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		<title><![CDATA[Kotaku: Asia]]></title>
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			<title><![CDATA[Kotaku: Asia]]></title>
			<link>http://kotaku.com/tag/asia</link>
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		<link>http://kotaku.com/tag/asia</link>
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		<description><![CDATA[Kotaku posts tagged Asia]]></description>
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			<title><![CDATA[Despite Hacks, Sony Is Still Asia's &quot;Most Valued Brand&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Despite Hacks, Sony Is Still Asia's &amp;quot;Most Valued Brand&amp;quot;" href="http://kotaku.com/top-shelf/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">topshelf</span></a></div -->					<div><a title="Click here to read Despite Hacks, Sony Is Still Asia's &amp;quot;Most Valued Brand&amp;quot;" href="http://kotaku.com/5817980/despite-hacks-sony-is-still-asias-most-valued-brand" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Despite Hacks, Sony Is Still Asia's &amp;quot;Most Valued Brand&amp;quot;" alt="Click here to read Despite Hacks, Sony Is Still Asia's &amp;quot;Most Valued Brand&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_sonybow.jpg"/>
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				It's lost billions over the past few years and been publicly shamed by <a href="http://us.kotaku.com/itonlydoesoffline">one of the world's biggest ever online security breaches</a>, but according to a survey across ten markets Sony is still Asia's "most valued brand".				<a href="http://kotaku.com/5817980/despite-hacks-sony-is-still-asias-most-valued-brand" title="Click here to read more about Despite Hacks, Sony Is Still Asia's &quot;Most Valued Brand&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817980/despite-hacks-sony-is-still-asias-most-valued-brand]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817980]]></guid>
			<category><![CDATA[Top Shelf]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 05 Jul 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Museum of Contemporary Art To Host Blizzard Exhibit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Museum of Contemporary Art To Host Blizzard Exhibit" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read Museum of Contemporary Art To Host Blizzard Exhibit" href="http://kotaku.com/5602223/museum-of-contemporary-art-to-host-blizzard-exhibit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Museum of Contemporary Art To Host Blizzard Exhibit" alt="Click here to read Museum of Contemporary Art To Host Blizzard Exhibit" src="http://cache.kotaku.com/assets/images/9/2010/08/2010080200211.jpg"/>
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				 Blizzard Entertainment plans to host an art exhibition at the Museum of Contemporary Art in Taipei this month.				<a href="http://kotaku.com/5602223/museum-of-contemporary-art-to-host-blizzard-exhibit" title="Click here to read more about Museum of Contemporary Art To Host Blizzard Exhibit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5602223/museum-of-contemporary-art-to-host-blizzard-exhibit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5602223]]></guid>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Diablo]]></category>
			<category><![CDATA[museum of contemporary art]]></category>
			<category><![CDATA[StarCraft]]></category>
			<category><![CDATA[Taipan]]></category>
			<category><![CDATA[Warcraft]]></category>
			<pubDate><![CDATA[Mon, 02 Aug 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Rest Of The World Gets Another Month To Reconsider iPad Purchase]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Rest Of The World Gets Another Month To Reconsider iPad Purchase" href="http://kotaku.com/delay/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delay</span></a></div -->					<div><a title="Click here to read The Rest Of The World Gets Another Month To Reconsider iPad Purchase" href="http://kotaku.com/5517069/the-rest-of-the-world-gets-another-month-to-reconsider-ipad-purchase" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Rest Of The World Gets Another Month To Reconsider iPad Purchase" alt="Click here to read The Rest Of The World Gets Another Month To Reconsider iPad Purchase" src="http://cache.kotaku.com/assets/images/9/2010/04/500x_faheyasshole.jpg"/>
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				 It looks like even Apple was caught off guard by the success of the iPad, citing its runaway success in the U.S. as the primary reason everyone else has to wait another month for it.				<a href="http://kotaku.com/5517069/the-rest-of-the-world-gets-another-month-to-reconsider-ipad-purchase" title="Click here to read more about The Rest Of The World Gets Another Month To Reconsider iPad Purchase">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5517069/the-rest-of-the-world-gets-another-month-to-reconsider-ipad-purchase]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5517069]]></guid>
			<category><![CDATA[Delay]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[demand]]></category>
			<category><![CDATA[Europe]]></category>
			<category><![CDATA[International]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[other places]]></category>
			<category><![CDATA[reconsider]]></category>
			<category><![CDATA[Supply]]></category>
			<pubDate><![CDATA[Wed, 14 Apr 2010 12:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Inferno Pool Headed To Xbox Live Arcade Next Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inferno Pool Headed To Xbox Live Arcade Next Week" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Inferno Pool Headed To Xbox Live Arcade Next Week" href="http://kotaku.com/5387891/inferno-pool-headed-to-xbox-live-arcade-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Inferno Pool Headed To Xbox Live Arcade Next Week" alt="Click here to read Inferno Pool Headed To Xbox Live Arcade Next Week" src="http://cache.kotaku.com/assets/images/9/2009/10/inferno_01.jpg"/>
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				 The battle for pool table domination begins next week on the 360, when <a class="autolink" title="Click here to read more posts tagged #darkenergydigital" title="Click here to read more posts tagged #darkenergydigital" href="http://kotaku.com/tag/darkenergydigital/">Dark Energy Digital</a>'s <a class="autolink" title="Click here to read more posts tagged #infernopool" title="Click here to read more posts tagged #infernopool" href="http://kotaku.com/tag/infernopool/">Inferno Pool</a> hits <a class="autolink" title="Click here to read more posts tagged #xboxlivearcade" title="Click here to read more posts tagged #xboxlivearcade" href="http://kotaku.com/tag/xboxlivearcade/">Xbox Live Arcade</a>.				<a href="http://kotaku.com/5387891/inferno-pool-headed-to-xbox-live-arcade-next-week" title="Click here to read more about Inferno Pool Headed To Xbox Live Arcade Next Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5387891/inferno-pool-headed-to-xbox-live-arcade-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5387891]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Dark Energy Digital]]></category>
			<category><![CDATA[Inferno Pool]]></category>
			<category><![CDATA[Koch media]]></category>
			<category><![CDATA[North America]]></category>
			<pubDate><![CDATA[Thu, 22 Oct 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sony Bringing PlayStation to Indonesia]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Bringing PlayStation to Indonesia" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony Bringing PlayStation to Indonesia" href="http://kotaku.com/5372550/sony-bringing-playstation-to-indonesia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Bringing PlayStation to Indonesia" alt="Click here to read Sony Bringing PlayStation to Indonesia" src="http://cache.kotaku.com/assets/images/9/2009/10/indonesia.jpg"/>
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				 Hey Indonesia! Guess what? Sony is bringing its PlayStation business to you.				<a href="http://kotaku.com/5372550/sony-bringing-playstation-to-indonesia" title="Click here to read more about Sony Bringing PlayStation to Indonesia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5372550/sony-bringing-playstation-to-indonesia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372550]]></guid>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA["]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Indonesia]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Thu, 01 Oct 2009 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5372550&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[MMO Maker: Big Names Drive Small Fish to Free-Play Market]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MMO Maker: Big Names Drive Small Fish to Free-Play Market" href="http://kotaku.com/mmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmo</span></a></div -->					<div><a title="Click here to read MMO Maker: Big Names Drive Small Fish to Free-Play Market" href="http://kotaku.com/5357765/mmo-maker-big-names-drive-small-fish-to-free+play-market" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MMO Maker: Big Names Drive Small Fish to Free-Play Market" alt="Click here to read MMO Maker: Big Names Drive Small Fish to Free-Play Market" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1252714131388_Monato-Esprit_1.jpg"/>
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				MMOs smaller than the ones made by the heavyweight players - which is to say most of them - have fled for the U.S. free-to-play market, the co-founder of MMO-maker Reality Gap told Gamasutra.				<a href="http://kotaku.com/5357765/mmo-maker-big-names-drive-small-fish-to-free+play-market" title="Click here to read more about MMO Maker: Big Names Drive Small Fish to Free-Play Market">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5357765/mmo-maker-big-names-drive-small-fish-to-free+play-market]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5357765]]></guid>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Free Play]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Fri, 11 Sep 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Microsoft Teams With Fashion Label For Designer Halo Wars Gear]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Teams With Fashion Label For Designer Halo Wars Gear" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read Microsoft Teams With Fashion Label For Designer Halo Wars Gear" href="http://kotaku.com/5159902/microsoft-teams-with-fashion-label-for-designer-halo-wars-gear/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Teams With Fashion Label For Designer Halo Wars Gear" alt="Click here to read Microsoft Teams With Fashion Label For Designer Halo Wars Gear" src="http://cache.kotaku.com/assets/images/9/2009/02/halogear.jpg"/>
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				You think Halo, you think...well, you don't think designer clothing. But Microsoft Asia do, which explains why we're now looking at a most unexpected (and unexpectedly tasteful) range of <a class="autolink" title="Click here to read more posts tagged HALO WARS" title="Click here to read more posts tagged HALO WARS" href="http://kotaku.com/tag/halo-wars/">Halo Wars</a> gear.				<a href="http://kotaku.com/5159902/microsoft-teams-with-fashion-label-for-designer-halo-wars-gear/gallery/" title="Click here to read more about Microsoft Teams With Fashion Label For Designer Halo Wars Gear">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5159902/microsoft-teams-with-fashion-label-for-designer-halo-wars-gear/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5159902]]></guid>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Fashion]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[halo wars]]></category>
			<category><![CDATA[Hong Kong]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Tshirts]]></category>
			<pubDate><![CDATA[Wed, 25 Feb 2009 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5159902&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NFS:World Online Launches Asian Site]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NFS:World Online Launches Asian Site" href="http://kotaku.com/need-for-speed%7c-world-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">needforspeedworldonline</span></a></div -->					<div><a title="Click here to read NFS:World Online Launches Asian Site" href="http://kotaku.com/5157915/nfsworld-online-launches-asian-site" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NFS:World Online Launches Asian Site" alt="Click here to read NFS:World Online Launches Asian Site" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1235243901725_worldonline_top_jd-550x331.jpg"/>
											</a></div>
									</div>
				You can get your first look - and, if you read Mandarin, the first words about - <a href="http://kotaku.com/5143276/there-is-a-fourth-mysterious-need-for-speed-game-in-development">Need for Speed: World Online</a>, EA's racing MMO launching soon in Asia.				<a href="http://kotaku.com/5157915/nfsworld-online-launches-asian-site" title="Click here to read more about NFS:World Online Launches Asian Site">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5157915/nfsworld-online-launches-asian-site]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5157915]]></guid>
			<category><![CDATA[Need for speed: world online]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Need For Speed]]></category>
			<category><![CDATA[Terminal velocity pleasant sensation online]]></category>
			<pubDate><![CDATA[Sat, 21 Feb 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5157915&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Asia Getting New PSP Colors]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asia Getting New PSP Colors" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Asia Getting New PSP Colors" href="http://kotaku.com/5126068/asia-getting-new-psp-colors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Asia Getting New PSP Colors" alt="Click here to read Asia Getting New PSP Colors" src="http://cache.kotaku.com/assets/images/9/2009/01/image_carnival.jpg"/>
											</a></div>
									</div>
				What better way to celebrate the New Year than with new PSP colors. Sony Computer Entertainment Asia is doing just that with not one, but two new PSP shades.				<a href="http://kotaku.com/5126068/asia-getting-new-psp-colors" title="Click here to read more about Asia Getting New PSP Colors">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5126068/asia-getting-new-psp-colors]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5126068]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Hong Kong]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 08 Jan 2009 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5126068&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft: Things Are Lookin' Up For '09!]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Things Are Lookin' Up For '09!" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft: Things Are Lookin' Up For '09!" href="http://kotaku.com/5112870/microsoft-things-are-lookin-up-for-09" class="pp_image">
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				Microsoft did OK in 2008. But there’s always room for improvement! So it’s with a grim sense of predictability that Microsoft are predicting they'll sell <em>more </em>360s in 2009.				<a href="http://kotaku.com/5112870/microsoft-things-are-lookin-up-for-09" title="Click here to read more about Microsoft: Things Are Lookin' Up For '09!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Dec 2008 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Import Gaming Gift Guide]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Import Gaming Gift Guide" href="http://kotaku.com/import-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">importgaming</span></a></div -->					<div><a title="Click here to read The Import Gaming Gift Guide" href="http://kotaku.com/5076542/the-import-gaming-gift-guide" class="pp_image">
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				Holidays are a worldwide deal &mdash; and so are Kotaku gift guides. Here it is, your window into the world with games that you can import. Some of them have full English language support. Some do not. We tried to make a note where possible to help shoppers out. Also, some of these titles will work on all consoles, while others will not. Sticky stuff, so do carefully check things out before importing. Getting a region locked game you can't play is like getting a lump of coal, but better. At least the game will have an instructional manual you can flip through. 

The categories are broken down into Bargains, Essentials and Hardware. Those interested in the "Things To Buy For Bashcraft" category, feel free to email.				<a href="http://kotaku.com/5076542/the-import-gaming-gift-guide" title="Click here to read more about The Import Gaming Gift Guide">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Nov 2008 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA['Crossing Boundaries': The International Flavor of Gaming]]></title>
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				 The transnational character of gaming is one that opens up a wide range of opportunities for the industry, but comes with a number of pitfalls as well &mdash; and, as Mathew McCurley argues at the <i>Escapist</i>, has far-reaching negative consequences, especially in term of content.  Trying to navigate the tricky waters of censorship and varied expectations of what is OK (and what's not) in a variety of countries can mean developers play it safe in an attempt to ensure that their game will reach a wider audience:				<a href="http://kotaku.com/5080582/crossing-boundaries-the-international-flavor-of-gaming" title="Click here to read more about 'Crossing Boundaries': The International Flavor of Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 08 Nov 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Cartoon Network Eying Chinese Market for Casual Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cartoon Network Eying Chinese Market for Casual Games" href="http://kotaku.com/casual-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgames</span></a></div -->					<div><a title="Click here to read Cartoon Network Eying Chinese Market for Casual Games" href="http://kotaku.com/5065659/cartoon-network-eying-chinese-market-for-casual-games" class="pp_image">
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				  Just joining the rest of the world in pursuing the magical (giant) Chinese market, Cartoon Network has announced that it is commissioning SinoTech, a Beijing firm, to create games based on CN-owned properties as well as SinoTech IPs.  The games will first be targeted at the pan-Asian site and a site localized for Taiwan, and may find their way to other localized Asian sites and an in-the-pipeline portal for mainland China:				<a href="http://kotaku.com/5065659/cartoon-network-eying-chinese-market-for-casual-games" title="Click here to read more about Cartoon Network Eying Chinese Market for Casual Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 19 Oct 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Export Problem: East to West Localization, Collaboration]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Export Problem: East to West Localization, Collaboration" href="http://kotaku.com/asia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">asia</span></a></div -->					<div><a title="Click here to read The Export Problem: East to West Localization, Collaboration" href="http://kotaku.com/5055850/the-export-problem-east-to-west-localization-collaboration" class="pp_image">
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				 With a quickly expanding domestic games market, and more companies thinking of making the leap to Western markets, Asian companies are facing some serious issues in the next few years: competition to become gaming 'hubs' for foreign companies, how to localize for foreign markets (something Japanese companies have historically done well, but in other areas, companies are lagging), how to keep up with a big, demanding market.  ZDNet took a look at a few of the issues currently facing Asian games companies.  On the issue of dealing with Western companies looking to make an entrance into the Asian market, there was this to say:				<a href="http://kotaku.com/5055850/the-export-problem-east-to-west-localization-collaboration" title="Click here to read more about The Export Problem: East to West Localization, Collaboration">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 27 Sep 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Malaysia Is Getting PS3 Launch This Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Malaysia Is Getting PS3 Launch This Month" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Malaysia Is Getting PS3 Launch This Month" href="http://kotaku.com/5047708/malaysia-is-getting-ps3-launch-this-month" class="pp_image">
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				Sony Malaysia has apparently announced it will be launching the PS3 in the region. On Saturday September 20th, an official launch event commences from 11:30am at the 1Utama shopping centre in Petaling Jaya. There will be 150 special launch bundles available at launch, which consist of an 80GB PS3, <i>Soulcalibur IV</i>, a limited edition PS3 tote bag and a <i>Soulcalibur IV</i> CD holder. The first hundred to buy the console even get special Sony cash vouchers. Local pricing for the console has yet to be announced.				<a href="http://kotaku.com/5047708/malaysia-is-getting-ps3-launch-this-month" title="Click here to read more about Malaysia Is Getting PS3 Launch This Month">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Sep 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[THQ Opens Office In Shanghai]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Opens Office In Shanghai" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read THQ Opens Office In Shanghai" href="http://kotaku.com/5044374/thq-opens-office-in-shanghai" class="pp_image">
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				 THQ is looking to further their presence in the Asian gaming market, and to that end they've announced the opening of a new office in Shanghai, China, dedicated to the expansion of local partnerships and the development and publishing of online and offline games in the region, beginning with Company of Heroes Online, the free-to-play version of the popular series developed specifically for the Asian market.				<a href="http://kotaku.com/5044374/thq-opens-office-in-shanghai" title="Click here to read more about THQ Opens Office In Shanghai">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Sep 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Home Hits Asia In "Fall 2008"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Home Hits Asia In &quot;Fall 2008&quot;" href="http://kotaku.com/home/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">home</span></a></div -->					<div><a title="Click here to read Home Hits Asia In &quot;Fall 2008&quot;" href="http://kotaku.com/5042768/home-hits-asia-in-fall-2008" class="pp_image">
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				Sony have announced that Home, the Playstation 3's long-awaited online fashion show and wandering-around simulator, will be coming to Hong Kong, Singapore and Taiwan in "Fall 2008". Doesn't sound like idle speculation, either, as that's coming straight from a Sony press release. To help ensure everything's ready to go ahead of the launch, there'll be a closed beta held in September for residents of the region. If that's you, keep an eye on <a href="http://asia.playstation.com/hk/promo/home/">this site</a>, details on how to get in will be going up on August 29.				<a href="http://kotaku.com/5042768/home-hits-asia-in-fall-2008" title="Click here to read more about Home Hits Asia In "Fall 2008"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Aug 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Asian MMO Players Love To Smoke And Grind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asian MMO Players Love To Smoke And Grind" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read Asian MMO Players Love To Smoke And Grind" href="http://kotaku.com/5036547/asian-mmo-players-love-to-smoke-and-grind" class="pp_image">
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				 As a connoisseur of the MMO genre, I've often noticed that your average Chinese and Korean massively multiplayer online games tend to rely heavily on the mouse, often foregoing keyboard movement altogether in favor of the dreaded click-to-move system that I completely despise. So why do Asian MMO games lean so hard on the mouse?  Perfect World product manager Jon Belliss believes he's discovered the answer - smoking. 				<a href="http://kotaku.com/5036547/asian-mmo-players-love-to-smoke-and-grind" title="Click here to read more about Asian MMO Players Love To Smoke And Grind">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Aug 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Microsoft Clarifies Final Fantasy XIII Asia Version "Announcement"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Clarifies Final Fantasy XIII Asia Version &quot;Announcement&quot;" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Microsoft Clarifies Final Fantasy XIII Asia Version &quot;Announcement&quot;" href="http://kotaku.com/5033592/microsoft-clarifies-final-fantasy-xiii-asia-version-announcement" class="pp_image">
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				Yesterday we brought word that Taiwanese game site <a href="http://kotaku.com/5033117/final-fantasy-xiii-xbox-360-asia-version-announced">GNN Gamer was reporting</a> that Xbox Taiwan head Grace Chou had confirmed the Asia release (Taiwan, Singapore, South Korea, Hong Kong) of <i>Final Fantasy XIII</i>. Today, Microsoft Taiwan issued a statement clarifying this, stating: "The announcement of the release of <i>Final Fantasy XIII</i> on Xbox 360 at this year's E3 is at the moment still at the planning stage. We don't have any further information regarding the releasing date or the possibility of localization." Sounds like it was a little too early for Chou to apparently go around and mention the Asia release. Stay tuned for the possible "official" Asia version announcement and consider the Xbox 360 version only North America and Europe for now! 				<a href="http://kotaku.com/5033592/microsoft-clarifies-final-fantasy-xiii-asia-version-announcement" title="Click here to read more about Microsoft Clarifies Final Fantasy XIII Asia Version "Announcement"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Aug 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony And Nintendo Expand In Asia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony And Nintendo Expand In Asia" href="http://kotaku.com/asia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">asia</span></a></div -->					<div><a title="Click here to read Sony And Nintendo Expand In Asia" href="http://kotaku.com/5022465/sony-and-nintendo-expand-in-asia" class="pp_image">
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				Sony and Nintendo (separately, of course) are the latest to look outside Japan toward the primarily PC-based online game market in Asia, each with several new business initiatives, reports the Nikkei.				<a href="http://kotaku.com/5022465/sony-and-nintendo-expand-in-asia" title="Click here to read more about Sony And Nintendo Expand In Asia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jul 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Tales Of Vesperia Demo Hits Asia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tales Of Vesperia Demo Hits Asia" href="http://kotaku.com/tales-of-vesperia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">talesofvesperia</span></a></div -->					<div><a title="Click here to read Tales Of Vesperia Demo Hits Asia" href="http://kotaku.com/5018332/tales-of-vesperia-demo-hits-asia" class="pp_image">
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				 Here's some good news, bad news, and then good news again! The first good news is that Namco Bandai's Xbox 360 exclusive Tales of Vesperia now has a demo up on Xbox Live.  The bad news? Currently the demo is only available in India and Asia...but do not fret! There is no fretting! Users in other regions who just so happen to have a Japanese Silver account set up are more than welcome to download the demo and fool around with the title. The icing on this Oreo good-bad-good cake? The demo only weighs in at 278 MB, and it runs in good old English, so no battling with the squigglies. Sweet! 				<a href="http://kotaku.com/5018332/tales-of-vesperia-demo-hits-asia" title="Click here to read more about Tales Of Vesperia Demo Hits Asia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Jun 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Infinite Undiscovery Dated For North America, Europe, Japan, Asia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infinite Undiscovery Dated For North America, Europe, Japan, Asia" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Infinite Undiscovery Dated For North America, Europe, Japan, Asia" href="http://kotaku.com/5014896/infinite-undiscovery-dated-for-north-america-europe-japan-asia" class="pp_image">
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				 Square Enix published, tri-Ace developed Xbox 360 title <i>Infinite Undiscovery</i> has been dated for North America (9/2), Europe (9/5), Japan (9/11) and Asia (9/11). The North America and Europe dates are ship dates, but presumably the other dates are actual in-store dates. 				<a href="http://kotaku.com/5014896/infinite-undiscovery-dated-for-north-america-europe-japan-asia" title="Click here to read more about Infinite Undiscovery Dated For North America, Europe, Japan, Asia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Jun 2008 04:16:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Take-Two Talks Asian Expansion As If No Big Company Was Trying Desperately To Buy Them]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take-Two Talks Asian Expansion As If No Big Company Was Trying Desperately To Buy Them" href="http://kotaku.com/take_two-interactive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">taketwointeractive</span></a></div -->					<div><a title="Click here to read Take-Two Talks Asian Expansion As If No Big Company Was Trying Desperately To Buy Them" href="http://kotaku.com/379350/take+two-talks-asian-expansion-as-if-no-big-company-was-trying-desperately-to-buy-them" class="pp_image">
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				 Former EA President of Asian Online Hubert Larenaudie might soon be returning to the fold as he takes a position with Take-Two Interactive as their President for Asia, spearheading the company's Asian expansion initiative. Take-Two is looking to expand their distribution throughout the region, developing a strong presence in Japan while create a "meaningful online game operation", with a focus on China and Korea. <blockquote>"Hubert Larenaudie is an experienced senior executive who has successfully built or expanded Asia Pacific operations for prominent interactive entertainment and consumer goods companies," said Gary Dale. "His in-depth knowledge of the region; his skill in creating the right product development, distribution and marketing strategy for each local market; and his track record of driving growth will help Take-Two realize the tremendous opportunities in APAC."</blockquote>				<a href="http://kotaku.com/379350/take+two-talks-asian-expansion-as-if-no-big-company-was-trying-desperately-to-buy-them" title="Click here to read more about Take-Two Talks Asian Expansion As If No Big Company Was Trying Desperately To Buy Them">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Apr 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Guitar Hero's World Domination Plans: Europe, Asia, "Multiple Instruments"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guitar Hero's World Domination Plans: Europe, Asia, &quot;Multiple Instruments&quot;" href="http://kotaku.com/guitar-hero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guitarhero</span></a></div -->					<div><a title="Click here to read Guitar Hero's World Domination Plans: Europe, Asia, &quot;Multiple Instruments&quot;" href="http://kotaku.com/363856/guitar-heros-world-domination-plans-europe-asia-multiple-instruments" class="pp_image">
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				 During his address at the Morgan Stanley Technology Conference earlier today, Activision boss Bobby Kotick was talking up Guitar Hero's plans for world domination. While Rock Band remains focused solely on North America, Activision have outlined Guitar Hero's potential to take over not just Europe, but Asia as well.				<a href="http://kotaku.com/363856/guitar-heros-world-domination-plans-europe-asia-multiple-instruments" title="Click here to read more about Guitar Hero's World Domination Plans: Europe, Asia, "Multiple Instruments"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 22:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Asian Halo 3 Bundle Misses Christmas By Two Months]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asian Halo 3 Bundle Misses Christmas By Two Months" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Asian Halo 3 Bundle Misses Christmas By Two Months" href="http://kotaku.com/354107/asian-halo-3-bundle-misses-christmas-by-two-months" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Asian Halo 3 Bundle Misses Christmas By Two Months" alt="Click here to read Asian Halo 3 Bundle Misses Christmas By Two Months" src="http://cache.kotaku.com/assets/images/9/2008/02/small_chinesehalo.jpg"/>
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				 But that's OK,  because that's not the point! This one's aimed at cashing in on Chinese new year's celebrations. The bundle includes a 20GB 360, a copy of Halo 3 and two wireless controllers, which is a nice touch. It'll set you back 669 Singaporean dollars (USD$440), which looks like a lot but is only S$20 more than the Christmas Viva Pinata/Forza bundle, a good deal since most buyers would probably prefer the second controller to the second - ie Viva Pinata - game. As for other Asian territories, it'll cost HK$3,199 in Hong Kong and NT$13,680 in Taiwan. Guey Hay Fat Choy!				<a href="http://kotaku.com/354107/asian-halo-3-bundle-misses-christmas-by-two-months" title="Click here to read more about Asian Halo 3 Bundle Misses Christmas By Two Months">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Asia Geting Red PlayStation 2 Treasure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asia Geting Red PlayStation 2 Treasure" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Asia Geting Red PlayStation 2 Treasure" href="http://kotaku.com/349220/asia-geting-red-playstation-2-treasure" class="pp_image">
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				 PlayStation 2 dead? Ha! At the Taipei Game Show, Sony unveiled a new limited edition PS2 for Asia. Set to drop on February 4th, the Crimson Red Treasure PS2 will help ring in the Lunar New Year. No word on a Western release.				<a href="http://kotaku.com/349220/asia-geting-red-playstation-2-treasure" title="Click here to read more about Asia Geting Red PlayStation 2 Treasure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jan 2008 21:40:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Outspark Gets Lots of Funding, Talks Asian Games in the US]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" href="http://kotaku.com/outspark/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">outspark</span></a></div -->					<div><a title="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" href="http://kotaku.com/344137/outspark-gets-lots-of-funding-talks-asian-games-in-the-us" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" alt="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" src="http://cache.kotaku.com/assets/images/9/2008/01/small_outsparkfiesta-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/01/outsparkfiesta.jpg"></a>  Worlds in Motion has an interesting Q&A up with Susan Choe and Nick Foster of <a href="http://www.outspark.com/">Outspark</a>, a company that has imported games like <i>Fiesta</i> and <i>Secret of the Solstice</i> for US audiences.  Outspark has managed to secure $11 million USD in funding from various sources to "help PC-based online games find the same market in North America as they currently enjoy in Asia," and Choe and Foster talk about everything from importing Korean games wholesale, how they put together the project in the first place, and the carpal tunnel inducing process of picking what games to bring over:				<a href="http://kotaku.com/344137/outspark-gets-lots-of-funding-talks-asian-games-in-the-us" title="Click here to read more about Outspark Gets Lots of Funding, Talks Asian Games in the US">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 12 Jan 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Asian Hellgate: London Servers To Get Wiped]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asian Hellgate: London Servers To Get Wiped" href="http://kotaku.com/erased/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">erased</span></a></div -->					<div><a title="Click here to read Asian Hellgate: London Servers To Get Wiped" href="http://kotaku.com/321249/asian-hellgate-london-servers-to-get-wiped" class="pp_image">
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				 The already rocky launch of Hellgate: London in Asia has gotten even rockier. After several weeks of server crashing issues, a patch known as Patch0 was created to help solve the problem. After numerous attempts to apply the patch to the servers it was discovered that the only way to make it work would be to perform a complete character wipe. Needless to say, Asian players of the game who have spent hours leveling up their characters are furious and in an attempt to appease them, IAH Games is offering players a months worth of free play time. Now at least they won't have to pay for all the time they will have to spend grinding back up to where they were before the wipe if they choose to continue playing.				<a href="http://kotaku.com/321249/asian-hellgate-london-servers-to-get-wiped" title="Click here to read more about Asian Hellgate: London Servers To Get Wiped">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 10 Nov 2007 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Play MMOs, Learn A Second Language]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play MMOs, Learn A Second Language" alt="Click here to read Play MMOs, Learn A Second Language" src="http://cache.kotaku.com/assets/images/9/2007/11/small_wowchina-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/11/wowchina.jpg"></a>  While perusing <a href="http://www.gamesetwatch.com/2007/11/gamesetmicrolinks_weekend_gigabit.php">GameSetWatch</a>, I hop skipped my way through a couple of blogs and found myself at a very interesting article in <i>T.H.E. Journal</i> on using MMORPGs in educational contexts, specifically on their use in second language acquisition.  And here I've been doing it the old fashioned way all these years!  It's a lengthy article, but worth a read through - author John K. Waters talks about a number of studies and approaches to the topic, but all of them are focused on use <i>WoW</i> and its ilk for educational purposes:				<a href="http://kotaku.com/318617/play-mmos-learn-a-second-language" title="Click here to read more about Play MMOs, Learn A Second Language">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 04 Nov 2007 13:30:30 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[CGS Announces Pan-Asian Finals]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CGS Announces Pan-Asian Finals" href="http://kotaku.com/competition/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">competition</span></a></div -->					<div><a title="Click here to read CGS Announces Pan-Asian Finals" href="http://kotaku.com/304964/cgs-announces-pan+asian-finals" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/09/cgssingapore.jpg"></a> In preparation for the Championship Gaming Series 2007 World Championship being held in Los Angeles (6-14 December), CGS has announced the Asian final.  Teams coming from Seoul, Dubai, Sydney, Singapore, Kuala Lampur, and China will meet to determine which four teams will be heading on to LA.  So if anyone's going to be running around Kuala Lampur next month, the pan-Asian finals will be held from the 15th to the 18th.  Full release after the jump.				<a href="http://kotaku.com/304964/cgs-announces-pan+asian-finals" title="Click here to read more about CGS Announces Pan-Asian Finals">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 Sep 2007 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ubisoft Opens Second Studio In China]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Opens Second Studio In China" href="http://kotaku.com/industry-news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industrynews</span></a></div -->					<div><a title="Click here to read Ubisoft Opens Second Studio In China" href="http://kotaku.com/300420/ubisoft-opens-second-studio-in-china" class="pp_image">
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				After eleven successful years in China with their Shanghai studios, Ubisoft today announces the creation of Ubisoft Chengdu. Having long been an established center for the electronics and IT industry, the city boasts upwards of 35,000 programming graduates a year, more than enough to bolster the new studio's ranks from the beginning 10 team members to its goal of 200 over the next year. <blockquote>"The success of our studio in Shanghai, which has been further confirmed with the launch of Tom Clancy's Ghost Recon Advanced Warfighter 2 for the PLAYSTATION 3 system, has encouraged us to extend our growth in China," said Christine Burgess-Quémard, executive director, Worldwide Studios at Ubisoft. "We are convinced that Chengdu offers the perfect environment for our expansion..."</blockquote>The studio will be managed by Richard Tsao, a senior producer from Ubisoft Shanghai, and will initially perform internal outsourcing before moving on to creating online PC, console, and handheld titles. 				<a href="http://kotaku.com/300420/ubisoft-opens-second-studio-in-china" title="Click here to read more about Ubisoft Opens Second Studio In China">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Sep 2007 11:30:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[China's Gaming Companies Trying To Combat Piracy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read China's Gaming Companies Trying To Combat Piracy" href="http://kotaku.com/piracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">piracy</span></a></div -->					<div><a title="Click here to read China's Gaming Companies Trying To Combat Piracy" href="http://kotaku.com/300352/chinas-gaming-companies-trying-to-combat-piracy" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/09/Domino%20Effect.jpg"></a>  In a move that seems like it will be about as effective as trying to herd cats, China's CDC Games has announced the formation of Online Games Alliance Against Piracy (OGAAP) to attempt to stem the tide of Chinese piracy.  Considering we're talking about China, where it's frequently harder to find <i>legitimate</i> merchandise than it is to find bootlegs and big companies have been involved in large-scale IP suits, they have their work cut out for them.  Other founding members of the alliance include "CCP, the Iceland-based developer of EVE Online; Ons On Soft Co. Ltd., the Korea-based developer of Shine; Sonokong Co. Ltd., the Korea-based developer of Shaiya, and Come on Baby; T3 entertainment, the Korea-based developer of Audition online game; and Wemade Entertainment, the Korea-based developer of Legend of Mir II and MIR III online games."  Full release after the jump, and we'll see how well this winds up working.				<a href="http://kotaku.com/300352/chinas-gaming-companies-trying-to-combat-piracy" title="Click here to read more about China's Gaming Companies Trying To Combat Piracy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Sep 2007 19:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Even Mongolia Makes A Bid For E-Sports Glory]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even Mongolia Makes A Bid For E-Sports Glory" href="http://kotaku.com/competitions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">competitions</span></a></div -->					<div><a title="Click here to read Even Mongolia Makes A Bid For E-Sports Glory" href="http://kotaku.com/295769/even-mongolia-makes-a-bid-for-e+sports-glory" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/09/800px-TariatLandscape.jpg"></a>  When I think of Mongolia, I think of rather extreme climate, grasslands, and really pretty scenery - not rising stars in the Asian game tournament world.  But a couple of Mongolian gamers are hoping to challenge Korea and China for dominance, at least in East Asia (and, I would presume, not in the realm of <i>StarCraft</i>): Mongolia's fielding a gaming team for the 2nd Asian Indoor Games, taking place in Macau from 26 October to 3 November this year.  And despite going up against the big guys, they really want to take home the gold - Mongolia's <i>actual</i> soccer team may fall flat in competition, but Lkhagvasuren Byambasuren is planning on taking home the gold when it comes to the game version.				<a href="http://kotaku.com/295769/even-mongolia-makes-a-bid-for-e+sports-glory" title="Click here to read more about Even Mongolia Makes A Bid For E-Sports Glory">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 01 Sep 2007 13:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[In the Wake of Free-To-Play, What's Next For Traditional Models?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In the Wake of Free-To-Play, What's Next For Traditional Models?" href="http://kotaku.com/we.re-in-the-money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wereinthemoney</span></a></div -->					<div><a title="Click here to read In the Wake of Free-To-Play, What's Next For Traditional Models?" href="http://kotaku.com/293470/in-the-wake-of-free+to+play-whats-next-for-traditional-models" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In the Wake of Free-To-Play, What's Next For Traditional Models?" alt="Click here to read In the Wake of Free-To-Play, What's Next For Traditional Models?" src="http://cache.kotaku.com/assets/images/9/2007/08/small_richpenguins-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/richpenguins.jpg"></a>  While the virtual asset/microtransaction/free-to-play models are met with suspicion and derision in some quarters, <a href="http://freetoplay.biz/">Free To Play</a> has an interesting analysis up of the challenges facing more traditional channels in the face of declining profit margins and an up-and-coming generation of gamers raised on the <i>Club Penguin</i> and <i>MapleStory</i>s of the world.  "North American game companies are taking the same "partner and acquire" approach that they've used to achieve growth and purchase innovation for the last two decades," a model that doesn't work when dealing with some of the Asian companies have theoretical purchase prices that are astronomical.				<a href="http://kotaku.com/293470/in-the-wake-of-free+to+play-whats-next-for-traditional-models" title="Click here to read more about In the Wake of Free-To-Play, What's Next For Traditional Models?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 26 Aug 2007 16:30:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Counter-Strike Coming to Asia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Counter-Strike Coming to Asia" href="http://kotaku.com/nexon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nexon</span></a></div -->					<div><a title="Click here to read Counter-Strike Coming to Asia" href="http://kotaku.com/283574/counter+strike-coming-to-asia" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/07/counterstrikescreen.jpg"></a>  In a partnership with Valve, Nexon (the Korean company responsible for <i>MapleStory</i>) will be developing and publishing <i>Counter-Strike Online</i> for South Korea, China, Taiwan, and Japan.  Over at PlayNoEvil, an article wonders if they will be going towards a virtual asset purchase model like a number of the other big hits in Asia.  "As long as the game company can keep its costs of distribution and operation low, there is a huge potential for getting a bit of money from a whole lot of folks."  We'll see if <i>Counter-Strike</i> can make a dent in the <i>Starcraft</i>-mad market, free-to-play model or not.				<a href="http://kotaku.com/283574/counter+strike-coming-to-asia" title="Click here to read more about Counter-Strike Coming to Asia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 28 Jul 2007 17:30:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Asia Is the Next Hollywood ... Maybe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asia Is the Next Hollywood ... Maybe" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Asia Is the Next Hollywood ... Maybe" href="http://kotaku.com/267554/asia-is-the-next-hollywood--maybe" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/06/littleasiamap.jpg"></a>Or so some industry people are saying, at least in terms of Asia becoming a hotbed of gaming, development, and innovation.  At least, that's what an audience at Silicon Valley's Kincon innovation conference heard last week.				<a href="http://kotaku.com/267554/asia-is-the-next-hollywood--maybe" title="Click here to read more about Asia Is the Next Hollywood ... Maybe">More&nbsp;&raquo;</a>
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			<category><![CDATA[Asia]]></category>
			<pubDate><![CDATA[Sun, 10 Jun 2007 15:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Koei Shows Online's Importance With Building]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Koei Shows Online's Importance With Building" href="http://kotaku.com/new-digs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newdigs</span></a></div -->					<div><a title="Click here to read Koei Shows Online's Importance With Building" href="http://kotaku.com/264736/koei-shows-onlines-importance-with-building" class="pp_image">
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				<i>Dynasty Warriors</i> maker Koei has wrapped up construction on a new building in Yokohama. Yes, a NEW BUILDING. Design was overseen by Osaka-born graphic designer <a href="http://www.dnp.co.jp/gallery/ggg/gki/g212/g212ki_e.html">Kazumasa Nagai</a>. That crazy eye art? Nagai made that, and it probably can see into your soul. Dubbed Koei Gemini, the building is dedicated to online gaming in Asia. So, if anyone ever doubts the power of online gaming in Asia, please point to this building. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/264736/koei-shows-onlines-importance-with-building" title="Click here to read more about Koei Shows Online's Importance With Building">More&nbsp;&raquo;</a>
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			<category><![CDATA[Koei]]></category>
			<category><![CDATA[Online Gaming]]></category>
			<pubDate><![CDATA[Thu, 31 May 2007 08:00:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Future of Western Games in Asia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future of Western Games in Asia" href="http://kotaku.com/asia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">asia</span></a></div -->					<div><a title="Click here to read The Future of Western Games in Asia" href="http://kotaku.com/254240/the-future-of-western-games-in-asia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Future of Western Games in Asia" alt="Click here to read The Future of Western Games in Asia" src="http://cache.kotaku.com/assets/images/9/2007/04/small_73467264-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/04/73467264.jpg"></a>Shacknews put an interesting interview up on Thursday, featuring members of Red 5 Studios (the founders are former members of Blizzard), and a big point of discussion is how Western MMOs and other games are going to fare in the Asian market.  Mark Kern, Red 5's CEO, says that it's not about making "Asian" games:				<a href="http://kotaku.com/254240/the-future-of-western-games-in-asia" title="Click here to read more about The Future of Western Games in Asia">More&nbsp;&raquo;</a>
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			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Sat, 21 Apr 2007 19:30:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Malaysia's Mobile Gaming Queen Crowned]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Malaysia's Mobile Gaming Queen Crowned" href="http://kotaku.com/malaysia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">malaysia</span></a></div -->					<div><a title="Click here to read Malaysia's Mobile Gaming Queen Crowned" href="http://kotaku.com/251594/malaysias-mobile-gaming-queen-crowned" class="pp_image">
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				Fourteen contestants. One winner. MaxGames, Malaysia's leading mobile game publisher, held a mobile gaming tournament. The winner was crowned Miss MaxGames 2007 and signed a year contract  to head up the company's all-female all-mobile gaming team  for 15,000 Malaysian Ringgits (US $4,340). Oh and as a gaming non-sequitur, they also gave her a PLAYSTATION 3. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/251594/malaysias-mobile-gaming-queen-crowned" title="Click here to read more about Malaysia's Mobile Gaming Queen Crowned">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Apr 2007 06:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Robbie Williams Makes XBL Debut]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Robbie Williams Makes XBL Debut" href="http://kotaku.com/robbie-williams/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">robbiewilliams</span></a></div -->					<div><a title="Click here to read Robbie Williams Makes XBL Debut" href="http://kotaku.com/244651/robbie-williams-makes-xbl-debut" class="pp_image">
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				Fat dancer from "Take That" and popular British solo artist <a href="http://en.wikipedia.org/wiki/Robbie_Williams">Robbie Williams</a> is hitting Xbox Live across Europe and Asia. Good for him. His tracks "She's Madonna," "A Place to Crash" and "Lovelight" command 280 Microsoft points (230 pts. for standard def). In association with Xbox, RobbieWilliams.com is giving away five 360s and a load of games. Says Robbie,				<a href="http://kotaku.com/244651/robbie-williams-makes-xbl-debut" title="Click here to read more about Robbie Williams Makes XBL Debut">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Mar 2007 02:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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