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		<title><![CDATA[Kotaku: Analysis]]></title>
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		<description><![CDATA[Kotaku posts tagged Analysis]]></description>
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			<title><![CDATA[How Crytek Can Make a Better Homefront, and Why It May Not Matter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Crytek Can Make a Better &lt;em&gt;Homefront&lt;/em&gt;, and Why It May Not Matter" href="http://kotaku.com/homefront/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">homefront</span></a></div -->					<div><a title="Click here to read How Crytek Can Make a Better &lt;em&gt;Homefront&lt;/em&gt;, and Why It May Not Matter" href="http://kotaku.com/5842184/how-crytek-can-make-a-better-homefront-and-why-it-may-not-matter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Crytek Can Make a Better &lt;em&gt;Homefront&lt;/em&gt;, and Why It May Not Matter" alt="Click here to read How Crytek Can Make a Better &lt;em&gt;Homefront&lt;/em&gt;, and Why It May Not Matter" src="http://cache.kotaku.com/assets/images/9/2011/09/small_crytek_homefront.jpg"/>
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				Is the new <em>Homefront</em> necessary? Pardon that imprudent question, but when a man is drowning in a sea of first-person shooters, may he question the next bucket?				<a href="http://kotaku.com/5842184/how-crytek-can-make-a-better-homefront-and-why-it-may-not-matter" title="Click here to read more about How Crytek Can Make a Better Homefront, and Why It May Not Matter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5842184/how-crytek-can-make-a-better-homefront-and-why-it-may-not-matter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5842184]]></guid>
			<category><![CDATA[Homefront]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[crysis 2]]></category>
			<category><![CDATA[Crytek]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Homefront 2]]></category>
			<category><![CDATA[Opinion]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 20 Sep 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Why Sony and Microsoft Teaming Up on Their Next Console Makes a Lot of Sense]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Sony and Microsoft Teaming Up on Their Next Console Makes a Lot of Sense" href="http://kotaku.com/xbox-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox3</span></a></div -->					<div><a title="Click here to read Why Sony and Microsoft Teaming Up on Their Next Console Makes a Lot of Sense" href="http://kotaku.com/5821752/why-sony-and-microsoft-teaming-up-on-their-next-console-makes-a-lot-of-sense" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Sony and Microsoft Teaming Up on Their Next Console Makes a Lot of Sense" alt="Click here to read Why Sony and Microsoft Teaming Up on Their Next Console Makes a Lot of Sense" src="http://cache.kotaku.com/assets/images/9/2011/07/small_sony_xbox.jpg"/>
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				Microsoft has trouble making hardware. Sony has trouble running online services. What if the next Xbox and the next PlayStation are one and the same?				<a href="http://kotaku.com/5821752/why-sony-and-microsoft-teaming-up-on-their-next-console-makes-a-lot-of-sense" title="Click here to read more about Why Sony and Microsoft Teaming Up on Their Next Console Makes a Lot of Sense">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821752/why-sony-and-microsoft-teaming-up-on-their-next-console-makes-a-lot-of-sense]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821752]]></guid>
			<category><![CDATA[Xbox 3]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[playstation 4]]></category>
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			<pubDate><![CDATA[Fri, 15 Jul 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[The Nintendo Game Drought Means One Thing: Get Ready for Wii 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Nintendo Game Drought Means One Thing: Get Ready for Wii 2" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read The Nintendo Game Drought Means One Thing: Get Ready for Wii 2" href="http://kotaku.com/5788857/the-nintendo-game-drought-means-one-thing-get-ready-for-wii-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Nintendo Game Drought Means One Thing: Get Ready for Wii 2" alt="Click here to read The Nintendo Game Drought Means One Thing: Get Ready for Wii 2" src="http://cache.kotaku.com/assets/images/9/2011/04/small_nintendo_drought_splash.jpg"/>
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				You're feeling it,<a href="http://kotaku.com/#!5788544/nintendo-is-taking-may-off-it-seems"> we're feeling it</a>: there appears to be a veritable drought of 1st-party Nintendo titles this spring. None, to be exact.				<a href="http://kotaku.com/5788857/the-nintendo-game-drought-means-one-thing-get-ready-for-wii-2" title="Click here to read more about The Nintendo Game Drought Means One Thing: Get Ready for Wii 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5788857/the-nintendo-game-drought-means-one-thing-get-ready-for-wii-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5788857]]></guid>
			<category><![CDATA[Analysis]]></category>
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			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii 2]]></category>
			<category><![CDATA[wii2]]></category>
			<pubDate><![CDATA[Wed, 06 Apr 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[How Sony Can Make Their Next Gen Portable A Must Buy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Sony Can Make Their Next Gen Portable A Must Buy" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read How Sony Can Make Their Next Gen Portable A Must Buy" href="http://kotaku.com/5745921/how-sony-can-make-their-next-gen-portable-a-must-buy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Sony Can Make Their Next Gen Portable A Must Buy" alt="Click here to read How Sony Can Make Their Next Gen Portable A Must Buy" src="http://cache.kotaku.com/assets/images/9/2012/01/small_dd6ab3f2f096c17523f4fac4e46c65be.jpg"/>
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				Today, Sony is on the handheld gaming campaign trail, preparing for us to vote with our dollars this fall. Should you buy an NGP &mdash; the successor to the PSP &mdash; in late 2011?				<a href="http://kotaku.com/5745921/how-sony-can-make-their-next-gen-portable-a-must-buy" title="Click here to read more about How Sony Can Make Their Next Gen Portable A Must Buy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5745921/how-sony-can-make-their-next-gen-portable-a-must-buy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5745921]]></guid>
			<category><![CDATA[Analysis]]></category>
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			<pubDate><![CDATA[Fri, 28 Jan 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Behavioral Analysis of the Pac-Man Ghosts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" href="http://kotaku.com/arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcade</span></a></div -->					<div><a title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" href="http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" alt="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" src="http://cache.kotaku.com/assets/images/9/2012/02/small_b11fd49ba6f7bc947b363c8863a9ad3a.png"/>
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				There a well known, long-established patterns for beating Pac-Man's mazes, up until the ninth Key, as Buckner & Garcia sang. Still, Pac's adversaries exhibit behavior that, if not exactly tactical, is still complex.				<a href="http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts" title="Click here to read more about A Behavioral Analysis of the Pac-Man Ghosts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5706672]]></guid>
			<category><![CDATA[Arcade]]></category>
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			<category><![CDATA[Namco]]></category>
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			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Sun, 05 Dec 2010 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Exploring The Jungle: Do We Need A Handheld MMO Player?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Exploring The Jungle: Do We Need A Handheld MMO Player?" href="http://kotaku.com/jungle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jungle</span></a></div -->					<div><a title="Click here to read Exploring The Jungle: Do We Need A Handheld MMO Player?" href="http://kotaku.com/5655507/exploring-the-jungle-do-we-need-a-handheld-mmo-player" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Exploring The Jungle: Do We Need A Handheld MMO Player?" alt="Click here to read Exploring The Jungle: Do We Need A Handheld MMO Player?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_bbb8c5ae7ee8c16cbbec8e0e9576b4f2.jpg"/>
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				 While a portable gaming device specifically created to provide MMO players gaming on the go might sound like a spectacular idea, <a href="http://gizmodo.com/5655371/exclusive-first-photos-of-jungle-panasonics-portable-online-gaming-system">Panasonic's Jungle</a> might be more trouble than it's worth.				<a href="http://kotaku.com/5655507/exploring-the-jungle-do-we-need-a-handheld-mmo-player" title="Click here to read more about Exploring The Jungle: Do We Need A Handheld MMO Player?">More&nbsp;&raquo;</a>
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			<category><![CDATA[jungle]]></category>
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			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Mmorpg]]></category>
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			<category><![CDATA[Panasonic jungle]]></category>
			<category><![CDATA[Panasoniccloudentertainment]]></category>
			<category><![CDATA[Portable Gaming]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 04 Oct 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Insomniac's Move Is No PlayStation Panic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Insomniac's Move Is No PlayStation Panic" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read Why Insomniac's Move Is No PlayStation Panic" href="http://kotaku.com/5547490/why-insomniacs-move-is-no-playstation-panic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Insomniac's Move Is No PlayStation Panic" alt="Click here to read Why Insomniac's Move Is No PlayStation Panic" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f2ca58759ac2b4a252a864aa75ff8c6e.jpg"/>
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				Insomniac Games, makers of Ratchet & Clank and Resistance are, as of today, <a href="http://kotaku.com/5547071/ratchet--clank-makers-next-game-coming-to-the-xbox-360-ps3?skyline=true&s=i">no longer a weapon for PlayStation fans to wield</a> when arguing about which console is the best. The studio is making Xbox360 games now too. But PlayStation and Insomniac fans, history says you shouldn't panic.				<a href="http://kotaku.com/5547490/why-insomniacs-move-is-no-playstation-panic" title="Click here to read more about Why Insomniac's Move Is No PlayStation Panic">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5547490/why-insomniacs-move-is-no-playstation-panic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5547490]]></guid>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[ratchet & clank]]></category>
			<category><![CDATA[Resistance]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 25 May 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What the NFL Antitrust Ruling Might Mean for Madden]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What the NFL Antitrust Ruling Might Mean for &lt;em&gt;Madden&lt;/em&gt;" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read What the NFL Antitrust Ruling Might Mean for &lt;em&gt;Madden&lt;/em&gt;" href="http://kotaku.com/5546408/what-the-nfl-antitrust-ruling-might-mean-for-madden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What the NFL Antitrust Ruling Might Mean for &lt;em&gt;Madden&lt;/em&gt;" alt="Click here to read What the NFL Antitrust Ruling Might Mean for &lt;em&gt;Madden&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2010/05/10.8.184.66-image158_bmp_jpgcopy.jpg"/>
											</a></div>
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				Although the Supreme Court today <a href="http://sports.yahoo.com/top/news;_ylt=Ak8_.k0uwOr0z8sqLNN9ErpDubYF?slug=ap-supremecourt-nfl">refused to give the NFL an antitrust exemption</a> in negotiating exclusive licenses - and the league sold one to EA Sports' <em>Madden</em> series - the decision doesn't necessarily jeopardize such deals for video games.				<a href="http://kotaku.com/5546408/what-the-nfl-antitrust-ruling-might-mean-for-madden" title="Click here to read more about What the NFL Antitrust Ruling Might Mean for Madden">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5546408/what-the-nfl-antitrust-ruling-might-mean-for-madden]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5546408]]></guid>
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			<pubDate><![CDATA[Mon, 24 May 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What Sports Gamers Can Expect, If There Are No More Free Passes]]></title>
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			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Sports Gamers Can Expect, If There Are No More Free Passes" href="http://kotaku.com/sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sports</span></a></div -->					<div><a title="Click here to read What Sports Gamers Can Expect, If There Are No More Free Passes" href="http://kotaku.com/5536732/what-sports-gamers-can-expect-if-there-are-no-more-free-passes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Sports Gamers Can Expect, If There Are No More Free Passes" alt="Click here to read What Sports Gamers Can Expect, If There Are No More Free Passes" src="http://cache.kotaku.com/assets/images/9/2010/05/sacked-greenbay.jpg"/>
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				Strong users of rental services and resale or trade-in options, sports gamers justifiably feel blindsided by EA Sports' new "Online Pass," which requires a ton of once-standard game content to be activated by a one-use code.				<a href="http://kotaku.com/5536732/what-sports-gamers-can-expect-if-there-are-no-more-free-passes" title="Click here to read more about What Sports Gamers Can Expect, If There Are No More Free Passes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5536732/what-sports-gamers-can-expect-if-there-are-no-more-free-passes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5536732]]></guid>
			<category><![CDATA[Sports]]></category>
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			<category><![CDATA[EA Sports]]></category>
			<category><![CDATA[Madden]]></category>
			<category><![CDATA[Nba Live]]></category>
			<category><![CDATA[online pass]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rentals]]></category>
			<category><![CDATA[Reselling]]></category>
			<category><![CDATA[Retail]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Used Games]]></category>
			<pubDate><![CDATA[Tue, 11 May 2010 22:30:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5536732&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Do You Strive For Gamerscore Completion?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Strive For Gamerscore Completion?" href="http://kotaku.com/achievement-unlocked/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">achievementunlocked</span></a></div -->					<div><a title="Click here to read Do You Strive For Gamerscore Completion?" href="http://kotaku.com/5392031/do-you-strive-for-gamerscore-completion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do You Strive For Gamerscore Completion?" alt="Click here to read Do You Strive For Gamerscore Completion?" src="http://cache.kotaku.com/assets/images/9/2009/10/gamerscore.jpg"/>
											</a></div>
									</div>
				 An<a href="http://www.gamasutra.com/view/feature/4171/staying_power_rethinking_feedback_.php"> interesting feature</a> over at Gamasutra looks at the percentage of players who actually achieve a perfect Gamerscore in popular <a class="autolink" title="Click here to read more posts tagged #xboxlive" title="Click here to read more posts tagged #xboxlive" href="http://kotaku.com/tag/xboxlive/">Xbox Live</a> titles. Do you play until the last point is awarded?				<a href="http://kotaku.com/5392031/do-you-strive-for-gamerscore-completion" title="Click here to read more about Do You Strive For Gamerscore Completion?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5392031/do-you-strive-for-gamerscore-completion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5392031]]></guid>
			<category><![CDATA[achievement unlocked]]></category>
			<category><![CDATA[Achievement Points]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Gamerscore]]></category>
			<category><![CDATA[Mgs]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Statistics]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Wed, 28 Oct 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5392031&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Analyst Slashes DJ Hero Sales Projections]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst Slashes DJ Hero Sales Projections" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read Analyst Slashes DJ Hero Sales Projections" href="http://kotaku.com/5389978/analyst-slashes-dj-hero-sales-projections" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst Slashes DJ Hero Sales Projections" alt="Click here to read Analyst Slashes DJ Hero Sales Projections" src="http://cache.kotaku.com/assets/images/9/2009/10/heronumbers.jpg"/>
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				 Activision's <a class="autolink" title="Click here to read more posts tagged #djhero" title="Click here to read more posts tagged #djhero" href="http://kotaku.com/tag/djhero/">DJ Hero</a> hits store shelves tomorrow, and it might linger there a bit longer than expected, as <a class="autolink" title="Click here to read more posts tagged #cowenandcompany" title="Click here to read more posts tagged #cowenandcompany" href="http://kotaku.com/tag/cowenandcompany/">Cowen and Company</a> analyst Doug Creutz drops sales projections for the rhythm game by more than 50%.				<a href="http://kotaku.com/5389978/analyst-slashes-dj-hero-sales-projections" title="Click here to read more about Analyst Slashes DJ Hero Sales Projections">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5389978/analyst-slashes-dj-hero-sales-projections]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5389978]]></guid>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Cowen and Company]]></category>
			<category><![CDATA[dj hero]]></category>
			<category><![CDATA[estimates]]></category>
			<category><![CDATA[Sales]]></category>
			<pubDate><![CDATA[Mon, 26 Oct 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5389978&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Analyst: The PlayStation 3 Could Dominate The Holidays]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst: The PlayStation 3 Could Dominate The Holidays" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read Analyst: The PlayStation 3 Could Dominate The Holidays" href="http://kotaku.com/5377242/analyst-the-playstation-3-could-dominate-the-holidays" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst: The PlayStation 3 Could Dominate The Holidays" alt="Click here to read Analyst: The PlayStation 3 Could Dominate The Holidays" src="http://cache.kotaku.com/assets/images/9/2009/10/dss.jpg"/>
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				 Industry analyst Michael Pachter predicts that strong sales for the new <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3 SLIM" title="Click here to read more posts tagged PLAYSTATION 3 SLIM" href="http://kotaku.com/tag/playstation-3-slim/">PlayStation 3 Slim</a> could give Sony their biggest holiday season yet, potentially outselling the 360 for the rest of the year.				<a href="http://kotaku.com/5377242/analyst-the-playstation-3-could-dominate-the-holidays" title="Click here to read more about Analyst: The PlayStation 3 Could Dominate The Holidays">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5377242/analyst-the-playstation-3-could-dominate-the-holidays]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5377242]]></guid>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Console Wars]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Holidays]]></category>
			<category><![CDATA[playstation 3 slim]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sales]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 08 Oct 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5377242&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NPD Cross-Ownership Data Shows Some WiiPS360 Love]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NPD Cross-Ownership Data Shows Some WiiPS360 Love" href="http://kotaku.com/report/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">report</span></a></div -->					<div><a title="Click here to read NPD Cross-Ownership Data Shows Some WiiPS360 Love" href="http://kotaku.com/5359134/npd-cross+ownership-data-shows-some-wiips360-love" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NPD Cross-Ownership Data Shows Some WiiPS360 Love" alt="Click here to read NPD Cross-Ownership Data Shows Some WiiPS360 Love" src="http://cache.kotaku.com/assets/images/9/2009/09/npd_crossover.jpg"/>
											</a></div>
									</div>
				The <a class="autolink" title="Click here to read more posts tagged NPD GROUP" title="Click here to read more posts tagged NPD GROUP" href="http://kotaku.com/tag/npd-group/">NPD Group</a> published a report today showing that game buyers in the United States get their game info from word of mouth "above all other information sources." But somewhat more interesting is the platform crossover makeup of those surveyed.				<a href="http://kotaku.com/5359134/npd-cross+ownership-data-shows-some-wiips360-love" title="Click here to read more about NPD Cross-Ownership Data Shows Some WiiPS360 Love">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5359134/npd-cross+ownership-data-shows-some-wiips360-love]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5359134]]></guid>
			<category><![CDATA[Report]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Npd]]></category>
			<category><![CDATA[Npd Group]]></category>
			<pubDate><![CDATA[Mon, 14 Sep 2009 19:20:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Company Says It Can Predict Review Scores a Year in Advance]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Company Says It Can Predict Review Scores a Year in Advance" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read Company Says It Can Predict Review Scores a Year in Advance" href="http://kotaku.com/5353088/company-says-it-can-predict-review-scores-a-year-in-advance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Company Says It Can Predict Review Scores a Year in Advance" alt="Click here to read Company Says It Can Predict Review Scores a Year in Advance" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1252108821228_thumbs_up.jpg"/>
											</a></div>
									</div>
				A U.K. company named Vertical Slice claims it's able to predict video game review scores a year in advance of release, by reverse engineering magazine reviews, combined with an analysis method used by marriage counselors.				<a href="http://kotaku.com/5353088/company-says-it-can-predict-review-scores-a-year-in-advance" title="Click here to read more about Company Says It Can Predict Review Scores a Year in Advance">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5353088/company-says-it-can-predict-review-scores-a-year-in-advance]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5353088]]></guid>
			<category><![CDATA[Reviews]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Criticism]]></category>
			<pubDate><![CDATA[Fri, 04 Sep 2009 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5353088&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Remembering Final Fantasy VIII]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remembering Final Fantasy VIII" href="http://kotaku.com/looking-back/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookingback</span></a></div -->					<div><a title="Click here to read Remembering Final Fantasy VIII" href="http://kotaku.com/5292917/remembering-final-fantasy-viii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remembering Final Fantasy VIII" alt="Click here to read Remembering Final Fantasy VIII" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9217e4d3d666373ddadacc753634de1f.jpg"/>
											</a></div>
									</div>
				 PopMatters recently posted an extremely in-depth look back at Final Fantasy VIII, exploring the themes, emotions, and insight into human behavior that make one of the most neglected entries in the franchise great.				<a href="http://kotaku.com/5292917/remembering-final-fantasy-viii" title="Click here to read more about Remembering Final Fantasy VIII">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5292917/remembering-final-fantasy-viii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5292917]]></guid>
			<category><![CDATA[looking back]]></category>
			<category><![CDATA['Final]]></category>
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			<category><![CDATA[Enix]]></category>
			<category><![CDATA[Fantasy]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Square]]></category>
			<category><![CDATA[viii]]></category>
			<pubDate><![CDATA[Tue, 16 Jun 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5292917&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Analyst: GameStop Has Nothing To Fear From Amazon]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst: GameStop Has Nothing To Fear From Amazon" href="http://kotaku.com/trade_ins/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tradeins</span></a></div -->					<div><a title="Click here to read Analyst: GameStop Has Nothing To Fear From Amazon" href="http://kotaku.com/5171960/analyst-gamestop-has-nothing-to-fear-from-amazon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst: GameStop Has Nothing To Fear From Amazon" alt="Click here to read Analyst: GameStop Has Nothing To Fear From Amazon" src="http://cache.kotaku.com/assets/images/9/2009/03/gamestop.jpg"/>
											</a></div>
									</div>
				 Electronic Entertainment Design And Research compares used game trade-in values between GameStop and Amazon.com and finds that brick and mortar is still the way to go.				<a href="http://kotaku.com/5171960/analyst-gamestop-has-nothing-to-fear-from-amazon" title="Click here to read more about Analyst: GameStop Has Nothing To Fear From Amazon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5171960/analyst-gamestop-has-nothing-to-fear-from-amazon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5171960]]></guid>
			<category><![CDATA[trade-ins]]></category>
			<category><![CDATA[Amazon]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Analyst]]></category>
			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[Used Games]]></category>
			<pubDate><![CDATA[Tue, 17 Mar 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5171960&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Analyst: One In Three God Of War III Buyers Don't Own A PS3]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst: One In Three God Of War III Buyers Don't Own A PS3" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read Analyst: One In Three God Of War III Buyers Don't Own A PS3" href="http://kotaku.com/5163641/analyst-one-in-three-god-of-war-iii-buyers-dont-own-a-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst: One In Three God Of War III Buyers Don't Own A PS3" alt="Click here to read Analyst: One In Three God Of War III Buyers Don't Own A PS3" src="http://cache.kotaku.com/assets/images/9/2009/03/gowiii.jpg"/>
											</a></div>
									</div>
				 <a class="autolink" title="Click here to read more posts tagged GOD OF WAR III" title="Click here to read more posts tagged GOD OF WAR III" href="http://kotaku.com/tag/god-of-war-iii/">God of War III</a> could truly be a killer app for the <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a>, as one analyst's data indicates that one in three potential buyers of the game don't own the console yet.				<a href="http://kotaku.com/5163641/analyst-one-in-three-god-of-war-iii-buyers-dont-own-a-ps3" title="Click here to read more about Analyst: One In Three God Of War III Buyers Don't Own A PS3">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5163641/analyst-one-in-three-god-of-war-iii-buyers-dont-own-a-ps3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5163641]]></guid>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[god of war III]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 03 Mar 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5163641&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Analyze The Bungie Keep It Clean Trailer Together!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Analyze The Bungie Keep It Clean Trailer Together!" href="http://kotaku.com/bungie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bungie</span></a></div -->					<div><a title="Click here to read Let's Analyze The Bungie Keep It Clean Trailer Together!" href="http://kotaku.com/5054710/lets-analyze-the-bungie-keep-it-clean-trailer-together/gallery/" class="pp_image">
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				 So Bungie's countdown has stopped, and a <a href="http://kotaku.com/5054662/the-bungie-countdown-endswith-a-teaser-trailer">new teaser traile</a>r has appeared, but what does it all mean? While it's easy for any one of us to wildly speculate, together we are legion, so let's look at the images in the trailer together to see what we come up with. After the jump you'll find a gallery, and in that gallery will be pictures. We shall comb them for clues as to what exactly is going on. We'll be adding more pictures to the gallery as we go, so check back for more opportunities to add your 2 cents!				<a href="http://kotaku.com/5054710/lets-analyze-the-bungie-keep-it-clean-trailer-together/gallery/" title="Click here to read more about Let's Analyze The Bungie Keep It Clean Trailer Together!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bungie]]></category>
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			<category><![CDATA[Keep it clean]]></category>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Thu, 25 Sep 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Body Types: Why Ivy's Boobs Are Such A Big, Big Deal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Body Types: Why Ivy's Boobs Are Such A Big, Big Deal" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read Body Types: Why Ivy's Boobs Are Such A Big, Big Deal" href="http://kotaku.com/5024241/body-types-why-ivys-boobs-are-such-a-big-big-deal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Body Types: Why Ivy's Boobs Are Such A Big, Big Deal" alt="Click here to read Body Types: Why Ivy's Boobs Are Such A Big, Big Deal" src="http://cache.kotaku.com/assets/images/9/2011/11/4b2acbfc8facbb882f17058027e5cbc4.jpg"/>
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				Ah, the onward march of technology. Though the fiddly arguments over what "next gen" really means are unceasing, the general trend is that games get bigger, slicker, richer and more lifelike with every passing year.				<a href="http://kotaku.com/5024241/body-types-why-ivys-boobs-are-such-a-big-big-deal" title="Click here to read more about Body Types: Why Ivy's Boobs Are Such A Big, Big Deal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5024241/body-types-why-ivys-boobs-are-such-a-big-big-deal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5024241]]></guid>
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			<pubDate><![CDATA[Fri, 11 Jul 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Industry Apologetics: It's Not Just A Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Industry Apologetics: It's Not Just A Game" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Industry Apologetics: It's Not Just A Game" href="http://kotaku.com/5018822/industry-apologetics-its-not-just-a-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Industry Apologetics: It's Not Just A Game" alt="Click here to read Industry Apologetics: It's Not Just A Game" src="http://cache.kotaku.com/assets/images/9/2008/06/91/bd/small_cbf7f50163cc858483e176e7dbd8cfa5.jpg"/>
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				In my last column, I <a href="http://kotaku.com/5012227/anti+feministing-debunking-the-argument-against-gta-iv">defended <i>Grand Theft Auto IV</i></a> from allegations of sexism, based on my opinion that it treats <i>everyone</i> distastefully. It provides a sandbox experience, I said, that allows players the opportunity to explore the underbelly of humanity and themselves, reflecting their own worst impulses back at them. 				<a href="http://kotaku.com/5018822/industry-apologetics-its-not-just-a-game" title="Click here to read more about Industry Apologetics: It's Not Just A Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018822/industry-apologetics-its-not-just-a-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018822]]></guid>
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			<pubDate><![CDATA[Mon, 23 Jun 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[No Place For Hideo: MGS 4's Hidden Themes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Place For Hideo: MGS 4's Hidden Themes" href="http://kotaku.com/metal-gear-solid-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid4</span></a></div -->					<div><a title="Click here to read No Place For Hideo: MGS 4's Hidden Themes" href="http://kotaku.com/5016255/no-place-for-hideo-mgs-4s-hidden-themes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Place For Hideo: MGS 4's Hidden Themes" alt="Click here to read No Place For Hideo: MGS 4's Hidden Themes" src="http://cache.kotaku.com/assets/images/9/2008/06/04/92/small_0492b431c8815fb18a0fd1da0cbc94ba.jpg"/>
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				[The following article discusses the themes of <i>Metal Gear Solid 4</i> and contextualizes them with Hideo Kojima's directorship. It contains <u>no plot spoilers</u>, but nonetheless those wishing to avoid all thematic details should steer clear.]				<a href="http://kotaku.com/5016255/no-place-for-hideo-mgs-4s-hidden-themes" title="Click here to read more about No Place For Hideo: MGS 4's Hidden Themes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Metal Gear Solid 4]]></category>
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			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Fri, 13 Jun 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Examining The Antitrust Issues In EA's Take-Two Bid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Examining The Antitrust Issues In EA's Take-Two Bid" href="http://kotaku.com/ea-bid-for-take-two/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eabidfortaketwo</span></a></div -->					<div><a title="Click here to read Examining The Antitrust Issues In EA's Take-Two Bid" href="http://kotaku.com/5015859/examining-the-antitrust-issues-in-eas-take+two-bid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Examining The Antitrust Issues In EA's Take-Two Bid" alt="Click here to read Examining The Antitrust Issues In EA's Take-Two Bid" src="http://cache.kotaku.com/assets/images/9/2008/06/bf/ef/small_bfeff331f7952a2e4b1480566da3ea3c.jpg"/>
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				We know that, as we speak, the FTC is thoroughly investigating the possible takeover of Take-Two by Electronic Arts, to be sure that there are no antitrust issues. The FTC first made one request for information, and then a second one, indicating they're analyzing the deal very closely. 				<a href="http://kotaku.com/5015859/examining-the-antitrust-issues-in-eas-take+two-bid" title="Click here to read more about Examining The Antitrust Issues In EA's Take-Two Bid">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5015859/examining-the-antitrust-issues-in-eas-take+two-bid]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5015859]]></guid>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Virtual Worlds Getting Ready To Explode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Worlds Getting Ready To Explode" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read Virtual Worlds Getting Ready To Explode" href="http://kotaku.com/5013271/virtual-worlds-getting-ready-to-explode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Virtual Worlds Getting Ready To Explode" alt="Click here to read Virtual Worlds Getting Ready To Explode" src="http://cache.kotaku.com/assets/images/9/2008/06/9a/a8/small_9aa8267514d687c9b7b0076d48bc6fee.jpg"/>
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				 Sure, laugh when I tell you that I spent the better part of last night DJing a virtual wedding in Second Life, but the next wedding I DJ could be yours. In a report released today titled ""Market Forecasts for Virtual World Experiences", Strategy Analytics predicts that over the course of the next decade, 22 percent of broadband users around the world will be subscribed to one or more virtual worlds.				<a href="http://kotaku.com/5013271/virtual-worlds-getting-ready-to-explode" title="Click here to read more about Virtual Worlds Getting Ready To Explode">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jun 2008 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 90% of Virtual Worlds Will Fail Within 18 Months" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read 90% of Virtual Worlds Will Fail Within 18 Months" href="http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months" class="pp_image">
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				 For those that lament the plethora of crappy MMOs and poorly-planned 'virtual worlds' of various stripes &mdash; fear not, a new report indicates that 90% are doomed to failure within a year and a half.  Gartner, the research and advisory firm that produced the report, notes that the high rate of failure could be due to a number of factors; perhaps most importantly, the low cost of entry means that more experimentation is taking place (and like any experiment, a lot of virtual experiments fail).  But it's not all doom and gloom:				<a href="http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months" title="Click here to read more about 90% of Virtual Worlds Will Fail Within 18 Months">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 17 May 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Who's Winning the Gold Farming War?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who's Winning the Gold Farming War?" href="http://kotaku.com/gold-farming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldfarming</span></a></div -->					<div><a title="Click here to read Who's Winning the Gold Farming War?" href="http://kotaku.com/381755/whos-winning-the-gold-farming-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who's Winning the Gold Farming War?" alt="Click here to read Who's Winning the Gold Farming War?" src="http://cache.kotaku.com/assets/images/9/2008/04/small_gold-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/gold.jpg"></a> Steve at PlayNoEvil has some interesting analysis up on the current state of gold farming in MMORPGs (though he does admit that since hard stats are difficult to come by, "any analysis is more akin to reading tea leaves"); using data provided by <a href="http://www.mmobux.com/">mmobux</a>, he looks at the pricing trends to try and divine what might be going on in the wild world of selling gold:				<a href="http://kotaku.com/381755/whos-winning-the-gold-farming-war" title="Click here to read more about Who's Winning the Gold Farming War?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 19 Apr 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Edge Asks If Microsoft Is Losing Their...Edge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Edge Asks If Microsoft Is Losing Their...Edge" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read Edge Asks If Microsoft Is Losing Their...Edge" href="http://kotaku.com/361906/edge-asks-if-microsoft-is-losing-theiredge" class="pp_image">
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				Edge has published an impressively complete analysis on the Xbox 360's viability in today's marketplace. While a few thousand words too long to do proper justice here (that means, yes, you should take the time to click the link and read it), Edge essentially states that with every major advantage Microsoft has gained, they've managed to shoot themselves in the foot.				<a href="http://kotaku.com/361906/edge-asks-if-microsoft-is-losing-theiredge" title="Click here to read more about Edge Asks If Microsoft Is Losing Their...Edge">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/361906/edge-asks-if-microsoft-is-losing-theiredge]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-361906]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 28 Feb 2008 14:30:37 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Did Mass Effect Crash Land?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Did Mass Effect Crash Land?" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read Did Mass Effect Crash Land?" href="http://kotaku.com/327105/did-mass-effect-crash-land" class="pp_image">
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				Blog Magical Wasteland takes a look at the final version of <em>Mass Effect</em> and analyzes what didn't make the final cut. Writing of a "hard landing" against its ship date, Bioware appears to have left quite a bit on the cutting room floor. Whether due to time constraints or artistic trimming, the game ultimately arrived with an item system thats simplicity belies the RPG's storytelling complexity. And speaking of storytelling, Magical Wasteland proposes that a major plot point, still somewhat evident in the <em>Mass Effect</em>'s dialog tree, was tossed out the window. Gameplay features shown in the X06 preview trailer are nowhere to be seen in the retail copy. Plus, it's certainly not bug-free.				<a href="http://kotaku.com/327105/did-mass-effect-crash-land" title="Click here to read more about Did Mass Effect Crash Land?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 27 Nov 2007 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Who's Late To the Nintendo Party?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who's Late To the Nintendo Party?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Who's Late To the Nintendo Party?" href="http://kotaku.com/295854/whos-late-to-the-nintendo-party" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who's Late To the Nintendo Party?" alt="Click here to read Who's Late To the Nintendo Party?" src="http://cache.kotaku.com/assets/images/9/2007/09/small_wii!-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/wii%21.jpg"></a>  Gamasutra has an interesting take from a couple of analysts on which publishers have hopped on the Nintendo DS/Wii bandwagon (and profited from it) and who's been slow to try and get a piece of the pie, as well as their predictions for the future market and suggestions on how some of those 'less-apt to get involved with the Nintendo platforms' companies can get in on the action without sacrificing their core audience and styles.  It's an interesting, short little piece looking at Nintendo's share of the action - and how developers can get in on the party:				<a href="http://kotaku.com/295854/whos-late-to-the-nintendo-party" title="Click here to read more about Who's Late To the Nintendo Party?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 02 Sep 2007 19:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Art brings joy - but a joystick? (Yes, that too.)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Art brings joy - but a joystick? (Yes, that too.)" href="http://kotaku.com/to-ebert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toebert</span></a></div -->					<div><a title="Click here to read Art brings joy - but a joystick? (Yes, that too.)" href="http://kotaku.com/281108/art-brings-joy-+-but-a-joystick-yes-that-too" class="pp_image">
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				In Roger Ebert's <a href="http://kotaku.com/gaming/games-as-art/roger-ebert-strikes-back-281100.php">recent column</a> <em><a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070721/COMMENTARY/70721001">Art brings joy &mdash; but a joystick?</a></em>, he responds to<a href="http://kotaku.com/gaming/two-thumbs-up/clive-barker-smack-talks-roger-eberts-smack-talk-272588.php"> Clive Barker's Internet-famous remarks</a> from Hollywood and Games Summit, in which Barker chastised Ebert for his short-sightedness regarding the artistic merit of videogames. 				<a href="http://kotaku.com/281108/art-brings-joy-+-but-a-joystick-yes-that-too" title="Click here to read more about Art brings joy - but a joystick? (Yes, that too.)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Roger Ebert]]></category>
			<pubDate><![CDATA[Mon, 23 Jul 2007 14:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Symbolism and Story in Silent Hill 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Symbolism and Story in Silent Hill 2" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read Symbolism and Story in Silent Hill 2" href="http://kotaku.com/280769/symbolism-and-story-in-silent-hill-2" class="pp_image">
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				Leigh Alexander, scribe behind Aberrant Gamer, has an excellent analysis detailing how symbolism drives story in Silent Hill 2. It's an article with a "deep reading" of the game&mdash;analysis too often reserved for 18th century romantic literature and Far Side cartoons. 				<a href="http://kotaku.com/280769/symbolism-and-story-in-silent-hill-2" title="Click here to read more about Symbolism and Story in Silent Hill 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silent Hill 2]]></category>
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			<category><![CDATA[symbolism]]></category>
			<pubDate><![CDATA[Fri, 20 Jul 2007 13:30:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA['Analyzing the Analysts': Thoughts on the Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Analyzing the Analysts': Thoughts on the Wii" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read 'Analyzing the Analysts': Thoughts on the Wii" href="http://kotaku.com/276047/analyzing-the-analysts-thoughts-on-the-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Analyzing the Analysts': Thoughts on the Wii" alt="Click here to read 'Analyzing the Analysts': Thoughts on the Wii" src="http://cache.kotaku.com/assets/images/9/2007/07/small_wiiagain-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/07/wiiagain.jpg"></a> <a href="http://www.costik.com/weblog/">Games * Design * Art * Culture</a> has some thoughts up on remarks by analysts and their real world validity.  Not being prone to getting out scratch pads of paper and theorizing on topics I am ill-equipped to deal with, I'm not sure if the analysis of the analysis is valid, but it's a reminder that quoting experts is fun, but not always an accurate prediction of what is to come.  In this case, the topic is an analyst "saying publishers will flock to the Wii because of 'favorable economics'"; the argument here is that it's not 'favorable economics,' but sheer numbers of users that will determine the success of the Wii over the long term.				<a href="http://kotaku.com/276047/analyzing-the-analysts-thoughts-on-the-wii" title="Click here to read more about 'Analyzing the Analysts': Thoughts on the Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Economics]]></category>
			<pubDate><![CDATA[Sun, 08 Jul 2007 18:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Nintendo Shakes Up Industry]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Shakes Up Industry" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Nintendo Shakes Up Industry" href="http://kotaku.com/253599/nintendo-shakes-up-industry" class="pp_image">
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				The Wall Street Journal has an interesting look at how the surprising success of Nintendo's Wii shook-up the industry.				<a href="http://kotaku.com/253599/nintendo-shakes-up-industry" title="Click here to read more about Nintendo Shakes Up Industry">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 19 Apr 2007 14:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sony Gets Hardcore Analyst Tongue Lashing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Gets Hardcore Analyst Tongue Lashing" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Sony Gets Hardcore Analyst Tongue Lashing" href="http://kotaku.com/184768/sony-gets-hardcore-analyst-tongue-lashing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Gets Hardcore Analyst Tongue Lashing" alt="Click here to read Sony Gets Hardcore Analyst Tongue Lashing" src="http://cache.kotaku.com/assets/images/9/2006/07/small_ken_can_see_your_soul.jpg"/>
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				Damn, DFC. Why you gotta be so hard on my Sony crew? Look, just because my PlayStation <em>bwoyz</em> are gouging us poor upper-middle class saps to the tune of 600 bones doesn't mean you gotta be so... nasty. I'm talking about your recent memo that says Sony could very easily slip from first place in the gamespace to the dreaded Nintendo Third.				<a href="http://kotaku.com/184768/sony-gets-hardcore-analyst-tongue-lashing" title="Click here to read more about Sony Gets Hardcore Analyst Tongue Lashing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 01 Jul 2006 12:51:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[E306: An Analysis]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E306: An Analysis" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read E306: An Analysis" href="http://kotaku.com/176650/e306-an-analysis" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E306: An Analysis" alt="Click here to read E306: An Analysis" src="http://cache.kotaku.com/assets/images/9/2006/05/wiirocky.jpg"/>
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        <div class="FloatHack"></div>
    

      My analysis of E3 just ran in the Rocky today. The thing was like 60-inches long, or about six normal newstories long for those of you compariing. I broke it up into three pieces on Freeplay to make it more readable. 				<a href="http://kotaku.com/176650/e306-an-analysis" title="Click here to read more about E306: An Analysis">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 May 2006 14:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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