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		<title><![CDATA[Kotaku: Adventure Games]]></title>
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			<title><![CDATA[Kotaku: Adventure Games]]></title>
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		<description><![CDATA[Kotaku posts tagged Adventure Games]]></description>
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			<title><![CDATA[Mostly Dead is Slightly Alive: Where Adventure Games Are Hiding]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mostly Dead is Slightly Alive: Where Adventure Games Are Hiding" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Mostly Dead is Slightly Alive: Where Adventure Games Are Hiding" href="http://kotaku.com/5884730/mostly-dead-is-slightly-alive-where-adventure-games-are-hiding" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mostly Dead is Slightly Alive: Where Adventure Games Are Hiding" alt="Click here to read Mostly Dead is Slightly Alive: Where Adventure Games Are Hiding" src="http://cache.kotaku.com/assets/images/9/2012/02/small_b2445249d3ab798c6d77b8b3b0be748f.jpg"/>
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				Double Fine's record-breaking <a href="http://kotaku.com/5883864/why-the-internet-gave-this-video-game-1-million-in-a-single-day">Kickstarter adventure</a> has, over the past few days, rekindled the perennial discussion about the entire genre of adventure games.  The classic adventure has had its death announced dozens, if not hundreds, of times over the past decade or so, with at least an equal number of rebuttals.				<a href="http://kotaku.com/5884730/mostly-dead-is-slightly-alive-where-adventure-games-are-hiding" title="Click here to read more about Mostly Dead is Slightly Alive: Where Adventure Games Are Hiding">More&nbsp;&raquo;</a>
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			<category><![CDATA[ios]]></category>
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			<pubDate><![CDATA[Tue, 14 Feb 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kate Cox]]></dc:creator>
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			<title><![CDATA[Here's What Grim Fandango HD Might Look Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" href="http://kotaku.com/grim-fandango/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grimfandango</span></a></div -->					<div><a title="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" href="http://kotaku.com/5876549/heres-what-grim-fandango-hd-might-look-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" alt="Click here to read Here's What &lt;em&gt;Grim Fandango HD&lt;/em&gt; Might Look Like" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5ef1de7fce84c8d27953af77f92dc42d.jpg"/>
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				<!-- videoId: cigf0ZT9pu0 --><!-- /videoId: cigf0ZT9pu0 --> I caught this over the weekend when our friends at <em>Rock, Paper Shotgun</em> posted it&mdash;some folks have been dilligently working on putting together an HD "Deluxe" version of the beloved Tim Schafer/Lucasarts adventure gaming classic <em>Grim Fandango</em>. They've posted a video that, sadly, isn't in-engine, but it does give a good sense of what their finished product might look like.				<a href="http://kotaku.com/5876549/heres-what-grim-fandango-hd-might-look-like" title="Click here to read more about Here's What Grim Fandango HD Might Look Like">More&nbsp;&raquo;</a>
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			<category><![CDATA[grim fandango]]></category>
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			<pubDate><![CDATA[Mon, 16 Jan 2012 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Are These The 100 Best Adventure Games of All Time?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are These The 100 Best Adventure Games of All Time?" href="http://kotaku.com/adventure-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">adventuregames</span></a></div -->					<div><a title="Click here to read Are These The 100 Best Adventure Games of All Time?" href="http://kotaku.com/5873130/are-these-the-100-best-adventure-games-of-all-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are These The 100 Best Adventure Games of All Time?" alt="Click here to read Are These The 100 Best Adventure Games of All Time?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0c704898d99e017aa535e5f63e46ddd1.jpg"/>
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				The fine folks over at Adventuregamers.com have taken on one of the most herculean tasks in video-game-list-writing: They have assembled a list of not the top 10, not the top 20, but the top <em>100</em> adventure games of all time. It's a really good list, too.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5873130/are-these-the-100-best-adventure-games-of-all-time" title="Click here to read more about Are These The 100 Best Adventure Games of All Time?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Adventure Games]]></category>
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			<pubDate><![CDATA[Wed, 04 Jan 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Great Big Guide to Adventure Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Big Guide to Adventure Games" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read The Great Big Guide to Adventure Games" href="http://kotaku.com/5812027/the-great-big-guide-to-adventure-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Big Guide to Adventure Games" alt="Click here to read The Great Big Guide to Adventure Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_advbook_01.jpg"/>
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				Even with a recent resurgence of sorts, the time when true adventure gaming was a blockbuster genre is well and truly past. Those interested in re-living that past, or in finding out what all the fuss was about, can check out <em>Hardcore Gaming 101's Guide to Classic Graphic Adventures</em>.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5812027/the-great-big-guide-to-adventure-games" title="Click here to read more about The Great Big Guide to Adventure Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Mysterious, Magical Kentucky Route Zero, A 2011 Game To Anticipate]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Mysterious, Magical Kentucky Route Zero, A 2011 Game To Anticipate" href="http://kotaku.com/adventure-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">adventuregames</span></a></div -->					<div><a title="Click here to read The Mysterious, Magical Kentucky Route Zero, A 2011 Game To Anticipate" href="http://kotaku.com/5727650/the-mysterious-magical-kentucky-route-zero-a-2011-game-to-anticipate" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Mysterious, Magical Kentucky Route Zero, A 2011 Game To Anticipate" alt="Click here to read The Mysterious, Magical Kentucky Route Zero, A 2011 Game To Anticipate" src="http://cache.kotaku.com/assets/images/9/2011/01/small_kentuckyroutezero.jpg"/>
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				The trailer for a game I hadn't heard of comes with the most unusual description: "a magic realist adventure game about a secret highway in Kentucky and the mysterious folks who travel." This is Kentucky Route Zero.				<a href="http://kotaku.com/5727650/the-mysterious-magical-kentucky-route-zero-a-2011-game-to-anticipate" title="Click here to read more about The Mysterious, Magical Kentucky Route Zero, A 2011 Game To Anticipate">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5727650/the-mysterious-magical-kentucky-route-zero-a-2011-game-to-anticipate]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5727650]]></guid>
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			<pubDate><![CDATA[Fri, 07 Jan 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[LucasArts Hopes To Turn Old Into Gold With Adventure Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LucasArts Hopes To Turn Old Into Gold With Adventure Games" href="http://kotaku.com/text-adventures/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">textadventures</span></a></div -->					<div><a title="Click here to read LucasArts Hopes To Turn Old Into Gold With Adventure Games" href="http://kotaku.com/5308707/lucasarts-hopes-to-turn-old-into-gold-with-adventure-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read LucasArts Hopes To Turn Old Into Gold With Adventure Games" alt="Click here to read LucasArts Hopes To Turn Old Into Gold With Adventure Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_897b0bd1a540d3bfbc5b9e7d75a977ba.png"/>
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				 There was a time when gaming was left more to the imagination than the pixel-count. When the written word was mightier than the joystick.				<a href="http://kotaku.com/5308707/lucasarts-hopes-to-turn-old-into-gold-with-adventure-games" title="Click here to read more about LucasArts Hopes To Turn Old Into Gold With Adventure Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Text Adventures]]></category>
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			<pubDate><![CDATA[Wed, 08 Jul 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Puzzling Over Adventure Game Puzzles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Puzzling Over Adventure Game Puzzles" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Puzzling Over Adventure Game Puzzles" href="http://kotaku.com/5109696/puzzling-over-adventure-game-puzzles" class="pp_image">
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				 There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres.				<a href="http://kotaku.com/5109696/puzzling-over-adventure-game-puzzles" title="Click here to read more about Puzzling Over Adventure Game Puzzles">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Game design]]></category>
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			<category><![CDATA[Puzzles]]></category>
			<category><![CDATA[Retro Gaming]]></category>
			<pubDate><![CDATA[Sun, 14 Dec 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Hidden Treasures of Classic Sierra Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hidden Treasures of Classic Sierra Games" href="http://kotaku.com/hidden-objects/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hiddenobjects</span></a></div -->					<div><a title="Click here to read Hidden Treasures of Classic Sierra Games" href="http://kotaku.com/5041085/hidden-treasures-of-classic-sierra-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hidden Treasures of Classic Sierra Games" alt="Click here to read Hidden Treasures of Classic Sierra Games" src="http://cache.kotaku.com/assets/images/9/2008/08/princelessbridethumb.jpg"/>
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				 We've been a little nostalgic the past couple of weekends, which included a look back at <a href="http://kotaku.com/5035225/history-lessons-a-look-back-at-sierras-origins">Sierra's origins</a>; now Adventure Classic Gaming has a look at hidden assets of classic Sierra games.  Not the Easter Eggs, but the bits and pieces hidden in the asset files of games &mdash; things that will never appear in the games themselves and take some exploration to actually get to.  These range from bits of dialogue to wacky animations to pencil sketches; the author takes a look at some of these hidden assets and the meaning behind them: 				<a href="http://kotaku.com/5041085/hidden-treasures-of-classic-sierra-games" title="Click here to read more about Hidden Treasures of Classic Sierra Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hidden objects]]></category>
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			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Sierra]]></category>
			<pubDate><![CDATA[Sun, 24 Aug 2008 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[History Lessons: A Look Back at Sierra's Origins]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read History Lessons: A Look Back at Sierra's Origins" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read History Lessons: A Look Back at Sierra's Origins" href="http://kotaku.com/5035225/history-lessons-a-look-back-at-sierras-origins" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read History Lessons: A Look Back at Sierra's Origins" alt="Click here to read History Lessons: A Look Back at Sierra's Origins" src="http://cache.kotaku.com/assets/images/9/2008/08/On-line_letterthumb.jpg"/>
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				  I've been keeping my eye on the "Stephen M. Cabrinety Collection" blog, which is a blog corollary to part of Stanford University's archive of gaming-related materials &mdash; while there are only a handful of posts, there are some interesting looks back at some more obscure bits of gaming history.  The latest is the first part of a look back at the origins of Sierra &mdash; back when it was 'On-Line Systems.'  While Eric Kaltman notes that he didn't have any of the original titles physically on hand, he did have "the first issue of the "On-Line Letter", a newsletter celebrating the first anniversary of On-Line Systems."  Included are plenty of high-res pictures, though not all the interesting stuff is included:				<a href="http://kotaku.com/5035225/history-lessons-a-look-back-at-sierras-origins" title="Click here to read more about History Lessons: A Look Back at Sierra's Origins">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5035225/history-lessons-a-look-back-at-sierras-origins]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5035225]]></guid>
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			<pubDate><![CDATA[Sun, 10 Aug 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Whither Monkey Island: 'Puzzles Are For Geezers'?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Whither Monkey Island: 'Puzzles Are For Geezers'?" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Whither Monkey Island: 'Puzzles Are For Geezers'?" href="http://kotaku.com/5029686/whither-monkey-island-puzzles-are-for-geezers" class="pp_image">
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				  Are the ridiculous, wild goose chase puzzles of classic adventure games obsolete?  Michael Abbott at the Brainy Gamer grudgingly says they may be &mdash; "A revealing slap in the face awaits the - shall we say "veteran" - gamer who hands an old adventure game to a young gamer with a hearty recommendation and an assurance of blissful gaming in store."  The response is likely to be 'Is this supposed to be <i>fun</i>?'  Now, I know plenty of people who still remember fondly games like <i>Monkey Island</i> and other classic adventure games, including their oftentimes bizarre and lengthy puzzles, but:				<a href="http://kotaku.com/5029686/whither-monkey-island-puzzles-are-for-geezers" title="Click here to read more about Whither Monkey Island: 'Puzzles Are For Geezers'?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Puzzle Games]]></category>
			<pubDate><![CDATA[Sun, 27 Jul 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Inaugural Adventure Gaming Expo]]></title>
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				Are you a big fan of adventure games? Do you know who Scott Adams is? Al Lowe? Chris Jones? In order, they are the father of adventure gaming, the creator of the Leisure Suit Larry series, and the creator of the Tex Murphy series, and all three will be appearing this August at the inaugural Adventure Gaming Expo in Atlantic City, New Jersey. The weekend long celebration of all things typey, pointy, and clicky formerly known as AdventureCon, will be taking place from August 29th to the 31st, and will feature panels, a charity auction, autograph sessions, and even a live-action adventure game running throughout the event. Yes, all that adventure gaming goodness, plus LARPing! You can head over to the <a href="http://adventuregamingexpo.malinche.net/index.htm">official website</a> and register until May 31st for $99, after which it jumps up to an even more ridiculous price. Still, sounds like a fun time to be had by all. I do enjoy a good LARP now and then. 				<a href="http://kotaku.com/386394/the-inaugural-adventure-gaming-expo" title="Click here to read more about The Inaugural Adventure Gaming Expo">More&nbsp;&raquo;</a>
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			<category><![CDATA[Culture]]></category>
			<pubDate><![CDATA[Thu, 01 May 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Quests: Design, Theory, and History in Games and Narrative]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quests: Design, Theory, and History in Games and Narrative" href="http://kotaku.com/books/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">books</span></a></div -->					<div><a title="Click here to read Quests: Design, Theory, and History in Games and Narrative" href="http://kotaku.com/360077/quests-design-theory-and-history-in-games-and-narrative" class="pp_image">
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				  I've got a couple of game related books on my 'someday, someday I'll have time to read these' book list, and I've just added a new one after seeing a post on Grand Text Auto:  Jeff Howard's <i>Quests: Design, Theory, and History in Games and Narratives</i>.  While "each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset," something <i>I'll</i> never be using, the meat of the text sounds really interesting, blending literature and game design.  Says Nick Montfort, an assistant professor at MIT:				<a href="http://kotaku.com/360077/quests-design-theory-and-history-in-games-and-narrative" title="Click here to read more about Quests: Design, Theory, and History in Games and Narrative">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 24 Feb 2008 14:30:50 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Al Lowe Says Google Hurts Adventure Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Al Lowe Says Google Hurts Adventure Games" href="http://kotaku.com/shop-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shoptalk</span></a></div -->					<div><a title="Click here to read Al Lowe Says Google Hurts Adventure Games" href="http://kotaku.com/353308/al-lowe-says-google-hurts-adventure-games" class="pp_image">
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				For those who grew up in the early days of PC adventure gaming, Al Lowe needs no introduction. To those whom need such an introduction, Crecente is coming by your house later to use his feared hair whip fatality. Anyway, here's what the point and click adventure god had to say about developing adventure games in the modern gaming world:<blockquote>No, not futile, but not mainstream either.</blockquote>He continues:				<a href="http://kotaku.com/353308/al-lowe-says-google-hurts-adventure-games" title="Click here to read more about Al Lowe Says Google Hurts Adventure Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sierra]]></category>
			<pubDate><![CDATA[Wed, 06 Feb 2008 13:40:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Sam and Max Hit Retail In August]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam and Max Hit Retail In August" href="http://kotaku.com/sam-and-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">samandmax</span></a></div -->					<div><a title="Click here to read Sam and Max Hit Retail In August" href="http://kotaku.com/244423/sam-and-max-hit-retail-in-august" class="pp_image">
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				Telltale, the developers of the Sam and Max episodic adventure game, have announced a partnership with JoWooD Productions to bring the popular series to retail shelves this August. Sam and Max: Season 1 will collect the first six episodes into one retail boxed set, to be released worldwide in five languages, bringing many their first-ever taste of the dog and bunny detective duo. It is a delicious taste. 				<a href="http://kotaku.com/244423/sam-and-max-hit-retail-in-august" title="Click here to read more about Sam and Max Hit Retail In August">More&nbsp;&raquo;</a>
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			<category><![CDATA[Telltale]]></category>
			<pubDate><![CDATA[Thu, 15 Mar 2007 12:20:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Adventure Gamers Adventure To AdventureCon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Adventure Gamers Adventure To AdventureCon" href="http://kotaku.com/zork/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zork</span></a></div -->					<div><a title="Click here to read Adventure Gamers Adventure To AdventureCon" href="http://kotaku.com/240489/adventure-gamers-adventure-to-adventurecon" class="pp_image">
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				Celebrating thirty (THIRTY!) years of Zork and twenty years of Leisure Suit Larry, the Las Vegas <a href="http://www.adventurecon.org">AdventureCon</a> will act as the meeting ground for gamers who love the dying point-click-read genre.				<a href="http://kotaku.com/240489/adventure-gamers-adventure-to-adventurecon" title="Click here to read more about Adventure Gamers Adventure To AdventureCon">More&nbsp;&raquo;</a>
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			<category><![CDATA[the longest journey]]></category>
			<pubDate><![CDATA[Wed, 28 Feb 2007 19:40:33 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Something Awful's Tub Adventure]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Something Awful's Tub Adventure" alt="Click here to read Something Awful's Tub Adventure" src="http://cache.kotaku.com/assets/images/9/2006/08/small_Picture-2.jpg"/>
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      I take it back, what I meant to say when I denied that Sid Meier was the Merchant Ivory of video games, is that Shmorky is the actual Merchant Ivory of video games.  				<a href="http://kotaku.com/192692/something-awfuls-tub-adventure" title="Click here to read more about Something Awful's Tub Adventure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Aug 2006 18:20:10 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Ron Gilbert Hates It All So Very Much]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Gilbert Hates It All So Very Much" href="http://kotaku.com/ron-gilbert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rongilbert</span></a></div -->					<div><a title="Click here to read Ron Gilbert Hates It All So Very Much" href="http://kotaku.com/184739/ron-gilbert-hates-it-all-so-very-much" class="pp_image">
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      My very favorite grump is on blast at Gamasutra, grumbling about topics ranging from how there are no decent stories in games anymore, to how he is trying to remedy this and being thwarted at every turn by stonefaced game company executives.  Full of piss, vinegar, and baseball metaphors, Gilbert gives us what-for:				<a href="http://kotaku.com/184739/ron-gilbert-hates-it-all-so-very-much" title="Click here to read more about Ron Gilbert Hates It All So Very Much">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 Jun 2006 21:45:24 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[King's Quest III Bursts From Its Coffin]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read King's Quest III Bursts From Its Coffin" href="http://kotaku.com/king.s-quest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingsquest</span></a></div -->					<div><a title="Click here to read King's Quest III Bursts From Its Coffin" href="http://kotaku.com/183115/kings-quest-iii-bursts-from-its-coffin" class="pp_image">
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      Destructoid tells us that an indie remake of the classic King's Quest III went live 4 days ago on the creators' website.  The death of the Adventure Game is just now starting to be properly mourned, and I swear I can see the bloated corpse twitching a little here and there.  				<a href="http://kotaku.com/183115/kings-quest-iii-bursts-from-its-coffin" title="Click here to read more about King's Quest III Bursts From Its Coffin">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Jun 2006 21:20:49 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[SCUMM Makes a Comeback in Indie Indy Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCUMM Makes a Comeback in Indie Indy Game" href="http://kotaku.com/indiana-jones/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indianajones</span></a></div -->					<div><a title="Click here to read SCUMM Makes a Comeback in Indie Indy Game" href="http://kotaku.com/176756/scumm-makes-a-comeback-in-indie-indy-game" class="pp_image">
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      A team of Barnett college students has released a demo of their SCUMM-based adventure title, Indiana Jones and the Fountain of Youth.  				<a href="http://kotaku.com/176756/scumm-makes-a-comeback-in-indie-indy-game" title="Click here to read more about SCUMM Makes a Comeback in Indie Indy Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/176756/scumm-makes-a-comeback-in-indie-indy-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-176756]]></guid>
			<category><![CDATA[Indiana Jones]]></category>
			<category><![CDATA[Adventure Games]]></category>
			<category><![CDATA[Demos]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Scumm]]></category>
			<pubDate><![CDATA[Sat, 27 May 2006 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=176756&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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