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		<title><![CDATA[Kotaku: Bangai-o Spirits]]></title>
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			<title><![CDATA[Kotaku: Bangai-o Spirits]]></title>
			<link>http://kotaku.com/tag/bangai-o spirits</link>
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		<link>http://kotaku.com/tag/bangai-o spirits</link>
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		<description><![CDATA[Kotaku posts tagged Bangai-o Spirits]]></description>
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			<title><![CDATA[Tough Video Games and Why They're Played]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tough Video Games and Why They're Played" href="http://kotaku.com/mega-man-9/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaman9</span></a></div -->					<div><a title="Click here to read Tough Video Games and Why They're Played" href="http://kotaku.com/5055995/tough-video-games-and-why-theyre-played" class="pp_image">
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				In a brief look at <em>Mega Man 9</em>, the Wall Street Journal's Jamin Brophy-Warren notes that the game's deliberate flicker and slowdown were added in for reasons other than the retro-feel. They make the game more demanding. 				<a href="http://kotaku.com/5055995/tough-video-games-and-why-theyre-played" title="Click here to read more about Tough Video Games and Why They're Played">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 28 Sep 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[D3 Publisher: Boobs, Sheep, and Aliens, Oh My!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read D3 Publisher: Boobs, Sheep, and Aliens, Oh My!" href="http://kotaku.com/d3-publisher/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">d3publisher</span></a></div -->					<div><a title="Click here to read D3 Publisher: Boobs, Sheep, and Aliens, Oh My!" href="http://kotaku.com/5025987/d3-publisher-boobs-sheep-and-aliens-oh-my" class="pp_image">
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 At this year's E3, D3 Publisher had several offerings to show off, ranging from kiddie show spin offs and <i>more</i> Naruto games to M-rated boobs and gore, as well as the 'spiritual successor' of <i>Puzzle Quest: Challenge of the Warlords</i>.  While I passed by the <i>Naruto</i> games due to time constraints and lack of interest, I did look at five other games: <i>Puzzle Quest: Galactrix</i>, <i>Onechanbara</i>, <i>Ben 10: Alien Force</i>, <i>Bangai-O Spirits</i>, and <i>Shaun the Sheep</i>.  Hit the jump for some art assets from the games and impressions.				<a href="http://kotaku.com/5025987/d3-publisher-boobs-sheep-and-aliens-oh-my" title="Click here to read more about D3 Publisher: Boobs, Sheep, and Aliens, Oh My!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Jul 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Bangai-O Spirits Circumvents DS Codes, Blows Minds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bangai-O Spirits Circumvents DS Codes, Blows Minds" href="http://kotaku.com/bangai_o-spirits/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bangaiospirits</span></a></div -->					<div><a title="Click here to read Bangai-O Spirits Circumvents DS Codes, Blows Minds" href="http://kotaku.com/5015807/bangai+o-spirits-circumvents-ds-codes-blows-minds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bangai-O Spirits Circumvents DS Codes, Blows Minds" alt="Click here to read Bangai-O Spirits Circumvents DS Codes, Blows Minds" src="http://cache.kotaku.com/assets/images/9/2008/06/2e/ed/small_2eedc35fa7b5fe851675623e3d6938c4.jpg"/>
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				I stopped by D3Publisher's hotel suite yesterday to check out some of their stuff. I hadn't heard much about <i>Bangai-O Spirits</i> (remember, Dreamcast fans?) which has been <a href="http://kotaku.com/354555/bangai+o-ds-hits-japan-on-march-19">out in Japan</a> since March and is hitting here sometime in the fourth quarter, but that's because I generally don't follow shooters.				<a href="http://kotaku.com/5015807/bangai+o-spirits-circumvents-ds-codes-blows-minds" title="Click here to read more about Bangai-O Spirits Circumvents DS Codes, Blows Minds">More&nbsp;&raquo;</a>
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			<category><![CDATA[bangai-o spirits]]></category>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Thu, 12 Jun 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Treasure Tackling Two Wii Titles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Tackling Two Wii Titles" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Treasure Tackling Two Wii Titles" href="http://kotaku.com/378580/treasure-tackling-two-wii-titles" class="pp_image">
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				The latest issue of Nintendo Power, which is in the hands of subscribers right now features an interview with Masato Maegawa, the president of the beloved action game developer, whose Bangai-O Spirits is due to hit the Nintendo DS stateside this quarter. The Xbox Live Arcade remake of Ikaruga just went live, but Nintendo Power wants to know when Maegawa and crew will get some WiiWare titles out.				<a href="http://kotaku.com/378580/treasure-tackling-two-wii-titles" title="Click here to read more about Treasure Tackling Two Wii Titles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Apr 2008 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bangai-O Spirits DS Trailer Is Somewhat Explosion Heavy]]></title>
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					 	    We got a chance to play an extremely early version of <em>Bangai-O Spirits</em> for the Nintendo DS at the most recent Tokyo Game Show, but it really didn't do the game justice. You really do need fully functioning full-screen missile barrages and excited Japanese voiceover narration to properly understand Treasure's Dreamcast to DS port. Hence, this nearly perfect trailer.				<a href="http://kotaku.com/364925/bangai+o-spirits-ds-trailer-is-somewhat-explosion-heavy" title="Click here to read more about Bangai-O Spirits DS Trailer Is Somewhat Explosion Heavy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Mar 2008 19:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bangai-O Spirits Coming Stateside]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bangai-O Spirits Coming Stateside" href="http://kotaku.com/coming-to-america/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comingtoamerica</span></a></div -->					<div><a title="Click here to read Bangai-O Spirits Coming Stateside" href="http://kotaku.com/360780/bangai+o-spirits-coming-stateside" class="pp_image">
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				A happy day for fans of the Dreamcast classic Bangai-O, as D3Publisher of America and lovable, cuddly Japanese developer Treasure announce the DS version of the game for North American release later this year. Combining two of Treasure's greatest strengths - puzzle games and shooters - the original Bangai-O was one of the developer's most definitive titles. The DS version features local wireless co-op gameplay for 1-4 players, a powerful level editor, and probably the neatest feature of all - level transfer using sound.  The level editor saves files as sound, which can then be transmitted to other DS systems via the built-in microphone, or save them on a PC for upload and sharing via the internet.  Players can even use this Sound Load feature to transfer gameplay footage, which means someone needs to come up with a flash app that translates the sound files and set up a website ASAP. Bangai-O Spirits should be hitting US shores sometime in Q2 2008. 				<a href="http://kotaku.com/360780/bangai+o-spirits-coming-stateside" title="Click here to read more about Bangai-O Spirits Coming Stateside">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Feb 2008 11:20:13 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bangai-O Spirits Hands-On Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bangai-O Spirits Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Bangai-O Spirits Hands-On Impressions" href="http://kotaku.com/302236/bangai+o-spirits-hands+on-impressions" class="pp_image">
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				Treasure's Nintendo DS sequel to the offbeat Dreamcast/Nintendo 64 shooter <em>Bangai-O</em> was available to play at a single kiosk at D3 Publisher's TGS booth. Just one Nintendo DS! It almost seems criminal. Clearly D3 underestimates the rabid demand for this fruit collecting puzzle-shooter sequel to the game that sold well into the tens of thousands. However, despite the broad appeal of shooting stuff, <em>Bangai-O Spirits</em> was surprisingly simple to get your hands on at Tokyo Game Show. Wrapping one's brain around the concept may take a bit more work.				<a href="http://kotaku.com/302236/bangai+o-spirits-hands+on-impressions" title="Click here to read more about Bangai-O Spirits Hands-On Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Sep 2007 06:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Treasure Too Busy With Xbox Live For PlayStation Network]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Too Busy With Xbox Live For PlayStation Network" href="http://kotaku.com/playstation-who/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationwho</span></a></div -->					<div><a title="Click here to read Treasure Too Busy With Xbox Live For PlayStation Network" href="http://kotaku.com/301242/treasure-too-busy-with-xbox-live-for-playstation-network" class="pp_image">
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				Clean-cut Treasure boss man Masato Maegawa talked to 1UP just before the kick off of Tokyo Game Show 07, putting a shine on details for every upcoming Treasure game. The recently announced Xbox Live Arcade <em>Ikaruga</em> remake, for example, is taking up too much of the developer's resources, putting a hold on the unnamed Xbox 360 shooter that's said to be in the vein of its most famous shmups, <em>Radiant Silvergun</em> and <em>Ikaruga</em>. Unfortunately for those in the PLAYSTATION 3 camp, Treasure isn't working on the PlayStation Network, devoting their resources to XBLA development.				<a href="http://kotaku.com/301242/treasure-too-busy-with-xbox-live-for-playstation-network" title="Click here to read more about Treasure Too Busy With Xbox Live For PlayStation Network">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Sep 2007 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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