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		<title><![CDATA[Kotaku: Atsushi Inaba]]></title>
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			<title><![CDATA[Kotaku: Atsushi Inaba]]></title>
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		<description><![CDATA[Kotaku posts tagged Atsushi Inaba]]></description>
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			<title><![CDATA[Platinum Games Says They're Not Making Metal Gear Solid Rising]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Platinum Games Says They're Not Making &lt;em&gt;Metal Gear Solid Rising&lt;/em&gt;" href="http://kotaku.com/metal-gear-solid-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolidrising</span></a></div -->					<div><a title="Click here to read Platinum Games Says They're Not Making &lt;em&gt;Metal Gear Solid Rising&lt;/em&gt;" href="http://kotaku.com/5810537/platinum-games-says-theyre-not-making-metal-gear-solid-rising" class="pp_image">
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				Atsushi Inaba, a producer at Platinum Games, denied today that his studio is working on the next big <em>Metal Gear</em>, despite some whispers to the contrary.				<a href="http://kotaku.com/5810537/platinum-games-says-theyre-not-making-metal-gear-solid-rising" title="Click here to read more about Platinum Games Says They're Not Making Metal Gear Solid Rising">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Jun 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[When Your First Game Design Is Destroyed By Dad]]></title>
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				 Atsushi Inaba's credits are impressive. He's produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.				<a href="http://kotaku.com/5763012/when-your-first-game-design-is-destroyed-by-dad" title="Click here to read more about When Your First Game Design Is Destroyed By Dad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Feb 2011 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Will Max Anarchy Be The World's First 'Massively Multiplayer Online Fighter'?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Max Anarchy Be The World's First 'Massively Multiplayer Online Fighter'?" href="http://kotaku.com/platinum-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read Will Max Anarchy Be The World's First 'Massively Multiplayer Online Fighter'?" href="http://kotaku.com/5744195/will-max-anarchy-be-the-worlds-first-massively-multiplayer-online-fighter" class="pp_image">
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				The makers of <a href="http://kotaku.com/5743353/the-next-game-the-makers-of-bayonetta-vanquish--madworld-is">Max Anarchy</a>, who also made <a href="http://kotaku.com/tag/bayonetta">Bayonetta</a>, <a href="http://kotaku.com/tag/madworld">Madworld</a> and <a href="http://kotaku.com/tag/vanquish">Vanquish</a>, believe they have an all-new genre on their hands&mdash;or at least a creative new combination of two old ones&mdash;with the massively multiplayer online fighter.				<a href="http://kotaku.com/5744195/will-max-anarchy-be-the-worlds-first-massively-multiplayer-online-fighter" title="Click here to read more about Will Max Anarchy Be The World's First 'Massively Multiplayer Online Fighter'?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Jan 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Do Japanese Developers Think Of The Nintendo 3DS?]]></title>
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				 And not *just* Japanese developers, but some of the biggest names in the business.				<a href="http://kotaku.com/5586593/what-do-japanese-developers-think-of-the-nintendo-3ds" title="Click here to read more about What Do Japanese Developers Think Of The Nintendo 3DS?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Jul 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Vanquish Ready To Subjugate This Fall]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Vanquish Ready To Subjugate This Fall" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Vanquish Ready To Subjugate This Fall" href="http://kotaku.com/5581067/vanquish-ready-to-subjugate-this-fall" class="pp_image">
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				 The upcoming action game from the folks that gave the world Bayonetta and MadWorld has a been given a release date in a recent Famitsu magazine article. Would you like to know what it is? Would you?				<a href="http://kotaku.com/5581067/vanquish-ready-to-subjugate-this-fall" title="Click here to read more about Vanquish Ready To Subjugate This Fall">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Jul 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Okami Creator Says Western Developers Are Superior]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Creator Says Western Developers Are Superior" href="http://kotaku.com/platinum-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read Okami Creator Says Western Developers Are Superior" href="http://kotaku.com/5156993/okami-creator-says-western-developers-are-superior" class="pp_image">
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				Capcom's Jun Takeuchi <a href="http://kotaku.com/5156600/capcoms-jun-takeuchi-on-the-rise-of-western-gaming">spoke today about the "rise"</a> of Western gaming. But former Capcom man <a class="autolink" title="Click here to read more posts tagged ATSUSHI INABA" title="Click here to read more posts tagged ATSUSHI INABA" href="http://kotaku.com/tag/atsushi-inaba/">Atsushi Inaba</a>, well, he goes a little further, saying that, overall, "Western developers are superior to those in Japan".				<a href="http://kotaku.com/5156993/okami-creator-says-western-developers-are-superior" title="Click here to read more about Okami Creator Says Western Developers Are Superior">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Feb 2009 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[*Maybe* There Will Be Another MadWorld]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read *Maybe* There Will Be Another MadWorld" href="http://kotaku.com/platinum-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read *Maybe* There Will Be Another MadWorld" href="http://kotaku.com/5155400/maybe-there-will-be-another-madworld" class="pp_image">
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				<i>MadWorld</i>, an upcoming title from some of the developers behind <i>Okami</i>, is hardly your typical Wii title. The Wii-mote and Nunchuk-attachment controlled game is black, white and bloody red.				<a href="http://kotaku.com/5155400/maybe-there-will-be-another-madworld" title="Click here to read more about *Maybe* There Will Be Another MadWorld">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Feb 2009 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Platinum Games Say Black And White Ain't Easy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Platinum Games Say Black And White Ain't Easy" href="http://kotaku.com/madworld/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madworld</span></a></div -->					<div><a title="Click here to read Platinum Games Say Black And White Ain't Easy" href="http://kotaku.com/5101796/platinum-games-say-black-and-white-aint-easy" class="pp_image">
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				Platinum Games' <i>MadWorld</i> is black and white &mdash; and red. Besides blood, everything is monochrome. Just because early video games were black and white that doesn't mean it's easiest to churn out a B&W title. Platinum Games producer Atsushi Inaba says that it's actually pretty hard.				<a href="http://kotaku.com/5101796/platinum-games-say-black-and-white-aint-easy" title="Click here to read more about Platinum Games Say Black And White Ain't Easy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Dec 2008 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[MadWorld Is Totally "At Home On The Wii"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MadWorld Is Totally &quot;At Home On The Wii&quot;" href="http://kotaku.com/platinum-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read MadWorld Is Totally &quot;At Home On The Wii&quot;" href="http://kotaku.com/5048225/madworld-is-totally-at-home-on-the-wii" class="pp_image">
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				Bloody <i>MadWorld</i> isn't your typical Wii game by any stretch. It's got mini-games, but violent ones. <i>Wii Sports</i>, this ain't. But for Platinum Games, the developers of <i>MadWorld</i>, the fit makes perfect sense. Says the game's producer Atsushi Inaba:				<a href="http://kotaku.com/5048225/madworld-is-totally-at-home-on-the-wii" title="Click here to read more about MadWorld Is Totally "At Home On The Wii"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 11 Sep 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[MadWorld Isn't Just About Throwing People Into Walls Of Spikes, Y'know]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MadWorld Isn't Just About Throwing People Into Walls Of Spikes, Y'know" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read MadWorld Isn't Just About Throwing People Into Walls Of Spikes, Y'know" href="http://kotaku.com/5040533/madworld-isnt-just-about-throwing-people-into-walls-of-spikes-yknow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MadWorld Isn't Just About Throwing People Into Walls Of Spikes, Y'know" alt="Click here to read MadWorld Isn't Just About Throwing People Into Walls Of Spikes, Y'know" src="http://cache.kotaku.com/assets/images/9/2008/08/madworld_boss.jpg"/>
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				Sega wanted to clear something up about <em>MadWorld</em> at Games Convention. You won't just be cruising the black and white streets of Mad City, tossing scores of chumps into meat grinders, slicing them in half with Dumpster lids and beheading them in style with daggers akimbo. There's more to it than that.				<a href="http://kotaku.com/5040533/madworld-isnt-just-about-throwing-people-into-walls-of-spikes-yknow" title="Click here to read more about MadWorld Isn't Just About Throwing People Into Walls Of Spikes, Y'know">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Aug 2008 17:20:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Okami Producer Says Exclusives "Make No Sense"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Producer Says Exclusives &quot;Make No Sense&quot;" href="http://kotaku.com/platinum-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read Okami Producer Says Exclusives &quot;Make No Sense&quot;" href="http://kotaku.com/5013310/okami-producer-says-exclusives-make-no-sense" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami Producer Says Exclusives &quot;Make No Sense&quot;" alt="Click here to read Okami Producer Says Exclusives &quot;Make No Sense&quot;" src="http://cache.kotaku.com/assets/images/9/2008/06/0b/5e/small_0b5e83f2a4fb423898e38ed997198115.jpg"/>
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				 Choices, choices, choices. We've got three home console platforms: PS3, Xbox 360 and Wii. (Don't forget the PC!) And that's just current gen! The PS2 is still going strong. Add to that, portable platforms the PSP and the DS. Game developers do have a wide range of choices. Yet some choose to stick their games on a single platform. Not <i>Okami</i> producer and current Platinum Games exec Atsushi Inaba, who states:				<a href="http://kotaku.com/5013310/okami-producer-says-exclusives-make-no-sense" title="Click here to read more about Okami Producer Says Exclusives "Make No Sense"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jun 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Okami Producer Weighs in on PS3 vs. Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Producer Weighs in on PS3 vs. Xbox 360" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Okami Producer Weighs in on PS3 vs. Xbox 360" href="http://kotaku.com/351388/okami-producer-weighs-in-on-ps3-vs-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami Producer Weighs in on PS3 vs. Xbox 360" alt="Click here to read Okami Producer Weighs in on PS3 vs. Xbox 360" src="http://cache.kotaku.com/assets/images/9/2011/11/8aa71ee03510698dcad329cb2fde1826.jpg"/>
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				 Shinji Mikami, <i>Resident Evil</i> creator and current boss at Platinum Games (formerly Seeds, formerly Clover) <a href="http://kotaku.com/350396/mikami-platinum-games-finally-get-to-work">has announced</a> the start-up developer is going to get down to work. But on what? In a recently posted 1Up interview from last TGS (thanks for the leisurely update!), Platinum Games cohort and <i>Okami</i> producer Atsuhi Inaba  (pictured) expresses interest in the Wii and DS. But what about the PS3 and Xbox 360? Inaba says:				<a href="http://kotaku.com/351388/okami-producer-weighs-in-on-ps3-vs-xbox-360" title="Click here to read more about Okami Producer Weighs in on PS3 vs. Xbox 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/351388/okami-producer-weighs-in-on-ps3-vs-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-351388]]></guid>
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			<pubDate><![CDATA[Thu, 31 Jan 2008 23:00:29 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PlatinumGames' Craptastic Name Explained!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlatinumGames' Craptastic Name Explained!" href="http://kotaku.com/seeded/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seeded</span></a></div -->					<div><a title="Click here to read PlatinumGames' Craptastic Name Explained!" href="http://kotaku.com/305875/platinumgames-craptastic-name-explained" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlatinumGames' Craptastic Name Explained!" alt="Click here to read PlatinumGames' Craptastic Name Explained!" src="http://cache.kotaku.com/assets/images/9/2007/10/small_platinumgamespage.jpg"/>
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				 Ack! Well, lame-named Platinum Games (formerly the awesomely named "<a href="http://kotaku.com/gaming/horrible/seeds-gets-craptastic-new-name-304227.php">SEEDS</a>") has posted its new homepage today. The start-up company is actually named PlatinumGames and <i>not</i> Platinum Games. The company seems to be in full hiring phase, and the website is wall-to-wall recruitment. Specially, the company is looking for planners, programmers, designers, sound designers and web designers. PlatinumGames is even looking for foreigners who can speak Japanese. There are messages from PlatinumGames' bigwigs Shinji Mikami (<i>Resident Evil</i> creator), Hideki Kamiya (<i>Devil May Cry</i> creator) and Atsushi Inaba (<i>Okami</i> producer) in which they talk about why they entered the industry and whatnot. In the "About Us" section, PlatinumGames president and former Capcom 3rd Production Studio member Tatsuya Minami explains why the ho-hum name "PlatinumGames" was chosen: 				<a href="http://kotaku.com/305875/platinumgames-craptastic-name-explained" title="Click here to read more about PlatinumGames' Craptastic Name Explained!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Oct 2007 01:30:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Okami Creator Itching for Sequel]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Creator Itching for Sequel" href="http://kotaku.com/gossip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gossip</span></a></div -->					<div><a title="Click here to read Okami Creator Itching for Sequel" href="http://kotaku.com/282133/okami-creator-itching-for-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Okami Creator Itching for Sequel" alt="Click here to read Okami Creator Itching for Sequel" src="http://cache.kotaku.com/assets/images/9/2007/07/small_20060419org00m300117000p_size6.jpg"/>
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				 <a href="http://kotaku.com/gaming/4%7C3-is-for-suckers/inafune-on-okami-for-wii-282073.php">Wii port</a> or not, before I start, know: At the moment, Capcom has no concrete plans to make <i>Okami 2</i>, and nothing has been greenlit. However! Insiders tell us that <i>Devil May Cry</i> creator and <i>Okami</i> designer <a href="http://en.wikipedia.org/wiki/Hideki_Kamiya">Hideki Kamiya</a> really would like to make <i>Okami 2</i>. The Union Jack lovin' game creator is very interested in doing a sequel and has voiced this desire. Unfortunately, since the game is a Capcom/Clover title, it's not his decision to make. It's just something that he'd really like to do. What's more, Kamiya tells our insider that the dissolution of Clover had nothing to do with poor <i>Okami</i> sales. Rather, producer Atsushi Inaba had an argument with Capcom  management. 				<a href="http://kotaku.com/282133/okami-creator-itching-for-sequel" title="Click here to read more about Okami Creator Itching for Sequel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jul 2007 03:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[GDC07: Capcom's Inafune Slams Clover Producer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07: Capcom's Inafune Slams Clover Producer" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read GDC07: Capcom's Inafune Slams Clover Producer" href="http://kotaku.com/242796/gdc07-capcoms-inafune-slams-clover-producer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC07: Capcom's Inafune Slams Clover Producer" alt="Click here to read GDC07: Capcom's Inafune Slams Clover Producer" src="http://cache.kotaku.com/assets/images/9/2007/03/small_inafune_slams_inaba.jpg"/>
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				In a session with Capcom R&D head <a href="http://kotaku.com/gaming/top/feature-inafune-on-porn-halo-and-deadly-sacred-floats-205466.php">Keiji Inafune</a>, the creator responsible for games like Dead Rising, Lost Planet and Mega Man, the topic turned to the recently closed Clover Studios. Session moderator N'Gai Croal asked Inafune about Clover's gorgeous financial underperformers <a href="http://kotaku.com/gaming/okami">Okami</a> and <a href="http://kotaku.com/gaming/viewtiful-joe">Viewtiful Joe</a>.				<a href="http://kotaku.com/242796/gdc07-capcoms-inafune-slams-clover-producer" title="Click here to read more about GDC07: Capcom's Inafune Slams Clover Producer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/242796/gdc07-capcoms-inafune-slams-clover-producer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-242796]]></guid>
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			<pubDate><![CDATA[Thu, 08 Mar 2007 19:40:01 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Clover Studios v2.0]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Clover Studios v2.0" href="http://kotaku.com/clover/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clover</span></a></div -->					<div><a title="Click here to read Rumor: Clover Studios v2.0" href="http://kotaku.com/224969/rumor-clover-studios-v20" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Clover Studios v2.0" alt="Click here to read Rumor: Clover Studios v2.0" src="http://cache.kotaku.com/assets/images/9/2006/12/small_okamimikamiinaba.jpg"/>
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        <div class="FloatHack"></div>
    

      
      When Capcom <a href="http://www.kotaku.com/gaming/top/breaking-clover-studio-is-dead-207026.php">shuttered</a> Clover, the arm behind <i>Okami</i> and <i>Godhand</i>, grown men cried. Producer <a href="http://www.kotaku.com/gaming/okami/the-last-of-the-clover-interviews-207653.php">Atsushi Inaba</a> fled the company, while his partner-in-crime Shinji Mikami (<i>Resident Evil</i>) kept <a href="http://www.kotaku.com/gaming/capcom/capcom-exec-talks-clover-badmouths-sega-208626.php">contractual</a> ties with Capcom. 				<a href="http://kotaku.com/224969/rumor-clover-studios-v20" title="Click here to read more about Rumor: Clover Studios v2.0">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Dec 2006 11:21:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Last Of The Clover Interviews]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Last Of The Clover Interviews" href="http://kotaku.com/okami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">okami</span></a></div -->					<div><a title="Click here to read The Last Of The Clover Interviews" href="http://kotaku.com/207653/the-last-of-the-clover-interviews" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Last Of The Clover Interviews" alt="Click here to read The Last Of The Clover Interviews" src="http://cache.kotaku.com/assets/images/9/2006/10/small_okamicreators.jpg"/>
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      I know you're just as sad and/or angry as I am about the closing of Clover Studios, creators of Viewtiful Joe, Okami and God Hand. My emotions lean closer to "anger" as I realized I was the only one at my local EB to secure a God Hand pre-order. Shame on you, game buying public!				<a href="http://kotaku.com/207653/the-last-of-the-clover-interviews" title="Click here to read more about The Last Of The Clover Interviews">More&nbsp;&raquo;</a>
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			<category><![CDATA[Okami]]></category>
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			<pubDate><![CDATA[Sat, 14 Oct 2006 21:05:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Breaking: Clover Studio is Dead]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Breaking: Clover Studio is Dead" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Breaking: Clover Studio is Dead" href="http://kotaku.com/207026/breaking-clover-studio-is-dead" class="pp_image">
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      As of today, the studio behind <i>Viewtiful Joe</i>, <i>Okami</i> and <i>God Hand</i> is no more. <a href="http://en.wikipedia.org/wiki/Clover_Studio">Clover Studio</a> was shuttered by main shareholder Capcom. At a Board of Directors' meeting was held, and it was decided that Clover should dissolved. The reason? According to the Capcom IR release:				<a href="http://kotaku.com/207026/breaking-clover-studio-is-dead" title="Click here to read more about Breaking: Clover Studio is Dead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Oct 2006 07:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[TGS06: God Hand Producer Finds Next Gen "Annoying"]]></title>
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      The Kotaku team is irrationally excited about God Hand. And that's not some ass-kissy thing I'm throwing out there because the Clover localization dude threatened to read the site after our interview&mdash;it's the truth.				<a href="http://kotaku.com/202826/tgs06-god-hand-producer-finds-next-gen-annoying" title="Click here to read more about TGS06: God Hand Producer Finds Next Gen "Annoying"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 24 Sep 2006 07:07:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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