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		<title><![CDATA[Kotaku: Battlezone]]></title>
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			<title><![CDATA[Kotaku: Battlezone]]></title>
			<link>http://kotaku.com/tag/battlezone</link>
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		<link>http://kotaku.com/tag/battlezone</link>
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		<description><![CDATA[Kotaku posts tagged Battlezone]]></description>
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			<title><![CDATA[Jeff Bridges: Battlezone Fiend]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jeff Bridges: Battlezone Fiend" href="http://kotaku.com/tron/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tron</span></a></div -->					<div><a title="Click here to read Jeff Bridges: Battlezone Fiend" href="http://kotaku.com/5449872/jeff-bridges-battlezone-fiend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jeff Bridges: Battlezone Fiend" alt="Click here to read Jeff Bridges: Battlezone Fiend" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1263674752057_flynn_infobox1.jpg"/>
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				To get into character for 1982's Tron, <a class="autolink" title="Click here to read more posts tagged #jeffbridges" title="Click here to read more posts tagged #jeffbridges" href="http://kotaku.com/tag/jeffbridges/">Jeff Bridges</a> became quite the video game fiend. But it was fun with a purpose. The actor reminisces about playing Battlezone, a vector-graphics tank shooter loosely similar to the film's fictitious "Space Paranoids."				<a href="http://kotaku.com/5449872/jeff-bridges-battlezone-fiend" title="Click here to read more about Jeff Bridges: Battlezone Fiend">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tron]]></category>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Jeff Bridges]]></category>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Tron legacy]]></category>
			<pubDate><![CDATA[Sat, 16 Jan 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Atari Adds An Arcade To Its Web Page]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Adds An Arcade To Its Web Page" href="http://kotaku.com/websites/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">websites</span></a></div -->					<div><a title="Click here to read Atari Adds An Arcade To Its Web Page" href="http://kotaku.com/5411251/atari-adds-an-arcade-to-its-web-page" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Adds An Arcade To Its Web Page" alt="Click here to read Atari Adds An Arcade To Its Web Page" src="http://cache.kotaku.com/assets/images/9/2009/11/yars.jpg"/>
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				 Why sit at your computer working all day long when you can head over to the new Atari.com and play <a class="autolink" title="Click here to read more posts tagged #yarsrevenge" title="Click here to read more posts tagged #yarsrevenge" href="http://kotaku.com/tag/yarsrevenge/">Yars Revenge</a> all day long?				<a href="http://kotaku.com/5411251/atari-adds-an-arcade-to-its-web-page" title="Click here to read more about Atari Adds An Arcade To Its Web Page">More&nbsp;&raquo;</a>
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			<category><![CDATA[Websites]]></category>
			<category><![CDATA[Asteroids]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Atari Arcade]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[crystal castles]]></category>
			<category><![CDATA[Store]]></category>
			<category><![CDATA[Yars Revenge]]></category>
			<pubDate><![CDATA[Mon, 23 Nov 2009 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Battlezone Coming to the iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlezone Coming to the iPhone" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Battlezone Coming to the iPhone" href="http://kotaku.com/5132853/battlezone-coming-to-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battlezone Coming to the iPhone" alt="Click here to read Battlezone Coming to the iPhone" src="http://cache.kotaku.com/assets/images/9/2009/01/JBQe9GvWo6k_01.jpg"/>
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				 When he's not busy maintaining an amazing personal arcade in his home, Luca City Arcade's Peter Hirschberg is apparently spends his time developing retro games for the iPhone.				<a href="http://kotaku.com/5132853/battlezone-coming-to-the-iphone" title="Click here to read more about Battlezone Coming to the iPhone">More&nbsp;&raquo;</a>
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			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[app store]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Vector tanks]]></category>
			<pubDate><![CDATA[Fri, 16 Jan 2009 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[XBLA This Week: Bullwinkle and Battlezone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XBLA This Week: Bullwinkle and Battlezone" href="http://kotaku.com/live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livearcade</span></a></div -->					<div><a title="Click here to read XBLA This Week: Bullwinkle and Battlezone" href="http://kotaku.com/379660/xbla-this-week-bullwinkle-and-battlezone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XBLA This Week: Bullwinkle and Battlezone" alt="Click here to read XBLA This Week: Bullwinkle and Battlezone" src="http://cache.kotaku.com/assets/images/9/2008/04/small_xbla414.jpg"/>
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				 This week's Xbox Live Arcade offerings are brought to you by the letter B! Something old and something we hope you'll really like are coming your way, in the form of the arcade classic Battlezone (400 Microsoft points) and Rocky & Bullwinkle (800 Microsoft points).  One is a fast-paced collection of microgames featuring classic cartoon characters from ages past, and the other is vector tank combat with redone graphics and all-new Deathmatch, Team Deathmatch, and Capture the Flag modes!  Both utilize the Xbox Live Vision Camera for added functionality, so now it's up to you to figure out which is which. Good luck and godspeed!				<a href="http://kotaku.com/379660/xbla-this-week-bullwinkle-and-battlezone" title="Click here to read more about XBLA This Week: Bullwinkle and Battlezone">More&nbsp;&raquo;</a>
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			<category><![CDATA[Live Arcade]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[Bullwinkle & Rocky]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 14 Apr 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Evolution of the Team Multiplayer FPS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of the Team Multiplayer FPS" href="http://kotaku.com/multiplayer-fps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">multiplayerfps</span></a></div -->					<div><a title="Click here to read The Evolution of the Team Multiplayer FPS" href="http://kotaku.com/379208/the-evolution-of-the-team-multiplayer-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Evolution of the Team Multiplayer FPS" alt="Click here to read The Evolution of the Team Multiplayer FPS" src="http://cache.kotaku.com/assets/images/9/2008/04/small_quake-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/quake.jpg"></a>According to one writer, seven games parented the genre of the multiplayer FPS. Halo and Call of Duty: Not on it. Ed Borden reasons they did not add gameplay innovations, merely perfected the themes. That's up for discussion (and why I'm posting it, of course), but a fair point.				<a href="http://kotaku.com/379208/the-evolution-of-the-team-multiplayer-fps" title="Click here to read more about The Evolution of the Team Multiplayer FPS">More&nbsp;&raquo;</a>
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			<category><![CDATA[multiplayer FPS]]></category>
			<category><![CDATA[Battlefield]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[Counterstrike]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Tribes]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Sun, 13 Apr 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=379208&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Military Videogames, circa 1981]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Military Videogames, circa 1981" href="http://kotaku.com/serious-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgames</span></a></div -->					<div><a title="Click here to read Military Videogames, circa 1981" href="http://kotaku.com/321414/military-videogames-circa-1981" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Military Videogames, circa 1981" alt="Click here to read Military Videogames, circa 1981" src="http://cache.kotaku.com/assets/images/9/2007/11/small_battlezone.jpg"/>
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				Serious games are an increasingly prevalent, albeit not necessarily increasingly popular, type of videogame. One of the most prominent players in serious games has long been the military, with their significant investments in training games of their own, as well as advertising and cross-over games like <i>America's Army</i> and <i>Full Spectrum Warrior</i>. 				<a href="http://kotaku.com/321414/military-videogames-circa-1981" title="Click here to read more about Military Videogames, circa 1981">More&nbsp;&raquo;</a>
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			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Battlezone]]></category>
			<pubDate><![CDATA[Mon, 12 Nov 2007 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[bogost]]></dc:creator>
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			<title><![CDATA[E306: BattleZone Screens]]></title>
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								<a href="http://kotaku.com/174573/e306-battlezone-screens" title="Click here to read more about E306: BattleZone Screens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/174573/e306-battlezone-screens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174573]]></guid>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[E306]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Thu, 18 May 2006 09:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Atari's E3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari's E3" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari's E3" href="http://kotaku.com/171872/ataris-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari's E3" alt="Click here to read Atari's E3" src="http://cache.kotaku.com/assets/images/9/2006/05/small_big-blue-98x140.jpg"/>
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				Atari sends word of their surprisingly robust E306 line-up which includes a Playstation Portable version of BattleZone, the new Alone in teh Dark and a game based on Luc Besson's upcoming animated film Arthur and the Minimoys.				<a href="http://kotaku.com/171872/ataris-e3" title="Click here to read more about Atari's E3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/171872/ataris-e3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-171872]]></guid>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[E306]]></category>
			<category><![CDATA[Show Floor]]></category>
			<pubDate><![CDATA[Fri, 05 May 2006 13:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Polygons Meet Pebbles]]></title>
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				<a href="http://www.kotaku.com/images/2006/04/videogamerocks.jpg"></a>We don't know where this came from, but it's pretty funny. A small group of stones as they might theoretically be rendered in videogames from Asteroids to Zelda. And there's space for you to provide your own! Seriously, if you have any idea where these came from, let us know. We like to give credit where it's due.				<a href="http://kotaku.com/170396/polygons-meet-pebbles" title="Click here to read more about Polygons Meet Pebbles">More&nbsp;&raquo;</a>
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			<category><![CDATA[Humor]]></category>
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			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Duke Nukem]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Mario World]]></category>
			<category><![CDATA[other stuff I don't feel like typing in]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Zelda]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Fri, 28 Apr 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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