Has To Do It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tearing Apart Assholes Is A Dirty Job, But Someone Has To Do It" href="http://kotaku.com/bulletstorm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bulletstorm</span></a></div -->					<div><a title="Click here to read Tearing Apart Assholes Is A Dirty Job, But Someone Has To Do It" href="http://kotaku.com/5785752/tearing-apart-assholes-is-a-dirty-job-but-someone-has-to-do-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tearing Apart Assholes Is A Dirty Job, But Someone Has To Do It" alt="Click here to read Tearing Apart Assholes Is A Dirty Job, But Someone Has To Do It" src="http://cache.kotaku.com/assets/images/9/2011/03/small_takethisinsert.jpg"/>
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				 Over-the-top first-person shooter Bulletstorm features some painful-looking, biologically questionable special kills. These gory demises raise questions, such as, "Who is responsible for rendering an asshole torn apart by a power drill?" Meet People Can Fly special effects artist Jose Teixeira.				<a href="http://kotaku.com/5785752/tearing-apart-assholes-is-a-dirty-job-but-someone-has-to-do-it" title="Click here to read more about Tearing Apart Assholes Is A Dirty Job, But Someone Has To Do It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785752/tearing-apart-assholes-is-a-dirty-job-but-someone-has-to-do-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785752]]></guid>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[People can fly]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 25 Mar 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5785752&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Setting The Terrifying Tone Of F.E.A.R. 3]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Setting The Terrifying Tone Of F.E.A.R. 3" href="http://kotaku.com/behind_the_scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Setting The Terrifying Tone Of F.E.A.R. 3" href="http://kotaku.com/5770382/setting-the-terrifying-tone-of-fear-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Setting The Terrifying Tone Of F.E.A.R. 3" alt="Click here to read Setting The Terrifying Tone Of F.E.A.R. 3" src="http://cache.kotaku.com/assets/images/9/2011/02/small_j4smmph_l8k.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: J4SmMPH_L8k --><!-- /videoId: J4SmMPH_L8k --> Have we seen all there is to F.E.A.R.? In this behind-the-scenes video the Day 1 Studios team explains how it's keeping the experience and the terror fresh in F.E.A.R. 3.				<a href="http://kotaku.com/5770382/setting-the-terrifying-tone-of-fear-3" title="Click here to read more about Setting The Terrifying Tone Of F.E.A.R. 3">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5770382/setting-the-terrifying-tone-of-fear-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5770382]]></guid>
			<category><![CDATA[Behind-the-scenes]]></category>
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			<category><![CDATA[Fear]]></category>
			<category><![CDATA[Fear 3]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Warner Bros. Interactive Entertainment]]></category>
			<category><![CDATA[WBIE]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 25 Feb 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5770382&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Creating An Entirely New Heroic Tale Of Middle-Earth]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Creating An Entirely New Heroic Tale Of Middle-Earth" href="http://kotaku.com/behind_the_scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Creating An Entirely New Heroic Tale Of Middle-Earth" href="http://kotaku.com/5763078/creating-an-entirely-new-heroic-tale-of-middle+earth" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Creating An Entirely New Heroic Tale Of Middle-Earth" alt="Click here to read Creating An Entirely New Heroic Tale Of Middle-Earth" src="http://cache.kotaku.com/assets/images/9/2011/02/small_warinthenorth.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: wYm5vTh1Eyg --><!-- /videoId: wYm5vTh1Eyg --> In this behind-the-scenes trailer for The Lord of the Rings: War in the North, developer Snowblind Studios tackles the daunting task of filling out areas and stories of Middle-Earth that J. R. R. Tolkien only hinted at.				<a href="http://kotaku.com/5763078/creating-an-entirely-new-heroic-tale-of-middle+earth" title="Click here to read more about Creating An Entirely New Heroic Tale Of Middle-Earth">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5763078/creating-an-entirely-new-heroic-tale-of-middle+earth]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5763078]]></guid>
			<category><![CDATA[Behind-the-scenes]]></category>
			<category><![CDATA[J.R.R. Tolkien]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Snowblind Studios]]></category>
			<category><![CDATA[The Lord of the Rings: War in the North]]></category>
			<category><![CDATA[Warner Bros. Interactive Entertainment]]></category>
			<category><![CDATA[WBIE]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 17 Feb 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5763078&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Minds And Guns Behind Brink]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Minds And Guns Behind Brink" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Minds And Guns Behind Brink" href="http://kotaku.com/5631754/the-minds-and-guns-behind-brink" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Minds And Guns Behind Brink" alt="Click here to read The Minds And Guns Behind Brink" src="http://cache.kotaku.com/assets/images/9/2010/09/explore_kotaku_videos_331.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/331 --><!-- /videoId: explore/kotaku/videos/331 --> The latest developer diary for Splash Damage's Brink gives us a peek into the minds behind the game, and what happens when those minds get their hands on high-powered sniper rifles.				<a href="http://kotaku.com/5631754/the-minds-and-guns-behind-brink" title="Click here to read more about The Minds And Guns Behind Brink">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5631754/the-minds-and-guns-behind-brink]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5631754]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Guns]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sniper rifles]]></category>
			<category><![CDATA[splash damage]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 07 Sep 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5631754&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Building A Better Guybrush Threepwood]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Building A Better Guybrush Threepwood" href="http://kotaku.com/lucasarts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucasarts</span></a></div -->					<div><a title="Click here to read Building A Better Guybrush Threepwood" href="http://kotaku.com/5539044/building-a-better-guybrush-threepwood/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Building A Better Guybrush Threepwood" alt="Click here to read Building A Better Guybrush Threepwood" src="http://cache.kotaku.com/assets/images/9/2012/02/small_d08a2378d5f0dd44d86114c98b50023b.jpg"/>
											</a></div>
									</div>
				Rather than bury us in another flood of screenshots for Monkey Island 2 Special Edition: LeChuck's Revenge, LucasArts gives us a behind-the-scenes look at what goes into bringing Guybrush Threepwood to life from 19-year-old sprites.				<a href="http://kotaku.com/5539044/building-a-better-guybrush-threepwood/gallery/" title="Click here to read more about Building A Better Guybrush Threepwood">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5539044/building-a-better-guybrush-threepwood/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5539044]]></guid>
			<category><![CDATA[Lucasarts]]></category>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Monkey Island 2 Special Edition: LeChuck's Revenge]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 14 May 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5539044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Behind The Scenes Of Prince Of Persia: The Sands Of Time]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Behind The Scenes Of Prince Of Persia: The Sands Of Time" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Behind The Scenes Of Prince Of Persia: The Sands Of Time" href="http://kotaku.com/5515259/behind-the-scenes-of-prince-of-persia-the-sands-of-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Behind The Scenes Of Prince Of Persia: The Sands Of Time" alt="Click here to read Behind The Scenes Of Prince Of Persia: The Sands Of Time" src="http://cache.kotaku.com/assets/images/9/2010/04/4c98dbb61a1fe4c7c4.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 Producer Jerry Bruckheimer and stars Jake "Chesty" Gyllenhaal and Gemma Arterton discuss the story behind Price of Persia: The Sands of Time, Disney's big-budget film based on the long-running gaming franchise.				<a href="http://kotaku.com/5515259/behind-the-scenes-of-prince-of-persia-the-sands-of-time" title="Click here to read more about Behind The Scenes Of Prince Of Persia: The Sands Of Time">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5515259/behind-the-scenes-of-prince-of-persia-the-sands-of-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5515259]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Disney]]></category>
			<category><![CDATA[Gemma Arteton]]></category>
			<category><![CDATA[Jake Gyllenhaal]]></category>
			<category><![CDATA[Jerry Bruckhiemer]]></category>
			<category><![CDATA[prince of persia: The sands of time]]></category>
			<category><![CDATA[Video Game Movies]]></category>
			<pubDate><![CDATA[Mon, 12 Apr 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5515259&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Halo ODST: Breaking The Mold]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo ODST: Breaking The Mold" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Halo ODST: Breaking The Mold" href="http://kotaku.com/5361640/halo-odst-breaking-the-mold" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Halo ODST: Breaking The Mold" alt="Click here to read Halo ODST: Breaking The Mold" src="http://cache.kotaku.com/assets/images/9/2009/09/2614083.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 Explore <a class="autolink" title="Click here to read more posts tagged HALO 3: ODST" title="Click here to read more posts tagged HALO 3: ODST" href="http://kotaku.com/tag/halo-3%7c-odst/">Halo 3: ODST</a>'s journey from DLC to full game, or in the words of cinematics director CJ Cowan, "Here's an engine, here's a story, you got a year. Go."				<a href="http://kotaku.com/5361640/halo-odst-breaking-the-mold" title="Click here to read more about Halo ODST: Breaking The Mold">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5361640/halo-odst-breaking-the-mold]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5361640]]></guid>
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			<category><![CDATA[Halo 3: odst]]></category>
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			<category><![CDATA[vidoc]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 17 Sep 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5361640&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Aion: East Meets West]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aion: East Meets West" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Aion: East Meets West" href="http://kotaku.com/5358901/aion-east-meets-west" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Aion: East Meets West" alt="Click here to read Aion: East Meets West" src="http://cache.kotaku.com/assets/images/9/2009/09/2600544.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 The third is a series of video podcasts for NCsoft's Aion discusses the changes made to bring a hugely successful Korean MMO to North America and Europe.				<a href="http://kotaku.com/5358901/aion-east-meets-west" title="Click here to read more about Aion: East Meets West">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5358901/aion-east-meets-west]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5358901]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[aion]]></category>
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			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Ncsoft]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Mon, 14 Sep 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5358901&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Road To Champions]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Road To Champions" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Road To Champions" href="http://kotaku.com/5334897/the-road-to-champions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Road To Champions" alt="Click here to read The Road To Champions" src="http://cache.kotaku.com/assets/images/9/2009/08/54039.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 In this <a class="autolink" title="Click here to read more posts tagged DEVELOPER DIARY" title="Click here to read more posts tagged DEVELOPER DIARY" href="http://kotaku.com/tag/developer-diary/">developer diary</a> for <a class="autolink" title="Click here to read more posts tagged CHAMPIONS ONLINE" title="Click here to read more posts tagged CHAMPIONS ONLINE" href="http://kotaku.com/tag/champions-online/">Champions Online</a>, Cryptic explores the secret origins of the company and how it wound up creating a superhero MMO.				<a href="http://kotaku.com/5334897/the-road-to-champions" title="Click here to read more about The Road To Champions">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5334897/the-road-to-champions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5334897]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Behind The Scenes]]></category>
			<category><![CDATA[Champions Online]]></category>
			<category><![CDATA[cryptic studios]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<pubDate><![CDATA[Tue, 11 Aug 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5334897&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Raven Software Gushes Over Wolverine]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Raven Software Gushes Over Wolverine" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Raven Software Gushes Over Wolverine" href="http://kotaku.com/5207291/raven-software-gushes-over-wolverine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Raven Software Gushes Over Wolverine" alt="Click here to read Raven Software Gushes Over Wolverine" src="http://cache.kotaku.com/assets/images/9/2009/04/1979816.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 While the second behind-the-scenes clips for <a class="autolink" title="Click here to read more posts tagged X-MEN ORIGINS: WOLVERINE" title="Click here to read more posts tagged X-MEN ORIGINS: WOLVERINE" href="http://kotaku.com/tag/x_men-origins%7c-wolverine/">X-Men Origins: Wolverine</a> does include some nifty bits about sound design and camera work, for the most part it's just the team at Raven using complimentary adjectives.				<a href="http://kotaku.com/5207291/raven-software-gushes-over-wolverine" title="Click here to read more about Raven Software Gushes Over Wolverine">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5207291/raven-software-gushes-over-wolverine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5207291]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Activision]]></category>
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			<pubDate><![CDATA[Fri, 10 Apr 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Wolverine Behind-The-Scenes Is Best There is At What It Does]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wolverine Behind-The-Scenes Is Best There is At What It Does" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Wolverine Behind-The-Scenes Is Best There is At What It Does" href="http://kotaku.com/5195686/wolverine-behind+the+scenes-is-best-there-is-at-what-it-does" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wolverine Behind-The-Scenes Is Best There is At What It Does" alt="Click here to read Wolverine Behind-The-Scenes Is Best There is At What It Does" src="http://cache.kotaku.com/assets/images/9/2009/04/1948999.jpg"/>
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				<br clear="all" /> Activision unleashes the first behind-the-scenes video for <a class="autolink" title="Click here to read more posts tagged X-MEN ORIGINS: WOLVERINE" title="Click here to read more posts tagged X-MEN ORIGINS: WOLVERINE" href="http://kotaku.com/tag/x_men-origins%7c-wolverine/">X-Men Origins: Wolverine</a> is definitely the best at what it does: proving that the developers at Raven are a bunch of drooling Wolverine fanboys.				<a href="http://kotaku.com/5195686/wolverine-behind+the+scenes-is-best-there-is-at-what-it-does" title="Click here to read more about Wolverine Behind-The-Scenes Is Best There is At What It Does">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Apr 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Killzone 2: Creating Helghan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Killzone 2: Creating Helghan" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Killzone 2: Creating Helghan" href="http://kotaku.com/5159363/killzone-2-creating-helghan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Killzone 2: Creating Helghan" alt="Click here to read Killzone 2: Creating Helghan" src="http://cache.kotaku.com/assets/images/9/2009/02/1810207.jpg"/>
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				 The high-production values continue in round two of the <a href="http://kotaku.com/5158616/making-of-killzone-2-could-be-more-exciting-than-killzone-2">Killzone 2 behind the scenes series</a>, this time focusing on creating the look and feel of the alien world of Helghan.				<a href="http://kotaku.com/5159363/killzone-2-creating-helghan" title="Click here to read more about Killzone 2: Creating Helghan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Feb 2009 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Making Of Killzone 2 Could Be More Exciting Than Killzone 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Making Of Killzone 2 Could Be More Exciting Than Killzone 2" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Making Of Killzone 2 Could Be More Exciting Than Killzone 2" href="http://kotaku.com/5158616/making-of-killzone-2-could-be-more-exciting-than-killzone-2" class="pp_image">
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				 What could be more fun that shooting your way across an alien planet in <a class="autolink" title="Click here to read more posts tagged KILLZONE 2" title="Click here to read more posts tagged KILLZONE 2" href="http://kotaku.com/tag/killzone-2/">Killzone 2</a>? How about standing in front of a green screen talking about making Killzone 2?				<a href="http://kotaku.com/5158616/making-of-killzone-2-could-be-more-exciting-than-killzone-2" title="Click here to read more about Making Of Killzone 2 Could Be More Exciting Than Killzone 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 23 Feb 2009 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Halo Wars: Making Console Real-Time Strategy Work]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo Wars: Making Console Real-Time Strategy Work" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Halo Wars: Making Console Real-Time Strategy Work" href="http://kotaku.com/5153148/halo-wars-making-console-real+time-strategy-work" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Halo Wars: Making Console Real-Time Strategy Work" alt="Click here to read Halo Wars: Making Console Real-Time Strategy Work" src="http://cache.kotaku.com/assets/images/9/2009/02/1771539.jpg"/>
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				 The third in a series of video documentaries covering the upcoming <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> game <a class="autolink" title="Click here to read more posts tagged HALO WARS" title="Click here to read more posts tagged HALO WARS" href="http://kotaku.com/tag/halo-wars/">Halo Wars</a> features members of the development team explaining how to make a console real-time strategy game that works.				<a href="http://kotaku.com/5153148/halo-wars-making-console-real+time-strategy-work" title="Click here to read more about Halo Wars: Making Console Real-Time Strategy Work">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Feb 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Denis Hopper Says Gamers Will Love Deadly Creatures]]></title>
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				<center> </center> Revealed<a href="http://kotaku.com/5104059/billy-bob-thornton-and-dennis-hopper-voicedeadly-creatures"> just yesterday</a> as one of the voices behind the human co-stars in THQ's Deadly Creatures, veteran unhinged actor Dennis Hopper shares his opinion of the game in this behind-the-scenes video.				<a href="http://kotaku.com/5105413/denis-hopper-says-gamers-will-love-deadly-creatures" title="Click here to read more about Denis Hopper Says Gamers Will Love Deadly Creatures">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Dec 2008 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Publishers Basing Royalties On Metacritic Scores]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Publishers Basing Royalties On Metacritic Scores" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read Publishers Basing Royalties On Metacritic Scores" href="http://kotaku.com/5011652/publishers-basing-royalties-on-metacritic-scores" class="pp_image">
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				 Stephen Totilo of MTV Multiplayer continues his week-long look at video game review practices by exploring the practice of game publishers withholding certain bonuses and/or royalties if the game doesn't achieve a certain Metacritic average. Basically a publisher agrees to finance the development of a game as long as the developer in these sort of situation agrees to Metacritic score limit stipulations that could theoretically see a low-scoring game that sells millions (any children's licensed title really) hardly earning the devs a dime. 				<a href="http://kotaku.com/5011652/publishers-basing-royalties-on-metacritic-scores" title="Click here to read more about Publishers Basing Royalties On Metacritic Scores">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 May 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Incredible Hulk And Stan Lee's Rage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Incredible Hulk And Stan Lee's Rage" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read The Incredible Hulk And Stan Lee's Rage" href="http://kotaku.com/5011062/the-incredible-hulk-and-stan-lees-rage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Incredible Hulk And Stan Lee's Rage" alt="Click here to read The Incredible Hulk And Stan Lee's Rage" src="http://cache.kotaku.com/assets/images/9/2008/05/8a/8e/small_8a8e489ff9a58aa405ad9b654f46d323.jpg"/>
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				<center></center>  Why do I continue to post these behind-the-scenes vignettes for Sega's new Incredible Hulk video game, despite the fact that they hardly every offer any real new insight into what goes into creating a game of this magnitude? It's all about Stan Lee, really. The man fascinates me, and the Hulk is a big part of why. The man is always cheerful, always courteous, always polite and clean...you just know that somewhere inside him there's a Hulk waiting to come out. I won't rest until I've got a video of Stan Lee screaming "F**K" and punching something. This is my quest. It'll probably never happen, but it's good to have a dream.				<a href="http://kotaku.com/5011062/the-incredible-hulk-and-stan-lees-rage" title="Click here to read more about The Incredible Hulk And Stan Lee's Rage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 May 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Incredible Hulk Behind The Scenes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Incredible Hulk Behind The Scenes" href="http://kotaku.com/hulk-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hulksmash</span></a></div -->					<div><a title="Click here to read The Incredible Hulk Behind The Scenes" href="http://kotaku.com/391625/the-incredible-hulk-behind-the-scenes" class="pp_image">
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				<center></center> Now that I've more or less learned my lessen about getting over-excited about a game from Sega and Second Level's ambitious but ultimately lackluster Iron Man, I watch this Victor Lucas-voiced behind the scenes for the Incredible Hulk game with wary optimism. After all, it is following the formula from Ultimate Destruction, and as long as Edge of Reality doesn't stray too far they've got a winner on their hands, but I refuse to get my hopes up. The team loves the Hulk, knows the Hulk, yadda. We've heard this all before. Just because you love something doesn't mean you won't go all Lennie from <em>Of Mice And Men</em> on it. 				<a href="http://kotaku.com/391625/the-incredible-hulk-behind-the-scenes" title="Click here to read more about The Incredible Hulk Behind The Scenes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 May 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Space Devs Talk Story]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space Devs Talk Story" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Dead Space Devs Talk Story" href="http://kotaku.com/387514/dead-space-devs-talk-story" class="pp_image">
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				<center></center> Finally something about EA's horror sci-fi game Dead Space beyond simply telling us it is scary and in space. I've been worried about the game's story since I first heard about the title, but seeing the developers discuss the amount of work and detail they've put into the main character's back story alone makes me feel a great deal better about the whole thing. The most reassuring bit of all was their acknowledgment of that universal truth...sci-fi and horror work against each other, so you have to tone down one for the other to work. Alien did so well because it was a horror movie that made you forget you were in outer space. Jason X, on the other hand, failed because...well, because it was Jason X, but the point still stands. 				<a href="http://kotaku.com/387514/dead-space-devs-talk-story" title="Click here to read more about Dead Space Devs Talk Story">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 May 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Iron Man: One Man Army]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iron Man: One Man Army" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Iron Man: One Man Army" href="http://kotaku.com/384678/iron-man-one-man-army" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Iron Man: One Man Army" alt="Click here to read Iron Man: One Man Army" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ironman428_kotaku.flv.jpg"/>
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				<center></center>The star-studded behind the scenes Iron Man action continues as Sega gathers Stan "The Man" Lee, John Favreau, Robert Downey Jr., and a cast of thousands sing the praises of the upcoming game, due out at the end of this week. There really isn't all that much more they can say at this point. Stan likes it. John likes it. I myself am mildly fond of what I've seen so far, while awaiting having the full game in my hands before I pass any sort of final judgment. I think we've seen just about everything we're going to see before the movie and game come out, so now we wait. 

				<a href="http://kotaku.com/384678/iron-man-one-man-army" title="Click here to read more about Iron Man: One Man Army">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Apr 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Behind The Iron Man - The Armor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Behind The Iron Man - The Armor" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Behind The Iron Man - The Armor" href="http://kotaku.com/382371/behind-the-iron-man-+-the-armor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Behind The Iron Man - The Armor" alt="Click here to read Behind The Iron Man - The Armor" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ironman421_kotaku.flv.jpg"/>
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				<center></center> Personally I don't know why Sega and Secret Level keep putting these things out, seeing as we already posted the <a href="http://kotaku.com/381734/iron-man-weekend-party-fun-time">definitive Iron Man video</a> on Friday, but at least this behind the scenes look at the making of the game deals with what we can probably all agree is the best-looking part of it - the armor itself. Having played the demo some 20 times more over the weekend after <a href="http://kotaku.com/381682/talking-to-the-iron-man-demo">my initial impressions</a>, I can say that I am a good bit excited by the potential of the title again. I think I could find a great deal of fun in upgrading the armors and customizing the suit to my liking. I would have liked some cosmetic customization, but that wasn't going to happen. The game is due out May 2nd with the movie, and with my birthday May 1st, I shall procure it as a present for myself. That way if it isn't as good as I hope it'll hurt that much more. Woot! 				<a href="http://kotaku.com/382371/behind-the-iron-man-+-the-armor" title="Click here to read more about Behind The Iron Man - The Armor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Apr 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=382371&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Age Of Conan's Fighting Is A Bloody Mess]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Age Of Conan's Fighting Is A Bloody Mess" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Age Of Conan's Fighting Is A Bloody Mess" href="http://kotaku.com/370463/age-of-conans-fighting-is-a-bloody-mess" class="pp_image">
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				<center></center> I've gotten two things from this developer diary for Funcom's Age of Conan MMO. First off, it is open season on heads in AOC. If you have a head and plan on playing the game, I highly suggest you either reinforce it with a steel neckpiece of some sort, or perhaps pre-detach your head with some sort of velcro solution so it can easily be retrieved and reattached. Secondly, Funcom Senior System Designer Andrew Griffin has some amazing hair.  You wouldn't think a guy with such great hair would have anything to do with all of this rampant decapitation, but there you go. 				<a href="http://kotaku.com/370463/age-of-conans-fighting-is-a-bloody-mess" title="Click here to read more about Age Of Conan's Fighting Is A Bloody Mess">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Mar 2008 22:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Condemned 2 Voice-Over Sessions]]></title>
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				<center> </center>As a guy who dreams of one day doing work in the field of voice acting, clips like this always tickle me to no end. The video shows voice actors doing their thing with the characters of Condemned 2: Bloodshot, the sequel to Sega's psychological horror game. In a way I suppose it ruins the mystery - you never would have figured  MadTV's Phil Lamarr as the voice of LeRue - but then the truest test of voice work is having it blend with the action so well that you don't picture these people in your head as you play. 				<a href="http://kotaku.com/363554/condemned-2-voice+over-sessions" title="Click here to read more about Condemned 2 Voice-Over Sessions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 11:20:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=363554&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[No Ass Monsters In Velvet Assassin]]></title>
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				<center> </center>Replay Studios creative director and co-founder Sascha Jungnickel has some very important things to say about their upcoming stealth action game, the<a href="http://kotaku.com/362308/sabotage-thy-name-is-velvet-assassin"> recently renamed</a> Velvet Assassin. This game contains no ass monsters, or for that matter -  tits monsters. While I am sure he mentions something about hiding in dynamic shadows or the atmospheric lighting, as soon as he drops the ass monster bomb the only thing I hear when watching this clip now is "Ass Monster, ass monster, ass monster." The two phrases shall henceforth be an important part of the Fahey vernacular. Thank you, Mr. Jungnickel. 				<a href="http://kotaku.com/363018/no-ass-monsters-in-velvet-assassin" title="Click here to read more about No Ass Monsters In Velvet Assassin">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 11:40:44 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=363018&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Alone In The Dark Tech In Action]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Alone In The Dark Tech In Action" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read More Alone In The Dark Tech In Action" href="http://kotaku.com/361260/more-alone-in-the-dark-tech-in-action" class="pp_image">
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				<center></center>The technology Eden Games has integrated into their forthcoming Alone in the Dark continues to impress the hell out of me.  From their <a href="http://kotaku.com/357366/alone-in-the-dark-5-tech-demo">first installment</a> of their Real World Rules video series, which showed how various objects can be intuitively combined to create weapons and gadgets, to this second episode, which highlights object manipulation on a somewhat larger scale. I particularly love the notion of a health spray that can be used to heal, blind enemies, or be combined with your lighter to create a flamethrower. It might be a long way from fighting undead pirates in a Victorian mansion, but this new AitD could wind up being something just as exciting as the original. 				<a href="http://kotaku.com/361260/more-alone-in-the-dark-tech-in-action" title="Click here to read more about More Alone In The Dark Tech In Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Feb 2008 11:40:24 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=361260&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Turok - Awakening The Giants Part Four]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turok - Awakening The Giants Part Four" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Turok - Awakening The Giants Part Four" href="http://kotaku.com/350583/turok-+-awakening-the-giants-part-four" class="pp_image">
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				<center></center>Part four of Touchstone's five-part making of series Turok: Awakening The Giants is here, and finally they touch on the portion of the game I was most interested in - the voice actors. After a brief bit about level design, we get to see actors like Ron Perlman, Donnie Wahlberg, and Stargate's Christopher Judge take a turn at lending their pipes to to game's heroes and villains. I don't think I will ever get used to seeing Judge without that golden Goa'uld forehead dealie. They seem to have managed to wrangle up every actor with a deep, rumbly voice ever, so expect your bass to get a real workout once Turok launches next week. 				<a href="http://kotaku.com/350583/turok-+-awakening-the-giants-part-four" title="Click here to read more about Turok - Awakening The Giants Part Four">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Jan 2008 13:20:52 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Turok - Awakening The Giants Part III]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turok - Awakening The Giants Part III" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Turok - Awakening The Giants Part III" href="http://kotaku.com/348455/turok-+-awakening-the-giants-part-iii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turok - Awakening The Giants Part III" alt="Click here to read Turok - Awakening The Giants Part III" src="http://cache.kotaku.com/assets/images/9/2008/01/small_TurokSeg3_gawker.flv.jpg"/>
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				<center></center>Touchstone's Turok making-of series Awakening the Giants continues this week with a look at creating the game's antagonists. The team at Propaganda lay out how the artificial intelligence was developed for both the savage, bloodthirsty dinosaurs and the cunning, strategically thinking human enemies. After a bit of speculation last week I dug around a little bit to discover that it is indeed Electric Playground's Victor Lucas - one of the nicest guys in the industry incidentally -  narrating the series. Score one for my super-powered auditory senses! In case you missed them, be sure to catch Victor's VO performance in <a href="http://kotaku.com/343460/turok-+-awakening-the-giants-part-one">part one</a> and <a href="http://kotaku.com/345495/turok-+-awakening-the-giants-part-two">part two</a> of the series. 				<a href="http://kotaku.com/348455/turok-+-awakening-the-giants-part-iii" title="Click here to read more about Turok - Awakening The Giants Part III">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jan 2008 12:20:37 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Turok - Awakening The Giants Part Two]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turok - Awakening The Giants Part Two" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Turok - Awakening The Giants Part Two" href="http://kotaku.com/345495/turok-+-awakening-the-giants-part-two" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turok - Awakening The Giants Part Two" alt="Click here to read Turok - Awakening The Giants Part Two" src="http://cache.kotaku.com/assets/images/9/2008/01/small_TurokSeg2_gawker.flv.jpg"/>
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								<a href="http://kotaku.com/345495/turok-+-awakening-the-giants-part-two" title="Click here to read more about Turok - Awakening The Giants Part Two">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Jan 2008 11:40:36 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Turok - Awakening The Giants Part One]]></title>
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				<center> </center>Propaganda Games and Touchstone have just released part one of six of Awakening The Giants, which goes behind the scenes from concept to the final retail-ready version of Turok. In this first segment the developers grant insight into the reasoning and inspiration behind the resuscitation and re-imagining of the five-year dead franchise while giving a brief glimpse at what to expect as the series continues. It's a highly polished documentary complete with professional narration and background music, and you can tell a lot of work went into it. I'm still not sold on the game, but very nice video. 				<a href="http://kotaku.com/343460/turok-+-awakening-the-giants-part-one" title="Click here to read more about Turok - Awakening The Giants Part One">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jan 2008 16:00:04 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Hunting Prototype With The Blackwatch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hunting Prototype With The Blackwatch" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Hunting Prototype With The Blackwatch" href="http://kotaku.com/342703/hunting-prototype-with-the-blackwatch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hunting Prototype With The Blackwatch" alt="Click here to read Hunting Prototype With The Blackwatch" src="http://cache.kotaku.com/assets/images/9/2008/01/small_prototype-blackwatch.flv.jpg"/>
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</center>Radical Entertainment's Prototype is shaping up to be a pretty grey game. Not color-wise mind you, but in the whole good-versus-evil sense. Are you the bad guy of the story? Certainly it isn't the mutants - they're just humans caught up in a viral infection. The regular military is just doing their best to keep the peace. Then there's the Blackwatch, detailed in this behind-the-scenes video clip. A shadowy organization familiar with the virus that causes the whole mess, they aren't above killing innocent civilians who "might" have come into contact with it. Is their motivation really the protection of the species, or are they just a bunch of psychopaths with too much power and too many resources at their disposal? Whatever the case, this is just the sort of detailed background story that gets me all hot and bothered over a video game. Keep it up! 				<a href="http://kotaku.com/342703/hunting-prototype-with-the-blackwatch" title="Click here to read more about Hunting Prototype With The Blackwatch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Jan 2008 11:20:34 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Making The Witcher - The Story]]></title>
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				<center>	     </center><a href="http://kotaku.com/gaming/clips/making-the-witcher-+-geralt-313898.php">The second of five</a> making of videos for Atari's PC RPG The Witcher focuses on the story behind the game, explaining some of the back story from the novel series, while at the same time completely spoiling the ending for anyone who hasn't read them yet. Not too big a loss, since the game picks up after the novels, which haven't even been released in North America yet. Hit up <a href="http://www.gametrailers.com/game/1053.html">Game Trailers</a> for parts 3 and 4 which focus on the art and gameplay respectively, while I continue playing the game itself. 				<a href="http://kotaku.com/315059/making-the-witcher-+-the-story" title="Click here to read more about Making The Witcher - The Story">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Oct 2007 13:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bizarre Talks Boom Boom Fireworks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarre Talks Boom Boom Fireworks" href="http://kotaku.com/boom-boom-rocket/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boomboomrocket</span></a></div -->					<div><a title="Click here to read Bizarre Talks Boom Boom Fireworks" href="http://kotaku.com/255187/bizarre-talks-boom-boom-fireworks" class="pp_image">
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				Boom Boom Rocket creators Bizarre Studios have posted their latest Studio Update, which delves into the creation of the fireworks used in the game. Stu explores the various types of explosive goodness you'll encounter in the game, which might be the only time you get to see them clearly considering how frantic keeping up with the button presses can be. 				<a href="http://kotaku.com/255187/bizarre-talks-boom-boom-fireworks" title="Click here to read more about Bizarre Talks Boom Boom Fireworks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Apr 2007 13:20:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GDC07 Party Time - Sam and Max]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07 Party Time - Sam and Max" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC07 Party Time - Sam and Max" href="http://kotaku.com/241867/gdc07-party-time-+-sam-and-max" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC07 Party Time - Sam and Max" alt="Click here to read GDC07 Party Time - Sam and Max" src="http://cache.kotaku.com/assets/images/9/2007/03/small_somethingblue.jpg"/>
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				One of the biggest attractions of the Game Developers Conference for both the game companies and the gaming news media would have to be the parties. Despite many of us being misanthropic shut-ins most of the year, there's just something about the lure of free booze and finger foods that brings out the socialite inside all of us. Take me, for instance. Before starting to write for Kotaku I hadn't been what anyone could consider drunk for the better part of seven years. Now, thanks to the wonderful people at Telltale Games, I have a terrible headache and woke up on the bathroom floor of our hotel room this morning. I feel like crap, but I don't blame the creators of the Sam and Max episodic adventure game series. No, I blame ordering 'something blue', pictured to the right there. 				<a href="http://kotaku.com/241867/gdc07-party-time-+-sam-and-max" title="Click here to read more about GDC07 Party Time - Sam and Max">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 10:40:27 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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