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		<title><![CDATA[Kotaku: Audio]]></title>
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		<description><![CDATA[Kotaku posts tagged Audio]]></description>
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			<title><![CDATA[Wired for Great Sound, Just Not for Convenience]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired for Great Sound, Just Not for Convenience" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Wired for Great Sound, Just Not for Convenience" href="http://kotaku.com/5876544/wired-for-great-sound-just-not-for-convenience" class="pp_image">
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				Making a consumer recommendation on a video game is rather simple: new ones typically cost $60, so the question is whether the thing is worth that. Hardware and peripherals are a bit trickier as a manufacturer can pile on features and conveniences, jacking up the price but, inevitably, making a recommendable luxury.				<a href="http://kotaku.com/5876544/wired-for-great-sound-just-not-for-convenience" title="Click here to read more about Wired for Great Sound, Just Not for Convenience">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Subtle Branding, Sensory Overload; This is What I Want in Modern Warfare 3 Earbuds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Subtle Branding, Sensory Overload; This is What I Want in &lt;em&gt;Modern Warfare 3&lt;/em&gt; Earbuds" href="http://kotaku.com/call-of-duty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty</span></a></div -->					<div><a title="Click here to read Subtle Branding, Sensory Overload; This is What I Want in &lt;em&gt;Modern Warfare 3&lt;/em&gt; Earbuds" href="http://kotaku.com/5844914/subtle-branding-sensory-overload-this-is-what-i-want-in-modern-warfare-3-earbuds/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Subtle Branding, Sensory Overload; This is What I Want in &lt;em&gt;Modern Warfare 3&lt;/em&gt; Earbuds" alt="Click here to read Subtle Branding, Sensory Overload; This is What I Want in &lt;em&gt;Modern Warfare 3&lt;/em&gt; Earbuds" src="http://cache.kotaku.com/assets/images/9/2011/09/small_munitio_mw3_billets_everything.jpg"/>
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				I'm not the sort of gamer who likes to wear his playing predilections on his sleeve. When I wear or use something game-branded, I prefer the enigmatic over the brazen. Give me a Meat Bun tee over a Hot Topics design, a pair of Invader shoes over Super Mario kicks any day.				<a href="http://kotaku.com/5844914/subtle-branding-sensory-overload-this-is-what-i-want-in-modern-warfare-3-earbuds/gallery/" title="Click here to read more about Subtle Branding, Sensory Overload; This is What I Want in Modern Warfare 3 Earbuds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844914/subtle-branding-sensory-overload-this-is-what-i-want-in-modern-warfare-3-earbuds/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844914]]></guid>
			<category><![CDATA[Call Of Duty]]></category>
			<category><![CDATA[Audio]]></category>
			<category><![CDATA[call of duty: modern warfare 3 Billets 9mm special edition earphones]]></category>
			<category><![CDATA[Earbuds]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Modern warfare: Modern Warfare 3]]></category>
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			<pubDate><![CDATA[Thu, 29 Sep 2011 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Does This Sound Like the Year 2027 to You?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does This Sound Like the Year 2027 to You?" href="http://kotaku.com/deus-ex/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deusex</span></a></div -->					<div><a title="Click here to read Does This Sound Like the Year 2027 to You?" href="http://kotaku.com/5830494/does-this-sound-like-the-year-2027-to-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does This Sound Like the Year 2027 to You?" alt="Click here to read Does This Sound Like the Year 2027 to You?" src="http://cache.kotaku.com/assets/images/9/2011/08/small_y98uv9p-zxa.jpg"/>
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				<!-- videoId: Y98Uv9p-ZXA --><!-- /videoId: Y98Uv9p-ZXA --> To capture the sound of the year 2027 for<em> Deus Ex: Human Revolution</em>, Eidos Montreal recruited a man with hair so glorious the music composer had to be bald to balance it out.				<a href="http://kotaku.com/5830494/does-this-sound-like-the-year-2027-to-you" title="Click here to read more about Does This Sound Like the Year 2027 to You?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Deus Ex]]></category>
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			<pubDate><![CDATA[Fri, 12 Aug 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gears of Wars 3 Gets Its Own Damn Throat Mic and Headsets]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Gears of Wars 3&lt;/em&gt; Gets Its Own Damn Throat Mic and Headsets" href="http://kotaku.com/mad-catz/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madcatz</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Gears of Wars 3&lt;/em&gt; Gets Its Own Damn Throat Mic and Headsets" href="http://kotaku.com/5823088/gears-of-wars-3-gets-its-own-damn-throat-mic-and-headsets/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Gears of Wars 3&lt;/em&gt; Gets Its Own Damn Throat Mic and Headsets" alt="Click here to read &lt;em&gt;Gears of Wars 3&lt;/em&gt; Gets Its Own Damn Throat Mic and Headsets" src="http://cache.kotaku.com/assets/images/9/2011/07/small_gears3throat.jpg"/>
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				 When the guy on the other side of your multiplayer game runs a chainsaw attachment for the umpteenth time, you're going to want to make sure he hears what you call his mother clearly and succinctly. Mad Catz's <em>Gears of War 3</em> audio range is here to help.				<a href="http://kotaku.com/5823088/gears-of-wars-3-gets-its-own-damn-throat-mic-and-headsets/gallery/" title="Click here to read more about Gears of Wars 3 Gets Its Own Damn Throat Mic and Headsets">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mad Catz]]></category>
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			<category><![CDATA[tritton]]></category>
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			<pubDate><![CDATA[Wed, 20 Jul 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Fistful Of Dollars Gets You An Earful With Turtle Beach's PX5]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Fistful Of Dollars Gets You An Earful With Turtle Beach's PX5" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read A Fistful Of Dollars Gets You An Earful With Turtle Beach's PX5" href="http://kotaku.com/5785203/a-fistful-of-dollars-gets-you-an-earful-with-turtle-beachs-px5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Fistful Of Dollars Gets You An Earful With Turtle Beach's PX5" alt="Click here to read A Fistful Of Dollars Gets You An Earful With Turtle Beach's PX5" src="http://cache.kotaku.com/assets/images/9/2011/03/small_earforcepx5splash.jpg"/>
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				Like cleavage, the $249.95 price tag is front, center, and something always on your mind even as you list off the other good reasons you want to spend time with Turtle Beach's Ear Force PX5.				<a href="http://kotaku.com/5785203/a-fistful-of-dollars-gets-you-an-earful-with-turtle-beachs-px5" title="Click here to read more about A Fistful Of Dollars Gets You An Earful With Turtle Beach's PX5">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785203/a-fistful-of-dollars-gets-you-an-earful-with-turtle-beachs-px5]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785203]]></guid>
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			<pubDate><![CDATA[Fri, 25 Mar 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[You've Never Heard Tetris, Pac-Man and Mega Man Sound Like This]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" href="http://kotaku.com/5780690/youve-never-heard-tetris-pac+man-and-mega-man-sound-like-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" alt="Click here to read You've Never Heard &lt;em&gt;Tetris&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; Sound Like This" src="http://cache.kotaku.com/assets/images/9/2011/03/small_qukculdojzg.jpg"/>
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				<!-- videoId: qukCulDOJzg --><!-- /videoId: qukCulDOJzg --> Composer and sound designer Jake "Virt" Kaufman follows up his <a href="http://kotaku.com/#!5780377/super-mario-bros-with-hi+def-audio-sounds-so-disturbing">Super Mario Bros. hi-def sound design experiment</a> by giving 8-bit games like Tetris, Pac-Man, Mega Man, Donkey Kong, The Legend of Zelda and Contra the "ultra nextgen AAA" sound design treatment.				<a href="http://kotaku.com/5780690/youve-never-heard-tetris-pac+man-and-mega-man-sound-like-this" title="Click here to read more about You've Never Heard Tetris, Pac-Man and Mega Man Sound Like This">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780690/youve-never-heard-tetris-pac+man-and-mega-man-sound-like-this]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780690]]></guid>
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			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Thu, 10 Mar 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Razer Ferox Are Sci-Fi Speakers That Fill A Room, Like It Or Not]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Razer Ferox Are Sci-Fi Speakers That Fill A Room, Like It Or Not" href="http://kotaku.com/audio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">audio</span></a></div -->					<div><a title="Click here to read The Razer Ferox Are Sci-Fi Speakers That Fill A Room, Like It Or Not" href="http://kotaku.com/5758430/the-razer-ferox-are-sci+fi-speakers-that-fill-a-room-like-it-or-not" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Razer Ferox Are Sci-Fi Speakers That Fill A Room, Like It Or Not" alt="Click here to read The Razer Ferox Are Sci-Fi Speakers That Fill A Room, Like It Or Not" src="http://cache.kotaku.com/assets/images/9/2011/02/small_razer_ferox_speaker_review.jpg"/>
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				If you are going to use portable speakers, sparing your ears of headphones, you may have a few demands. These speakers need to be easy to transport, a cinch to connect, sound good and... that's it? What if they emit sound in 360 degrees?				<a href="http://kotaku.com/5758430/the-razer-ferox-are-sci+fi-speakers-that-fill-a-room-like-it-or-not" title="Click here to read more about The Razer Ferox Are Sci-Fi Speakers That Fill A Room, Like It Or Not">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Feb 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Beauty Is In The Ear Of The Beholder With Turtle Beach's New Line-up]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Beauty Is In The Ear Of The Beholder With Turtle Beach's New Line-up" href="http://kotaku.com/ces/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces</span></a></div -->					<div><a title="Click here to read Beauty Is In The Ear Of The Beholder With Turtle Beach's New Line-up" href="http://kotaku.com/5729826/beauty-is-in-the-ear-of-the-beholder-with-turtle-beachs-new-line+up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Beauty Is In The Ear Of The Beholder With Turtle Beach's New Line-up" alt="Click here to read Beauty Is In The Ear Of The Beholder With Turtle Beach's New Line-up" src="http://cache.kotaku.com/assets/images/9/2011/01/small_turtle_beach_p11.jpg"/>
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				At CES 2011, Kotaku went ears on with the latest gaming headphones from Turtle Beach. From the inexpensive to the <em>damn</em> that's expensive, we walked away impressed, particularly with one headset's ability to expertly handle phone calls and shell casings.				<a href="http://kotaku.com/5729826/beauty-is-in-the-ear-of-the-beholder-with-turtle-beachs-new-line+up" title="Click here to read more about Beauty Is In The Ear Of The Beholder With Turtle Beach's New Line-up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ces]]></category>
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			<category><![CDATA[ces 2011]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Turtle Beach]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 10 Jan 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5729826&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Beer-Battered Kotaku Talk Radio]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Beer-Battered Kotaku Talk Radio" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Beer-Battered Kotaku Talk Radio" href="http://kotaku.com/5670215/beer+battered-kotaku-talk-radio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Beer-Battered Kotaku Talk Radio" alt="Click here to read Beer-Battered Kotaku Talk Radio" src="http://cache.kotaku.com/assets/images/9/2010/10/hungry-man_beer_battered_chicken_01.jpg"/>
											</a></div>
									</div>
				We invite you to listen to the newest episode of Kotaku Talk Radio right here, or download the one-hour show to your favorite MP3 player. This is an experimental episode.				<a href="http://kotaku.com/5670215/beer+battered-kotaku-talk-radio" title="Click here to read more about Beer-Battered Kotaku Talk Radio">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5670215/beer+battered-kotaku-talk-radio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5670215]]></guid>
			<category><![CDATA[Podcast]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 21 Oct 2010 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5670215&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[DOTA, Rap and James Joyce Combine to Form Kotaku Talk Radio]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DOTA, Rap and James Joyce Combine to Form Kotaku Talk Radio" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read DOTA, Rap and James Joyce Combine to Form Kotaku Talk Radio" href="http://kotaku.com/5663882/dota-rap-and-james-joyce-combine-to-form-kotaku-talk-radio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DOTA, Rap and James Joyce Combine to Form Kotaku Talk Radio" alt="Click here to read DOTA, Rap and James Joyce Combine to Form Kotaku Talk Radio" src="http://cache.kotaku.com/assets/images/9/2010/10/340x.jpg"/>
											</a></div>
									</div>
				 Join us on Kotaku Talk Radio as we talk about the week's gaming news including the surprise announcement of a new Defense of the Ancients and our discovery of how much Totilo really loves rap.				<a href="http://kotaku.com/5663882/dota-rap-and-james-joyce-combine-to-form-kotaku-talk-radio" title="Click here to read more about DOTA, Rap and James Joyce Combine to Form Kotaku Talk Radio">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5663882/dota-rap-and-james-joyce-combine-to-form-kotaku-talk-radio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5663882]]></guid>
			<category><![CDATA[Podcast]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 14 Oct 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5663882&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NetFlix Streamers Get a Surround Sound Update Starting With the PS3]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NetFlix Streamers Get a Surround Sound Update Starting With the PS3" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read NetFlix Streamers Get a Surround Sound Update Starting With the PS3" href="http://kotaku.com/5663686/netflix-streamers-get-a-surround-sound-update-starting-with-the-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NetFlix Streamers Get a Surround Sound Update Starting With the PS3" alt="Click here to read NetFlix Streamers Get a Surround Sound Update Starting With the PS3" src="http://cache.kotaku.com/assets/images/9/2010/10/custom_1287060085119_login_logout.jpg"/>
											</a></div>
									</div>
				 Starting next week PS3 owners will be the first Netflix customer to be able to stream their movies with 5.1-channel surround sound.				<a href="http://kotaku.com/5663686/netflix-streamers-get-a-surround-sound-update-starting-with-the-ps3" title="Click here to read more about NetFlix Streamers Get a Surround Sound Update Starting With the PS3">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5663686/netflix-streamers-get-a-surround-sound-update-starting-with-the-ps3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5663686]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Audio]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Surround Sound]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 14 Oct 2010 08:41:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5663686&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Talk Radio is Recorded From a Secret Location With a Special Guest]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Talk Radio is Recorded From a Secret Location With a Special Guest" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Kotaku Talk Radio is Recorded From a Secret Location With a Special Guest" href="http://kotaku.com/5657537/kotaku-talk-radio-is-recorded-from-a-secret-location-with-a-special-guest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Talk Radio is Recorded From a Secret Location With a Special Guest" alt="Click here to read Kotaku Talk Radio is Recorded From a Secret Location With a Special Guest" src="http://cache.kotaku.com/assets/images/9/2010/10/bring-out-your-dead-500.jpg"/>
											</a></div>
									</div>
				 Kotaku Talk Radio isn't dead, it's just sleeping.				<a href="http://kotaku.com/5657537/kotaku-talk-radio-is-recorded-from-a-secret-location-with-a-special-guest" title="Click here to read more about Kotaku Talk Radio is Recorded From a Secret Location With a Special Guest">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5657537/kotaku-talk-radio-is-recorded-from-a-secret-location-with-a-special-guest]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5657537]]></guid>
			<category><![CDATA[Podcast]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 07 Oct 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5657537&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Take The Samurai Hero Soap Opera Challenge!!!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take The Samurai Hero Soap Opera Challenge!!!" href="http://kotaku.com/captivate-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">captivate2010</span></a></div -->					<div><a title="Click here to read Take The Samurai Hero Soap Opera Challenge!!!" href="http://kotaku.com/5524747/take-the-samurai-hero-soap-opera-challenge" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take The Samurai Hero Soap Opera Challenge!!!" alt="Click here to read Take The Samurai Hero Soap Opera Challenge!!!" src="http://cache.kotaku.com/assets/images/9/2010/04/basara_soap.jpg"/>
											</a></div>
									</div>
				 I am fascinated with Capcom's upcoming button-masher Sengoku Basara Samurai Heroes.				<a href="http://kotaku.com/5524747/take-the-samurai-hero-soap-opera-challenge" title="Click here to read more about Take The Samurai Hero Soap Opera Challenge!!!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5524747/take-the-samurai-hero-soap-opera-challenge]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5524747]]></guid>
			<category><![CDATA[Captivate 2010]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Sengoku basara saumrai heroes]]></category>
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			<pubDate><![CDATA[Mon, 26 Apr 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5524747&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[&quot;I Told You, Ho, Do Not Expect Much Wisdom From Him&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;I Told You, Ho, Do Not Expect Much Wisdom From Him&amp;quot;" href="http://kotaku.com/audio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">audio</span></a></div -->					<div><a title="Click here to read &amp;quot;I Told You, Ho, Do Not Expect Much Wisdom From Him&amp;quot;" href="http://kotaku.com/5521049/i-told-you-ho-do-not-expect-much-wisdom-from-him" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;I Told You, Ho, Do Not Expect Much Wisdom From Him&amp;quot;" alt="Click here to read &amp;quot;I Told You, Ho, Do Not Expect Much Wisdom From Him&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6b6f8de3f65261f71c50a8722f334289.jpg"/>
											</a></div>
									</div>
				Some video game voice-acting isn't very good. Thank goodness there's a website that records the worst of it.				<a href="http://kotaku.com/5521049/i-told-you-ho-do-not-expect-much-wisdom-from-him" title="Click here to read more about &quot;I Told You, Ho, Do Not Expect Much Wisdom From Him&quot;">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5521049/i-told-you-ho-do-not-expect-much-wisdom-from-him]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5521049]]></guid>
			<category><![CDATA[Audio]]></category>
			<category><![CDATA[two worlds]]></category>
			<category><![CDATA[Voice-acting]]></category>
			<pubDate><![CDATA[Wed, 21 Apr 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5521049&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Beautiful Sounds of Arcades Now on Your iPod]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" href="http://kotaku.com/arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcade</span></a></div -->					<div><a title="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" href="http://kotaku.com/5501777/the-beautiful-sounds-of-arcades-now-on-your-ipod" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" alt="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1269521870079_2453728645_84e61a3694_o.jpg"/>
											</a></div>
									</div>
				 Arcades hold a very special place in my heart.				<a href="http://kotaku.com/5501777/the-beautiful-sounds-of-arcades-now-on-your-ipod" title="Click here to read more about The Beautiful Sounds of Arcades Now on Your iPod">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5501777/the-beautiful-sounds-of-arcades-now-on-your-ipod]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5501777]]></guid>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[70S]]></category>
			<category><![CDATA[80S]]></category>
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			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 25 Mar 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5501777&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Will Wright Tapes: Infant Borg, M&M Death Match and Drug Dealers]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" href="http://kotaku.com/5493812/the-will-wright-tapes-infant-borg-mm-death-match-and-drug-dealers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" alt="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1268861184651_image_02.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				  Will Wright popped up on the last talk of the last day of the Game Developers Conference to deliver a classic Wright mind-blowing talk on, well, everything.				<a href="http://kotaku.com/5493812/the-will-wright-tapes-infant-borg-mm-death-match-and-drug-dealers" title="Click here to read more about The Will Wright Tapes: Infant Borg, M&M Death Match and Drug Dealers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5493812/the-will-wright-tapes-infant-borg-mm-death-match-and-drug-dealers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5493812]]></guid>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Fri, 19 Mar 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5493812&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Listen To Dante's Inferno Lite]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Listen To Dante's Inferno Lite" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read A Listen To Dante's Inferno Lite" href="http://kotaku.com/5492310/a-listen-to-dantes-inferno-lite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Listen To Dante's Inferno Lite" alt="Click here to read A Listen To Dante's Inferno Lite" src="http://cache.kotaku.com/assets/images/9/2010/03/uja-wzky2yu.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: uJa-wzkY2YU --><!-- /videoId: uJa-wzkY2YU --> Ever wonder what video game composers have to work with when creating those big sounds for big games?				<a href="http://kotaku.com/5492310/a-listen-to-dantes-inferno-lite" title="Click here to read more about A Listen To Dante's Inferno Lite">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5492310/a-listen-to-dantes-inferno-lite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5492310]]></guid>
			<category><![CDATA[Gdc]]></category>
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			<category><![CDATA[Dante's Inferno]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
			<category><![CDATA[Gdc10]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 12 Mar 2010 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5492310&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Musical Journey Through Dante's Hell]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Musical Journey Through Dante's Hell" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read A Musical Journey Through Dante's Hell" href="http://kotaku.com/5492021/a-musical-journey-through-dantes-hell" class="pp_image">
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				 As I mentioned in <a href="http://kotaku.com/5465376/dantes-inferno-review-big-ideas-small-problems">my review of Dante's Hell</a>, I loved the scoring and sound of Visceral's take on hell.				<a href="http://kotaku.com/5492021/a-musical-journey-through-dantes-hell" title="Click here to read more about A Musical Journey Through Dante's Hell">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Mar 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why They Went With A Soundalike For Portable Ezio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why They Went With A Soundalike For Portable Ezio" href="http://kotaku.com/audio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">audio</span></a></div -->					<div><a title="Click here to read Why They Went With A Soundalike For Portable Ezio" href="http://kotaku.com/5454610/why-they-went-with-a-soundalike-for-portable-ezio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why They Went With A Soundalike For Portable Ezio" alt="Click here to read Why They Went With A Soundalike For Portable Ezio" src="http://cache.kotaku.com/assets/images/9/2010/01/ac_discovery_iphone_08_01.jpg"/>
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				Is there a fundamental difference between the character voices we expect to hear from a 2D game and a 3D game? The makers of the Assassin's Creed II DS game thought so.				<a href="http://kotaku.com/5454610/why-they-went-with-a-soundalike-for-portable-ezio" title="Click here to read more about Why They Went With A Soundalike For Portable Ezio">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Jan 2010 16:00:24 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[CES 2010 Feach. DJ PowerTie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CES 2010 Feach. DJ PowerTie" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read CES 2010 Feach. DJ PowerTie" href="http://kotaku.com/5443949/ces-2010-feach-dj-powertie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CES 2010 Feach. DJ PowerTie" alt="Click here to read CES 2010 Feach. DJ PowerTie" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1262982708877_dsc02466.jpg"/>
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				 As seen on the CES showfloor.				<a href="http://kotaku.com/5443949/ces-2010-feach-dj-powertie" title="Click here to read more about CES 2010 Feach. DJ PowerTie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Jan 2010 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Here's Your Labor Day Weekend Listening Material]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Your Labor Day Weekend Listening Material" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Here's Your Labor Day Weekend Listening Material" href="http://kotaku.com/5353025/heres-your-labor-day-weekend-listening-material" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's Your Labor Day Weekend Listening Material" alt="Click here to read Here's Your Labor Day Weekend Listening Material" src="http://cache.kotaku.com/assets/images/9/2009/09/ktr.JPG"/>
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				During this week's <a class="autolink" title="Click here to read more posts tagged KOTAKU TALK RADIO" title="Click here to read more posts tagged KOTAKU TALK RADIO" href="http://kotaku.com/tag/kotaku-talk-radio/">Kotaku Talk Radio</a>, listeners called in to debate what the console wars will mean to them, the value of pre-order goodies and one lucky listener got free tickets to PAX... thanks to another listener.				<a href="http://kotaku.com/5353025/heres-your-labor-day-weekend-listening-material" title="Click here to read more about Here's Your Labor Day Weekend Listening Material">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 05 Sep 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5353025&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Podcast: Here's Your Weekend Listening Material]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Podcast: Here's Your Weekend Listening Material" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Kotaku Podcast: Here's Your Weekend Listening Material" href="http://kotaku.com/5348131/kotaku-podcast-heres-your-weekend-listening-material" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Podcast: Here's Your Weekend Listening Material" alt="Click here to read Kotaku Podcast: Here's Your Weekend Listening Material" src="http://cache.kotaku.com/assets/images/9/2009/08/ktr.JPG"/>
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				During this week's <a class="autolink" title="Click here to read more posts tagged KOTAKU TALK RADIO" title="Click here to read more posts tagged KOTAKU TALK RADIO" href="http://kotaku.com/tag/kotaku-talk-radio/">Kotaku Talk Radio</a>, listeners called in to debate the Playstation 3, used games and question Fahey about his Ozzy Osbourne interview.				<a href="http://kotaku.com/5348131/kotaku-podcast-heres-your-weekend-listening-material" title="Click here to read more about Kotaku Podcast: Here's Your Weekend Listening Material">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 Aug 2009 03:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5348131&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tune in To Kotaku Talk Radio Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tune in To Kotaku Talk Radio Now" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Tune in To Kotaku Talk Radio Now" href="http://kotaku.com/5340778/tune-in-to-kotaku-talk-radio-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tune in To Kotaku Talk Radio Now" alt="Click here to read Tune in To Kotaku Talk Radio Now" src="http://cache.kotaku.com/assets/images/9/2009/08/kotaku_talk_radio_lead.jpg"/>
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				In this week's episode of <a class="autolink" title="Click here to read more posts tagged KOTAKU TALK RADIO" title="Click here to read more posts tagged KOTAKU TALK RADIO" href="http://kotaku.com/tag/kotaku-talk-radio/">Kotaku Talk Radio</a> we'll be talking about GamesCom, <a class="autolink" title="Click here to read more posts tagged PS3 SLIM" title="Click here to read more posts tagged PS3 SLIM" href="http://kotaku.com/tag/ps3-slim/">PS3 Slim</a>, the negatives of Internet petitions and we have a rap song. It won't be conducted by myself and our very special guest-host, N'Gai Croal.				<a href="http://kotaku.com/5340778/tune-in-to-kotaku-talk-radio-now" title="Click here to read more about Tune in To Kotaku Talk Radio Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Aug 2009 12:55:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5340778&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tune in To Kotaku Talk Radio Now]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tune in To Kotaku Talk Radio Now" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Tune in To Kotaku Talk Radio Now" href="http://kotaku.com/5335671/tune-in-to-kotaku-talk-radio-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tune in To Kotaku Talk Radio Now" alt="Click here to read Tune in To Kotaku Talk Radio Now" src="http://cache.kotaku.com/assets/images/9/2009/08/kotaku_talk_radio_lead.jpg"/>
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				In this week's episode of <a class="autolink" title="Click here to read more posts tagged KOTAKU TALK RADIO" title="Click here to read more posts tagged KOTAKU TALK RADIO" href="http://kotaku.com/tag/kotaku-talk-radio/">Kotaku Talk Radio</a> we'll be talking about QuakeCon, playing easy in Red Faction: Guerrilla, buying your way to victory in Madden, the posh office settings and flat panels of gaming's greatest developers and having a quick listen to an 8-bit Weezer tribute album.				<a href="http://kotaku.com/5335671/tune-in-to-kotaku-talk-radio-now" title="Click here to read more about Tune in To Kotaku Talk Radio Now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5335671/tune-in-to-kotaku-talk-radio-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5335671]]></guid>
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			<pubDate><![CDATA[Wed, 12 Aug 2009 12:55:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Video Game Audio Awards]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Video Game Audio Awards" href="http://kotaku.com/sound/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sound</span></a></div -->					<div><a title="Click here to read The Video Game Audio Awards" href="http://kotaku.com/5192948/the-video-game-audio-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Video Game Audio Awards" alt="Click here to read The Video Game Audio Awards" src="http://cache.kotaku.com/assets/images/9/2009/03/beghindyou.jpg"/>
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				Games have long preferred visual innovation to audio. I mean, they're called video games, not video and audio games. But that's not to say game audio doesn't deserve recognition!				<a href="http://kotaku.com/5192948/the-video-game-audio-awards" title="Click here to read more about The Video Game Audio Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Apr 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[In The Pit Trailer - No Video Card Required]]></title>
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				<noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:df61044d-75aa-4605-877b-7797abc6a58c&showPlaylist=true&from=msnvideo" target="_new" title="Trailer for &quot;In the Pit&quot; for Dream Build Play 2008">Video: Trailer for &quot;In the Pit&quot; for Dream Build Play 2008</a></noembed>				<a href="http://kotaku.com/5093783/in-the-pit-trailer-+-no-video-card-required" title="Click here to read more about In The Pit Trailer - No Video Card Required">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Nov 2008 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA['Next-Gen Audio Square-Off': PS3 versus 360]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Next-Gen Audio Square-Off': PS3 versus 360" href="http://kotaku.com/audio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">audio</span></a></div -->					<div><a title="Click here to read 'Next-Gen Audio Square-Off': PS3 versus 360" href="http://kotaku.com/5062326/next+gen-audio-square+off-ps3-versus-360" class="pp_image">
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				  In the battle over technological dominance, audio is one area that's usually ignored &mdash; Alexander Brandon set out to fix that, and interviewed Gene Semel (audio director of SCEA) and Brian Schmidt (head of the Xbox audio team).  It's a pretty interesting interview, and while it's unclear who comes out on top (not sure it really <i>matters</i>), seeing what Semel and Schmidt have to say about their respective systems is pretty enlightening.  On the question of the most interesting feature both systems have taken advantage of:

<blockquote>XMA certainly &mdash; every game uses it, and it's the primary audio format for the Xbox 360. It lets you store between eight and 10 times as much audio into memory. That makes a HUGE difference what a sound designer can deliver. I also found <i>Halo 3</i>'s use of the Waves technologies very cool, and we're excited to have partnered with them.

Actually, one of the "most interesting features" that has been used is just the fact that, aside from XMA, we've moved to an easily programmable software audio architecture. I've seen some games do some amazing things because they could just write some C code, either for DSP effects, 3D or entire audio engines. It really has unleashed a lot of creativity in my opinion.</blockquote>

<blockquote>Some obvious advantages are pooled memory and the cell architecture that allow for some serious processing power for more real-time interactive mixing. More channels are good but not necessarily always better.</blockquote>

At the end, a comparison is made between <i>Halo 3</i> and <i>Uncharted: Drake's Fortune</i>.  Anyways, worth a read if you're into the technical side of things.

<a href="http://www.gamasutra.com/view/feature/3814/nextgen_audio_squareoff_.php">Next-Gen Audio Square-Off: PlayStation 3 vs. Xbox 360</a> [Gamasutra]				<a href="http://kotaku.com/5062326/next+gen-audio-square+off-ps3-versus-360" title="Click here to read more about 'Next-Gen Audio Square-Off': PS3 versus 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Download Eight Hours of Arcade Cacophony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Download Eight Hours of Arcade Cacophony" href="http://kotaku.com/nostalgia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nostalgia</span></a></div -->					<div><a title="Click here to read Download Eight Hours of Arcade Cacophony" href="http://kotaku.com/5040905/download-eight-hours-of-arcade-cacophony" class="pp_image">
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				The classic sound of a room full of arcade games all going at once started to vanish before the coin-op arcade started its slide to extinction. Game audio and speech got more sophisticated and music evolved into soundtracks, creating a blend different from the early to middle 1980s. But the Arcade Ambience Project has created more than eight hours of mp3s, sorted by year that depict arcades at their height, buzzing, chirping and whirring like a field of crickets on a summer evening.				<a href="http://kotaku.com/5040905/download-eight-hours-of-arcade-cacophony" title="Click here to read more about Download Eight Hours of Arcade Cacophony">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Aug 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Chat with Sid Meier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Chat with Sid Meier" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read A Chat with Sid Meier" href="http://kotaku.com/360375/a-chat-with-sid-meier" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Chat with Sid Meier" alt="Click here to read A Chat with Sid Meier" src="http://cache.kotaku.com/assets/images/9/2008/02/small_meierandme.JPG"/>
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We tried, at this year's GDC, to have a quiet sit down with a number of different developers. And for a number of different reasons, many of them fell through, but I was able to beg 2K into giving me 15 minutes with one of the developers who probably most adversely effected my college career: Sid Meier. If it weren't for Civilization it probably wouldn't have taken me six years to get my two bachelors degrees... OK, that's probably not true, but I did spend a shocking amount of time playing his games in college. 				<a href="http://kotaku.com/360375/a-chat-with-sid-meier" title="Click here to read more about A Chat with Sid Meier">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 11:01:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[BioShock Audio, Juxtaposing The Real And Surreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" href="http://kotaku.com/359365/bioshock-audio-juxtaposing-the-real-and-surreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" alt="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" src="http://cache.kotaku.com/assets/images/9/2008/02/small_1181276525.jpg"/>
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				Critics weren't shy with praising Bioshock or putting it on countless top 10 lists. But if there was one element that enough could not be said about, it was the audio. The dark, eerie sound design pulled us into a game that could have been just another scary FPS. 				<a href="http://kotaku.com/359365/bioshock-audio-juxtaposing-the-real-and-surreal" title="Click here to read more about BioShock Audio, Juxtaposing The Real And Surreal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 11:00:57 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Blizzard Launches First BlizzCast]]></title>
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				<a href="http://kotaku.com/337251/blizzard-beginning-developer-podcast">As announced back on December 24th</a>, Blizzard has delivered the first episode of the BlizzCast today, their new podcast series that promises a behind-the-scenes look at the inner workings of the company as well as news and information about upcoming projects. In the first episdode, rapmaster Karune talks concept art with art director Samwise Didier, and DJ Jazzy Drysc talks to lead designer Jeff Kaplan about World of Warcraft patch 2.4, which introduces the Sunwell Plateau raid dungeon and tier 7 armor. What's odd about the video podcast is that there is indeed no video. One of those newfangled audio-only video podcasts perhaps? I do find it vaguely amusing that the transcripts have Karune and Drysc's words in a blue font. Otherwise the community wouldn't bother reading it, right?				<a href="http://kotaku.com/343397/blizzard-launches-first-blizzcast" title="Click here to read more about Blizzard Launches First BlizzCast">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jan 2008 14:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ben Heck's Mystery Solved]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ben Heck's Mystery Solved" href="http://kotaku.com/an-audible-sigh/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anaudiblesigh</span></a></div -->					<div><a title="Click here to read Ben Heck's Mystery Solved" href="http://kotaku.com/266119/ben-hecks-mystery-solved" class="pp_image">
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				Ben Heckendorn, who's mutant power involves <a href="http://kotaku.com/gaming/hack/xbox-360-laptop-redux-253059.php">pulling dreams </a>out of my head and <a href="http://kotaku.com/gaming/hack/make-your-own-portable-113419.php">making them a reality</a>, has finally unveiled the <a href="http://kotaku.com/gaming/edimensional/ben-heck-mystery-product-comin-at-ya-255644.php">mystery product McWhertor mentioned</a> back in late April, and I am very pleasantly surprised.				<a href="http://kotaku.com/266119/ben-hecks-mystery-solved" title="Click here to read more about Ben Heck's Mystery Solved">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jun 2007 15:20:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Does Sound Matter In Games?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Sound Matter In Games?" href="http://kotaku.com/sounds-of-silence/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soundsofsilence</span></a></div -->					<div><a title="Click here to read Does Sound Matter In Games?" href="http://kotaku.com/264111/does-sound-matter-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does Sound Matter In Games?" alt="Click here to read Does Sound Matter In Games?" src="http://cache.kotaku.com/assets/images/9/2007/05/small_soundbarrier.jpg"/>
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				Game Developer Magazine's audio columnist is hoping to get some input on an upcoming column he's writing about the importance of music and sound to gameplay.				<a href="http://kotaku.com/264111/does-sound-matter-in-games" title="Click here to read more about Does Sound Matter In Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sound]]></category>
			<pubDate><![CDATA[Tue, 29 May 2007 11:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A Visit With Razer (Gadget Lust Within)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Visit With Razer (Gadget Lust Within)" href="http://kotaku.com/razer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">razer</span></a></div -->					<div><a title="Click here to read A Visit With Razer (Gadget Lust Within)" href="http://kotaku.com/227574/a-visit-with-razer-gadget-lust-within" class="pp_image">
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				There's nothing like a meeting with a company like Razer, maker of high-end and professional PC gaming products, to make your current PC set up feel wicked ghetto. Such was the case when I visited the group's CES booth yesterday to take part in a demo of the new Mako sound system. A simple 2.1 speaker setup, the Mako was co-developed with THX engineers, meaning, yeah, it's THX certified.				<a href="http://kotaku.com/227574/a-visit-with-razer-gadget-lust-within" title="Click here to read more about A Visit With Razer (Gadget Lust Within)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jan 2007 18:40:33 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Razer's CES Showcase]]></title>
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				<a href="http://www.kotaku.com/assets/resources/2007/01/razersnake-logo-whitebg.jpg"></a>Razer has been almost single-handedly trying to bring back the love affair PC gamers once had with audio.				<a href="http://kotaku.com/226973/razers-ces-showcase" title="Click here to read more about Razer's CES Showcase">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Jan 2007 17:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Monster PS3 Cables Coming]]></title>
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				Monster has announced a line of GameLink audio and video cables for the Playstation 3.				<a href="http://kotaku.com/211288/monster-ps3-cables-coming" title="Click here to read more about Monster PS3 Cables Coming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Oct 2006 12:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Audio: Microsoft Blogger Breakfast]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Audio: Microsoft Blogger Breakfast" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Audio: Microsoft Blogger Breakfast" href="http://kotaku.com/163477/audio-microsoft-blogger-breakfast" class="pp_image">
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				<a href="http://www.kotaku.com/images/2006/03/petermoore.jpg"></a>Microsoft invited several bloggers to breakfast during the Game Developers Conference to chat about Microsoft, the Xbox 360 and what ever else popped into our little heads.				<a href="http://kotaku.com/163477/audio-microsoft-blogger-breakfast" title="Click here to read more about Audio: Microsoft Blogger Breakfast">More&nbsp;&raquo;</a>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[2006]]></category>
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			<category><![CDATA[Blogger's Breakfast]]></category>
			<category><![CDATA[Brian Crecente]]></category>
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			<category><![CDATA[Portable]]></category>
			<pubDate><![CDATA[Tue, 28 Mar 2006 15:00:58 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Game Sounds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Sounds" href="http://kotaku.com/pbs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pbs</span></a></div -->					<div><a title="Click here to read Game Sounds" href="http://kotaku.com/149018/game-sounds" class="pp_image">
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				The PBS gaming sound test is more of a trip down an audible memory lane than an actual test, at least for 30-somethings and older. I got an 18 out of 18, but I almost missed one or two. 				<a href="http://kotaku.com/149018/game-sounds" title="Click here to read more about Game Sounds">More&nbsp;&raquo;</a>
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			<category><![CDATA[Test]]></category>
			<pubDate><![CDATA[Tue, 17 Jan 2006 11:00:21 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PSP Bluetooth Audio Dongle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PSP Bluetooth Audio Dongle" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read PSP Bluetooth Audio Dongle" href="http://kotaku.com/145466/psp-bluetooth-audio-dongle" class="pp_image">
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				This is kinda cool, a company called Ever-E has come up with a Bluetooth dongle for the Playstation Portable that will allow you to transmit music from your PSP to Bluetooth enabled headphones. I personally don't see myself using something like this, because I still don't see the PSP as a music playing device, but who knows, maybe that will change.				<a href="http://kotaku.com/145466/psp-bluetooth-audio-dongle" title="Click here to read more about PSP Bluetooth Audio Dongle">More&nbsp;&raquo;</a>
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			<category><![CDATA[Accessories]]></category>
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			<category><![CDATA[Bluetooth]]></category>
			<pubDate><![CDATA[Wed, 28 Dec 2005 15:08:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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