Let me tell you, I've done some fantastical things while playing games. Saved the world. Visited galaxies. Destroyed evil—you know, that sort of thing. And yet none of that has baffled me as much as the idea that there's a game where I accrued a home mortgage and was able to sit down and go, "Yes, okay, I will work for one hour to pay the entire thing off."
Maybe it's just the part of me that graduated college and entered the workforce in the year of Occupy Wall Street talking, that this would stand out to me so much. Either way, that's the world of Animal Crossing—Nintendo's immensely charming life sim. Like previous games, players are dropped into a rural village full of quirky animal townsfolk. What happens from then on out is up to you, although, like always, you'll find yourself in debt to the Tom Nook, the raccoon. He's the one that builds and expands your house. You start off with a small debt of 10,000 bells, but from then on out, it's your choice if you want to keep upgrading and accruing debt. Thankfully! I disliked how other games would force you to upgrade.