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		<title><![CDATA[Kotaku: Area 51]]></title>
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			<title><![CDATA[Kotaku: Area 51]]></title>
			<link>http://kotaku.com/tag/area 51</link>
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		<link>http://kotaku.com/tag/area 51</link>
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		<description><![CDATA[Kotaku posts tagged Area 51]]></description>
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			<title><![CDATA[Booth Check: Alienware]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Check: Alienware" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Booth Check: Alienware" href="http://kotaku.com/5367479/booth-check-alienware/gallery/" class="pp_image">
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				This is the first year U.S. PC-maker Alienware has shown at the <a class="autolink" title="Click here to read more posts tagged TOKYO GAME SHOW" title="Click here to read more posts tagged TOKYO GAME SHOW" href="http://kotaku.com/tag/tokyo-game-show/">Tokyo Game Show</a>.				<a href="http://kotaku.com/5367479/booth-check-alienware/gallery/" title="Click here to read more about Booth Check: Alienware">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Sep 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[This Alienware PC Has Motorized Racing Vents]]></title>
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				<br clear="all" /> Alienware's new <a class="autolink" title="Click here to read more posts tagged AREA 51" title="Click here to read more posts tagged AREA 51" href="http://kotaku.com/tag/area-51/">Area 51</a> PC was unveiled this week at the <a class="autolink" title="Click here to read more posts tagged TOKYO GAME SHOW" title="Click here to read more posts tagged TOKYO GAME SHOW" href="http://kotaku.com/tag/tokyo-game-show/">Tokyo Game Show</a>, but the press release hardly does the infinitely upgradeable computer justice.				<a href="http://kotaku.com/5367526/this-alienware-pc-has-motorized-racing-vents" title="Click here to read more about This Alienware PC Has Motorized Racing Vents">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Sep 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Grant Morrison Talks Area 51 Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Grant Morrison Talks Area 51 Movie" href="http://kotaku.com/area-51/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">area51</span></a></div -->					<div><a title="Click here to read Grant Morrison Talks Area 51 Movie" href="http://kotaku.com/5065264/grant-morrison-talks-area-51-movie" class="pp_image">
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				Hiring proper comic-book genius Grant Morrison to perform script magick on the Area 51 movie does seem like a natural fit - the Midway title's mix of aliens, conspiracies, the illuminati and genetic mutation are straight up his <em>strasse</em>.  The only missing ingredients are drugs and the occult - can he find a way to squeeze  them in too?				<a href="http://kotaku.com/5065264/grant-morrison-talks-area-51-movie" title="Click here to read more about Grant Morrison Talks Area 51 Movie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[BlackSite: Area 51 Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BlackSite: Area 51 Impressions" href="http://kotaku.com/gc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gc07</span></a></div -->					<div><a title="Click here to read BlackSite: Area 51 Impressions" href="http://kotaku.com/293435/blacksite-area-51-impressions" class="pp_image">
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				I can't tell you from a technical standpoint why Midway's BlackSite is so great. The graphics aren't stellar, the AI is lacking and your main weapon works like every other gun from every other FPS you've ever played. But it's fun as hell&mdash;not a cookie cutter FPS, but a dynamic new title that captures the heart of its arcade shooter roots. 				<a href="http://kotaku.com/293435/blacksite-area-51-impressions" title="Click here to read more about BlackSite: Area 51 Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 26 Aug 2007 10:30:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Blacksite E3 Trailer]]></title>
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If the Blacksite: Area 51 E3 2007 trailer does one thing, it motivates me to finally go out and get that voiceover demo reel made up. This guy completely fails to proffer any feeling of foreboding whatsoever. Maybe they were going for a boy-next-door sort of quality, to give the trailer a more human feel to it, but the last thing a giant alien trying to eat a helicopter needs is a more human feel. 				<a href="http://kotaku.com/275163/blacksite-e3-trailer" title="Click here to read more about Blacksite E3 Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jul 2007 13:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Creepy BlackSite Teaser Poster]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Creepy BlackSite Teaser Poster" href="http://kotaku.com/blacksite-for-sore-eyes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blacksiteforsoreeyes</span></a></div -->					<div><a title="Click here to read Creepy BlackSite Teaser Poster" href="http://kotaku.com/265168/creepy-blacksite-teaser-poster" class="pp_image">
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				After the <a href="http://kotaku.com/gaming/clips/blacksite-area-51-rain-gunplay-footage-260121.php">gameplay clip</a> failed to move me and the demo on Xbox Live barely even registered on my senses, why the hell does this teaser poster for Midway's BlackSite: Area 51 suddenly have my interest tweaked?  				<a href="http://kotaku.com/265168/creepy-blacksite-teaser-poster" title="Click here to read more about Creepy BlackSite Teaser Poster">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Jun 2007 13:20:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Grant Morrison Visits Area 51]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Grant Morrison Visits Area 51" href="http://kotaku.com/area-51/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">area51</span></a></div -->					<div><a title="Click here to read Grant Morrison Visits Area 51" href="http://kotaku.com/249483/grant-morrison-visits-area-51" class="pp_image">
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				The film adaptation of Midway's Area 51 just got far more talent working on it than it deserves, as Paramount Pictures hires comic book revolutionary Grant Morrison to pen the screenplay for the video game film. 				<a href="http://kotaku.com/249483/grant-morrison-visits-area-51" title="Click here to read more about Grant Morrison Visits Area 51">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Apr 2007 13:20:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Midway Visits Area 52 For PS3, Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway Visits Area 52 For PS3, Xbox 360" href="http://kotaku.com/fps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fps</span></a></div -->					<div><a title="Click here to read Midway Visits Area 52 For PS3, Xbox 360" href="http://kotaku.com/195396/midway-visits-area-52-for-ps3-xbox-360" class="pp_image">
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				According to job listings at GameDev.net for open positions at Midway, the sequel to the first-person shooter released in 2005 for the PC, Xbox and PS2 will be hitting next-gen consoles. Sadly, this is <em>not</em> going to be a proper entry in Midway/Atari's lightgun series. You won't be able to wash the bad taste of <em>Area 51 Site 4</em> out of your mouth quite yet.				<a href="http://kotaku.com/195396/midway-visits-area-52-for-ps3-xbox-360" title="Click here to read more about Midway Visits Area 52 For PS3, Xbox 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 20 Aug 2006 12:15:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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