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		<title><![CDATA[Kotaku: Allusion]]></title>
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			<title><![CDATA[Kotaku: Allusion]]></title>
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		<description><![CDATA[Kotaku posts tagged Allusion]]></description>
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			<title><![CDATA[BioShock Is Just Robocop]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Is Just Robocop" href="http://kotaku.com/seriously/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriously</span></a></div -->					<div><a title="Click here to read BioShock Is Just Robocop" href="http://kotaku.com/345466/bioshock-is-just-robocop" class="pp_image">
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				I just read the most amazing little write-up by Steve Hogarty over at PCZone. He theorizes that BioShock is based upon RoboCop, a sort of archetypal allusion, breaking the argument down point by point. Interesting parallels include conflicts in programming, humanizing flashbacks, big daddies (remember those faceless ED-209's?), shameful period advertising and even the titles 'BioShock' and 'RoboCop' when broken down into syllabicate structures. The only element I see missing is the Little Sisters...yeah, my mind just can't fill in that gap with literary theory. 				<a href="http://kotaku.com/345466/bioshock-is-just-robocop" title="Click here to read more about BioShock Is Just Robocop">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/345466/bioshock-is-just-robocop]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-345466]]></guid>
			<category><![CDATA[seriously]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[allusion]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[robocop]]></category>
			<pubDate><![CDATA[Wed, 16 Jan 2008 15:20:12 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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