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		<title><![CDATA[Kotaku: Behemoth]]></title>
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			<title><![CDATA[Kotaku: Behemoth]]></title>
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		<link>http://kotaku.com/tag/behemoth</link>
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		<description><![CDATA[Kotaku posts tagged Behemoth]]></description>
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			<title><![CDATA[Castle Crashers Not As Pricey As We Thought]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Castle Crashers Not As Pricey As We Thought" href="http://kotaku.com/castle-crashers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">castlecrashers</span></a></div -->					<div><a title="Click here to read Castle Crashers Not As Pricey As We Thought" href="http://kotaku.com/5036949/castle-crashers-not-as-pricey-as-we-thought" class="pp_image">
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				 While the <a href="http://kotaku.com/5030926/castle-crashers-and-braid-pricey-for-xbla-titles">Japanese Xbox page</a> might have correctly <a href="http://kotaku.com/5032777/braid-is-indeed-15">"estimated" the price of Braid</a>, they were dead wrong about Castle Crashers. Behemoth has confirmed the official price of their highly anticipated Xbox Live Arcade game, which will be released at the more Braid-like price point of 1200 Microsoft points - or 15 real life dollar points. 				<a href="http://kotaku.com/5036949/castle-crashers-not-as-pricey-as-we-thought" title="Click here to read more about Castle Crashers Not As Pricey As We Thought">More&nbsp;&raquo;</a>
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			<category><![CDATA[Castle Crashers]]></category>
			<category><![CDATA[Price Is Right]]></category>
			<category><![CDATA[Behemoth]]></category>
			<category><![CDATA[bigpic=true]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Pricing]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Thu, 14 Aug 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Castle Crashers Screens]]></title>
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				Been a long time since we saw/heard anything about Castle Crashers. Been <em>too </em>long. So it's great today to see some new screens for the game (including a couple featuring a Behemoth cameo), which while still without a release date, should hopefully be with us soon.				<a href="http://kotaku.com/5025133/new-castle-crashers-screens/gallery/" title="Click here to read more about New Castle Crashers Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[Castle Crashers]]></category>
			<category><![CDATA[Behemoth]]></category>
			<category><![CDATA[e308]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 15 Jul 2008 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Castle Crashers for XBLA "Completely Completed"]]></title>
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				The cartoony multiplayer side-scrolling brawler, promising one of the deepest gameplay experiences of any Xbox Live Arcade game, is finished. So says developer The Behemoth on its official dev blog. No release date as of yet — it will take "a couple months at the very least" to finish QA, certification XBLA bureaucracy, etc. etc. 				<a href="http://kotaku.com/5009497/castle-crashers-for-xbla-completely-completed" title="Click here to read more about Castle Crashers for XBLA "Completely Completed"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Castle Crashers]]></category>
			<category><![CDATA[Behemoth]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[The Behemoth]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Sat, 17 May 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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