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		<title><![CDATA[Kotaku: Ai]]></title>
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			<title><![CDATA[Kotaku: Ai]]></title>
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		<link>http://kotaku.com/tag/ai</link>
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		<description><![CDATA[Kotaku posts tagged Ai]]></description>
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			<title><![CDATA[Computer Learns to Play Civilization by Reading the Instruction Manual]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Computer Learns to Play &lt;em&gt;Civilization&lt;/em&gt; by Reading the Instruction Manual" href="http://kotaku.com/study/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">study</span></a></div -->					<div><a title="Click here to read Computer Learns to Play &lt;em&gt;Civilization&lt;/em&gt; by Reading the Instruction Manual" href="http://kotaku.com/5821014/computer-learns-to-play-civilization-by-reading-the-instruction-manual" class="pp_image">
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				Starting from nothing, a computer taught itself to read the instruction manual for <em>Civilization</em> and saw its rate of victory jump from 46 percent to 79 percent.				<a href="http://kotaku.com/5821014/computer-learns-to-play-civilization-by-reading-the-instruction-manual" title="Click here to read more about Computer Learns to Play Civilization by Reading the Instruction Manual">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821014/computer-learns-to-play-civilization-by-reading-the-instruction-manual]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821014]]></guid>
			<category><![CDATA[Study]]></category>
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			<category><![CDATA[Civilization]]></category>
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			<category><![CDATA[Uk]]></category>
			<pubDate><![CDATA[Wed, 13 Jul 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Can You Beat A Computer At One Of The World's Oldest Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can You Beat A Computer At One Of The World's Oldest Games?" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Can You Beat A Computer At One Of The World's Oldest Games?" href="http://kotaku.com/5778598/can-you-beat-a-computer-at-one-of-the-worlds-oldest-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can You Beat A Computer At One Of The World's Oldest Games?" alt="Click here to read Can You Beat A Computer At One Of The World's Oldest Games?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_rpscomputer.jpg"/>
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				 As the world continues its love affair with<a href="http://kotaku.com/#!5733372/watson-is-a-machine-and-he-will-kick-your-ass-at-jeopardy"> Watson. the Jeopardy champion computer</a>, The New York Times creates a simple online game that demonstrates how an artificial intelligence can outsmart a human at a slightly simpler game.				<a href="http://kotaku.com/5778598/can-you-beat-a-computer-at-one-of-the-worlds-oldest-games" title="Click here to read more about Can You Beat A Computer At One Of The World's Oldest Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
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			<category><![CDATA[Watson]]></category>
			<pubDate><![CDATA[Mon, 07 Mar 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?" href="http://kotaku.com/5766115/can-supercomputer-watson-help-game-characters-pretend-to-be-as-stupid-as-humans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?" alt="Click here to read Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_ibm_watson.jpg"/>
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				Supercomputer Watson can best the best of us in Jeopardy, but can it make the games we play at home more challenging and fun?				<a href="http://kotaku.com/5766115/can-supercomputer-watson-help-game-characters-pretend-to-be-as-stupid-as-humans" title="Click here to read more about Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5766115/can-supercomputer-watson-help-game-characters-pretend-to-be-as-stupid-as-humans]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5766115]]></guid>
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			<pubDate><![CDATA[Mon, 21 Feb 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Battle Capcom's Best And Darkest In Marvel Vs. Capcom 3's Shadow Mode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battle Capcom's Best And Darkest In Marvel Vs. Capcom 3's Shadow Mode" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Battle Capcom's Best And Darkest In Marvel Vs. Capcom 3's Shadow Mode" href="http://kotaku.com/5753957/battle-capcoms-best-and-darkest-in-marvel-vs-capcom-3s-shadow-mode/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battle Capcom's Best And Darkest In Marvel Vs. Capcom 3's Shadow Mode" alt="Click here to read Battle Capcom's Best And Darkest In Marvel Vs. Capcom 3's Shadow Mode" src="http://cache.kotaku.com/assets/images/9/2011/02/small__oshadow0008-00000_bmp_jpgcopy.jpg"/>
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				 If you find yourself lacking quality opponents when Marvel Vs. Capcom 3 comes out next week, a new challenge is just around the corner in the form of downloadbale Shadow Mode battles.				<a href="http://kotaku.com/5753957/battle-capcoms-best-and-darkest-in-marvel-vs-capcom-3s-shadow-mode/gallery/" title="Click here to read more about Battle Capcom's Best And Darkest In Marvel Vs. Capcom 3's Shadow Mode">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5753957/battle-capcoms-best-and-darkest-in-marvel-vs-capcom-3s-shadow-mode/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5753957]]></guid>
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			<pubDate><![CDATA[Mon, 07 Feb 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Watson Is A Machine, And He Will Kick Your Ass At Jeopardy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watson Is A Machine, And He Will Kick Your Ass At Jeopardy" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Watson Is A Machine, And He Will Kick Your Ass At Jeopardy" href="http://kotaku.com/5733372/watson-is-a-machine-and-he-will-kick-your-ass-at-jeopardy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watson Is A Machine, And He Will Kick Your Ass At Jeopardy" alt="Click here to read Watson Is A Machine, And He Will Kick Your Ass At Jeopardy" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c69ffcee6051abd0f55d979747e73e1e.jpg"/>
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				An IBM supercomputer codenamed "Watson" just played two of Jeopardy's greatest human players and emerged the victor.				<a href="http://kotaku.com/5733372/watson-is-a-machine-and-he-will-kick-your-ass-at-jeopardy" title="Click here to read more about Watson Is A Machine, And He Will Kick Your Ass At Jeopardy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5733372/watson-is-a-machine-and-he-will-kick-your-ass-at-jeopardy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5733372]]></guid>
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			<pubDate><![CDATA[Fri, 14 Jan 2011 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5733372&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Robot That Knows How To Read]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Robot That Knows How To Read" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read A Robot That Knows How To Read" href="http://kotaku.com/5707417/a-robot-that-knows-how-to-read" class="pp_image">
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				 Teaching a robot to recognize symbols is one thing; teaching a robot to actually read and understand those symbols is another thing entirely, but researchers in the UK are getting the job done, thanks to a little artificial intuition.				<a href="http://kotaku.com/5707417/a-robot-that-knows-how-to-read" title="Click here to read more about A Robot That Knows How To Read">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5707417/a-robot-that-knows-how-to-read]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5707417]]></guid>
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			<pubDate><![CDATA[Mon, 06 Dec 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[You Can't Beat This Starcraft AI]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Can't Beat This Starcraft AI" href="http://kotaku.com/ai/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ai</span></a></div -->					<div><a title="Click here to read You Can't Beat This Starcraft AI" href="http://kotaku.com/5667280/you-cant-beat-this-starcraft-ai" class="pp_image">
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				<!-- videoId: WVaDD_ydHFQ --><!-- /videoId: WVaDD_ydHFQ --> Beating the computer at Starcraft can be tough enough as it is, but let university programmers at the AI and it becomes almost <em>invincible</em>.				<a href="http://kotaku.com/5667280/you-cant-beat-this-starcraft-ai" title="Click here to read more about You Can't Beat This Starcraft AI">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5667280/you-cant-beat-this-starcraft-ai]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5667280]]></guid>
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			<pubDate><![CDATA[Tue, 19 Oct 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How Gaming Helped Create A SexBot's Skin-Deep Personality]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Gaming Helped Create A SexBot's Skin-Deep Personality" href="http://kotaku.com/sex-robot/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sexrobot</span></a></div -->					<div><a title="Click here to read How Gaming Helped Create A SexBot's Skin-Deep Personality" href="http://kotaku.com/5447309/how-gaming-helped-create-a-sexbots-skin+deep-personality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Gaming Helped Create A SexBot's Skin-Deep Personality" alt="Click here to read How Gaming Helped Create A SexBot's Skin-Deep Personality" src="http://cache.kotaku.com/assets/images/9/2012/01/small_fafba69326de47ebad641b3d773dd75b.jpg"/>
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				 If you can get past the skin-soft silicon, the over-sexualized mouth, the transparent nightie and uncomfortably-separated thighs, Douglas Hines latest invention could offer some interesting insight into the way games interact with people.				<a href="http://kotaku.com/5447309/how-gaming-helped-create-a-sexbots-skin+deep-personality" title="Click here to read more about How Gaming Helped Create A SexBot's Skin-Deep Personality">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Jan 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Robot Learns How To Play Pitfall]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Robot Learns How To Play Pitfall" href="http://kotaku.com/judgement-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">judgementday</span></a></div -->					<div><a title="Click here to read Robot Learns How To Play Pitfall" href="http://kotaku.com/5301834/robot-learns-how-to-play-pitfall" class="pp_image">
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				 We. Are. Doomed. While Japanese robots divert our attention with <a href="http://www.youtube.com/watch?v=ejROvUC-gWU&feature=player_embedded">cute faces and coffee-making</a>, the real work is being done at places like Rutgers University, where a robot has learned how to play Pitfall.				<a href="http://kotaku.com/5301834/robot-learns-how-to-play-pitfall" title="Click here to read more about Robot Learns How To Play Pitfall">More&nbsp;&raquo;</a>
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			<category><![CDATA[Culture]]></category>
			<category><![CDATA[pitfall]]></category>
			<pubDate><![CDATA[Wed, 24 Jun 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Are Our Games Alive?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Our Games Alive?" href="http://kotaku.com/kotakuroboto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakuroboto</span></a></div -->					<div><a title="Click here to read Are Our Games Alive?" href="http://kotaku.com/5272859/are-our-games-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Our Games Alive?" alt="Click here to read Are Our Games Alive?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_72184d4c6e049d9208c510275eba6bb7.jpg"/>
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				<strong>By John Gaudiosi</strong>				<a href="http://kotaku.com/5272859/are-our-games-alive" title="Click here to read more about Are Our Games Alive?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 May 2009 14:45:15 EDT]]></pubDate>
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			<title><![CDATA[Uncharted 2 Enemies A Little Smarter, A Little More Agile]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uncharted 2 Enemies A Little Smarter, A Little More Agile" href="http://kotaku.com/uncharted/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uncharted</span></a></div -->					<div><a title="Click here to read Uncharted 2 Enemies A Little Smarter, A Little More Agile" href="http://kotaku.com/5131668/uncharted-2-enemies-a-little-smarter-a-little-more-agile" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uncharted 2 Enemies A Little Smarter, A Little More Agile" alt="Click here to read Uncharted 2 Enemies A Little Smarter, A Little More Agile" src="http://cache.kotaku.com/assets/images/9/2009/01/uncharted2.jpg"/>
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				Uncharted 2 is a sequel, so things are being tweaked, things are being added, things are being improved. One area Naughty Dog are working on is enemy AI, particularly how it reacts to Nathan's presence.				<a href="http://kotaku.com/5131668/uncharted-2-enemies-a-little-smarter-a-little-more-agile" title="Click here to read more about Uncharted 2 Enemies A Little Smarter, A Little More Agile">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5131668/uncharted-2-enemies-a-little-smarter-a-little-more-agile]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5131668]]></guid>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Uncharted 2]]></category>
			<pubDate><![CDATA[Thu, 15 Jan 2009 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Valve Wants To Look At Your Brains]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Wants To Look At Your Brains" href="http://kotaku.com/brains/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brains</span></a></div -->					<div><a title="Click here to read Valve Wants To Look At Your Brains" href="http://kotaku.com/5096254/valve-wants-to-look-at-your-brains" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Wants To Look At Your Brains" alt="Click here to read Valve Wants To Look At Your Brains" src="http://cache.kotaku.com/assets/images/9/2008/11/project_brainstorm_01.jpg"/>
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				Let's clear this up - the creatures in Left 4 Dead are NOT after your brains. They aren't zombies, they are <em>the infected</em>. Valve Software though? They <em>totally</em> want to have a root around inside your gray cells.				<a href="http://kotaku.com/5096254/valve-wants-to-look-at-your-brains" title="Click here to read more about Valve Wants To Look At Your Brains">More&nbsp;&raquo;</a>
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			<category><![CDATA[Brains]]></category>
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			<category><![CDATA[interfaces]]></category>
			<category><![CDATA[Left 4 Dead]]></category>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 21 Nov 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[EKI One Middleware To Bring Mixed Emotions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EKI One Middleware To Bring Mixed Emotions" href="http://kotaku.com/eki-one/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ekione</span></a></div -->					<div><a title="Click here to read EKI One Middleware To Bring Mixed Emotions" href="http://kotaku.com/5038510/eki-one-middleware-to-bring-mixed-emotions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EKI One Middleware To Bring Mixed Emotions" alt="Click here to read EKI One Middleware To Bring Mixed Emotions" src="http://cache.kotaku.com/assets/images/9/2008/08/comtrag.jpg"/>
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				Emotional attachment is a rare quality in video games. It takes a particular combination of good writing and good design to draw you in to a character's world and stop you seeing an avatar as just another bunch of pixels.				<a href="http://kotaku.com/5038510/eki-one-middleware-to-bring-mixed-emotions" title="Click here to read more about EKI One Middleware To Bring Mixed Emotions">More&nbsp;&raquo;</a>
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			<category><![CDATA[EKI One]]></category>
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			<category><![CDATA[Odessa Twins]]></category>
			<category><![CDATA[Twintime]]></category>
			<pubDate><![CDATA[Mon, 18 Aug 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[The Problems With Pathfinding]]></title>
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				 Paul Tozour has put up an entertaining video over at the Game/AI blog on the problem of pathfinding - which could probably otherwise be known as 'Wait a minute, that enemy has wings but is getting hung up on a ledge it's flying above.  What?'.  Along with the video, he's also written a somewhat lengthy treatise on pathfinding in games using waypoints, which he argues are obsolete &mdash; and offers some potential solutions.  But what about those who say, 'Well, it worked just fine for us in our last game.'  Tozour has this to say:				<a href="http://kotaku.com/5029669/the-problems-with-pathfinding" title="Click here to read more about The Problems With Pathfinding">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game design]]></category>
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			<category><![CDATA[Game mechanics]]></category>
			<category><![CDATA[Industry]]></category>
			<pubDate><![CDATA[Sun, 27 Jul 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Bethesda Talks Fallout 3's Advancements]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" href="http://kotaku.com/386249/bethesda-talks-fallout-3s-advancements" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" alt="Click here to read Bethesda Talks &lt;i&gt;Fallout 3&lt;/i&gt;'s Advancements" src="http://cache.kotaku.com/assets/images/9/2008/05/small_fallout3-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/fallout3.jpg"></a>Gamasutra currently has an in-depth interview with Bethesda marketing VP Pete Hines all about <i>Fallout 3</i> and just how the team plans to meet sky-high expectations for the game. Hines says that while you can't please 'em all, they try to think of the fans as much as they can:				<a href="http://kotaku.com/386249/bethesda-talks-fallout-3s-advancements" title="Click here to read more about Bethesda Talks Fallout 3's Advancements">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bethesda On Fallout 3]]></category>
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			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Realism]]></category>
			<pubDate><![CDATA[Thu, 01 May 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[On Academic and Industry Collaboration]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Academic and Industry Collaboration" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read On Academic and Industry Collaboration" href="http://kotaku.com/337052/on-academic-and-industry-collaboration" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On Academic and Industry Collaboration" alt="Click here to read On Academic and Industry Collaboration" src="http://cache.kotaku.com/assets/images/9/2007/12/small_puffyprettyclouds-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/12/puffyprettyclouds.jpg"></a>  It frequently seems, when looking at the academic research side of things and the 'real world' applications, that never the twain shall meet - academics are notorious for floating about in their own little world (it's practically part of the job description some days ...), while everyone else wants to know how academic research can be applied to real world situations.  There's an interesting post up on Game/AI - especially the comments - talking about the problems of bridging the industry/academic gap in gaming.  Are we all too beholden to our institutional obligations?  Is there any way to bridge the gap?  Will academics ever get their heads out of the theoretical clouds?  Will designers ever start thinking academics have something to offer beside star gazing?				<a href="http://kotaku.com/337052/on-academic-and-industry-collaboration" title="Click here to read more about On Academic and Industry Collaboration">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
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			<category><![CDATA[Ai]]></category>
			<pubDate><![CDATA[Sat, 22 Dec 2007 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Hollywood Sob Story, Lots of AI Games Were Canned]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollywood Sob Story, Lots of AI Games Were Canned" href="http://kotaku.com/fade-out/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fadeout</span></a></div -->					<div><a title="Click here to read Hollywood Sob Story, Lots of AI Games Were Canned" href="http://kotaku.com/314156/hollywood-sob-story-lots-of-ai-games-were-canned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hollywood Sob Story, Lots of AI Games Were Canned" alt="Click here to read Hollywood Sob Story, Lots of AI Games Were Canned" src="http://cache.kotaku.com/assets/images/9/2007/10/small_onesheet_sm.jpg"/>
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				After we heard about some of the games that <a href="http://kotaku.com/gaming/juicy/joust-3d-cancelled-and-other-secrets-314074.php">could have been earlier today</a>, a developer let us know a little more about what ever happened to that AI game&mdash;you know, a game based upon the that movie by Spielberg starring the dead-people-seeing prodigy. <blockquote>Regarding AI from Microsoft, they actually had 6 different titles in development based on the AI property.  You name the genre, there was a game for it: car racing, fighting, adventure, party game, etc.  I was working on an adventure/platformer game...then the movie came out.  All the titles were quickly scuttled.</blockquote>My guess is that this was for the good of the consumer. And while we hate to see any game canceled and the repercussions on studio employees, there is something moderately fulfilling in knowing that, every once in a while, Hollywood, just assuming gamers will want their glorious IP and wondrous narrative digitized, suffers a nice kick in the nuts. 				<a href="http://kotaku.com/314156/hollywood-sob-story-lots-of-ai-games-were-canned" title="Click here to read more about Hollywood Sob Story, Lots of AI Games Were Canned">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hollywood]]></category>
			<pubDate><![CDATA[Tue, 23 Oct 2007 15:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Bungie Trades Robots for Humans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bungie Trades Robots for Humans" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read Bungie Trades Robots for Humans" href="http://kotaku.com/274608/bungie-trades-robots-for-humans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bungie Trades Robots for Humans" alt="Click here to read Bungie Trades Robots for Humans" src="http://cache.kotaku.com/assets/images/9/2007/07/small_johnny5.jpg"/>
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				Today's Onion-esque story comes by way of humor tech site The BBSpot, which "reports" that Bungie has decided to do what most companies these days like to do when they want to do things better and cheaper - outsource the problem to another country. The company will be recruiting people all over the world to play Halo 3 instead of spending the money to get programmers to redesign the AI to their liking.				<a href="http://kotaku.com/274608/bungie-trades-robots-for-humans" title="Click here to read more about Bungie Trades Robots for Humans">More&nbsp;&raquo;</a>
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			<category><![CDATA[Typewriters]]></category>
			<pubDate><![CDATA[Tue, 03 Jul 2007 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[The Darkness Not So AI]]></title>
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				I sat in on a developer demonstration of The Darkness a little while ago.				<a href="http://kotaku.com/173185/the-darkness-not-so-ai" title="Click here to read more about The Darkness Not So AI">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/173185/the-darkness-not-so-ai]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-173185]]></guid>
			<category><![CDATA[E306]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[Ai]]></category>
			<category><![CDATA[The Darkness]]></category>
			<pubDate><![CDATA[Thu, 11 May 2006 15:32:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Perfect Dark Zero Gets New AI]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Perfect Dark Zero Gets New AI" href="http://kotaku.com/perfect-dark-zero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">perfectdarkzero</span></a></div -->					<div><a title="Click here to read Perfect Dark Zero Gets New AI" href="http://kotaku.com/169417/perfect-dark-zero-gets-new-ai" class="pp_image">
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				Microsoft sends word that an update for Perfect Dark Zero is coming that will offer up a bunch of new bot personalities to spice up your play.				<a href="http://kotaku.com/169417/perfect-dark-zero-gets-new-ai" title="Click here to read more about Perfect Dark Zero Gets New AI">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/169417/perfect-dark-zero-gets-new-ai]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-169417]]></guid>
			<category><![CDATA[Perfect Dark Zero]]></category>
			<category><![CDATA[Ai]]></category>
			<category><![CDATA[Bots]]></category>
			<category><![CDATA[Marketplace]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 25 Apr 2006 12:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=169417&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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