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		<title><![CDATA[Kotaku: Australia]]></title>
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		<description><![CDATA[Kotaku posts tagged Australia]]></description>
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			<title><![CDATA[IKEA, and the Logic of Video Game Design]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IKEA, and the Logic of Video Game Design" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read IKEA, and the Logic of Video Game Design" href="http://kotaku.com/5881495/ikea-and-the-logic-of-video-game-design" class="pp_image">
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				A visit to IKEA usually means house moving, renovating, and too much fun spent with LEGO for grown-ups. But is there an element of videogame design hidden away within the Swedish minimalism?				<a href="http://kotaku.com/5881495/ikea-and-the-logic-of-video-game-design" title="Click here to read more about IKEA, and the Logic of Video Game Design">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881495/ikea-and-the-logic-of-video-game-design]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881495]]></guid>
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			<category><![CDATA[Ikea]]></category>
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			<pubDate><![CDATA[Thu, 02 Feb 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Daniel Golding]]></dc:creator>
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			<title><![CDATA[Will Make Games For Food… Or Funding]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Make Games For Food… Or Funding" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Will Make Games For Food… Or Funding" href="http://kotaku.com/5879058/will-make-games-for-food-or-funding" class="pp_image">
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				<em>Republished from<a href="http://www.kotaku.com.au/2012/01/the-fun-and-games-of-the-fbi/"> Kotaku Australia</a>.</em>				<a href="http://kotaku.com/5879058/will-make-games-for-food-or-funding" title="Click here to read more about Will Make Games For Food… Or Funding">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jan 2012 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Tracey Lien]]></dc:creator>
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			<title><![CDATA[No 32GB Vita Cards For You, Europe (Yet)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No 32GB Vita Cards For You, Europe (Yet)" href="http://kotaku.com/ps-vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psvita</span></a></div -->					<div><a title="Click here to read No 32GB Vita Cards For You, Europe (Yet)" href="http://kotaku.com/5870703/no-32gb-vita-cards-for-you-europe" class="pp_image">
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				The must-have accessory for the PlayStation Vita launch - and this is because you almost literally must have one - have been Sony's proprietary memory cards. The 32GB versions in particular have been the most sought-after, selling out in Japan and <a href="http://kotaku.com/5870644/the-ps-vitas-memory-cards-cost-less-than-expected-but-still-essentially-mandatory">being confirmed for the handheld's US launch</a>.				<a href="http://kotaku.com/5870703/no-32gb-vita-cards-for-you-europe" title="Click here to read more about No 32GB Vita Cards For You, Europe (Yet)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Dec 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Syndicate Has Been &quot;Banned&quot; In Australia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Syndicate&lt;/em&gt; Has Been &amp;quot;Banned&amp;quot; In Australia" href="http://kotaku.com/syndicate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">syndicate</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Syndicate&lt;/em&gt; Has Been &amp;quot;Banned&amp;quot; In Australia" href="http://kotaku.com/5869573/syndicate-has-been-banned-in-australia" class="pp_image">
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				The latest game to fall foul of Australia's lack of an adults-only game rating is the upcoming <em>Syndicate </em>reboot, the shooter having been "refused classification" in the country, which effectively bans the game from sale.				<a href="http://kotaku.com/5869573/syndicate-has-been-banned-in-australia" title="Click here to read more about Syndicate Has Been &quot;Banned&quot; In Australia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5869573/syndicate-has-been-banned-in-australia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5869573]]></guid>
			<category><![CDATA[Syndicate]]></category>
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			<category><![CDATA[Starbreeze]]></category>
			<pubDate><![CDATA[Tue, 20 Dec 2011 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Call It a Hunch, but EA, LucasArts and BioWare Probably Aren't Making a Rock-Paper-Scissors Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call It a Hunch, but EA, LucasArts and BioWare &lt;em&gt;Probably&lt;/em&gt; Aren't Making a Rock-Paper-Scissors Game" href="http://kotaku.com/star-wars%7c-the-old-republic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwarstheoldrepublic</span></a></div -->					<div><a title="Click here to read Call It a Hunch, but EA, LucasArts and BioWare &lt;em&gt;Probably&lt;/em&gt; Aren't Making a Rock-Paper-Scissors Game" href="http://kotaku.com/5864027/call-it-a-hunch-but-ea-lucasarts-and-bioware-probably-arent-making-a-rock+paper+scissors-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call It a Hunch, but EA, LucasArts and BioWare &lt;em&gt;Probably&lt;/em&gt; Aren't Making a Rock-Paper-Scissors Game" alt="Click here to read Call It a Hunch, but EA, LucasArts and BioWare &lt;em&gt;Probably&lt;/em&gt; Aren't Making a Rock-Paper-Scissors Game" src="http://cache.kotaku.com/assets/images/9/2011/11/small_53bdc5ac9dc1a1f79fa1266dbd9be39b.jpg"/>
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				Australia's classification board has received an <a href="http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/9d0d72c23bf3927dca2579580057f9c1?OpenDocument">application for an M-rated game entitled "Paper, Scissors, Stone,"</a> to be published jointly by Electronic Arts, BioWare and LucasArts. As amusing as the concept is, this is most likely <em>Star Wars: The Old Republic</em>, which <a href="http://kotaku.com/5823736/star-wars-the-old-republic-wont-launch-in-asia-australasia">will not include Australia (nor any countries outside North America or Europe)</a> when the game launches Dec. 20.				<a href="http://kotaku.com/5864027/call-it-a-hunch-but-ea-lucasarts-and-bioware-probably-arent-making-a-rock+paper+scissors-game" title="Click here to read more about Call It a Hunch, but EA, LucasArts and BioWare Probably Aren't Making a Rock-Paper-Scissors Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5864027/call-it-a-hunch-but-ea-lucasarts-and-bioware-probably-arent-making-a-rock+paper+scissors-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5864027]]></guid>
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			<pubDate><![CDATA[Wed, 30 Nov 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Shooting Robots On the iPhone Never Looked so Good]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shooting Robots On the iPhone Never Looked so Good" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Shooting Robots On the iPhone Never Looked so Good" href="http://kotaku.com/5862899/shooting-robots-on-the-iphone-never-looked-so-good" class="pp_image">
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				It's easy to look at <em>Epoch </em>in action and think it's trying to be<em> Gears of War</em> for the iPhone. Easy, and thankfully, wrong.				<a href="http://kotaku.com/5862899/shooting-robots-on-the-iphone-never-looked-so-good" title="Click here to read more about Shooting Robots On the iPhone Never Looked so Good">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862899/shooting-robots-on-the-iphone-never-looked-so-good]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862899]]></guid>
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			<category><![CDATA[iPhone]]></category>
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			<pubDate><![CDATA[Mon, 28 Nov 2011 09:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Whore of the Orient is the Next Game From LA Noire's Creator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Whore of the Orient&lt;/em&gt; is the Next Game From &lt;em&gt;LA Noire's&lt;/em&gt; Creator" href="http://kotaku.com/whore-of-the-orient/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whoreoftheorient</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Whore of the Orient&lt;/em&gt; is the Next Game From &lt;em&gt;LA Noire's&lt;/em&gt; Creator" href="http://kotaku.com/5862886/the-whore-of-the-orient-is-the-next-game-from-la-noires-creator" class="pp_image">
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				Brendan McNamara, whose <em>LA Noire</em> project resulted in a good game and <a href="http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger">a shuttered studio</a>, has ended up at the same place many of his ex-employees did: filmmaker George Miller's KMM Studios.				<a href="http://kotaku.com/5862886/the-whore-of-the-orient-is-the-next-game-from-la-noires-creator" title="Click here to read more about The Whore of the Orient is the Next Game From LA Noire's Creator">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Nov 2011 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Gameloft Flies Game-Laden Rental iPads Across Australia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gameloft Flies Game-Laden Rental iPads Across Australia" href="http://kotaku.com/gameloft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameloft</span></a></div -->					<div><a title="Click here to read Gameloft Flies Game-Laden Rental iPads Across Australia" href="http://kotaku.com/5862300/gameloft-flies-game+laden-rental-ipads-across-australia" class="pp_image">
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				Wouldn't it be nice if you could rent an iPad filled with nifty Gameloft-brand game product to keep you occupied during lengthy flights? Next month customers of Australia's Jetstar will find out first hand.				<a href="http://kotaku.com/5862300/gameloft-flies-game+laden-rental-ipads-across-australia" title="Click here to read more about Gameloft Flies Game-Laden Rental iPads Across Australia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862300/gameloft-flies-game+laden-rental-ipads-across-australia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862300]]></guid>
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			<category><![CDATA[Jetstar]]></category>
			<category><![CDATA[Rental]]></category>
			<pubDate><![CDATA[Wed, 23 Nov 2011 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Simpsons! Simpsons Arcade Here! Who's Ready?!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Simpsons!&lt;/em&gt; &lt;em&gt;Simpsons&lt;/em&gt; Arcade Here! Who's Ready?!" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Simpsons!&lt;/em&gt; &lt;em&gt;Simpsons&lt;/em&gt; Arcade Here! Who's Ready?!" href="http://kotaku.com/5858135/simpsons-simpsons-arcade-here-whos-ready" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Simpsons!&lt;/em&gt; &lt;em&gt;Simpsons&lt;/em&gt; Arcade Here! Who's Ready?!" alt="Click here to read &lt;em&gt;Simpsons!&lt;/em&gt; &lt;em&gt;Simpsons&lt;/em&gt; Arcade Here! Who's Ready?!" src="http://cache.kotaku.com/assets/images/9/2011/11/small_81556d30b56e4a0486843befe1d794df.jpg"/>
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				A listing with Australia's Classification Board says <em>The Simpsons</em>, the fondly remembered arcade beat-em-up, is coming soon to modern platforms.				<a href="http://kotaku.com/5858135/simpsons-simpsons-arcade-here-whos-ready" title="Click here to read more about Simpsons! Simpsons Arcade Here! Who's Ready?!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5858135&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Australian Politician Already Wants Grand Theft Auto Banned]]></title>
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				Never mind that <em>GTAV</em> was just announced, New South Wales Attorney General Greg Smith called for <em>Grand Theft Auto</em> to be "banned". Le sigh. [<a href="http://www.kotaku.com.au/2011/11/seven-reports-on-r18-nsw-ag-greg-smith-wants-grand-theft-auto-banned/">Kotaku Australia</a>]				<a href="http://kotaku.com/5856338/australian-politician-already-wants-grand-theft-auto-banned" title="Click here to read more about Australian Politician Already Wants Grand Theft Auto Banned">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5856338/australian-politician-already-wants-grand-theft-auto-banned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856338]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Grand theft auto v]]></category>
			<category><![CDATA[Gtav]]></category>
			<category><![CDATA[Rockstar]]></category>
			<pubDate><![CDATA[Fri, 04 Nov 2011 07:50:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5856338&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why Not Play Dark Souls In a Coffin]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" href="http://kotaku.com/dark-souls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darksouls</span></a></div -->					<div><a title="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" href="http://kotaku.com/5853765/why-not-play-dark-souls-in-a-coffin/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" alt="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" src="http://cache.kotaku.com/assets/images/9/2011/10/small_top_15.jpg"/>
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				You end up spending a lot of your time in<em> Dark Souls</em> dying. Being stabbed, burned, crushed, bludgeoned, whatever. So this custom rig for the game, built out of a <em>coffin</em>, seems wonderfully apt.				<a href="http://kotaku.com/5853765/why-not-play-dark-souls-in-a-coffin/gallery/" title="Click here to read more about Why Not Play Dark Souls In a Coffin">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5853765/why-not-play-dark-souls-in-a-coffin/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5853765]]></guid>
			<category><![CDATA[Dark souls]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<pubDate><![CDATA[Thu, 27 Oct 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5853765&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The World Has Become a Video Game, and It Is Very, Very Sad]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The World Has Become a Video Game, and It Is Very, Very Sad" href="http://kotaku.com/advertising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">advertising</span></a></div -->					<div><a title="Click here to read The World Has Become a Video Game, and It Is Very, Very Sad" href="http://kotaku.com/5848154/the-world-has-become-a-video-game-and-it-is-very-very-sad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The World Has Become a Video Game, and It Is Very, Very Sad" alt="Click here to read The World Has Become a Video Game, and It Is Very, Very Sad" src="http://cache.kotaku.com/assets/images/9/2011/10/small_29766255.jpg"/>
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				<!-- videoId: 29766255 --><!-- /videoId: 29766255 --> This is a commercial currently airing on Australian TV. I won't spoil the bizarre ending by telling you what it's for, but that's not the point. The point is how great the <a href="http://en.wikipedia.org/wiki/Voxel">voxel </a>effects look.				<a href="http://kotaku.com/5848154/the-world-has-become-a-video-game-and-it-is-very-very-sad" title="Click here to read more about The World Has Become a Video Game, and It Is Very, Very Sad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848154/the-world-has-become-a-video-game-and-it-is-very-very-sad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848154]]></guid>
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			<category><![CDATA[Australia]]></category>
			<category><![CDATA[voxels]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[L.A. Noire Studio Owes $1 Million to Employees&mdash;and a Quarter of That Is Claimed by the Boss]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" href="http://kotaku.com/l%27a%27-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" href="http://kotaku.com/5847883/la-noire-studio-owes-1-million-to-employees++and-a-quarter-of-that-is-claimed-by-the-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" alt="Click here to read &lt;em&gt;L.A. Noire Studio&lt;/em&gt; Owes $1 Million to Employees&amp;mdash;and a Quarter of That Is Claimed by the Boss" src="http://cache.kotaku.com/assets/images/9/2011/10/small_la_noire_online_pass.jpg"/>
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				Team Bondi, the Australian studio that saved<a href="http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi?tag=teambondi"> the worst year of its existence</a> for the one in which it finally delivered <em>L.A. Noire</em>, owes its employees more than $1 million, according to papers filed in <a href="http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers">the studio's liquidation.</a>				<a href="http://kotaku.com/5847883/la-noire-studio-owes-1-million-to-employees++and-a-quarter-of-that-is-claimed-by-the-boss" title="Click here to read more about L.A. Noire Studio Owes $1 Million to Employees&mdash;and a Quarter of That Is Claimed by the Boss">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847883/la-noire-studio-owes-1-million-to-employees++and-a-quarter-of-that-is-claimed-by-the-boss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847883]]></guid>
			<category><![CDATA[l.a. noire]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Brendan mcnamara]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Fri, 07 Oct 2011 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5847883&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Turns Out Sony Didn't Break the Law When Somebody Else Hacked Them]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Turns Out Sony Didn't Break the Law When Somebody Else Hacked Them" href="http://kotaku.com/it-only-does-offline/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">itonlydoesoffline</span></a></div -->					<div><a title="Click here to read Turns Out Sony Didn't Break the Law When Somebody Else Hacked Them" href="http://kotaku.com/5845001/turns-out-sony-didnt-break-the-law-when-somebody-else-hacked-them" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Turns Out Sony Didn't Break the Law When Somebody Else Hacked Them" alt="Click here to read Turns Out Sony Didn't Break the Law When Somebody Else Hacked Them" src="http://cache.kotaku.com/assets/images/9/2011/09/small_psnlogo3.jpg"/>
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				The law can be a strange beast sometimes. Take Sony and Australia, for example: earlier this year, when <a href="http://kotaku.com/5795913/sony-comes-clean-playstation-network-hackers-have-stolen-personal-data">the PlayStation Network was hacked into</a>, an <a href="http://kotaku.com/5796904/australian-officials-investigating-sony-as-man-loses-2000-to-fraudsters">investigation was launched</a> <em>targeting</em> Sony, to see whether the company had broken Australian law.				<a href="http://kotaku.com/5845001/turns-out-sony-didnt-break-the-law-when-somebody-else-hacked-them" title="Click here to read more about Turns Out Sony Didn't Break the Law When Somebody Else Hacked Them">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845001/turns-out-sony-didnt-break-the-law-when-somebody-else-hacked-them]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845001]]></guid>
			<category><![CDATA[It only does offline]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5845001&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Happens To Developers When A Studio Closes?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Happens To Developers When A Studio Closes?" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read What Happens To Developers When A Studio Closes?" href="http://kotaku.com/5841975/what-happens-to-developers-when-a-studio-closes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Happens To Developers When A Studio Closes?" alt="Click here to read What Happens To Developers When A Studio Closes?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_pand1.jpg"/>
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				<em>We hear about video game studios closing down - and people losing their jobs as a result - all the time. But have you ever wondered what it's like to be one of those affected? To work through the job uncertainty, survive a round of layoffs, get the sack and try and find new work? This great feature from Kotaku Australia's Tracey Lien examines just what happens when there's a disturbance in the workforce.</em>				<a href="http://kotaku.com/5841975/what-happens-to-developers-when-a-studio-closes" title="Click here to read more about What Happens To Developers When A Studio Closes?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841975/what-happens-to-developers-when-a-studio-closes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841975]]></guid>
			<category><![CDATA[Disturbance in the workforce]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Pandemic]]></category>
			<category><![CDATA[Republished]]></category>
			<pubDate><![CDATA[Tue, 20 Sep 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tracey Lien]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5841975&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Space Satellite Studio Goes Belly Up]]></title>
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				Visceral Games, the team behind the Dead Space series, had a small studio based in Melbourne, Australia. That studio is now no more, its <a href="http://twitter.com/#!/IGDAMelbourne/status/115583184829296640">21</a> employees <a href="http://www.kotaku.com.au/2011/09/eas-visceral-studios-in-melbourne-rumoured-to-close-on-monday/">let go earlier today</a>.				<a href="http://kotaku.com/5841611/dead-space-satellite-studio-goes-belly-up" title="Click here to read more about Dead Space Satellite Studio Goes Belly Up">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5841611/dead-space-satellite-studio-goes-belly-up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841611]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Disturbance in the workforce]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Visceral games]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2011 07:04:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5841611&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Three-Minute Look at THQ's Avengers, Disassembled]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Three-Minute Look at THQ's &lt;em&gt;Avengers&lt;/em&gt;, Disassembled" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read A Three-Minute Look at THQ's &lt;em&gt;Avengers&lt;/em&gt;, Disassembled" href="http://kotaku.com/5841416/a-three+minute-look-at-thqs-avengers-disassembled" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Three-Minute Look at THQ's &lt;em&gt;Avengers&lt;/em&gt;, Disassembled" alt="Click here to read A Three-Minute Look at THQ's &lt;em&gt;Avengers&lt;/em&gt;, Disassembled" src="http://cache.kotaku.com/assets/images/9/2011/09/small_explore_kotaku_videos_1953.jpg"/>
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				<!-- videoId: explore/Kotaku/videos/1953 --><!-- /videoId: explore/Kotaku/videos/1953 --> THQ's <a href="http://kotaku.com/5829346/thq-cuts-200-jobs-mx-vs-atv-series-de-blob-studio-and-more">big-time bloodletting back in August</a> meant the end of its Brisbane, Australia studio and scuttled the publisher's planned video game adaptation of <em>The Avengers</em>. Evidently those who were involved with the project can't take no for an answer; footage of the game in its pre-alpha state released last week and was immediately smashed by YouTube. <a href="http://www.youtube.com/watch?v=OGWX_p_GHiE&feature=player_embedded">Now another video has leaked out.</a>				<a href="http://kotaku.com/5841416/a-three+minute-look-at-thqs-avengers-disassembled" title="Click here to read more about A Three-Minute Look at THQ's Avengers, Disassembled">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841416/a-three+minute-look-at-thqs-avengers-disassembled]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841416]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Australia]]></category>
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			<category><![CDATA[Brisbane]]></category>
			<category><![CDATA[Disturbance in the workforce]]></category>
			<category><![CDATA[The Avengers]]></category>
			<category><![CDATA[Thq]]></category>
			<category><![CDATA[Thq brisbane]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Sat, 17 Sep 2011 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5841416&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Europe, Australia Getting White PS3]]></title>
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				The White version of the PlayStation 3, long available in Japan but not in the West, will in November <a href="http://www.gamestop.de/ps3-slim">go on sale in Europe</a> and <a href="http://www.ebgames.com.au/ps3-154065-PS3-320GB-Classic-White-PlayStation-3?utm_source=website&utm_medium=large_hero&utm_campaign=WhitePS3">Australia</a>. It'll include a 320GB HDD, two controllers and will sell for €300/AUD$448/£250.				<a href="http://kotaku.com/5838655/europe-australia-getting-white-ps3" title="Click here to read more about Europe, Australia Getting White PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Sep 2011 06:50:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Is How Sonic Generations Does A Collector's Edition]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is How &lt;em&gt;Sonic Generations&lt;/em&gt; Does A Collector's Edition" href="http://kotaku.com/sonic-the-hedgehog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonicthehedgehog</span></a></div -->					<div><a title="Click here to read This Is How &lt;em&gt;Sonic Generations&lt;/em&gt; Does A Collector's Edition" href="http://kotaku.com/5838120/this-is-how-sonic-generations-does-a-collectors-edition/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is How &lt;em&gt;Sonic Generations&lt;/em&gt; Does A Collector's Edition" alt="Click here to read This Is How &lt;em&gt;Sonic Generations&lt;/em&gt; Does A Collector's Edition" src="http://cache.kotaku.com/assets/images/9/2011/09/small_sonic_generations_ce.jpg"/>
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				Sonic the Hedgehog is now 20-years-old. To celebrate, Sega is bringing two Sonics together in <em><a href="http://kotaku.com/sonicgenerations">Sonic Generations</a></em> for the PlayStation 3 and Xbox 360. To sweeten the deal, Sonic gets a rare "collector's edition" bundle, full of collectible tchotchkes.				<a href="http://kotaku.com/5838120/this-is-how-sonic-generations-does-a-collectors-edition/gallery/" title="Click here to read more about This Is How Sonic Generations Does A Collector's Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Sep 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dead Space? It's For Kids!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" href="http://kotaku.com/5837338/dead-space-its-for-kids" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" alt="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" src="http://cache.kotaku.com/assets/images/9/2011/09/small_big1.jpg"/>
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				<em>Dead Space's</em> Isaac is normally running around in the dark scared out of his mind. Here, he's just a kid. Kickin' it on the playground. Maybe with an imaginary friend. Note I said imaginary <em>friend</em>, which is good times. Not imaginary dead girlfriend. Which is <em>bad times</em>.				<a href="http://kotaku.com/5837338/dead-space-its-for-kids" title="Click here to read more about Dead Space? It's For Kids!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Sep 2011 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The End is Nigh For LA Noire's Developers]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" href="http://kotaku.com/la-noire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanoire</span></a></div -->					<div><a title="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" href="http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" alt="Click here to read The End is Nigh For &lt;em&gt;LA Noire's&lt;/em&gt; Developers" src="http://cache.kotaku.com/assets/images/9/2011/08/small_hats2_01.jpg"/>
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				Despite (finally) shipping a successful product, it seems allegations of <a href="http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices">shoddy work practices</a> and claims that <a href="http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger">no major publisher would work with the team</a> has brought about the end of <em>LA Noire</em> developers Team Bondi.				<a href="http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers" title="Click here to read more about The End is Nigh For LA Noire's Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5836456/the-end-is-nigh-for-la-noires-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836456]]></guid>
			<category><![CDATA[la noire]]></category>
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			<pubDate><![CDATA[Thu, 01 Sep 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Strange, Sad Case of the North American Super Nintendo]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Strange, Sad Case of the North American Super Nintendo" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Strange, Sad Case of the North American Super Nintendo" href="http://kotaku.com/5834206/the-strange-sad-case-of-the-north-american-super-nintendo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Strange, Sad Case of the North American Super Nintendo" alt="Click here to read The Strange, Sad Case of the North American Super Nintendo" src="http://cache.kotaku.com/assets/images/9/2011/08/small_snes1.jpg"/>
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				This week is the, believe it or not, <em>20th</em> anniversary of the release of the Super Nintendo Entertainment System in North America.				<a href="http://kotaku.com/5834206/the-strange-sad-case-of-the-north-american-super-nintendo" title="Click here to read more about The Strange, Sad Case of the North American Super Nintendo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5834206/the-strange-sad-case-of-the-north-american-super-nintendo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5834206]]></guid>
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			<pubDate><![CDATA[Thu, 25 Aug 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Resistance 3 Multiplayer Map Comes From a Land Down Under]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This &lt;em&gt;Resistance 3&lt;/em&gt; Multiplayer Map Comes From a Land Down Under" href="http://kotaku.com/resistance/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">resistance</span></a></div -->					<div><a title="Click here to read This &lt;em&gt;Resistance 3&lt;/em&gt; Multiplayer Map Comes From a Land Down Under" href="http://kotaku.com/5829148/this-resistance-3-multiplayer-map-comes-from-a-land-down-under" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This &lt;em&gt;Resistance 3&lt;/em&gt; Multiplayer Map Comes From a Land Down Under" alt="Click here to read This &lt;em&gt;Resistance 3&lt;/em&gt; Multiplayer Map Comes From a Land Down Under" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_sceablog_videos_2016.jpg"/>
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				<!-- videoId: explore/sceablog/videos/2016 --><!-- /videoId: explore/sceablog/videos/2016 --> While <em>Resistance 3</em>'s single-player story sees players traipsing across the U.S., multiplayer is a trip around the Chimeran-infested world, with stops in Bogota, Colombia, Glamorgan, Wales,  Africa's Republic of Chad, and this latest map, which takes the battle to the second largest town in the Northern Territory of Australia.				<a href="http://kotaku.com/5829148/this-resistance-3-multiplayer-map-comes-from-a-land-down-under" title="Click here to read more about This Resistance 3 Multiplayer Map Comes From a Land Down Under">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Aug 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Weird & Wonderful World of Australian Video Game Commercials]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Weird &amp; Wonderful World of Australian Video Game Commercials" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Weird &amp; Wonderful World of Australian Video Game Commercials" href="http://kotaku.com/5827954/the-weird--wonderful-world-of-australian-video-game-commercials/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Weird &amp; Wonderful World of Australian Video Game Commercials" alt="Click here to read The Weird &amp; Wonderful World of Australian Video Game Commercials" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ausrecall.jpg"/>
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				Before the internet put the entire planet on the same page, there were certain nations on Earth that were a little...slower than others. Places where the latest trends would turn up late, or turn up filtered through a few different sets of hands.				<a href="http://kotaku.com/5827954/the-weird--wonderful-world-of-australian-video-game-commercials/gallery/" title="Click here to read more about The Weird & Wonderful World of Australian Video Game Commercials">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827954/the-weird--wonderful-world-of-australian-video-game-commercials/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827954]]></guid>
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			<pubDate><![CDATA[Fri, 05 Aug 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nobody Wants to Work With LA Noire's Developers, Boss In Buyout Talks]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" href="http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" alt="Click here to read Nobody Wants to Work With &lt;em&gt;LA Noire's&lt;/em&gt; Developers, Boss In Buyout Talks" src="http://cache.kotaku.com/assets/images/9/2011/08/small_hats2.jpg"/>
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				With Rockstar reluctant to publish <em>LA Noire</em> developers Team Bondi's next game, rumours are circulating that studio founder Brendan McNamara is in talks with George Miller's KMM studio, with the aim of being absorbed into the <em>Mad Max</em> and<em> Happy Feet</em> creators.				<a href="http://kotaku.com/5827579/nobody-wants-to-work-with-la-noires-developers-forced-into-merger" title="Click here to read more about Nobody Wants to Work With LA Noire's Developers, Boss In Buyout Talks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Serrels]]></dc:creator>
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			<title><![CDATA[Euclideon Creator Swears Infinite Detail is &quot;Not a Hoax&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Euclideon Creator Swears Infinite Detail is &amp;quot;Not a Hoax&amp;quot;" href="http://kotaku.com/euclideon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">euclideon</span></a></div -->					<div><a title="Click here to read Euclideon Creator Swears Infinite Detail is &amp;quot;Not a Hoax&amp;quot;" href="http://kotaku.com/5827192/euclideon-creator-swears-infinite-detail-is-not-a-hoax" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Euclideon Creator Swears Infinite Detail is &amp;quot;Not a Hoax&amp;quot;" alt="Click here to read Euclideon Creator Swears Infinite Detail is &amp;quot;Not a Hoax&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_unlimited_detail.jpg"/>
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				Yesterday <a href="http://kotaku.com/5826788/could-this-graphics-tech-revolutionize-the-way-video-games-look/">we posted a video from Euclideon</a> – a Australian company that claims it can revolutionise video game graphics, increasing visual fidelity by 100,000. This morning we spoke to Euclideon's CEO Bruce Dell – <a href="http://kotaku.com/5827034/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype">the man Markus Persson calls a "Snake Oil Salesman"</a> – to ask a few questions regarding Euclideon's ‘Infinite Detail' technology.				<a href="http://kotaku.com/5827192/euclideon-creator-swears-infinite-detail-is-not-a-hoax" title="Click here to read more about Euclideon Creator Swears Infinite Detail is &quot;Not a Hoax&quot;">More&nbsp;&raquo;</a>
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			<category><![CDATA[twitter]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Serrels]]></dc:creator>
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			<title><![CDATA[Rooney Again Anchors FIFA Cover in UK, Australia]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rooney Again Anchors &lt;em&gt;FIFA&lt;/em&gt; Cover in UK, Australia" href="http://kotaku.com/fifa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fifa</span></a></div -->					<div><a title="Click here to read Rooney Again Anchors &lt;em&gt;FIFA&lt;/em&gt; Cover in UK, Australia" href="http://kotaku.com/5825752/fifa-12-cover-stars" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rooney Again Anchors &lt;em&gt;FIFA&lt;/em&gt; Cover in UK, Australia" alt="Click here to read Rooney Again Anchors &lt;em&gt;FIFA&lt;/em&gt; Cover in UK, Australia" src="http://cache.kotaku.com/assets/images/9/2011/07/small_fifa-12-uk-cover-rooney-wilshere.jpg"/>
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				Wayne Rooney is again on the cover of EA Sports' <em>FIFA</em> series, joining Arsenal's Jack Wilshere on <em>FIFA 12</em> for release in the United Kingdom, Ireland, Scandinavia and the Middle East. In Australia, he will be <A href="http://www.ea.com/au/football/news/fifapackannounce-12">partnered with Tim Cahill</a>, the Australian star who plays for Everton in the English Premier League.				<a href="http://kotaku.com/5825752/fifa-12-cover-stars" title="Click here to read more about Rooney Again Anchors FIFA Cover in UK, Australia">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fifa]]></category>
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			<category><![CDATA[Jack wilshere]]></category>
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			<category><![CDATA[Tim Cahill]]></category>
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			<category><![CDATA[Wayne Rooney]]></category>
			<pubDate><![CDATA[Thu, 28 Jul 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Star Wars: The Old Republic Won't Launch In Asia, Australasia]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt; Won't Launch In Asia, Australasia" href="http://kotaku.com/star-wars-the-old-republic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwarstheoldrepublic</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt; Won't Launch In Asia, Australasia" href="http://kotaku.com/5823736/star-wars-the-old-republic-wont-launch-in-asia-australasia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt; Won't Launch In Asia, Australasia" alt="Click here to read &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt; Won't Launch In Asia, Australasia" src="http://cache.kotaku.com/assets/images/9/2011/07/small_swtor_01.jpg"/>
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				As though we were still living in the 1990's, it's come to light that when upcoming MMO <em>Star Wars: The Old Republic</em> is released, it'll only be released (at first) in North America and Europe.				<a href="http://kotaku.com/5823736/star-wars-the-old-republic-wont-launch-in-asia-australasia" title="Click here to read more about Star Wars: The Old Republic Won't Launch In Asia, Australasia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823736/star-wars-the-old-republic-wont-launch-in-asia-australasia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823736]]></guid>
			<category><![CDATA[Star Wars the Old Republic]]></category>
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			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Fri, 22 Jul 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Australia is (Probably) Getting Adults-Only Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Australia is (Probably) Getting Adults-Only Games" href="http://kotaku.com/australia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">australia</span></a></div -->					<div><a title="Click here to read Australia is (Probably) Getting Adults-Only Games" href="http://kotaku.com/5823702/australia-is-probably-getting-adults+only-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Australia is (Probably) Getting Adults-Only Games" alt="Click here to read Australia is (Probably) Getting Adults-Only Games" src="http://cache.kotaku.com/assets/images/9/2011/07/small_saxtonsmash.jpg"/>
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				Despite one of the state Attorneys General required to change Australia's classification laws not turning up to a meeting earlier today, those present (and the Federal Government) have agreed "in principle" to institute an adults-only game rating for the country.				<a href="http://kotaku.com/5823702/australia-is-probably-getting-adults+only-games" title="Click here to read more about Australia is (Probably) Getting Adults-Only Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823702/australia-is-probably-getting-adults+only-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823702]]></guid>
			<category><![CDATA[Australia]]></category>
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			<pubDate><![CDATA[Fri, 22 Jul 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rumor: Gameloft Working Employees to the Bone]]></title>
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				Mobile publishers Gameloft are known for making <a href="http://kotaku.com/5731973/so-is-this-your-legend-of-zelda-rip+off-gameloft">blatant, if high-quality rip-offs </a>based on other people's intellectual property. Might they also be known now for shitty work practices? [<a href="http://games.on.net/article/13193/Trouble_at_Gameloft_Auckland_Developer_Blows_Whistle_on_120-Hour_Weeks_Dangerous_Conditions">games.on.net</a>]				<a href="http://kotaku.com/5822093/rumor-gameloft-working-employees-to-the-bone" title="Click here to read more about Rumor: Gameloft Working Employees to the Bone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5822093/rumor-gameloft-working-employees-to-the-bone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822093]]></guid>
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			<pubDate><![CDATA[Mon, 18 Jul 2011 02:15:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Is This Where Gears of War 3 Was Leaked From?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This Where &lt;em&gt;Gears of War 3&lt;/em&gt; Was Leaked From?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is This Where &lt;em&gt;Gears of War 3&lt;/em&gt; Was Leaked From?" href="http://kotaku.com/5819239/is-this-where-gears-of-war-3-was-leaked-from" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is This Where &lt;em&gt;Gears of War 3&lt;/em&gt; Was Leaked From?" alt="Click here to read Is This Where &lt;em&gt;Gears of War 3&lt;/em&gt; Was Leaked From?" src="http://cache.kotaku.com/assets/images/9/2011/07/small_gearsmontage_01.jpg"/>
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				Months ahead of its release, Epic's <em>Gears of War 3</em> <a href="http://kotaku.com/5817846/early-gears-of-war-3-code-hits-internet-cops-investigating">has been leaked onto the internet</a>, a security breach so severe law enforcement has gotten involved. Maybe, though, the cops won't be needed.				<a href="http://kotaku.com/5819239/is-this-where-gears-of-war-3-was-leaked-from" title="Click here to read more about Is This Where Gears of War 3 Was Leaked From?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5819239/is-this-where-gears-of-war-3-was-leaked-from]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819239]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 08 Jul 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Report: LA Noire Was Development Hell, Rockstar No Longer Working With Team Bondi]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" href="http://kotaku.com/oh-dear/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohdear</span></a></div -->					<div><a title="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" href="http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" alt="Click here to read Report: &lt;em&gt;LA Noire&lt;/em&gt; Was Development Hell, Rockstar No Longer Working With Team Bondi" src="http://cache.kotaku.com/assets/images/9/2011/07/small_hats2.jpg"/>
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				 Andrew McMillen, who published the original report on IGN<a href="http://kotaku.com/5816507/la-noires-studio-under-investigation-over-alleged-shonky-work-practices"> claiming poor work</a> conditions at <em>LA Noire</em> developer Team Bondi, has now published on <em>GI.biz</em> what's claimed to be a series of leaked internal emails that don't exactly paint Bondi's boss, Brendan McNamara, in a good light.				<a href="http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi" title="Click here to read more about Report: LA Noire Was Development Hell, Rockstar No Longer Working With Team Bondi">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5818019]]></guid>
			<category><![CDATA[oh dear]]></category>
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			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Tue, 05 Jul 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Gamestop Resurrects Resident Evil: The Mercenaries 3D Trade-In Hopes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamestop Resurrects &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Trade-In Hopes" href="http://kotaku.com/what-are-ya-buyin.%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whatareyabuyin?</span></a></div -->					<div><a title="Click here to read Gamestop Resurrects &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Trade-In Hopes" href="http://kotaku.com/5816640/gamestop-resurrects-resident-evil-the-mercenaries-3d-trade+in-hopes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamestop Resurrects &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Trade-In Hopes" alt="Click here to read Gamestop Resurrects &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Trade-In Hopes" src="http://cache.kotaku.com/assets/images/9/2011/06/small_merchant2.jpg"/>
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				 It's hard to describe used copies of <em>Resident Evil: The Mercenaries 3D</em> as pre-owned when <a href="http://kotaku.com/5815929/used-copies-of-resident-evil-the-mercenaries-3d-will-be-forever-haunted-by-the-last-owner">pre-played</a> seems to fit the game so well. Despite the eternal save file, major U.S. retailers are still accepting <em>Mercenaries</em> trade-ins.				<a href="http://kotaku.com/5816640/gamestop-resurrects-resident-evil-the-mercenaries-3d-trade+in-hopes" title="Click here to read more about Gamestop Resurrects Resident Evil: The Mercenaries 3D Trade-In Hopes">More&nbsp;&raquo;</a>
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			<category><![CDATA[What Are Ya Buyin'?]]></category>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
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			<title><![CDATA[Inside the Seven-Year Labor Pains of L.A. Noire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/working-overtime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">workingovertime</span></a></div -->					<div><a title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" alt="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_la_noire_cole_pissed.jpg"/>
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				It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring <em>L.A. Noire</em> to store shelves was consistently an unhappy time for many who worked on the game,<a href="http://xbox360.ign.com/articles/117/1179020p1.html"> reports IGN.</a>				<a href="http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire" title="Click here to read more about Inside the Seven-Year Labor Pains of L.A. Noire">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815615]]></guid>
			<category><![CDATA[Working overtime]]></category>
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			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Sun, 26 Jun 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Video Game Ships Used to Train Australian Navy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Ships Used to Train Australian Navy" href="http://kotaku.com/military-training/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">militarytraining</span></a></div -->					<div><a title="Click here to read Video Game Ships Used to Train Australian Navy" href="http://kotaku.com/5814979/video-game-ships-used-to-train-australian-navy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Game Ships Used to Train Australian Navy" alt="Click here to read Video Game Ships Used to Train Australian Navy" src="http://cache.kotaku.com/assets/images/9/2011/06/small_refine.png"/>
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				 The Royal Australian Navy is teaming up with Invenio Engineering Solutions on a huge undertaking, to train sailors almost exclusively with video games of a sort.				<a href="http://kotaku.com/5814979/video-game-ships-used-to-train-australian-navy" title="Click here to read more about Video Game Ships Used to Train Australian Navy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814979/video-game-ships-used-to-train-australian-navy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814979]]></guid>
			<category><![CDATA[Military training]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[australian navy]]></category>
			<category><![CDATA[refine]]></category>
			<category><![CDATA[Simulations]]></category>
			<pubDate><![CDATA[Thu, 23 Jun 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead or Alive: Dimensions Gets Mature in Australia]]></title>
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				After being <a href="http://kotaku.com/5810617/dead-or-alive-dimensions-may-not-be-for-kids-after-all">pulled </a> to get reclassified, <em>Dead or Alive: Dimensions</em> isn't rated MA+15 (a rating that caused outrage in Australia), but is now rated Mature (a rating that hopefully...won't?). Yep, the game was bumped up one rating. [<a href="http://www.kotaku.com.au/2011/06/dead-or-alive-dimensions-has-been-reclassified/">Kotaku Australia</a>]				<a href="http://kotaku.com/5814374/dead-or-alive-dimensions-gets-mature-in-australia" title="Click here to read more about Dead or Alive: Dimensions Gets Mature in Australia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814374/dead-or-alive-dimensions-gets-mature-in-australia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814374]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Dead or alive: dimensions]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 22 Jun 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814374&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Struggles of a Gay XCOM Scientist]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Struggles of a Gay &lt;em&gt;XCOM&lt;/em&gt; Scientist" href="http://kotaku.com/more-than-one-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">morethanonewar</span></a></div -->					<div><a title="Click here to read The Struggles of a Gay &lt;em&gt;XCOM&lt;/em&gt; Scientist" href="http://kotaku.com/5812460/the-struggles-of-a-gay-xcom-scientist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Struggles of a Gay &lt;em&gt;XCOM&lt;/em&gt; Scientist" alt="Click here to read The Struggles of a Gay &lt;em&gt;XCOM&lt;/em&gt; Scientist" src="http://cache.kotaku.com/assets/images/9/2011/06/small_xcombrutes.jpg"/>
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				It's hard enough finding enough major characters who aren't white in games, let alone people who aren't <em>straight</em>. So it's interesting to see how 2K is handling the inclusion of a homosexual character in upcoming shooter <em>XCOM</em>.				<a href="http://kotaku.com/5812460/the-struggles-of-a-gay-xcom-scientist" title="Click here to read more about The Struggles of a Gay XCOM Scientist">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812460/the-struggles-of-a-gay-xcom-scientist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812460]]></guid>
			<category><![CDATA[More than one war]]></category>
			<category><![CDATA[2K marin australia]]></category>
			<category><![CDATA[Australia]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xcom]]></category>
			<pubDate><![CDATA[Thu, 16 Jun 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5812460&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When Crane Games Eat Children]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Crane Games Eat Children" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read When Crane Games Eat Children" href="http://kotaku.com/5810608/when-crane-games-eat-children" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Crane Games Eat Children" alt="Click here to read When Crane Games Eat Children" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ccdq1w-k8qs.jpg"/>
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				<!-- videoId: CcdQ1W-K8qs --><!-- /videoId: CcdQ1W-K8qs --> This isn't a first. But three year-old Tyler ended up inside a crane game in Sydney when the tyke climbed up the chute, hoping to snag a stuffed tiger.				<a href="http://kotaku.com/5810608/when-crane-games-eat-children" title="Click here to read more about When Crane Games Eat Children">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810608/when-crane-games-eat-children]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810608]]></guid>
			<category><![CDATA[watch this]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Crane games]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810608&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead or Alive: Dimensions May Not Be For Kids After All]]></title>
			<description>
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				The international <a href="http://www.kotaku.com.au/2011/06/nintendo-believe-that-media-reports-alerted-the-classification-board/">ratings absurdity</a> surrounding 3DS game <em>Dead or Alive: Dimensions</em> just got a little more absurd, as the game is now being reclassified in Australia after media reports pointed out the game's somewhat adult photography mode. [<a href="http://www.kotaku.com.au/2011/06/nintendo-believe-that-media-reports-alerted-the-classification-board/">Kotaku Australia</a>]				<a href="http://kotaku.com/5810617/dead-or-alive-dimensions-may-not-be-for-kids-after-all" title="Click here to read more about Dead or Alive: Dimensions May Not Be For Kids After All">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810617/dead-or-alive-dimensions-may-not-be-for-kids-after-all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810617]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Classification]]></category>
			<category><![CDATA[Dead or alive dimensions]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 03:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810617&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Former LA Noire Developers Give Credit Where It's Due]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former &lt;em&gt;LA Noire&lt;/em&gt; Developers Give Credit Where It's Due" href="http://kotaku.com/shout-out/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shoutout</span></a></div -->					<div><a title="Click here to read Former &lt;em&gt;LA Noire&lt;/em&gt; Developers Give Credit Where It's Due" href="http://kotaku.com/5808150/la-noire-developers-give-credit-where-its-due" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former &lt;em&gt;LA Noire&lt;/em&gt; Developers Give Credit Where It's Due" alt="Click here to read Former &lt;em&gt;LA Noire&lt;/em&gt; Developers Give Credit Where It's Due" src="http://cache.kotaku.com/assets/images/9/2011/06/small_hats2.jpg"/>
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									</div>
				<em>LA Noire </em>had been in development for over six years across two publishers, so by the time it was done, a lot of people had worked on the game. More than were listed (or listed correctly) in its closing credits. The site lanoirecredits.com, thankfully, seeks to address that.				<a href="http://kotaku.com/5808150/la-noire-developers-give-credit-where-its-due" title="Click here to read more about Former LA Noire Developers Give Credit Where It's Due">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5808150/la-noire-developers-give-credit-where-its-due]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5808150]]></guid>
			<category><![CDATA[Shout out]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Credits]]></category>
			<category><![CDATA[la noire]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 03 Jun 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5808150&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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